Mercurial > hgrepos > Python2 > PyMuPDF
diff mupdf-source/thirdparty/freeglut/src/android/fg_gamemode_android.c @ 2:b50eed0cc0ef upstream
ADD: MuPDF v1.26.7: the MuPDF source as downloaded by a default build of PyMuPDF 1.26.4.
The directory name has changed: no version number in the expanded directory now.
| author | Franz Glasner <fzglas.hg@dom66.de> |
|---|---|
| date | Mon, 15 Sep 2025 11:43:07 +0200 |
| parents | |
| children |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mupdf-source/thirdparty/freeglut/src/android/fg_gamemode_android.c Mon Sep 15 11:43:07 2025 +0200 @@ -0,0 +1,57 @@ +/* + * fg_gamemode_x11.c + * + * The game mode handling code. + * + * Copyright (C) 2012 Sylvain Beucler + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include <GL/freeglut.h> +#include "fg_internal.h" + +/* + * Changes the current display mode to match user's settings + */ +GLboolean fgPlatformChangeDisplayMode( GLboolean haveToTest ) +{ + fprintf(stderr, "fgPlatformChangeDisplayMode: STUB\n"); + return GL_FALSE; +} + +void fgPlatformEnterGameMode( void ) +{ + fprintf(stderr, "fgPlatformEnterGameMode: STUB\n"); +} + +void fgPlatformRememberState( void ) +{ + fprintf(stderr, "fgPlatformRememberState: STUB\n"); +} + +void fgPlatformRestoreState( void ) +{ + fprintf(stderr, "fgPlatformRestoreState: STUB\n"); +} + +void fgPlatformLeaveGameMode( void ) +{ + fprintf(stderr, "fgPlatformLeaveGameMode: STUB\n"); +} +
