comparison mupdf-source/thirdparty/freeglut/src/android/fg_gamemode_android.c @ 2:b50eed0cc0ef upstream

ADD: MuPDF v1.26.7: the MuPDF source as downloaded by a default build of PyMuPDF 1.26.4. The directory name has changed: no version number in the expanded directory now.
author Franz Glasner <fzglas.hg@dom66.de>
date Mon, 15 Sep 2025 11:43:07 +0200
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1:1d09e1dec1d9 2:b50eed0cc0ef
1 /*
2 * fg_gamemode_x11.c
3 *
4 * The game mode handling code.
5 *
6 * Copyright (C) 2012 Sylvain Beucler
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
22 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include <GL/freeglut.h>
27 #include "fg_internal.h"
28
29 /*
30 * Changes the current display mode to match user's settings
31 */
32 GLboolean fgPlatformChangeDisplayMode( GLboolean haveToTest )
33 {
34 fprintf(stderr, "fgPlatformChangeDisplayMode: STUB\n");
35 return GL_FALSE;
36 }
37
38 void fgPlatformEnterGameMode( void )
39 {
40 fprintf(stderr, "fgPlatformEnterGameMode: STUB\n");
41 }
42
43 void fgPlatformRememberState( void )
44 {
45 fprintf(stderr, "fgPlatformRememberState: STUB\n");
46 }
47
48 void fgPlatformRestoreState( void )
49 {
50 fprintf(stderr, "fgPlatformRestoreState: STUB\n");
51 }
52
53 void fgPlatformLeaveGameMode( void )
54 {
55 fprintf(stderr, "fgPlatformLeaveGameMode: STUB\n");
56 }
57