view mupdf-source/thirdparty/freeglut/src/egl/fg_internal_egl.h @ 2:b50eed0cc0ef upstream

ADD: MuPDF v1.26.7: the MuPDF source as downloaded by a default build of PyMuPDF 1.26.4. The directory name has changed: no version number in the expanded directory now.
author Franz Glasner <fzglas.hg@dom66.de>
date Mon, 15 Sep 2025 11:43:07 +0200
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/*
 * fg_internal_android.h
 *
 * The freeglut library private include file.
 *
 * Copyright (C) 2012  Sylvain Beucler
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#ifndef  FREEGLUT_INTERNAL_EGL_H
#define  FREEGLUT_INTERNAL_EGL_H

#include <EGL/egl.h>

/* -- GLOBAL TYPE DEFINITIONS ---------------------------------------------- */
/* The structure used by display initialization in fg_init.c */
struct tagSFG_Window;
struct tagSFG_PlatformDisplayEGL
{
  /* Used to initialize and deinitialize EGL */
  EGLDisplay          Display;
  EGLint              MajorVersion;
  EGLint              MinorVersion;
};


/*
 * Make "freeglut" window handle and context types so that we don't need so
 * much conditionally-compiled code later in the library.
 */
typedef EGLNativeWindowType SFG_WindowHandleType ;
typedef EGLContext SFG_WindowContextType ;
struct tagSFG_PlatformContextEGL
{
  EGLSurface          Surface;
  EGLConfig           Config;
};

#endif