Mercurial > hgrepos > Python2 > PyMuPDF
view mupdf-source/thirdparty/tesseract/src/ccstruct/points.h @ 42:4621bd954a09
FIX: Need packaging at runtime to because of the parsing of mupdf_version into a tuple.
In the merge it was removed erroneously.
| author | Franz Glasner <fzglas.hg@dom66.de> |
|---|---|
| date | Sat, 11 Oct 2025 17:14:12 +0200 |
| parents | b50eed0cc0ef |
| children |
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/********************************************************************** * File: points.h (Formerly coords.h) * Description: Coordinate class definitions. * Author: Ray Smith * * (C) Copyright 1991, Hewlett-Packard Ltd. ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** http://www.apache.org/licenses/LICENSE-2.0 ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. * **********************************************************************/ #ifndef POINTS_H #define POINTS_H #include "elst.h" #include "errcode.h" // for ASSERT_HOST #include "tesstypes.h" // for TDimension #include <tesseract/export.h> // for DLLSYM #include <cmath> // for sqrt, atan2 #include <cstdio> namespace tesseract { class FCOORD; /// integer coordinate class ICOORD { friend class FCOORD; public: /// empty constructor ICOORD() { xcoord = ycoord = 0; // default zero } /// constructor ///@param xin x value ///@param yin y value ICOORD(TDimension xin, TDimension yin) { xcoord = xin; ycoord = yin; } /// destructor ~ICOORD() = default; bool DeSerialize(TFile *f); bool Serialize(TFile *f) const; /// access function TDimension x() const { return xcoord; } /// access_function TDimension y() const { return ycoord; } /// rewrite function void set_x(TDimension xin) { xcoord = xin; // write new value } /// rewrite function void set_y(TDimension yin) { // value to set ycoord = yin; } /// Set from the given x,y, shrinking the vector to fit if needed. void set_with_shrink(int x, int y); /// find sq length float sqlength() const { return static_cast<float>(xcoord * xcoord + ycoord * ycoord); } /// find length float length() const { return std::sqrt(sqlength()); } /// sq dist between pts float pt_to_pt_sqdist(const ICOORD &pt) const { ICOORD gap; gap.xcoord = xcoord - pt.xcoord; gap.ycoord = ycoord - pt.ycoord; return gap.sqlength(); } /// Distance between pts float pt_to_pt_dist(const ICOORD &pt) const { return std::sqrt(pt_to_pt_sqdist(pt)); } /// find angle float angle() const { return std::atan2(static_cast<float>(ycoord), static_cast<float>(xcoord)); } /// test equality bool operator==(const ICOORD &other) const { return xcoord == other.xcoord && ycoord == other.ycoord; } /// test inequality bool operator!=(const ICOORD &other) const { return xcoord != other.xcoord || ycoord != other.ycoord; } /// rotate 90 deg anti friend ICOORD operator!(const ICOORD &); /// unary minus friend ICOORD operator-(const ICOORD &); /// add friend ICOORD operator+(const ICOORD &, const ICOORD &); /// add friend ICOORD &operator+=(ICOORD &, const ICOORD &); /// subtract friend ICOORD operator-(const ICOORD &, const ICOORD &); /// subtract friend ICOORD &operator-=(ICOORD &, const ICOORD &); /// scalar product friend int32_t operator%(const ICOORD &, const ICOORD &); /// cross product friend int32_t operator*(const ICOORD &, const ICOORD &); /// multiply friend ICOORD operator*(const ICOORD &, TDimension); /// multiply friend ICOORD operator*(TDimension, const ICOORD &); /// multiply friend ICOORD &operator*=(ICOORD &, TDimension); /// divide friend ICOORD operator/(const ICOORD &, TDimension); /// divide friend ICOORD &operator/=(ICOORD &, TDimension); /// rotate ///@param vec by vector void rotate(const FCOORD &vec); /// Setup for iterating over the pixels in a vector by the well-known /// Bresenham rendering algorithm. /// Starting with major/2 in the accumulator, on each step move by /// major_step, and then add minor to the accumulator. When /// accumulator >= major subtract major and also move by minor_step. void setup_render(ICOORD *major_step, ICOORD *minor_step, int *major, int *minor) const; // Writes to the given file. Returns false in case of error. bool Serialize(FILE *fp) const; // Reads from the given file. Returns false in case of error. // If swap is true, assumes a big/little-endian swap is needed. bool DeSerialize(bool swap, FILE *fp); protected: TDimension xcoord; ///< x value TDimension ycoord; ///< y value }; class ICOORDELT : public ELIST_LINK, public ICOORD // embedded coord list { public: /// empty constructor ICOORDELT() = default; /// constructor from ICOORD ICOORDELT(ICOORD icoord) : ICOORD(icoord) {} /// constructor ///@param xin x value ///@param yin y value ICOORDELT(TDimension xin, TDimension yin) { xcoord = xin; ycoord = yin; } static ICOORDELT *deep_copy(const ICOORDELT *src) { auto *elt = new ICOORDELT; *elt = *src; return elt; } }; ELISTIZEH(ICOORDELT) class TESS_API FCOORD { public: /// empty constructor FCOORD() = default; /// constructor ///@param xvalue x value ///@param yvalue y value FCOORD(float xvalue, float yvalue) { xcoord = xvalue; // set coords ycoord = yvalue; } FCOORD( // make from ICOORD ICOORD icoord) { // coords to set xcoord = icoord.xcoord; ycoord = icoord.ycoord; } float x() const { // get coords return xcoord; } float y() const { return ycoord; } /// rewrite function void set_x(float xin) { xcoord = xin; // write new value } /// rewrite function void set_y(float yin) { // value to set ycoord = yin; } /// find sq length float sqlength() const { return xcoord * xcoord + ycoord * ycoord; } /// find length float length() const { return std::sqrt(sqlength()); } /// sq dist between pts float pt_to_pt_sqdist(const FCOORD &pt) const { FCOORD gap; gap.xcoord = xcoord - pt.xcoord; gap.ycoord = ycoord - pt.ycoord; return gap.sqlength(); } /// Distance between pts float pt_to_pt_dist(const FCOORD &pt) const { return std::sqrt(pt_to_pt_sqdist(pt)); } /// find angle float angle() const { return std::atan2(ycoord, xcoord); } // Returns the standard feature direction corresponding to this. // See binary_angle_plus_pi below for a description of the direction. uint8_t to_direction() const; // Sets this with a unit vector in the given standard feature direction. void from_direction(uint8_t direction); // Converts an angle in radians (from ICOORD::angle or FCOORD::angle) to a // standard feature direction as an unsigned angle in 256ths of a circle // measured anticlockwise from (-1, 0). static uint8_t binary_angle_plus_pi(double angle); // Inverse of binary_angle_plus_pi returns an angle in radians for the // given standard feature direction. static double angle_from_direction(uint8_t direction); // Returns the point on the given line nearest to this, ie the point such // that the vector point->this is perpendicular to the line. // The line is defined as a line_point and a dir_vector for its direction. // dir_vector need not be a unit vector. FCOORD nearest_pt_on_line(const FCOORD &line_point, const FCOORD &dir_vector) const; /// Convert to unit vec bool normalise(); /// test equality bool operator==(const FCOORD &other) const { return xcoord == other.xcoord && ycoord == other.ycoord; } /// test inequality bool operator!=(const FCOORD &other) const { return xcoord != other.xcoord || ycoord != other.ycoord; } /// rotate 90 deg anti friend FCOORD operator!(const FCOORD &); /// unary minus friend FCOORD operator-(const FCOORD &); /// add friend FCOORD operator+(const FCOORD &, const FCOORD &); /// add friend FCOORD &operator+=(FCOORD &, const FCOORD &); /// subtract friend FCOORD operator-(const FCOORD &, const FCOORD &); /// subtract friend FCOORD &operator-=(FCOORD &, const FCOORD &); /// scalar product friend float operator%(const FCOORD &, const FCOORD &); /// cross product friend float operator*(const FCOORD &, const FCOORD &); /// multiply friend FCOORD operator*(const FCOORD &, float); /// multiply friend FCOORD operator*(float, const FCOORD &); /// multiply friend FCOORD &operator*=(FCOORD &, float); /// divide friend FCOORD operator/(const FCOORD &, float); /// rotate ///@param vec by vector void rotate(const FCOORD vec); // unrotate - undo a rotate(vec) // @param vec by vector void unrotate(const FCOORD &vec); /// divide friend FCOORD &operator/=(FCOORD &, float); private: float xcoord; // 2 floating coords float ycoord; }; /********************************************************************** * operator! * * Rotate an ICOORD 90 degrees anticlockwise. **********************************************************************/ inline ICOORD operator!( // rotate 90 deg anti const ICOORD &src // thing to rotate ) { ICOORD result; // output result.xcoord = -src.ycoord; result.ycoord = src.xcoord; return result; } /********************************************************************** * operator- * * Unary minus of an ICOORD. **********************************************************************/ inline ICOORD operator-( // unary minus const ICOORD &src // thing to minus ) { ICOORD result; // output result.xcoord = -src.xcoord; result.ycoord = -src.ycoord; return result; } /********************************************************************** * operator+ * * Add 2 ICOORDS. **********************************************************************/ inline ICOORD operator+( // sum vectors const ICOORD &op1, // operands const ICOORD &op2) { ICOORD sum; // result sum.xcoord = op1.xcoord + op2.xcoord; sum.ycoord = op1.ycoord + op2.ycoord; return sum; } /********************************************************************** * operator+= * * Add 2 ICOORDS. **********************************************************************/ inline ICOORD &operator+=( // sum vectors ICOORD &op1, // operands const ICOORD &op2) { op1.xcoord += op2.xcoord; op1.ycoord += op2.ycoord; return op1; } /********************************************************************** * operator- * * Subtract 2 ICOORDS. **********************************************************************/ inline ICOORD operator-( // subtract vectors const ICOORD &op1, // operands const ICOORD &op2) { ICOORD sum; // result sum.xcoord = op1.xcoord - op2.xcoord; sum.ycoord = op1.ycoord - op2.ycoord; return sum; } /********************************************************************** * operator-= * * Subtract 2 ICOORDS. **********************************************************************/ inline ICOORD &operator-=( // subtract vectors ICOORD &op1, // operands const ICOORD &op2) { op1.xcoord -= op2.xcoord; op1.ycoord -= op2.ycoord; return op1; } /********************************************************************** * operator% * * Scalar product of 2 ICOORDS. **********************************************************************/ inline int32_t operator%( // scalar product const ICOORD &op1, // operands const ICOORD &op2) { return op1.xcoord * op2.xcoord + op1.ycoord * op2.ycoord; } /********************************************************************** * operator* * * Cross product of 2 ICOORDS. **********************************************************************/ inline int32_t operator*( // cross product const ICOORD &op1, // operands const ICOORD &op2) { return op1.xcoord * op2.ycoord - op1.ycoord * op2.xcoord; } /********************************************************************** * operator* * * Scalar multiply of an ICOORD. **********************************************************************/ inline ICOORD operator*( // scalar multiply const ICOORD &op1, // operands TDimension scale) { ICOORD result; // output result.xcoord = op1.xcoord * scale; result.ycoord = op1.ycoord * scale; return result; } inline ICOORD operator*( // scalar multiply TDimension scale, const ICOORD &op1 // operands ) { ICOORD result; // output result.xcoord = op1.xcoord * scale; result.ycoord = op1.ycoord * scale; return result; } /********************************************************************** * operator*= * * Scalar multiply of an ICOORD. **********************************************************************/ inline ICOORD &operator*=( // scalar multiply ICOORD &op1, // operands TDimension scale) { op1.xcoord *= scale; op1.ycoord *= scale; return op1; } /********************************************************************** * operator/ * * Scalar divide of an ICOORD. **********************************************************************/ inline ICOORD operator/( // scalar divide const ICOORD &op1, // operands TDimension scale) { ICOORD result; // output result.xcoord = op1.xcoord / scale; result.ycoord = op1.ycoord / scale; return result; } /********************************************************************** * operator/= * * Scalar divide of an ICOORD. **********************************************************************/ inline ICOORD &operator/=( // scalar divide ICOORD &op1, // operands TDimension scale) { op1.xcoord /= scale; op1.ycoord /= scale; return op1; } /********************************************************************** * ICOORD::rotate * * Rotate an ICOORD by the given (normalized) (cos,sin) vector. **********************************************************************/ inline void ICOORD::rotate( // rotate by vector const FCOORD &vec) { auto tmp = static_cast<TDimension>(std::floor(xcoord * vec.x() - ycoord * vec.y() + 0.5f)); ycoord = static_cast<TDimension>(std::floor(ycoord * vec.x() + xcoord * vec.y() + 0.5f)); xcoord = tmp; } /********************************************************************** * operator! * * Rotate an FCOORD 90 degrees anticlockwise. **********************************************************************/ inline FCOORD operator!( // rotate 90 deg anti const FCOORD &src // thing to rotate ) { FCOORD result; // output result.xcoord = -src.ycoord; result.ycoord = src.xcoord; return result; } /********************************************************************** * operator- * * Unary minus of an FCOORD. **********************************************************************/ inline FCOORD operator-( // unary minus const FCOORD &src // thing to minus ) { FCOORD result; // output result.xcoord = -src.xcoord; result.ycoord = -src.ycoord; return result; } /********************************************************************** * operator+ * * Add 2 FCOORDS. **********************************************************************/ inline FCOORD operator+( // sum vectors const FCOORD &op1, // operands const FCOORD &op2) { FCOORD sum; // result sum.xcoord = op1.xcoord + op2.xcoord; sum.ycoord = op1.ycoord + op2.ycoord; return sum; } /********************************************************************** * operator+= * * Add 2 FCOORDS. **********************************************************************/ inline FCOORD &operator+=( // sum vectors FCOORD &op1, // operands const FCOORD &op2) { op1.xcoord += op2.xcoord; op1.ycoord += op2.ycoord; return op1; } /********************************************************************** * operator- * * Subtract 2 FCOORDS. **********************************************************************/ inline FCOORD operator-( // subtract vectors const FCOORD &op1, // operands const FCOORD &op2) { FCOORD sum; // result sum.xcoord = op1.xcoord - op2.xcoord; sum.ycoord = op1.ycoord - op2.ycoord; return sum; } /********************************************************************** * operator-= * * Subtract 2 FCOORDS. **********************************************************************/ inline FCOORD &operator-=( // subtract vectors FCOORD &op1, // operands const FCOORD &op2) { op1.xcoord -= op2.xcoord; op1.ycoord -= op2.ycoord; return op1; } /********************************************************************** * operator% * * Scalar product of 2 FCOORDS. **********************************************************************/ inline float operator%( // scalar product const FCOORD &op1, // operands const FCOORD &op2) { return op1.xcoord * op2.xcoord + op1.ycoord * op2.ycoord; } /********************************************************************** * operator* * * Cross product of 2 FCOORDS. **********************************************************************/ inline float operator*( // cross product const FCOORD &op1, // operands const FCOORD &op2) { return op1.xcoord * op2.ycoord - op1.ycoord * op2.xcoord; } /********************************************************************** * operator* * * Scalar multiply of an FCOORD. **********************************************************************/ inline FCOORD operator*( // scalar multiply const FCOORD &op1, // operands float scale) { FCOORD result; // output result.xcoord = op1.xcoord * scale; result.ycoord = op1.ycoord * scale; return result; } inline FCOORD operator*( // scalar multiply float scale, const FCOORD &op1 // operands ) { FCOORD result; // output result.xcoord = op1.xcoord * scale; result.ycoord = op1.ycoord * scale; return result; } /********************************************************************** * operator*= * * Scalar multiply of an FCOORD. **********************************************************************/ inline FCOORD &operator*=( // scalar multiply FCOORD &op1, // operands float scale) { op1.xcoord *= scale; op1.ycoord *= scale; return op1; } /********************************************************************** * operator/ * * Scalar divide of an FCOORD. **********************************************************************/ inline FCOORD operator/( // scalar divide const FCOORD &op1, // operands float scale) { FCOORD result; // output ASSERT_HOST(scale != 0.0f); result.xcoord = op1.xcoord / scale; result.ycoord = op1.ycoord / scale; return result; } /********************************************************************** * operator/= * * Scalar divide of an FCOORD. **********************************************************************/ inline FCOORD &operator/=( // scalar divide FCOORD &op1, // operands float scale) { ASSERT_HOST(scale != 0.0f); op1.xcoord /= scale; op1.ycoord /= scale; return op1; } /********************************************************************** * rotate * * Rotate an FCOORD by the given (normalized) (cos,sin) vector. **********************************************************************/ inline void FCOORD::rotate( // rotate by vector const FCOORD vec) { float tmp; tmp = xcoord * vec.x() - ycoord * vec.y(); ycoord = ycoord * vec.x() + xcoord * vec.y(); xcoord = tmp; } inline void FCOORD::unrotate(const FCOORD &vec) { rotate(FCOORD(vec.x(), -vec.y())); } } // namespace tesseract #endif
