Mercurial > hgrepos > Python2 > PyMuPDF
view mupdf-source/thirdparty/freeglut/src/fg_gl2.c @ 21:2f43e400f144
Provide an "all" target to build both the sdist and the wheel
| author | Franz Glasner <fzglas.hg@dom66.de> |
|---|---|
| date | Fri, 19 Sep 2025 10:28:53 +0200 |
| parents | b50eed0cc0ef |
| children |
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/* * fg_gl2.c * * Load OpenGL (ES) 2.0 functions used by fg_geometry * * Copyright (C) 2012 Sylvain Beucler * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include <GL/freeglut.h> #include "fg_internal.h" #include "fg_gl2.h" #ifndef GL_ES_VERSION_2_0 /* GLES2 has the corresponding entry points built-in, and these fgh-prefixed * names are defined in fg_gl2.h header to reference them, for any other case, * define them as function pointers here. */ FGH_PFNGLGENBUFFERSPROC fghGenBuffers; FGH_PFNGLDELETEBUFFERSPROC fghDeleteBuffers; FGH_PFNGLBINDBUFFERPROC fghBindBuffer; FGH_PFNGLBUFFERDATAPROC fghBufferData; FGH_PFNGLENABLEVERTEXATTRIBARRAYPROC fghEnableVertexAttribArray; FGH_PFNGLDISABLEVERTEXATTRIBARRAYPROC fghDisableVertexAttribArray; FGH_PFNGLVERTEXATTRIBPOINTERPROC fghVertexAttribPointer; #endif void FGAPIENTRY glutSetVertexAttribCoord3(GLint attrib) { if (fgStructure.CurrentWindow != NULL) fgStructure.CurrentWindow->Window.attribute_v_coord = attrib; } void FGAPIENTRY glutSetVertexAttribNormal(GLint attrib) { if (fgStructure.CurrentWindow != NULL) fgStructure.CurrentWindow->Window.attribute_v_normal = attrib; } void FGAPIENTRY glutSetVertexAttribTexCoord2(GLint attrib) { if (fgStructure.CurrentWindow != NULL) fgStructure.CurrentWindow->Window.attribute_v_texture = attrib; } void fgInitGL2() { #ifdef GL_ES_VERSION_2_0 fgState.HasOpenGL20 = (fgState.MajorVersion >= 2); #else /* TODO: Mesa returns a valid stub function, rather than NULL, when we request a non-existent function */ #define CHECK(func, a) if ((a) == NULL) { fgWarning("fgInitGL2: " func " is NULL"); return; } CHECK("fghGenBuffers", fghGenBuffers = (FGH_PFNGLGENBUFFERSPROC)glutGetProcAddress("glGenBuffers")); CHECK("fghDeleteBuffers", fghDeleteBuffers = (FGH_PFNGLDELETEBUFFERSPROC)glutGetProcAddress("glDeleteBuffers")); CHECK("fghBindBuffer", fghBindBuffer = (FGH_PFNGLBINDBUFFERPROC)glutGetProcAddress("glBindBuffer")); CHECK("fghBufferData", fghBufferData = (FGH_PFNGLBUFFERDATAPROC)glutGetProcAddress("glBufferData")); CHECK("fghVertexAttribPointer", fghVertexAttribPointer = (FGH_PFNGLVERTEXATTRIBPOINTERPROC)glutGetProcAddress("glVertexAttribPointer")); CHECK("fghEnableVertexAttribArray", fghEnableVertexAttribArray = (FGH_PFNGLENABLEVERTEXATTRIBARRAYPROC)glutGetProcAddress("glEnableVertexAttribArray")); CHECK("fghDisableVertexAttribArray", fghDisableVertexAttribArray = (FGH_PFNGLDISABLEVERTEXATTRIBARRAYPROC)glutGetProcAddress("glDisableVertexAttribArray")); #undef CHECK fgState.HasOpenGL20 = 1; #endif }
