Mercurial > hgrepos > Python2 > PyMuPDF
view mupdf-source/thirdparty/freeglut/src/android/fg_runtime_android.c @ 21:2f43e400f144
Provide an "all" target to build both the sdist and the wheel
| author | Franz Glasner <fzglas.hg@dom66.de> |
|---|---|
| date | Fri, 19 Sep 2025 10:28:53 +0200 |
| parents | b50eed0cc0ef |
| children |
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/* * fg_runtime_android.c * * Android runtime * * Copyright (C) 2012 Sylvain Beucler * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* Parts taken from Android NDK's 'native-activity' sample: */ /* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <jni.h> #include <android/log.h> #include <android/asset_manager.h> #include <android/native_window.h> #include "android/native_app_glue/android_native_app_glue.h" #include "android/fg_main_android.h" #define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "FreeGLUT-jnicb", __VA_ARGS__)) #define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "FreeGLUT-jnicb", __VA_ARGS__)) /* Cf. fg_main_android.c */ extern int32_t handle_input(struct android_app* app, AInputEvent* event); extern void handle_cmd(struct android_app* app, int32_t cmd); extern int main(int argc, char* argv[]); /** NativeActivity Callbacks **/ /* Caution: they are called in the native_activity thread, not the FreeGLUT thread. Use android_app_write_cmd. */ /* Could be used instead of onNativeWindowRedrawNeeded */ /* Deals with status bar presence */ static void onContentRectChanged(ANativeActivity* activity, const ARect* rect) { LOGI("onContentRectChanged: l=%d,t=%d,r=%d,b=%d", rect->left, rect->top, rect->right, rect->bottom); } /* Bug: not called during a resize in android-9, only once on startup :/ */ static void onNativeWindowResized(ANativeActivity* activity, ANativeWindow* window) { LOGI("onNativeWindowResized: %p\n", (void*)activity); } /* Called after a resize, compensate broken onNativeWindowResized */ static void onNativeWindowRedrawNeeded(ANativeActivity* activity, ANativeWindow* window) { LOGI("onNativeWindowRedrawNeeded: %p\n", (void*)activity); struct android_app* app = (struct android_app*)activity->instance; android_app_write_cmd(app, APP_CMD_WINDOW_RESIZED); } /** * Extract all .apk assets to the application directory so they can be * accessed using accessed. * TODO: parse directories recursively */ static void extract_assets(struct android_app* app) { /* Get usable JNI context */ JNIEnv* env = app->activity->env; JavaVM* vm = app->activity->vm; (*vm)->AttachCurrentThread(vm, &env, NULL); { /* Get a handle on our calling NativeActivity class */ jclass activityClass = (*env)->GetObjectClass(env, app->activity->clazz); /* Get path to cache dir (/data/data/org.myapp/cache) */ jmethodID getCacheDir = (*env)->GetMethodID(env, activityClass, "getCacheDir", "()Ljava/io/File;"); jobject file = (*env)->CallObjectMethod(env, app->activity->clazz, getCacheDir); jclass fileClass = (*env)->FindClass(env, "java/io/File"); jmethodID getAbsolutePath = (*env)->GetMethodID(env, fileClass, "getAbsolutePath", "()Ljava/lang/String;"); jstring jpath = (jstring)(*env)->CallObjectMethod(env, file, getAbsolutePath); const char* app_dir = (*env)->GetStringUTFChars(env, jpath, NULL); /* chdir in the application cache directory */ LOGI("app_dir: %s", app_dir); chdir(app_dir); (*env)->ReleaseStringUTFChars(env, jpath, app_dir); /* Pre-extract assets, to avoid Android-specific file opening */ { AAssetManager* mgr = app->activity->assetManager; AAssetDir* assetDir = AAssetManager_openDir(mgr, ""); const char* filename = (const char*)NULL; while ((filename = AAssetDir_getNextFileName(assetDir)) != NULL) { AAsset* asset = AAssetManager_open(mgr, filename, AASSET_MODE_STREAMING); char buf[BUFSIZ]; int nb_read = 0; FILE* out = fopen(filename, "w"); while ((nb_read = AAsset_read(asset, buf, BUFSIZ)) > 0) fwrite(buf, nb_read, 1, out); fclose(out); AAsset_close(asset); } AAssetDir_close(assetDir); } } (*vm)->DetachCurrentThread(vm); } /** * This is the main entry point of a native application that is using * android_native_app_glue. It runs in its own thread, with its own * event loop for receiving input events and doing other things. */ void android_main(struct android_app* app) { LOGI("android_main savedState=%p", app->savedState); /* Register window resize callback */ app->activity->callbacks->onNativeWindowResized = onNativeWindowResized; app->activity->callbacks->onContentRectChanged = onContentRectChanged; app->activity->callbacks->onNativeWindowRedrawNeeded = onNativeWindowRedrawNeeded; app->onAppCmd = handle_cmd; app->onInputEvent = handle_input; extract_assets(app); /* Call user's main */ { char progname[5] = "self"; char* argv[] = {progname, NULL}; fgDisplay.pDisplay.app = app; main(1, argv); /* FreeGLUT will exit() by itself if GLUT_ACTION_ON_WINDOW_CLOSE == GLUT_ACTION_EXIT */ } LOGI("android_main: end"); /* Let NativeActivity restart us */ /* Users may want to forcibly exit() in their main() anyway because NativeActivity doesn't dlclose() us, so all statically-assigned variables keep their old values on restart.. */ }
