diff mupdf-source/thirdparty/tesseract/src/svpaint.cpp @ 2:b50eed0cc0ef upstream

ADD: MuPDF v1.26.7: the MuPDF source as downloaded by a default build of PyMuPDF 1.26.4. The directory name has changed: no version number in the expanded directory now.
author Franz Glasner <fzglas.hg@dom66.de>
date Mon, 15 Sep 2025 11:43:07 +0200
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mupdf-source/thirdparty/tesseract/src/svpaint.cpp	Mon Sep 15 11:43:07 2025 +0200
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+// Copyright 2007 Google Inc. All Rights Reserved.
+//
+// Author: Joern Wanke
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+// http://www.apache.org/licenses/LICENSE-2.0
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+// Simple drawing program to illustrate ScrollView capabilities.
+//
+// Functionality:
+// - The menubar is used to select from different sample styles of input.
+// - With the RMB it is possible to change the RGB values in different
+//   popup menus.
+// - A LMB click either draws point-to-point, point or text.
+// - A LMB dragging either draws a line, a rectangle or ellipse.
+
+// Include automatically generated configuration file if running autoconf.
+#ifdef HAVE_CONFIG_H
+#  include "config_auto.h"
+#endif
+
+#ifndef GRAPHICS_DISABLED
+#  include "scrollview.h"
+#  include "svmnode.h"
+
+#  include <cstdlib>
+#  include <iostream>
+
+namespace tesseract {
+
+// The current color values we use, initially white (== ScrollView::WHITE).
+static int rgb[3] = {255, 255, 255};
+
+class SVPaint : public SVEventHandler {
+public:
+  explicit SVPaint(const char *server_name);
+  // This is the main event handling function that we need to overwrite, defined
+  // in SVEventHandler.
+  void Notify(const SVEvent *sv_event) override;
+
+private:
+  // The Handler take care of the SVET_POPUP, SVET_MENU, SVET_CLICK and
+  // SVET_SELECTION events.
+  void PopupHandler(const SVEvent *sv_event);
+  void MenuBarHandler(const SVEvent *sv_event);
+  void ClickHandler(const SVEvent *sv_event);
+  void SelectionHandler(const SVEvent *sv_event);
+
+  // Convenience functions to build little menus.
+  SVMenuNode *BuildPopupMenu();
+  SVMenuNode *BuildMenuBar();
+
+  // Our window.
+  ScrollView *window_;
+
+  // The mode we are in when an SVET_CLICK or an SVET_SELECTION event occurs.
+  int click_mode_;
+  int drag_mode_;
+
+  // In the point-to-point drawing mode, we need to set a start-point the first
+  // time we call it (e.g. call SetCursor).
+  bool has_start_point_;
+};
+
+// Build a sample popup menu.
+SVMenuNode *SVPaint::BuildPopupMenu() {
+  auto *root = new SVMenuNode(); // Empty root node
+  // Initial color is white, so we  all values to 255.
+  root->AddChild("R",                 // Shown caption.
+                 1,                   // assoc. command_id.
+                 "255",               // initial value.
+                 "Red Color Value?"); // Shown description.
+  root->AddChild("G", 2, "255", "Green Color Value?");
+  root->AddChild("B", 3, "255", "Blue Color Value?");
+  return root;
+}
+
+// Build a sample menu bar.
+SVMenuNode *SVPaint::BuildMenuBar() {
+  auto *root = new SVMenuNode(); // Empty root node
+
+  // Create some submenus and add them to the root.
+  SVMenuNode *click = root->AddChild("Clicking");
+  SVMenuNode *drag = root->AddChild("Dragging");
+
+  // Put some nodes into the submenus.
+  click->AddChild("Point to Point Drawing", // Caption.
+                  1);                       // command_id.
+  click->AddChild("Point Drawing", 2);
+  click->AddChild("Text Drawing", 3);
+  drag->AddChild("Line Drawing", 4);
+  drag->AddChild("Rectangle Drawing", 5);
+  drag->AddChild("Ellipse Drawing", 6);
+  return root;
+}
+
+// Takes care of the SVET_POPUP events.
+// In our case, SVET_POPUP is used to set RGB values.
+void SVPaint::PopupHandler(const SVEvent *sv_event) {
+  // Since we only have the RGB values as popup items,
+  // we take a shortcut to not bloat up code:
+  rgb[sv_event->command_id - 1] = atoi(sv_event->parameter);
+  window_->Pen(rgb[0], rgb[1], rgb[2]);
+}
+
+// Takes care of the SVET_MENU events.
+// In our case, we change either the click_mode_ (commands 1-3)
+// or the drag_mode_ (commands 4-6).
+void SVPaint::MenuBarHandler(const SVEvent *sv_event) {
+  if ((sv_event->command_id > 0) && (sv_event->command_id < 4)) {
+    click_mode_ = sv_event->command_id;
+    has_start_point_ = false;
+  } else {
+    drag_mode_ = sv_event->command_id;
+  }
+}
+
+// Takes care of the SVET_CLICK events.
+// Depending on the click_mode_ we are in, either do Point-to-Point drawing,
+// point drawing, or draw text.
+void SVPaint::ClickHandler(const SVEvent *sv_event) {
+  switch (click_mode_) {
+    case 1: // Point to Point
+      if (has_start_point_) {
+        window_->DrawTo(sv_event->x, sv_event->y);
+      } else {
+        has_start_point_ = true;
+        window_->SetCursor(sv_event->x, sv_event->y);
+      }
+      break;
+    case 2: // Point Drawing..simulated by drawing a 1 pixel line.
+      window_->Line(sv_event->x, sv_event->y, sv_event->x, sv_event->y);
+      break;
+    case 3: // Text
+      // We show a modal input dialog on our window, then draw the input and
+      // finally delete the input pointer.
+      char *p = window_->ShowInputDialog("Text:");
+      window_->Text(sv_event->x, sv_event->y, p);
+      delete[] p;
+      break;
+  }
+}
+
+// Takes care of the SVET_SELECTION events.
+// Depending on the drag_mode_ we are in, either draw a line, a rectangle or
+// an ellipse.
+void SVPaint::SelectionHandler(const SVEvent *sv_event) {
+  switch (drag_mode_) {
+      // FIXME inversed x_size, y_size
+    case 4: // Line
+      window_->Line(sv_event->x, sv_event->y, sv_event->x - sv_event->x_size,
+                    sv_event->y - sv_event->y_size);
+      break;
+    case 5: // Rectangle
+      window_->Rectangle(sv_event->x, sv_event->y, sv_event->x - sv_event->x_size,
+                         sv_event->y - sv_event->y_size);
+      break;
+    case 6: // Ellipse
+      window_->Ellipse(sv_event->x - sv_event->x_size, sv_event->y - sv_event->y_size,
+                       sv_event->x_size, sv_event->y_size);
+      break;
+  }
+}
+
+// The event handling function from ScrollView which we have to overwrite.
+// We handle CLICK, SELECTION, MENU and POPUP and throw away all other events.
+void SVPaint::Notify(const SVEvent *sv_event) {
+  if (sv_event->type == SVET_CLICK) {
+    ClickHandler(sv_event);
+  } else if (sv_event->type == SVET_SELECTION) {
+    SelectionHandler(sv_event);
+  } else if (sv_event->type == SVET_MENU) {
+    MenuBarHandler(sv_event);
+  } else if (sv_event->type == SVET_POPUP) {
+    PopupHandler(sv_event);
+  }
+  // throw other events away
+}
+
+// Builds a new window, initializes the variables and event handler and builds
+// the menu.
+SVPaint::SVPaint(const char *server_name) {
+  window_ = new ScrollView("ScrollView Paint Example", // window caption
+                           0, 0,                       // x,y window position
+                           500, 500,                   // window size
+                           500, 500,                   // canvas size
+                           false,                      // whether the Y axis is inversed.
+                                                       // this is included due to legacy
+                                                       // reasons for tesseract and enables
+                                                       // us to have (0,0) as the LOWER left
+                                                       // of the coordinate system.
+                           server_name);               // the server address.
+
+  // Set the start modes to point-to-point and line drawing.
+  click_mode_ = 1;
+  drag_mode_ = 4;
+  has_start_point_ = false;
+
+  // Bild our menus and add them to the window. The flag illustrates whether
+  // this is a menu bar.
+  SVMenuNode *popup_menu = BuildPopupMenu();
+  popup_menu->BuildMenu(window_, false);
+
+  SVMenuNode *bar_menu = BuildMenuBar();
+  bar_menu->BuildMenu(window_, true);
+
+  // Set the initial color values to White (could also be done by
+  // passing (rgb[0], rgb[1], rgb[2]).
+  window_->Pen(ScrollView::WHITE);
+  window_->Brush(ScrollView::WHITE);
+
+  // Adds the event handler to the window. This actually ensures that Notify
+  // gets called when events occur.
+  window_->AddEventHandler(this);
+
+  // Set the window visible (calling this is important to actually render
+  // everything. Without this call, the window would also be drawn, but the
+  // menu bars would be missing.
+  window_->SetVisible(true);
+
+  // Rest this thread until its window is destroyed.
+  // Note that a special eventhandling thread was created when constructing
+  // the window. Due to this, the application will not deadlock here.
+  window_->AwaitEvent(SVET_DESTROY);
+  // We now have 3 Threads running:
+  // (1) The MessageReceiver thread which fetches messages and distributes them
+  // (2) The EventHandler thread which handles all events for window_
+  // (3) The main thread which waits on window_ for a DESTROY event (blocked)
+}
+
+} // namespace tesseract
+
+// If a parameter is given, we try to connect to the given server.
+// This enables us to test the remote capabilities of ScrollView.
+int main(int argc, char **argv) {
+  const char *server_name;
+  if (argc > 1) {
+    server_name = argv[1];
+  } else {
+    server_name = "localhost";
+  }
+  tesseract::SVPaint svp(server_name);
+}
+
+#endif // !GRAPHICS_DISABLED