diff mupdf-source/thirdparty/tesseract/src/ccstruct/stepblob.cpp @ 2:b50eed0cc0ef upstream

ADD: MuPDF v1.26.7: the MuPDF source as downloaded by a default build of PyMuPDF 1.26.4. The directory name has changed: no version number in the expanded directory now.
author Franz Glasner <fzglas.hg@dom66.de>
date Mon, 15 Sep 2025 11:43:07 +0200
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mupdf-source/thirdparty/tesseract/src/ccstruct/stepblob.cpp	Mon Sep 15 11:43:07 2025 +0200
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+/**********************************************************************
+ * File:        stepblob.cpp  (Formerly cblob.c)
+ * Description: Code for C_BLOB class.
+ * Author:      Ray Smith
+ *
+ * (C) Copyright 1991, Hewlett-Packard Ltd.
+ ** Licensed under the Apache License, Version 2.0 (the "License");
+ ** you may not use this file except in compliance with the License.
+ ** You may obtain a copy of the License at
+ ** http://www.apache.org/licenses/LICENSE-2.0
+ ** Unless required by applicable law or agreed to in writing, software
+ ** distributed under the License is distributed on an "AS IS" BASIS,
+ ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ ** See the License for the specific language governing permissions and
+ ** limitations under the License.
+ *
+ **********************************************************************/
+
+// Include automatically generated configuration file if running autoconf.
+#ifdef HAVE_CONFIG_H
+#  include "config_auto.h"
+#endif
+
+#include "stepblob.h"
+
+#include "points.h" // for operator+=, FCOORD, ICOORD
+
+#include <allheaders.h> // for pixCreate, pixGetDepth
+#include <vector>       // for std::vector
+
+namespace tesseract {
+
+class DENORM;
+
+// Max perimeter to width ratio for a baseline position above box bottom.
+const double kMaxPerimeterWidthRatio = 8.0;
+
+/**********************************************************************
+ * position_outline
+ *
+ * Position the outline in the given list at the relevant place
+ * according to its nesting.
+ **********************************************************************/
+static void position_outline( // put in place
+    C_OUTLINE *outline,       // thing to place
+    C_OUTLINE_LIST *destlist  // destination list
+) {
+  C_OUTLINE_IT it = destlist; // iterator
+                              // iterator on children
+  C_OUTLINE_IT child_it = outline->child();
+
+  if (!it.empty()) {
+    do {
+      // outline from dest list
+      C_OUTLINE *dest_outline = it.data(); // get destination
+                                // encloses dest
+      if (*dest_outline < *outline) {
+        // take off list
+        dest_outline = it.extract();
+        // put this in place
+        it.add_after_then_move(outline);
+        // make it a child
+        child_it.add_to_end(dest_outline);
+        while (!it.at_last()) {
+          it.forward(); // do rest of list
+                        // check for other children
+          dest_outline = it.data();
+          if (*dest_outline < *outline) {
+            // take off list
+            dest_outline = it.extract();
+            child_it.add_to_end(dest_outline);
+            // make it a child
+            if (it.empty()) {
+              break;
+            }
+          }
+        }
+        return; // finished
+      }
+      // enclosed by dest
+      else if (*outline < *dest_outline) {
+        position_outline(outline, dest_outline->child());
+        // place in child list
+        return; // finished
+      }
+      it.forward();
+    } while (!it.at_first());
+  }
+  it.add_to_end(outline); // at outer level
+}
+
+/**********************************************************************
+ * plot_outline_list
+ *
+ * Draw a list of outlines in the given colour and their children
+ * in the child colour.
+ **********************************************************************/
+
+#ifndef GRAPHICS_DISABLED
+static void plot_outline_list(     // draw outlines
+    C_OUTLINE_LIST *list,          // outline to draw
+    ScrollView *window,            // window to draw in
+    ScrollView::Color colour,      // colour to use
+    ScrollView::Color child_colour // colour of children
+) {
+  C_OUTLINE *outline;     // current outline
+  C_OUTLINE_IT it = list; // iterator
+
+  for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
+    outline = it.data();
+    // draw it
+    outline->plot(window, colour);
+    if (!outline->child()->empty()) {
+      plot_outline_list(outline->child(), window, child_colour, child_colour);
+    }
+  }
+}
+// Draws the outlines in the given colour, and child_colour, normalized
+// using the given denorm, making use of sub-pixel accurate information
+// if available.
+static void plot_normed_outline_list(const DENORM &denorm, C_OUTLINE_LIST *list,
+                                     ScrollView::Color colour, ScrollView::Color child_colour,
+                                     ScrollView *window) {
+  C_OUTLINE_IT it(list);
+  for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
+    C_OUTLINE *outline = it.data();
+    outline->plot_normed(denorm, colour, window);
+    if (!outline->child()->empty()) {
+      plot_normed_outline_list(denorm, outline->child(), child_colour, child_colour, window);
+    }
+  }
+}
+#endif
+
+/**********************************************************************
+ * reverse_outline_list
+ *
+ * Reverse a list of outlines and their children.
+ **********************************************************************/
+
+static void reverse_outline_list(C_OUTLINE_LIST *list) {
+  C_OUTLINE_IT it = list; // iterator
+
+  for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
+    C_OUTLINE *outline = it.data();
+    outline->reverse(); // reverse it
+    outline->set_flag(COUT_INVERSE, true);
+    if (!outline->child()->empty()) {
+      reverse_outline_list(outline->child());
+    }
+  }
+}
+
+/**********************************************************************
+ * C_BLOB::C_BLOB
+ *
+ * Constructor to build a C_BLOB from a list of C_OUTLINEs.
+ * The C_OUTLINEs are not copied so the source list is emptied.
+ * The C_OUTLINEs are nested correctly in the blob.
+ **********************************************************************/
+
+C_BLOB::C_BLOB(C_OUTLINE_LIST *outline_list) {
+  for (C_OUTLINE_IT ol_it(outline_list); !ol_it.empty(); ol_it.forward()) {
+    C_OUTLINE *outline = ol_it.extract();
+    // Position this outline in appropriate position in the hierarchy.
+    position_outline(outline, &outlines);
+  }
+  CheckInverseFlagAndDirection();
+}
+
+// Simpler constructor to build a blob from a single outline that has
+// already been fully initialized.
+C_BLOB::C_BLOB(C_OUTLINE *outline) {
+  C_OUTLINE_IT it(&outlines);
+  it.add_to_end(outline);
+}
+
+// Builds a set of one or more blobs from a list of outlines.
+// Input: one outline on outline_list contains all the others, but the
+// nesting and order are undefined.
+// If good_blob is true, the blob is added to good_blobs_it, unless
+// an illegal (generation-skipping) parent-child relationship is found.
+// If so, the parent blob goes to bad_blobs_it, and the immediate children
+// are promoted to the top level, recursively being sent to good_blobs_it.
+// If good_blob is false, all created blobs will go to the bad_blobs_it.
+// Output: outline_list is empty. One or more blobs are added to
+// good_blobs_it and/or bad_blobs_it.
+void C_BLOB::ConstructBlobsFromOutlines(bool good_blob, C_OUTLINE_LIST *outline_list,
+                                        C_BLOB_IT *good_blobs_it, C_BLOB_IT *bad_blobs_it) {
+  // List of top-level outlines with correctly nested children.
+  C_OUTLINE_LIST nested_outlines;
+  for (C_OUTLINE_IT ol_it(outline_list); !ol_it.empty(); ol_it.forward()) {
+    C_OUTLINE *outline = ol_it.extract();
+    // Position this outline in appropriate position in the hierarchy.
+    position_outline(outline, &nested_outlines);
+  }
+  // Check for legal nesting and reassign as required.
+  for (C_OUTLINE_IT ol_it(&nested_outlines); !ol_it.empty(); ol_it.forward()) {
+    C_OUTLINE *outline = ol_it.extract();
+    bool blob_is_good = good_blob;
+    if (!outline->IsLegallyNested()) {
+      // The blob is illegally nested.
+      // Mark it bad, and add all its children to the top-level list.
+      blob_is_good = false;
+      ol_it.add_list_after(outline->child());
+    }
+    auto *blob = new C_BLOB(outline);
+    // Set inverse flag and reverse if needed.
+    blob->CheckInverseFlagAndDirection();
+    // Put on appropriate list.
+    if (!blob_is_good && bad_blobs_it != nullptr) {
+      bad_blobs_it->add_after_then_move(blob);
+    } else {
+      good_blobs_it->add_after_then_move(blob);
+    }
+  }
+}
+
+// Sets the COUT_INVERSE flag appropriately on the outlines and their
+// children recursively, reversing the outlines if needed so that
+// everything has an anticlockwise top-level.
+void C_BLOB::CheckInverseFlagAndDirection() {
+  C_OUTLINE_IT ol_it(&outlines);
+  for (ol_it.mark_cycle_pt(); !ol_it.cycled_list(); ol_it.forward()) {
+    C_OUTLINE *outline = ol_it.data();
+    if (outline->turn_direction() < 0) {
+      outline->reverse();
+      reverse_outline_list(outline->child());
+      outline->set_flag(COUT_INVERSE, true);
+    } else {
+      outline->set_flag(COUT_INVERSE, false);
+    }
+  }
+}
+
+// Build and return a fake blob containing a single fake outline with no
+// steps.
+C_BLOB *C_BLOB::FakeBlob(const TBOX &box) {
+  C_OUTLINE_LIST outlines;
+  C_OUTLINE::FakeOutline(box, &outlines);
+  return new C_BLOB(&outlines);
+}
+
+/**********************************************************************
+ * C_BLOB::bounding_box
+ *
+ * Return the bounding box of the blob.
+ **********************************************************************/
+
+TBOX C_BLOB::bounding_box() const { // bounding box
+  // This is a read-only iteration of the outlines.
+  C_OUTLINE_IT it = const_cast<C_OUTLINE_LIST *>(&outlines);
+  TBOX box; // bounding box
+
+  for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
+    C_OUTLINE *outline = it.data();
+    box += outline->bounding_box();
+  }
+  return box;
+}
+
+/**********************************************************************
+ * C_BLOB::area
+ *
+ * Return the area of the blob.
+ **********************************************************************/
+
+int32_t C_BLOB::area() {       // area
+  C_OUTLINE_IT it = &outlines; // outlines of blob
+  int32_t total = 0;           // total area
+
+  for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
+    C_OUTLINE *outline = it.data();
+    total += outline->area();
+  }
+  return total;
+}
+
+/**********************************************************************
+ * C_BLOB::perimeter
+ *
+ * Return the perimeter of the top and 2nd level outlines.
+ **********************************************************************/
+
+int32_t C_BLOB::perimeter() {
+  C_OUTLINE_IT it = &outlines; // outlines of blob
+  int32_t total = 0;           // total perimeter
+
+  for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
+    C_OUTLINE *outline = it.data();
+    total += outline->perimeter();
+  }
+  return total;
+}
+
+/**********************************************************************
+ * C_BLOB::outer_area
+ *
+ * Return the area of the blob.
+ **********************************************************************/
+
+int32_t C_BLOB::outer_area() { // area
+  C_OUTLINE_IT it = &outlines; // outlines of blob
+  int32_t total = 0;           // total area
+
+  for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
+    C_OUTLINE *outline = it.data();
+    total += outline->outer_area();
+  }
+  return total;
+}
+
+/**********************************************************************
+ * C_BLOB::count_transitions
+ *
+ * Return the total x and y maxes and mins in the blob.
+ * Child outlines are not counted.
+ **********************************************************************/
+
+int32_t C_BLOB::count_transitions( // area
+    int32_t threshold              // on size
+) {
+  C_OUTLINE_IT it = &outlines; // outlines of blob
+  int32_t total = 0;           // total area
+
+  for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
+    C_OUTLINE *outline = it.data();
+    total += outline->count_transitions(threshold);
+  }
+  return total;
+}
+
+/**********************************************************************
+ * C_BLOB::move
+ *
+ * Move C_BLOB by vector
+ **********************************************************************/
+
+void C_BLOB::move(   // reposition blob
+    const ICOORD vec // by vector
+) {
+  C_OUTLINE_IT it(&outlines); // iterator
+
+  for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
+    it.data()->move(vec); // move each outline
+  }
+}
+
+// Static helper for C_BLOB::rotate to allow recursion of child outlines.
+static void RotateOutlineList(const FCOORD &rotation, C_OUTLINE_LIST *outlines) {
+  C_OUTLINE_LIST new_outlines;
+  C_OUTLINE_IT src_it(outlines);
+  C_OUTLINE_IT dest_it(&new_outlines);
+  while (!src_it.empty()) {
+    C_OUTLINE *old_outline = src_it.extract();
+    src_it.forward();
+    auto *new_outline = new C_OUTLINE(old_outline, rotation);
+    if (!old_outline->child()->empty()) {
+      RotateOutlineList(rotation, old_outline->child());
+      C_OUTLINE_IT child_it(new_outline->child());
+      child_it.add_list_after(old_outline->child());
+    }
+    delete old_outline;
+    dest_it.add_to_end(new_outline);
+  }
+  src_it.add_list_after(&new_outlines);
+}
+
+/**********************************************************************
+ * C_BLOB::rotate
+ *
+ * Rotate C_BLOB by rotation.
+ * Warning! has to rebuild all the C_OUTLINEs.
+ **********************************************************************/
+void C_BLOB::rotate(const FCOORD &rotation) {
+  RotateOutlineList(rotation, &outlines);
+}
+
+// Helper calls ComputeEdgeOffsets or ComputeBinaryOffsets recursively on the
+// outline list and its children.
+static void ComputeEdgeOffsetsOutlineList(int threshold, Image pix, C_OUTLINE_LIST *list) {
+  C_OUTLINE_IT it(list);
+  for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
+    C_OUTLINE *outline = it.data();
+    if (pix != nullptr && pixGetDepth(pix) == 8) {
+      outline->ComputeEdgeOffsets(threshold, pix);
+    } else {
+      outline->ComputeBinaryOffsets();
+    }
+    if (!outline->child()->empty()) {
+      ComputeEdgeOffsetsOutlineList(threshold, pix, outline->child());
+    }
+  }
+}
+
+// Adds sub-pixel resolution EdgeOffsets for the outlines using greyscale
+// if the supplied pix is 8-bit or the binary edges if nullptr.
+void C_BLOB::ComputeEdgeOffsets(int threshold, Image pix) {
+  ComputeEdgeOffsetsOutlineList(threshold, pix, &outlines);
+}
+
+// Estimates and returns the baseline position based on the shape of the
+// outlines.
+// We first find the minimum y-coord (y_mins) at each x-coord within the blob.
+// If there is a run of some y or y+1 in y_mins that is longer than the total
+// number of positions at bottom or bottom+1, subject to the additional
+// condition that at least one side of the y/y+1 run is higher than y+1, so it
+// is not a local minimum, then y, not the bottom, makes a good candidate
+// baseline position for this blob. Eg
+//   |                  ---|
+//   |                  |
+//   |-      -----------|        <=  Good candidate baseline position.
+//    |-    -|
+//     |   -|
+//     |---|                     <=  Bottom of blob
+int16_t C_BLOB::EstimateBaselinePosition() {
+  TBOX box = bounding_box();
+  int left = box.left();
+  int width = box.width();
+  int bottom = box.bottom();
+  if (outlines.empty() || perimeter() > width * kMaxPerimeterWidthRatio) {
+    return bottom; // This is only for non-CJK blobs.
+  }
+  // Get the minimum y coordinate at each x-coordinate.
+  std::vector<int> y_mins(width + 1, box.top());
+  C_OUTLINE_IT it(&outlines);
+  for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
+    C_OUTLINE *outline = it.data();
+    ICOORD pos = outline->start_pos();
+    for (int s = 0; s < outline->pathlength(); ++s) {
+      if (pos.y() < y_mins[pos.x() - left]) {
+        y_mins[pos.x() - left] = pos.y();
+      }
+      pos += outline->step(s);
+    }
+  }
+  // Find the total extent of the bottom or bottom + 1.
+  int bottom_extent = 0;
+  for (int x = 0; x <= width; ++x) {
+    if (y_mins[x] == bottom || y_mins[x] == bottom + 1) {
+      ++bottom_extent;
+    }
+  }
+  // Find the lowest run longer than the bottom extent that is not the bottom.
+  int best_min = box.top();
+  int prev_run = 0;
+  int prev_y = box.top();
+  int prev_prev_y = box.top();
+  for (int x = 0; x < width; x += prev_run) {
+    // Find the length of the current run.
+    int y_at_x = y_mins[x];
+    int run = 1;
+    while (x + run <= width && y_mins[x + run] == y_at_x) {
+      ++run;
+    }
+    if (y_at_x > bottom + 1) {
+      // Possible contender.
+      int total_run = run;
+      // Find extent of current value or +1 to the right of x.
+      while (x + total_run <= width &&
+             (y_mins[x + total_run] == y_at_x || y_mins[x + total_run] == y_at_x + 1)) {
+        ++total_run;
+      }
+      // At least one end has to be higher so it is not a local max.
+      if (prev_prev_y > y_at_x + 1 || x + total_run > width || y_mins[x + total_run] > y_at_x + 1) {
+        // If the prev_run is at y + 1, then we can add that too. There cannot
+        // be a suitable run at y before that or we would have found it already.
+        if (prev_run > 0 && prev_y == y_at_x + 1) {
+          total_run += prev_run;
+        }
+        if (total_run > bottom_extent && y_at_x < best_min) {
+          best_min = y_at_x;
+        }
+      }
+    }
+    prev_run = run;
+    prev_prev_y = prev_y;
+    prev_y = y_at_x;
+  }
+  return best_min == box.top() ? bottom : best_min;
+}
+
+static void render_outline_list(C_OUTLINE_LIST *list, int left, int top, Image pix) {
+  C_OUTLINE_IT it(list);
+  for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
+    C_OUTLINE *outline = it.data();
+    outline->render(left, top, pix);
+    if (!outline->child()->empty()) {
+      render_outline_list(outline->child(), left, top, pix);
+    }
+  }
+}
+
+static void render_outline_list_outline(C_OUTLINE_LIST *list, int left, int top, Image pix) {
+  C_OUTLINE_IT it(list);
+  for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
+    C_OUTLINE *outline = it.data();
+    outline->render_outline(left, top, pix);
+  }
+}
+
+// Returns a Pix rendering of the blob. pixDestroy after use.
+Image C_BLOB::render() {
+  TBOX box = bounding_box();
+  Image pix = pixCreate(box.width(), box.height(), 1);
+  render_outline_list(&outlines, box.left(), box.top(), pix);
+  return pix;
+}
+
+// Returns a Pix rendering of the outline of the blob. (no fill).
+// pixDestroy after use.
+Image C_BLOB::render_outline() {
+  TBOX box = bounding_box();
+  Image pix = pixCreate(box.width(), box.height(), 1);
+  render_outline_list_outline(&outlines, box.left(), box.top(), pix);
+  return pix;
+}
+
+/**********************************************************************
+ * C_BLOB::plot
+ *
+ * Draw the C_BLOB in the given colour.
+ **********************************************************************/
+
+#ifndef GRAPHICS_DISABLED
+void C_BLOB::plot(ScrollView *window,               // window to draw in
+                  ScrollView::Color blob_colour,    // main colour
+                  ScrollView::Color child_colour) { // for holes
+  plot_outline_list(&outlines, window, blob_colour, child_colour);
+}
+// Draws the blob in the given colour, and child_colour, normalized
+// using the given denorm, making use of sub-pixel accurate information
+// if available.
+void C_BLOB::plot_normed(const DENORM &denorm, ScrollView::Color blob_colour,
+                         ScrollView::Color child_colour, ScrollView *window) {
+  plot_normed_outline_list(denorm, &outlines, blob_colour, child_colour, window);
+}
+#endif
+
+} // namespace tesseract