Mercurial > hgrepos > Python2 > PyMuPDF
diff mupdf-source/thirdparty/tesseract/src/ccstruct/quadratc.h @ 2:b50eed0cc0ef upstream
ADD: MuPDF v1.26.7: the MuPDF source as downloaded by a default build of PyMuPDF 1.26.4.
The directory name has changed: no version number in the expanded directory now.
| author | Franz Glasner <fzglas.hg@dom66.de> |
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| date | Mon, 15 Sep 2025 11:43:07 +0200 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mupdf-source/thirdparty/tesseract/src/ccstruct/quadratc.h Mon Sep 15 11:43:07 2025 +0200 @@ -0,0 +1,65 @@ +/********************************************************************** + * File: quadratc.h (Formerly quadrtic.h) + * Description: Code for the QUAD_COEFFS class. + * Author: Ray Smith + * Created: Tue Oct 08 17:24:40 BST 1991 + * + * (C) Copyright 1991, Hewlett-Packard Ltd. + ** Licensed under the Apache License, Version 2.0 (the "License"); + ** you may not use this file except in compliance with the License. + ** You may obtain a copy of the License at + ** http://www.apache.org/licenses/LICENSE-2.0 + ** Unless required by applicable law or agreed to in writing, software + ** distributed under the License is distributed on an "AS IS" BASIS, + ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + ** See the License for the specific language governing permissions and + ** limitations under the License. + * + **********************************************************************/ + +#ifndef QUADRATC_H +#define QUADRATC_H + +#include "points.h" + +namespace tesseract { + +class QUAD_COEFFS { +public: + QUAD_COEFFS() = default; + QUAD_COEFFS( // constructor + double xsq, // coefficients + float x, float constant) { + a = xsq; + b = x; + c = constant; + } + + float y( // evaluate + float x) const { // at x + return static_cast<float>((a * x + b) * x + c); + } + + void move( // reposition word + ICOORD vec) { // by vector + /************************************************************ + y - q = a (x - p)^2 + b (x - p) + c + y - q = ax^2 - 2apx + ap^2 + bx - bp + c + y = ax^2 + (b - 2ap)x + (c - bp + ap^2 + q) +************************************************************/ + int16_t p = vec.x(); + int16_t q = vec.y(); + + c = static_cast<float>(c - b * p + a * p * p + q); + b = static_cast<float>(b - 2 * a * p); + } + + double a; // x squared + float b; // x + float c; // constant +private: +}; + +} // namespace tesseract + +#endif
