Mercurial > hgrepos > Python2 > PyMuPDF
diff mupdf-source/thirdparty/tesseract/src/ccstruct/quadlsq.h @ 2:b50eed0cc0ef upstream
ADD: MuPDF v1.26.7: the MuPDF source as downloaded by a default build of PyMuPDF 1.26.4.
The directory name has changed: no version number in the expanded directory now.
| author | Franz Glasner <fzglas.hg@dom66.de> |
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| date | Mon, 15 Sep 2025 11:43:07 +0200 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mupdf-source/thirdparty/tesseract/src/ccstruct/quadlsq.h Mon Sep 15 11:43:07 2025 +0200 @@ -0,0 +1,70 @@ +/********************************************************************** + * File: quadlsq.h (Formerly qlsq.h) + * Description: Code for least squares approximation of quadratics. + * Author: Ray Smith + * + * (C) Copyright 1993, Hewlett-Packard Ltd. + ** Licensed under the Apache License, Version 2.0 (the "License"); + ** you may not use this file except in compliance with the License. + ** You may obtain a copy of the License at + ** http://www.apache.org/licenses/LICENSE-2.0 + ** Unless required by applicable law or agreed to in writing, software + ** distributed under the License is distributed on an "AS IS" BASIS, + ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + ** See the License for the specific language governing permissions and + ** limitations under the License. + * + **********************************************************************/ + +#ifndef QUADLSQ_H +#define QUADLSQ_H + +#include "points.h" + +namespace tesseract { + +class QLSQ { +public: + QLSQ() { // constructor + clear(); // set to zeros + } + void clear(); // initialize + + void add( // add element + double x, // coords to add + double y); + void remove( // delete element + double x, // coords to delete + double y); + int32_t count() { // no of elements + return n; + } + + void fit( // fit the given + int degree); // return actual + double get_a() const { // get x squard + return a; + } + double get_b() const { // get x squard + return b; + } + double get_c() const { // get x squard + return c; + } + +private: + int32_t n; // no of elements + double a, b, c; // result + double sigx; // sum of x + double sigy; // sum of y + double sigxx; // sum x squared + double sigxy; // sum of xy + double sigyy; // sum y squared + long double sigxxx; // sum x cubed + long double sigxxy; // sum xsquared y + long double sigxxxx; // sum x fourth +}; + +} // namespace tesseract + +#endif
