diff mupdf-source/thirdparty/tesseract/src/ccstruct/normalis.h @ 2:b50eed0cc0ef upstream

ADD: MuPDF v1.26.7: the MuPDF source as downloaded by a default build of PyMuPDF 1.26.4. The directory name has changed: no version number in the expanded directory now.
author Franz Glasner <fzglas.hg@dom66.de>
date Mon, 15 Sep 2025 11:43:07 +0200
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mupdf-source/thirdparty/tesseract/src/ccstruct/normalis.h	Mon Sep 15 11:43:07 2025 +0200
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+/**********************************************************************
+ * File:        normalis.h  (Formerly denorm.h)
+ * Description: Code for the DENORM class.
+ * Author:      Ray Smith
+ *
+ * (C) Copyright 1992, Hewlett-Packard Ltd.
+ ** Licensed under the Apache License, Version 2.0 (the "License");
+ ** you may not use this file except in compliance with the License.
+ ** You may obtain a copy of the License at
+ ** http://www.apache.org/licenses/LICENSE-2.0
+ ** Unless required by applicable law or agreed to in writing, software
+ ** distributed under the License is distributed on an "AS IS" BASIS,
+ ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ ** See the License for the specific language governing permissions and
+ ** limitations under the License.
+ *
+ **********************************************************************/
+
+#ifndef NORMALIS_H
+#define NORMALIS_H
+
+#include "image.h"
+
+#include <tesseract/export.h>
+
+#include <vector>
+
+struct Pix;
+
+namespace tesseract {
+
+const int kBlnCellHeight = 256;    // Full-height for baseline normalization.
+const int kBlnXHeight = 128;       // x-height for baseline normalization.
+const int kBlnBaselineOffset = 64; // offset for baseline normalization.
+
+class BLOCK;
+class FCOORD;
+class TBOX;
+class UNICHARSET;
+
+struct TBLOB;
+struct TPOINT;
+
+// Possible normalization methods. Use NEGATIVE values as these also
+// double up as markers for the last sub-classifier.
+enum NormalizationMode {
+  NM_BASELINE = -3,        // The original BL normalization mode.
+  NM_CHAR_ISOTROPIC = -2,  // Character normalization but isotropic.
+  NM_CHAR_ANISOTROPIC = -1 // The original CN normalization mode.
+};
+
+class TESS_API DENORM {
+public:
+  DENORM();
+
+  // Copying a DENORM is allowed.
+  DENORM(const DENORM &);
+  DENORM &operator=(const DENORM &);
+  ~DENORM();
+
+  // Setup the normalization transformation parameters.
+  // The normalizations applied to a blob are as follows:
+  // 1. An optional block layout rotation that was applied during layout
+  // analysis to make the textlines horizontal.
+  // 2. A normalization transformation (LocalNormTransform):
+  // Subtract the "origin"
+  // Apply an x,y scaling.
+  // Apply an optional rotation.
+  // Add back a final translation.
+  // The origin is in the block-rotated space, and is usually something like
+  // the x-middle of the word at the baseline.
+  // 3. Zero or more further normalization transformations that are applied
+  // in sequence, with a similar pattern to the first normalization transform.
+  //
+  // A DENORM holds the parameters of a single normalization, and can execute
+  // both the LocalNormTransform (a forwards normalization), and the
+  // LocalDenormTransform which is an inverse transform or de-normalization.
+  // A DENORM may point to a predecessor DENORM, which is actually the earlier
+  // normalization, so the full normalization sequence involves executing all
+  // predecessors first and then the transform in "this".
+  // Let x be image coordinates and that we have normalization classes A, B, C
+  // where we first apply A then B then C to get normalized x':
+  // x' = CBAx
+  // Then the backwards (to original coordinates) would be:
+  // x = A^-1 B^-1 C^-1 x'
+  // and A = B->predecessor_ and B = C->predecessor_
+  // NormTransform executes all predecessors recursively, and then this.
+  // NormTransform would be used to transform an image-based feature to
+  // normalized space for use in a classifier
+  // DenormTransform inverts this and then all predecessors. It can be
+  // used to get back to the original image coordinates from normalized space.
+  // The LocalNormTransform member executes just the transformation
+  // in "this" without the layout rotation or any predecessors. It would be
+  // used to run each successive normalization, eg the word normalization,
+  // and later the character normalization.
+
+  // Arguments:
+  // block: if not nullptr, then this is the first transformation, and
+  //        block->re_rotation() needs to be used after the Denorm
+  //        transformation to get back to the image coords.
+  // rotation: if not nullptr, apply this rotation after translation to the
+  //           origin and scaling. (Usually a classify rotation.)
+  // predecessor: if not nullptr, then predecessor has been applied to the
+  //              input space and needs to be undone to complete the inverse.
+  // The above pointers are not owned by this DENORM and are assumed to live
+  // longer than this denorm, except rotation, which is deep copied on input.
+  //
+  // x_origin: The x origin which will be mapped to final_xshift in the result.
+  // y_origin: The y origin which will be mapped to final_yshift in the result.
+  //           Added to result of row->baseline(x) if not nullptr.
+  //
+  // x_scale: scale factor for the x-coordinate.
+  // y_scale: scale factor for the y-coordinate. Ignored if segs is given.
+  // Note that these scale factors apply to the same x and y system as the
+  // x-origin and y-origin apply, ie after any block rotation, but before
+  // the rotation argument is applied.
+  //
+  // final_xshift: The x component of the final translation.
+  // final_yshift: The y component of the final translation.
+  //
+  // In theory, any of the commonly used normalizations can be setup here:
+  // * Traditional baseline normalization on a word:
+  // SetupNormalization(block, nullptr, nullptr,
+  //                    box.x_middle(), baseline,
+  //                    kBlnXHeight / x_height, kBlnXHeight / x_height,
+  //                    0, kBlnBaselineOffset);
+  // * "Numeric mode" baseline normalization on a word, in which the blobs
+  //   are positioned with the bottom as the baseline is achieved by making
+  //   a separate DENORM for each blob.
+  // SetupNormalization(block, nullptr, nullptr,
+  //                    box.x_middle(), box.bottom(),
+  //                    kBlnXHeight / x_height, kBlnXHeight / x_height,
+  //                    0, kBlnBaselineOffset);
+  // * Anisotropic character normalization used by IntFx.
+  // SetupNormalization(nullptr, nullptr, denorm,
+  //                    centroid_x, centroid_y,
+  //                    51.2 / ry, 51.2 / rx, 128, 128);
+  // * Normalize blob height to x-height (current OSD):
+  // SetupNormalization(nullptr, &rotation, nullptr,
+  //                    box.rotational_x_middle(rotation),
+  //                    box.rotational_y_middle(rotation),
+  //                    kBlnXHeight / box.rotational_height(rotation),
+  //                    kBlnXHeight / box.rotational_height(rotation),
+  //                    0, kBlnBaselineOffset);
+  // * Secondary normalization for classification rotation (current):
+  // FCOORD rotation = block->classify_rotation();
+  // float target_height = kBlnXHeight / CCStruct::kXHeightCapRatio;
+  // SetupNormalization(nullptr, &rotation, denorm,
+  //                    box.rotational_x_middle(rotation),
+  //                    box.rotational_y_middle(rotation),
+  //                    target_height / box.rotational_height(rotation),
+  //                    target_height / box.rotational_height(rotation),
+  //                    0, kBlnBaselineOffset);
+  // * Proposed new normalizations for CJK: Between them there is then
+  // no need for further normalization at all, and the character fills the cell.
+  // ** Replacement for baseline normalization on a word:
+  // Scales height and width independently so that modal height and pitch
+  // fill the cell respectively.
+  // float cap_height = x_height / CCStruct::kXHeightCapRatio;
+  // SetupNormalization(block, nullptr, nullptr,
+  //                    box.x_middle(), cap_height / 2.0f,
+  //                    kBlnCellHeight / fixed_pitch,
+  //                    kBlnCellHeight / cap_height,
+  //                    0, 0);
+  // ** Secondary normalization for classification (with rotation) (proposed):
+  // Requires a simple translation to the center of the appropriate character
+  // cell, no further scaling and a simple rotation (or nothing) about the
+  // cell center.
+  // FCOORD rotation = block->classify_rotation();
+  // SetupNormalization(nullptr, &rotation, denorm,
+  //                    fixed_pitch_cell_center,
+  //                    0.0f,
+  //                    1.0f,
+  //                    1.0f,
+  //                    0, 0);
+  void SetupNormalization(const BLOCK *block, const FCOORD *rotation, const DENORM *predecessor,
+                          float x_origin, float y_origin, float x_scale, float y_scale,
+                          float final_xshift, float final_yshift);
+
+  // Sets up the DENORM to execute a non-linear transformation based on
+  // preserving an even distribution of stroke edges. The transformation
+  // operates only within the given box, scaling input coords within the box
+  // non-linearly to a box of target_width by target_height, with all other
+  // coords being clipped to the box edge. As with SetupNormalization above,
+  // final_xshift and final_yshift are applied after scaling, and the bottom-
+  // left of box is used as a pre-scaling origin.
+  // x_coords is a collection of the x-coords of vertical edges for each
+  // y-coord starting at box.bottom().
+  // y_coords is a collection of the y-coords of horizontal edges for each
+  // x-coord starting at box.left().
+  // Eg x_coords[0] is a collection of the x-coords of edges at y=bottom.
+  // Eg x_coords[1] is a collection of the x-coords of edges at y=bottom + 1.
+  // The second-level vectors must all be sorted in ascending order.
+  void SetupNonLinear(const DENORM *predecessor, const TBOX &box, float target_width,
+                      float target_height, float final_xshift, float final_yshift,
+                      const std::vector<std::vector<int>> &x_coords,
+                      const std::vector<std::vector<int>> &y_coords);
+
+  // Transforms the given coords one step forward to normalized space, without
+  // using any block rotation or predecessor.
+  void LocalNormTransform(const TPOINT &pt, TPOINT *transformed) const;
+  void LocalNormTransform(const FCOORD &pt, FCOORD *transformed) const;
+  // Transforms the given coords forward to normalized space using the
+  // full transformation sequence defined by the block rotation, the
+  // predecessors, deepest first, and finally this. If first_norm is not
+  // nullptr, then the first and deepest transformation used is first_norm,
+  // ending with this, and the block rotation will not be applied.
+  void NormTransform(const DENORM *first_norm, const TPOINT &pt, TPOINT *transformed) const;
+  void NormTransform(const DENORM *first_norm, const FCOORD &pt, FCOORD *transformed) const;
+  // Transforms the given coords one step back to source space, without
+  // using to any block rotation or predecessor.
+  void LocalDenormTransform(const TPOINT &pt, TPOINT *original) const;
+  void LocalDenormTransform(const FCOORD &pt, FCOORD *original) const;
+  // Transforms the given coords all the way back to source image space using
+  // the full transformation sequence defined by this and its predecessors
+  // recursively, shallowest first, and finally any block re_rotation.
+  // If last_denorm is not nullptr, then the last transformation used will
+  // be last_denorm, and the block re_rotation will never be executed.
+  void DenormTransform(const DENORM *last_denorm, const TPOINT &pt, TPOINT *original) const;
+  void DenormTransform(const DENORM *last_denorm, const FCOORD &pt, FCOORD *original) const;
+
+  // Normalize a blob using blob transformations. Less accurate, but
+  // more accurately copies the old way.
+  void LocalNormBlob(TBLOB *blob) const;
+
+  // Fills in the x-height range accepted by the given unichar_id in blob
+  // coordinates, given its bounding box in the usual baseline-normalized
+  // coordinates, with some initial crude x-height estimate (such as word
+  // size) and this denoting the transformation that was used.
+  // Also returns the amount the character must have shifted up or down.
+  void XHeightRange(int unichar_id, const UNICHARSET &unicharset, const TBOX &bbox, float *min_xht,
+                    float *max_xht, float *yshift) const;
+
+  // Prints the content of the DENORM for debug purposes.
+  void Print() const;
+
+  Image pix() const {
+    return pix_;
+  }
+  void set_pix(Image pix) {
+    pix_ = pix;
+  }
+  bool inverse() const {
+    return inverse_;
+  }
+  void set_inverse(bool value) {
+    inverse_ = value;
+  }
+  const DENORM *RootDenorm() const {
+    if (predecessor_ != nullptr) {
+      return predecessor_->RootDenorm();
+    }
+    return this;
+  }
+  const DENORM *predecessor() const {
+    return predecessor_;
+  }
+  // Accessors - perhaps should not be needed.
+  float x_scale() const {
+    return x_scale_;
+  }
+  float y_scale() const {
+    return y_scale_;
+  }
+  const BLOCK *block() const {
+    return block_;
+  }
+  void set_block(const BLOCK *block) {
+    block_ = block;
+  }
+
+private:
+  // Free allocated memory and clear pointers.
+  void Clear();
+  // Setup default values.
+  void Init();
+
+  // Best available image.
+  Image pix_;
+  // True if the source image is white-on-black.
+  bool inverse_;
+  // Block the word came from. If not null, block->re_rotation() takes the
+  // "untransformed" coordinates even further back to the original image.
+  // Used only on the first DENORM in a chain.
+  const BLOCK *block_;
+  // Rotation to apply between translation to the origin and scaling.
+  const FCOORD *rotation_;
+  // Previous transformation in a chain.
+  const DENORM *predecessor_;
+  // Non-linear transformation maps directly from each integer offset from the
+  // origin to the corresponding x-coord. Owned by the DENORM.
+  std::vector<float> *x_map_;
+  // Non-linear transformation maps directly from each integer offset from the
+  // origin to the corresponding y-coord. Owned by the DENORM.
+  std::vector<float> *y_map_;
+  // x-coordinate to be mapped to final_xshift_ in the result.
+  float x_origin_;
+  // y-coordinate to be mapped to final_yshift_ in the result.
+  float y_origin_;
+  // Scale factors for x and y coords. Applied to pre-rotation system.
+  float x_scale_;
+  float y_scale_;
+  // Destination coords of the x_origin_ and y_origin_.
+  float final_xshift_;
+  float final_yshift_;
+};
+
+} // namespace tesseract
+
+#endif