diff mupdf-source/thirdparty/lcms2/src/cmsnamed.c @ 2:b50eed0cc0ef upstream

ADD: MuPDF v1.26.7: the MuPDF source as downloaded by a default build of PyMuPDF 1.26.4. The directory name has changed: no version number in the expanded directory now.
author Franz Glasner <fzglas.hg@dom66.de>
date Mon, 15 Sep 2025 11:43:07 +0200
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mupdf-source/thirdparty/lcms2/src/cmsnamed.c	Mon Sep 15 11:43:07 2025 +0200
@@ -0,0 +1,1204 @@
+//---------------------------------------------------------------------------------
+//
+//  Little Color Management System
+//  Copyright (c) 1998-2023 Marti Maria Saguer
+//
+// Permission is hereby granted, free of charge, to any person obtaining
+// a copy of this software and associated documentation files (the "Software"),
+// to deal in the Software without restriction, including without limitation
+// the rights to use, copy, modify, merge, publish, distribute, sublicense,
+// and/or sell copies of the Software, and to permit persons to whom the Software
+// is furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO
+// THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+//
+//---------------------------------------------------------------------------------
+//
+
+#include "lcms2_internal.h"
+
+// Multilocalized unicode objects. That is an attempt to encapsulate i18n.
+
+
+// Allocates an empty multi localizad unicode object
+cmsMLU* CMSEXPORT cmsMLUalloc(cmsContext ContextID, cmsUInt32Number nItems)
+{
+    cmsMLU* mlu;
+
+    // nItems should be positive if given
+    if (nItems <= 0) nItems = 2;
+
+    // Create the container
+    mlu = (cmsMLU*) _cmsMallocZero(ContextID, sizeof(cmsMLU));
+    if (mlu == NULL) return NULL;
+
+    // Create entry array
+    mlu ->Entries = (_cmsMLUentry*) _cmsCalloc(ContextID, nItems, sizeof(_cmsMLUentry));
+    if (mlu ->Entries == NULL) {
+        _cmsFree(ContextID, mlu);
+        return NULL;
+    }
+
+    // Ok, keep indexes up to date
+    mlu ->AllocatedEntries    = nItems;
+    mlu ->UsedEntries         = 0;
+
+    return mlu;
+}
+
+
+// Grows a mempool table for a MLU. Each time this function is called, mempool size is multiplied times two.
+static
+cmsBool GrowMLUpool(cmsContext ContextID, cmsMLU* mlu)
+{
+    cmsUInt32Number size;
+    void *NewPtr;
+
+    // Sanity check
+    if (mlu == NULL) return FALSE;
+
+    if (mlu ->PoolSize == 0)
+        size = 256;
+    else
+        size = mlu ->PoolSize * 2;
+
+    // Check for overflow
+    if (size < mlu ->PoolSize) return FALSE;
+
+    // Reallocate the pool
+    NewPtr = _cmsRealloc(ContextID, mlu ->MemPool, size);
+    if (NewPtr == NULL) return FALSE;
+
+
+    mlu ->MemPool  = NewPtr;
+    mlu ->PoolSize = size;
+
+    return TRUE;
+}
+
+
+// Grows a entry table for a MLU. Each time this function is called, table size is multiplied times two.
+static
+cmsBool GrowMLUtable(cmsContext ContextID, cmsMLU* mlu)
+{
+    cmsUInt32Number AllocatedEntries;
+    _cmsMLUentry *NewPtr;
+
+    // Sanity check
+    if (mlu == NULL) return FALSE;
+
+    AllocatedEntries = mlu ->AllocatedEntries * 2;
+
+    // Check for overflow
+    if (AllocatedEntries / 2 != mlu ->AllocatedEntries) return FALSE;
+
+    // Reallocate the memory
+    NewPtr = (_cmsMLUentry*)_cmsRealloc(ContextID, mlu ->Entries, AllocatedEntries*sizeof(_cmsMLUentry));
+    if (NewPtr == NULL) return FALSE;
+
+    mlu ->Entries          = NewPtr;
+    mlu ->AllocatedEntries = AllocatedEntries;
+
+    return TRUE;
+}
+
+
+// Search for a specific entry in the structure. Language and Country are used.
+static
+int SearchMLUEntry(cmsMLU* mlu, cmsUInt16Number LanguageCode, cmsUInt16Number CountryCode)
+{
+    cmsUInt32Number i;
+
+    // Sanity check
+    if (mlu == NULL) return -1;
+
+    // Iterate whole table
+    for (i=0; i < mlu ->UsedEntries; i++) {
+
+        if (mlu ->Entries[i].Country  == CountryCode &&
+            mlu ->Entries[i].Language == LanguageCode) return (int) i;
+    }
+
+    // Not found
+    return -1;
+}
+
+// Add a block of characters to the intended MLU. Language and country are specified.
+// Only one entry for Language/country pair is allowed.
+static
+cmsBool AddMLUBlock(cmsContext ContextID, cmsMLU* mlu, cmsUInt32Number size, const wchar_t *Block,
+                     cmsUInt16Number LanguageCode, cmsUInt16Number CountryCode)
+{
+    cmsUInt32Number Offset;
+    cmsUInt8Number* Ptr;
+
+    // Sanity check
+    if (mlu == NULL) return FALSE;
+
+    // Is there any room available?
+    if (mlu ->UsedEntries >= mlu ->AllocatedEntries) {
+        if (!GrowMLUtable(ContextID, mlu)) return FALSE;
+    }
+
+    // Only one ASCII string
+    if (SearchMLUEntry(mlu, LanguageCode, CountryCode) >= 0) return FALSE;  // Only one  is allowed!
+
+    // Check for size
+    while ((mlu ->PoolSize - mlu ->PoolUsed) < size) {
+
+            if (!GrowMLUpool(ContextID, mlu)) return FALSE;
+    }
+
+    Offset = mlu ->PoolUsed;
+
+    Ptr = (cmsUInt8Number*) mlu ->MemPool;
+    if (Ptr == NULL) return FALSE;
+
+    // Set the entry
+    memmove(Ptr + Offset, Block, size);
+    mlu ->PoolUsed += size;
+
+    mlu ->Entries[mlu ->UsedEntries].StrW     = Offset;
+    mlu ->Entries[mlu ->UsedEntries].Len      = size;
+    mlu ->Entries[mlu ->UsedEntries].Country  = CountryCode;
+    mlu ->Entries[mlu ->UsedEntries].Language = LanguageCode;
+    mlu ->UsedEntries++;
+
+    return TRUE;
+}
+
+// Convert from a 3-char code to a cmsUInt16Number. It is done in this way because some
+// compilers don't properly align beginning of strings
+static
+cmsUInt16Number strTo16(const char str[3])
+{
+    const cmsUInt8Number* ptr8;
+    cmsUInt16Number n;
+
+    // For non-existent strings
+    if (str == NULL) return 0;
+    ptr8 = (const cmsUInt8Number*)str;
+    n = (cmsUInt16Number)(((cmsUInt16Number)ptr8[0] << 8) | ptr8[1]);
+
+    return n;
+}
+
+static
+void strFrom16(char str[3], cmsUInt16Number n)
+{
+    str[0] = (char)(n >> 8);
+    str[1] = (char)n;
+    str[2] = (char)0;
+}
+
+
+// Convert from UTF8 to wchar, returns len.
+static
+cmsUInt32Number decodeUTF8(wchar_t* out, const char* in)
+{    
+    cmsUInt32Number codepoint = 0;    
+    cmsUInt32Number size = 0;
+
+    while (*in)
+    {
+        cmsUInt8Number ch = (cmsUInt8Number) *in;
+
+        if (ch <= 0x7f)
+        {
+            codepoint = ch;
+        }
+        else if (ch <= 0xbf)
+        {
+            codepoint = (codepoint << 6) | (ch & 0x3f);
+        }
+        else if (ch <= 0xdf)
+        {
+            codepoint = ch & 0x1f;
+        }
+        else if (ch <= 0xef)
+        {
+            codepoint = ch & 0x0f;
+        }
+        else
+        {
+            codepoint = ch & 0x07;
+        }
+
+        in++; 
+
+        if (((*in & 0xc0) != 0x80) && (codepoint <= 0x10ffff))
+        {
+            if (sizeof(wchar_t) > 2)
+            {
+                if (out) *out++ = (wchar_t) codepoint;
+                size++;
+            }
+            else
+                if (codepoint > 0xffff)
+                {
+                    if (out)
+                    {
+                        *out++ = (wchar_t)(0xd800 + (codepoint >> 10));
+                        *out++ = (wchar_t)(0xdc00 + (codepoint & 0x03ff));
+                        size += 2;
+                    }
+                }
+                else
+                    if (codepoint < 0xd800 || codepoint >= 0xe000)
+                    {
+                        if (out) *out++ = (wchar_t) codepoint;
+                        size++;
+                    }
+        }
+    }   
+    
+    return size;
+}
+
+// Convert from wchar_t to UTF8 
+static 
+cmsUInt32Number encodeUTF8(char* out, const wchar_t* in, cmsUInt32Number max_wchars, cmsUInt32Number max_chars)
+{       
+    cmsUInt32Number codepoint = 0;
+    cmsUInt32Number size = 0;
+    cmsUInt32Number len_w = 0;
+        
+    while (*in && len_w < max_wchars)
+    {
+        if (*in >= 0xd800 && *in <= 0xdbff)
+            codepoint = ((*in - 0xd800) << 10) + 0x10000;
+        else
+        {
+            if (*in >= 0xdc00 && *in <= 0xdfff)
+                codepoint |= *in - 0xdc00;
+            else
+                codepoint = *in;
+
+            if (codepoint <= 0x7f)
+            {
+                if (out && (size + 1 < max_chars)) *out++ = (char)codepoint;
+                size++;
+            }
+
+            else if (codepoint <= 0x7ff)
+            {
+                if (out && (max_chars > 0) && (size + 2 < max_chars))
+                {
+                    *out++ = (char)(cmsUInt32Number)(0xc0 | ((codepoint >> 6) & 0x1f));
+                    *out++ = (char)(cmsUInt32Number)(0x80 | (codepoint & 0x3f));                    
+                }
+                size += 2;
+            }
+            else if (codepoint <= 0xffff)
+            {
+                if (out && (max_chars > 0) && (size + 3 < max_chars))
+                {
+                    *out++ = (char)(cmsUInt32Number)(0xe0 | ((codepoint >> 12) & 0x0f));
+                    *out++ = (char)(cmsUInt32Number)(0x80 | ((codepoint >> 6) & 0x3f));
+                    *out++ = (char)(cmsUInt32Number)(0x80 | (codepoint & 0x3f));
+                }
+                size += 3;
+            }
+            else
+            {
+                if (out && (max_chars > 0) && (size + 4 < max_chars))
+                {
+                    *out++ = (char)(cmsUInt32Number)(0xf0 | ((codepoint >> 18) & 0x07));
+                    *out++ = (char)(cmsUInt32Number)(0x80 | ((codepoint >> 12) & 0x3f));
+                    *out++ = (char)(cmsUInt32Number)(0x80 | ((codepoint >> 6) & 0x3f));
+                    *out++ = (char)(cmsUInt32Number)(0x80 | (codepoint & 0x3f));
+                }
+                size += 4;
+            }
+
+            codepoint = 0;
+        }
+
+        in++; len_w++;         
+    }
+
+    return size;
+}
+
+// Add an ASCII entry. Do not add any \0 termination (ICC1v43_2010-12.pdf page 61)
+// In the case the user explicitly sets an empty string, we force a \0
+cmsBool CMSEXPORT cmsMLUsetASCII(cmsContext ContextID, cmsMLU* mlu, const char LanguageCode[3], const char CountryCode[3], const char* ASCIIString)
+{
+    cmsUInt32Number i, len = (cmsUInt32Number)strlen(ASCIIString);
+    wchar_t* WStr;
+    cmsBool  rc;
+    cmsUInt16Number Lang = strTo16(LanguageCode);
+    cmsUInt16Number Cntry = strTo16(CountryCode);
+
+    if (mlu == NULL) return FALSE;
+
+    // len == 0 would prevent operation, so we set a empty string pointing to zero
+    if (len == 0)
+    {
+        wchar_t empty = 0;
+        return AddMLUBlock(ContextID, mlu, sizeof(wchar_t), &empty, Lang, Cntry);
+    }
+
+    WStr = (wchar_t*) _cmsCalloc(ContextID, len,  sizeof(wchar_t));
+    if (WStr == NULL) return FALSE;
+
+    for (i = 0; i < len; i++)
+        WStr[i] = (wchar_t)ASCIIString[i];
+
+    rc = AddMLUBlock(ContextID, mlu, len * sizeof(wchar_t), WStr, Lang, Cntry);
+
+    _cmsFree(ContextID, WStr);
+    return rc;
+
+}
+
+// Add an UTF8 entry. Do not add any \0 termination (ICC1v43_2010-12.pdf page 61)
+// In the case the user explicitly sets an empty string, we force a \0
+cmsBool CMSEXPORT cmsMLUsetUTF8(cmsContext ContextID, cmsMLU* mlu, const char LanguageCode[3], const char CountryCode[3], const char* UTF8String)
+{
+    cmsUInt32Number UTF8len;
+    wchar_t* WStr;
+    cmsBool  rc;
+    cmsUInt16Number Lang  = strTo16(LanguageCode);
+    cmsUInt16Number Cntry = strTo16(CountryCode);
+
+    if (mlu == NULL) return FALSE;
+
+    if (*UTF8String == '\0')
+    {
+        wchar_t empty = 0;
+        return AddMLUBlock(ContextID, mlu, sizeof(wchar_t), &empty, Lang, Cntry);
+    }
+    
+    // Len excluding terminator 0
+    UTF8len = decodeUTF8(NULL, UTF8String);
+    
+    // Get space for dest
+    WStr = (wchar_t*) _cmsCalloc(ContextID, UTF8len,  sizeof(wchar_t));
+    if (WStr == NULL) return FALSE;
+
+    decodeUTF8(WStr, UTF8String);
+    
+    rc = AddMLUBlock(ContextID, mlu, UTF8len * sizeof(wchar_t), WStr, Lang, Cntry);
+
+    _cmsFree(ContextID, WStr);
+    return rc;
+}
+
+// We don't need any wcs support library
+static
+cmsUInt32Number mywcslen(const wchar_t *s)
+{
+    const wchar_t *p;
+
+    p = s;
+    while (*p)
+        p++;
+
+    return (cmsUInt32Number)(p - s);
+}
+
+// Add a wide entry. Do not add any \0 terminator (ICC1v43_2010-12.pdf page 61)
+cmsBool  CMSEXPORT cmsMLUsetWide(cmsContext ContextID, cmsMLU* mlu, const char Language[3], const char Country[3], const wchar_t* WideString)
+{
+    cmsUInt16Number Lang  = strTo16(Language);
+    cmsUInt16Number Cntry = strTo16(Country);
+    cmsUInt32Number len;
+
+    if (mlu == NULL) return FALSE;
+    if (WideString == NULL) return FALSE;
+
+    len = (cmsUInt32Number) (mywcslen(WideString)) * sizeof(wchar_t);
+    if (len == 0)
+        len = sizeof(wchar_t);
+
+    return AddMLUBlock(ContextID, mlu, len, WideString, Lang, Cntry);
+}
+
+// Duplicating a MLU is as easy as copying all members
+cmsMLU* CMSEXPORT cmsMLUdup(cmsContext ContextID, const cmsMLU* mlu)
+{
+    cmsMLU* NewMlu = NULL;
+
+    // Duplicating a NULL obtains a NULL
+    if (mlu == NULL) return NULL;
+
+    NewMlu = cmsMLUalloc(ContextID, mlu ->UsedEntries);
+    if (NewMlu == NULL) return NULL;
+
+    // Should never happen
+    if (NewMlu ->AllocatedEntries < mlu ->UsedEntries)
+        goto Error;
+
+    // Sanitize...
+    if (NewMlu ->Entries == NULL || mlu ->Entries == NULL)  goto Error;
+
+    memmove(NewMlu ->Entries, mlu ->Entries, mlu ->UsedEntries * sizeof(_cmsMLUentry));
+    NewMlu ->UsedEntries = mlu ->UsedEntries;
+
+    // The MLU may be empty
+    if (mlu ->PoolUsed == 0) {
+        NewMlu ->MemPool = NULL;
+    }
+    else {
+        // It is not empty
+        NewMlu ->MemPool = _cmsMalloc(ContextID, mlu ->PoolUsed);
+        if (NewMlu ->MemPool == NULL) goto Error;
+    }
+
+    NewMlu ->PoolSize = mlu ->PoolUsed;
+
+    if (NewMlu ->MemPool == NULL || mlu ->MemPool == NULL) goto Error;
+
+    memmove(NewMlu ->MemPool, mlu->MemPool, mlu ->PoolUsed);
+    NewMlu ->PoolUsed = mlu ->PoolUsed;
+
+    return NewMlu;
+
+Error:
+
+    if (NewMlu != NULL) cmsMLUfree(ContextID, NewMlu);
+    return NULL;
+}
+
+// Free any used memory
+void CMSEXPORT cmsMLUfree(cmsContext ContextID, cmsMLU* mlu)
+{
+    if (mlu) {
+
+        if (mlu -> Entries) _cmsFree(ContextID, mlu->Entries);
+        if (mlu -> MemPool) _cmsFree(ContextID, mlu->MemPool);
+
+        _cmsFree(ContextID, mlu);
+    }
+}
+
+
+// The algorithm first searches for an exact match of country and language, if not found it uses
+// the Language. If none is found, first entry is used instead.
+static
+const wchar_t* _cmsMLUgetWide(const cmsMLU* mlu,
+                              cmsUInt32Number *len,
+                              cmsUInt16Number LanguageCode, cmsUInt16Number CountryCode,
+                              cmsUInt16Number* UsedLanguageCode, cmsUInt16Number* UsedCountryCode)
+{
+    cmsUInt32Number i;
+    int Best = -1;
+    _cmsMLUentry* v;
+
+    if (mlu == NULL) return NULL;
+
+    if (mlu -> AllocatedEntries <= 0) return NULL;
+
+    for (i=0; i < mlu ->UsedEntries; i++) {
+
+        v = mlu ->Entries + i;
+
+        if (v -> Language == LanguageCode) {
+
+            if (Best == -1) Best = (int) i;
+
+            if (v -> Country == CountryCode) {
+
+                if (UsedLanguageCode != NULL) *UsedLanguageCode = v ->Language;
+                if (UsedCountryCode  != NULL) *UsedCountryCode = v ->Country;
+
+                if (len != NULL) *len = v ->Len;
+
+                return (wchar_t*) ((cmsUInt8Number*) mlu ->MemPool + v -> StrW);        // Found exact match
+            }
+        }
+    }
+
+    // No string found. Return First one
+    if (Best == -1)
+        Best = 0;
+
+    v = mlu ->Entries + Best;
+
+    if (UsedLanguageCode != NULL) *UsedLanguageCode = v ->Language;
+    if (UsedCountryCode  != NULL) *UsedCountryCode = v ->Country;
+
+    if (len != NULL) *len   = v ->Len;
+
+    if (v->StrW + v->Len > mlu->PoolSize) return NULL;
+
+    return (wchar_t*) ((cmsUInt8Number*) mlu ->MemPool + v ->StrW);
+}
+
+
+// Obtain an ASCII representation of the wide string. Setting buffer to NULL returns the len
+cmsUInt32Number CMSEXPORT cmsMLUgetASCII(cmsContext ContextID, const cmsMLU* mlu,
+                                       const char LanguageCode[3], const char CountryCode[3],
+                                       char* Buffer, cmsUInt32Number BufferSize)
+{
+    const wchar_t *Wide;
+    cmsUInt32Number  StrLen = 0;
+    cmsUInt32Number ASCIIlen, i;
+
+    cmsUInt16Number Lang  = strTo16(LanguageCode);
+    cmsUInt16Number Cntry = strTo16(CountryCode);
+    cmsUNUSED_PARAMETER(ContextID);
+
+    // Sanitize
+    if (mlu == NULL) return 0;
+
+    // Get WideChar
+    Wide = _cmsMLUgetWide(mlu, &StrLen, Lang, Cntry, NULL, NULL);
+    if (Wide == NULL) return 0;
+
+    ASCIIlen = StrLen / sizeof(wchar_t);
+
+    // Maybe we want only to know the len?
+    if (Buffer == NULL) return ASCIIlen + 1; // Note the zero at the end
+
+    // No buffer size means no data
+    if (BufferSize <= 0) return 0;
+
+    // Some clipping may be required
+    if (BufferSize < ASCIIlen + 1)
+        ASCIIlen = BufferSize - 1;
+
+    // Precess each character
+    for (i=0; i < ASCIIlen; i++) {
+
+        wchar_t wc = Wide[i];
+
+        if (wc < 0xff)
+            Buffer[i] = (char)wc;
+        else
+            Buffer[i] = '?';
+    }
+
+    // We put a termination "\0"
+    Buffer[ASCIIlen] = 0;
+    return ASCIIlen + 1;
+}
+
+
+// Obtain a UTF8 representation of the wide string. Setting buffer to NULL returns the len
+cmsUInt32Number CMSEXPORT cmsMLUgetUTF8(cmsContext ContextID, const cmsMLU* mlu,
+                                       const char LanguageCode[3], const char CountryCode[3],
+                                       char* Buffer, cmsUInt32Number BufferSize)
+{
+    const wchar_t *Wide;
+    cmsUInt32Number  StrLen = 0;
+    cmsUInt32Number UTF8len;
+
+    cmsUInt16Number Lang  = strTo16(LanguageCode);
+    cmsUInt16Number Cntry = strTo16(CountryCode);
+
+    // Sanitize
+    if (mlu == NULL) return 0;
+
+    // Get WideChar
+    Wide = _cmsMLUgetWide(mlu, &StrLen, Lang, Cntry, NULL, NULL);
+    if (Wide == NULL) return 0;
+
+    UTF8len = encodeUTF8(NULL, Wide, StrLen / sizeof(wchar_t), BufferSize);
+       
+    // Maybe we want only to know the len?
+    if (Buffer == NULL) return UTF8len + 1; // Note the zero at the end
+
+    // No buffer size means no data
+    if (BufferSize <= 0) return 0;
+
+    // Some clipping may be required
+    if (BufferSize < UTF8len + 1)
+        UTF8len = BufferSize - 1;
+
+    // Process it
+    encodeUTF8(Buffer, Wide, StrLen / sizeof(wchar_t), BufferSize);    
+
+    // We put a termination "\0"
+    Buffer[UTF8len] = 0;
+    return UTF8len + 1;
+}
+
+// Obtain a wide representation of the MLU, on depending on current locale settings
+cmsUInt32Number CMSEXPORT cmsMLUgetWide(cmsContext ContextID, const cmsMLU* mlu,
+                                      const char LanguageCode[3], const char CountryCode[3],
+                                      wchar_t* Buffer, cmsUInt32Number BufferSize)
+{
+    const wchar_t *Wide;
+    cmsUInt32Number  StrLen = 0;
+
+    cmsUInt16Number Lang  = strTo16(LanguageCode);
+    cmsUInt16Number Cntry = strTo16(CountryCode);
+    cmsUNUSED_PARAMETER(ContextID);
+
+    // Sanitize
+    if (mlu == NULL) return 0;
+
+    Wide = _cmsMLUgetWide(mlu, &StrLen, Lang, Cntry, NULL, NULL);
+    if (Wide == NULL) return 0;
+
+    // Maybe we want only to know the len?
+    if (Buffer == NULL) return StrLen + sizeof(wchar_t);
+
+    // Invalid buffer size means no data
+    if (BufferSize < sizeof(wchar_t)) return 0;
+
+    // Some clipping may be required
+    if (BufferSize < StrLen + sizeof(wchar_t))
+        StrLen = BufferSize - sizeof(wchar_t);
+
+    memmove(Buffer, Wide, StrLen);
+    Buffer[StrLen / sizeof(wchar_t)] = 0;
+
+    return StrLen + sizeof(wchar_t);
+}
+
+
+// Get also the language and country
+CMSAPI cmsBool CMSEXPORT cmsMLUgetTranslation(cmsContext ContextID, const cmsMLU* mlu,
+                                              const char LanguageCode[3], const char CountryCode[3],
+                                              char ObtainedLanguage[3], char ObtainedCountry[3])
+{
+    const wchar_t *Wide;
+
+    cmsUInt16Number Lang  = strTo16(LanguageCode);
+    cmsUInt16Number Cntry = strTo16(CountryCode);
+    cmsUInt16Number ObtLang, ObtCode;
+    cmsUNUSED_PARAMETER(ContextID);
+
+    // Sanitize
+    if (mlu == NULL) return FALSE;
+
+    Wide = _cmsMLUgetWide(mlu, NULL, Lang, Cntry, &ObtLang, &ObtCode);
+    if (Wide == NULL) return FALSE;
+
+    // Get used language and code
+    strFrom16(ObtainedLanguage, ObtLang);
+    strFrom16(ObtainedCountry, ObtCode);
+
+    return TRUE;
+}
+
+
+
+// Get the number of translations in the MLU object
+cmsUInt32Number CMSEXPORT cmsMLUtranslationsCount(cmsContext ContextID, const cmsMLU* mlu)
+{
+    cmsUNUSED_PARAMETER(ContextID);
+    if (mlu == NULL) return 0;
+    return mlu->UsedEntries;
+}
+
+// Get the language and country codes for a specific MLU index
+cmsBool CMSEXPORT cmsMLUtranslationsCodes(cmsContext ContextID,
+                                          const cmsMLU* mlu,
+                                          cmsUInt32Number idx,
+                                          char LanguageCode[3],
+                                          char CountryCode[3])
+{
+    _cmsMLUentry *entry;
+    cmsUNUSED_PARAMETER(ContextID);
+
+    if (mlu == NULL) return FALSE;
+
+    if (idx >= mlu->UsedEntries) return FALSE;
+
+    entry = &mlu->Entries[idx];
+
+    strFrom16(LanguageCode, entry->Language);
+    strFrom16(CountryCode, entry->Country);
+
+    return TRUE;
+}
+
+
+// Named color lists --------------------------------------------------------------------------------------------
+
+// Grow the list to keep at least NumElements
+static
+cmsBool  GrowNamedColorList(cmsContext ContextID, cmsNAMEDCOLORLIST* v)
+{
+    cmsUInt32Number size;
+    _cmsNAMEDCOLOR * NewPtr;
+
+    if (v == NULL) return FALSE;
+
+    if (v ->Allocated == 0)
+        size = 64;   // Initial guess
+    else
+        size = v ->Allocated * 2;
+
+    // Keep a maximum color lists can grow, 100K entries seems reasonable
+    if (size > 1024 * 100) {
+        _cmsFree(ContextID, (void*) v->List);
+        v->List = NULL;
+        return FALSE;
+    }
+
+    NewPtr = (_cmsNAMEDCOLOR*) _cmsRealloc(ContextID, v ->List, size * sizeof(_cmsNAMEDCOLOR));
+    if (NewPtr == NULL)
+        return FALSE;
+
+    v ->List      = NewPtr;
+    v ->Allocated = size;
+    return TRUE;
+}
+
+// Allocate a list for n elements
+cmsNAMEDCOLORLIST* CMSEXPORT cmsAllocNamedColorList(cmsContext ContextID, cmsUInt32Number n, cmsUInt32Number ColorantCount, const char* Prefix, const char* Suffix)
+{
+    cmsNAMEDCOLORLIST* v;
+
+    if (ColorantCount > cmsMAXCHANNELS)
+        return NULL;
+
+    v = (cmsNAMEDCOLORLIST*)_cmsMallocZero(ContextID, sizeof(cmsNAMEDCOLORLIST));
+    if (v == NULL) return NULL;
+
+    v ->List      = NULL;
+    v ->nColors   = 0;
+
+    while (v -> Allocated < n) {
+        if (!GrowNamedColorList(ContextID, v)) {
+            cmsFreeNamedColorList(ContextID, v);
+            return NULL;
+        }
+    }
+
+    strncpy(v ->Prefix, Prefix, sizeof(v ->Prefix)-1);
+    strncpy(v ->Suffix, Suffix, sizeof(v ->Suffix)-1);
+    v->Prefix[32] = v->Suffix[32] = 0;
+
+    v -> ColorantCount = ColorantCount;
+
+    return v;
+}
+
+// Free a list
+void CMSEXPORT cmsFreeNamedColorList(cmsContext ContextID, cmsNAMEDCOLORLIST* v)
+{
+    if (v == NULL) return;
+    if (v ->List) _cmsFree(ContextID, v ->List);
+    _cmsFree(ContextID, v);
+}
+
+cmsNAMEDCOLORLIST* CMSEXPORT cmsDupNamedColorList(cmsContext ContextID, const cmsNAMEDCOLORLIST* v)
+{
+    cmsNAMEDCOLORLIST* NewNC;
+
+    if (v == NULL) return NULL;
+
+    NewNC= cmsAllocNamedColorList(ContextID, v -> nColors, v ->ColorantCount, v ->Prefix, v ->Suffix);
+    if (NewNC == NULL) return NULL;
+
+    // For really large tables we need this
+    while (NewNC ->Allocated < v ->Allocated){
+        if (!GrowNamedColorList(ContextID, NewNC))
+        {
+            cmsFreeNamedColorList(ContextID, NewNC);
+            return NULL;
+        }
+    }
+
+    memmove(NewNC ->Prefix, v ->Prefix, sizeof(v ->Prefix));
+    memmove(NewNC ->Suffix, v ->Suffix, sizeof(v ->Suffix));
+    NewNC ->ColorantCount = v ->ColorantCount;
+    memmove(NewNC->List, v ->List, v->nColors * sizeof(_cmsNAMEDCOLOR));
+    NewNC ->nColors = v ->nColors;
+    return NewNC;
+}
+
+
+// Append a color to a list. List pointer may change if reallocated
+cmsBool  CMSEXPORT cmsAppendNamedColor(cmsContext ContextID, cmsNAMEDCOLORLIST* NamedColorList,
+                                       const char* Name,
+                                       cmsUInt16Number PCS[3], cmsUInt16Number Colorant[cmsMAXCHANNELS])
+{
+    cmsUInt32Number i;
+
+    if (NamedColorList == NULL) return FALSE;
+
+    if (NamedColorList ->nColors + 1 > NamedColorList ->Allocated) {
+        if (!GrowNamedColorList(ContextID, NamedColorList)) return FALSE;
+    }
+
+    for (i=0; i < NamedColorList ->ColorantCount; i++)
+        NamedColorList ->List[NamedColorList ->nColors].DeviceColorant[i] = Colorant == NULL ? (cmsUInt16Number)0 : Colorant[i];
+
+    for (i=0; i < 3; i++)
+        NamedColorList ->List[NamedColorList ->nColors].PCS[i] = PCS == NULL ? (cmsUInt16Number) 0 : PCS[i];
+
+    if (Name != NULL) {
+
+        strncpy(NamedColorList ->List[NamedColorList ->nColors].Name, Name, cmsMAX_PATH-1);
+        NamedColorList ->List[NamedColorList ->nColors].Name[cmsMAX_PATH-1] = 0;
+
+    }
+    else
+        NamedColorList ->List[NamedColorList ->nColors].Name[0] = 0;
+
+
+    NamedColorList ->nColors++;
+    return TRUE;
+}
+
+// Returns number of elements
+cmsUInt32Number CMSEXPORT cmsNamedColorCount(cmsContext ContextID, const cmsNAMEDCOLORLIST* NamedColorList)
+{
+     cmsUNUSED_PARAMETER(ContextID);
+     if (NamedColorList == NULL) return 0;
+     return NamedColorList ->nColors;
+}
+
+// Info about a given color
+cmsBool  CMSEXPORT cmsNamedColorInfo(cmsContext ContextID, const cmsNAMEDCOLORLIST* NamedColorList, cmsUInt32Number nColor,
+                                     char* Name,
+                                     char* Prefix,
+                                     char* Suffix,
+                                     cmsUInt16Number* PCS,
+                                     cmsUInt16Number* Colorant)
+{
+    if (NamedColorList == NULL) return FALSE;
+
+    if (nColor >= cmsNamedColorCount(ContextID, NamedColorList)) return FALSE;
+
+    // strcpy instead of strncpy because many apps are using small buffers
+    if (Name) strcpy(Name, NamedColorList->List[nColor].Name);
+    if (Prefix) strcpy(Prefix, NamedColorList->Prefix);
+    if (Suffix) strcpy(Suffix, NamedColorList->Suffix);
+    if (PCS)
+        memmove(PCS, NamedColorList ->List[nColor].PCS, 3*sizeof(cmsUInt16Number));
+
+    if (Colorant)
+        memmove(Colorant, NamedColorList ->List[nColor].DeviceColorant,
+                                sizeof(cmsUInt16Number) * NamedColorList ->ColorantCount);
+
+
+    return TRUE;
+}
+
+// Search for a given color name (no prefix or suffix)
+cmsInt32Number CMSEXPORT cmsNamedColorIndex(cmsContext ContextID, const cmsNAMEDCOLORLIST* NamedColorList, const char* Name)
+{
+    cmsUInt32Number i;
+    cmsUInt32Number n;
+
+    if (NamedColorList == NULL) return -1;
+    n = cmsNamedColorCount(ContextID, NamedColorList);
+    for (i=0; i < n; i++) {
+        if (cmsstrcasecmp(Name,  NamedColorList->List[i].Name) == 0)
+            return (cmsInt32Number) i;
+    }
+
+    return -1;
+}
+
+// MPE support -----------------------------------------------------------------------------------------------------------------
+
+static
+void FreeNamedColorList(cmsContext ContextID, cmsStage* mpe)
+{
+    cmsNAMEDCOLORLIST* List = (cmsNAMEDCOLORLIST*) mpe ->Data;
+    cmsFreeNamedColorList(ContextID, List);
+}
+
+static
+void* DupNamedColorList(cmsContext ContextID, cmsStage* mpe)
+{
+    cmsNAMEDCOLORLIST* List = (cmsNAMEDCOLORLIST*) mpe ->Data;
+    return cmsDupNamedColorList(ContextID, List);
+}
+
+static
+void EvalNamedColorPCS(cmsContext ContextID, const cmsFloat32Number In[], cmsFloat32Number Out[], const cmsStage *mpe)
+{
+    cmsNAMEDCOLORLIST* NamedColorList = (cmsNAMEDCOLORLIST*) mpe ->Data;
+    cmsUInt16Number index = (cmsUInt16Number) _cmsQuickSaturateWord(In[0] * 65535.0);
+
+    if (index >= NamedColorList-> nColors) {
+        cmsSignalError(ContextID, cmsERROR_RANGE, "Color %d out of range; ignored", index);
+        Out[0] = Out[1] = Out[2] = 0.0f;
+    }
+    else {
+
+            // Named color always uses Lab
+            Out[0] = (cmsFloat32Number) (NamedColorList->List[index].PCS[0] / 65535.0);
+            Out[1] = (cmsFloat32Number) (NamedColorList->List[index].PCS[1] / 65535.0);
+            Out[2] = (cmsFloat32Number) (NamedColorList->List[index].PCS[2] / 65535.0);
+    }
+}
+
+static
+void EvalNamedColor(cmsContext ContextID, const cmsFloat32Number In[], cmsFloat32Number Out[], const cmsStage *mpe)
+{
+    cmsNAMEDCOLORLIST* NamedColorList = (cmsNAMEDCOLORLIST*) mpe ->Data;
+    cmsUInt16Number index = (cmsUInt16Number) _cmsQuickSaturateWord(In[0] * 65535.0);
+    cmsUInt32Number j;
+
+    if (index >= NamedColorList-> nColors) {
+        cmsSignalError(ContextID, cmsERROR_RANGE, "Color %d out of range; ignored", index);
+        for (j = 0; j < NamedColorList->ColorantCount; j++)
+            Out[j] = 0.0f;
+    }
+    else {
+        for (j=0; j < NamedColorList ->ColorantCount; j++)
+            Out[j] = (cmsFloat32Number) (NamedColorList->List[index].DeviceColorant[j] / 65535.0);
+    }
+}
+
+
+// Named color lookup element
+cmsStage* CMSEXPORT _cmsStageAllocNamedColor(cmsContext ContextID, cmsNAMEDCOLORLIST* NamedColorList, cmsBool UsePCS)
+{
+    return _cmsStageAllocPlaceholder(ContextID,
+                                   cmsSigNamedColorElemType,
+                                   1, UsePCS ? 3 : NamedColorList ->ColorantCount,
+                                   UsePCS ? EvalNamedColorPCS : EvalNamedColor,
+                                   DupNamedColorList,
+                                   FreeNamedColorList,
+                                   cmsDupNamedColorList(ContextID, NamedColorList));
+
+}
+
+
+// Retrieve the named color list from a transform. Should be first element in the LUT
+cmsNAMEDCOLORLIST* CMSEXPORT cmsGetNamedColorList(cmsHTRANSFORM xform)
+{
+    _cmsTRANSFORM* v = (_cmsTRANSFORM*) xform;
+    cmsStage* mpe;
+    
+    if (v == NULL) return NULL;
+    if (v->core == NULL) return NULL;
+    if (v->core->Lut == NULL) return NULL;
+
+    mpe = v->core->Lut->Elements;
+    if (mpe == NULL) return NULL;
+
+    if (mpe ->Type != cmsSigNamedColorElemType) return NULL;
+    return (cmsNAMEDCOLORLIST*) mpe ->Data;
+}
+
+
+// Profile sequence description routines -------------------------------------------------------------------------------------
+
+cmsSEQ* CMSEXPORT cmsAllocProfileSequenceDescription(cmsContext ContextID, cmsUInt32Number n)
+{
+    cmsSEQ* Seq;
+    cmsUInt32Number i;
+
+    if (n == 0) return NULL;
+
+    // In a absolutely arbitrary way, I hereby decide to allow a maxim of 255 profiles linked
+    // in a devicelink. It makes not sense anyway and may be used for exploits, so let's close the door!
+    if (n > 255) return NULL;
+
+    Seq = (cmsSEQ*) _cmsMallocZero(ContextID, sizeof(cmsSEQ));
+    if (Seq == NULL) return NULL;
+
+    Seq -> seq      = (cmsPSEQDESC*) _cmsCalloc(ContextID, n, sizeof(cmsPSEQDESC));
+    Seq -> n        = n;
+
+    if (Seq -> seq == NULL) {
+        _cmsFree(ContextID, Seq);
+        return NULL;
+    }
+
+    for (i=0; i < n; i++) {
+        Seq -> seq[i].Manufacturer = NULL;
+        Seq -> seq[i].Model        = NULL;
+        Seq -> seq[i].Description  = NULL;
+    }
+
+    return Seq;
+}
+
+void CMSEXPORT cmsFreeProfileSequenceDescription(cmsContext ContextID, cmsSEQ* pseq)
+{
+    cmsUInt32Number i;
+
+    if (pseq == NULL)
+        return;
+
+    if (pseq ->seq != NULL) {
+        for (i=0; i < pseq ->n; i++) {
+            if (pseq ->seq[i].Manufacturer != NULL) cmsMLUfree(ContextID, pseq ->seq[i].Manufacturer);
+            if (pseq ->seq[i].Model != NULL) cmsMLUfree(ContextID, pseq ->seq[i].Model);
+            if (pseq ->seq[i].Description != NULL) cmsMLUfree(ContextID, pseq ->seq[i].Description);
+        }
+
+        _cmsFree(ContextID, pseq ->seq);
+    }
+
+    _cmsFree(ContextID, pseq);
+}
+
+cmsSEQ* CMSEXPORT cmsDupProfileSequenceDescription(cmsContext ContextID, const cmsSEQ* pseq)
+{
+    cmsSEQ *NewSeq;
+    cmsUInt32Number i;
+
+    if (pseq == NULL)
+        return NULL;
+
+    NewSeq = (cmsSEQ*) _cmsMalloc(ContextID, sizeof(cmsSEQ));
+    if (NewSeq == NULL) return NULL;
+
+
+    NewSeq -> seq      = (cmsPSEQDESC*) _cmsCalloc(ContextID, pseq ->n, sizeof(cmsPSEQDESC));
+    if (NewSeq ->seq == NULL) goto Error;
+
+    NewSeq -> n        = pseq ->n;
+
+    for (i=0; i < pseq->n; i++) {
+
+        memmove(&NewSeq ->seq[i].attributes, &pseq ->seq[i].attributes, sizeof(cmsUInt64Number));
+
+        NewSeq ->seq[i].deviceMfg   = pseq ->seq[i].deviceMfg;
+        NewSeq ->seq[i].deviceModel = pseq ->seq[i].deviceModel;
+        memmove(&NewSeq ->seq[i].ProfileID, &pseq ->seq[i].ProfileID, sizeof(cmsProfileID));
+        NewSeq ->seq[i].technology  = pseq ->seq[i].technology;
+
+        NewSeq ->seq[i].Manufacturer = cmsMLUdup(ContextID, pseq ->seq[i].Manufacturer);
+        NewSeq ->seq[i].Model        = cmsMLUdup(ContextID, pseq ->seq[i].Model);
+        NewSeq ->seq[i].Description  = cmsMLUdup(ContextID, pseq ->seq[i].Description);
+
+    }
+
+    return NewSeq;
+
+Error:
+
+    cmsFreeProfileSequenceDescription(ContextID, NewSeq);
+    return NULL;
+}
+
+// Dictionaries --------------------------------------------------------------------------------------------------------
+
+// Dictionaries are just very simple linked lists
+
+
+typedef struct _cmsDICT_struct {
+    cmsDICTentry* head;
+} _cmsDICT;
+
+
+// Allocate an empty dictionary
+cmsHANDLE CMSEXPORT cmsDictAlloc(cmsContext ContextID)
+{
+    _cmsDICT* dict = (_cmsDICT*) _cmsMallocZero(ContextID, sizeof(_cmsDICT));
+    if (dict == NULL) return NULL;
+
+    return (cmsHANDLE) dict;
+
+}
+
+// Dispose resources
+void CMSEXPORT cmsDictFree(cmsContext ContextID, cmsHANDLE hDict)
+{
+    _cmsDICT* dict = (_cmsDICT*) hDict;
+    cmsDICTentry *entry, *next;
+
+    _cmsAssert(dict != NULL);
+
+    // Walk the list freeing all nodes
+    entry = dict ->head;
+    while (entry != NULL) {
+
+            if (entry ->DisplayName  != NULL) cmsMLUfree(ContextID, entry ->DisplayName);
+            if (entry ->DisplayValue != NULL) cmsMLUfree(ContextID, entry ->DisplayValue);
+            if (entry ->Name != NULL) _cmsFree(ContextID, entry -> Name);
+            if (entry ->Value != NULL) _cmsFree(ContextID, entry -> Value);
+
+            // Don't fall in the habitual trap...
+            next = entry ->Next;
+            _cmsFree(ContextID, entry);
+
+            entry = next;
+    }
+
+    _cmsFree(ContextID, dict);
+}
+
+
+// Duplicate a wide char string
+static
+wchar_t* DupWcs(cmsContext ContextID, const wchar_t* ptr)
+{
+    if (ptr == NULL) return NULL;
+    return (wchar_t*) _cmsDupMem(ContextID, ptr, (mywcslen(ptr) + 1) * sizeof(wchar_t));
+}
+
+// Add a new entry to the linked list
+cmsBool CMSEXPORT cmsDictAddEntry(cmsContext ContextID, cmsHANDLE hDict, const wchar_t* Name, const wchar_t* Value, const cmsMLU *DisplayName, const cmsMLU *DisplayValue)
+{
+    _cmsDICT* dict = (_cmsDICT*) hDict;
+    cmsDICTentry *entry;
+
+    _cmsAssert(dict != NULL);
+    _cmsAssert(Name != NULL);
+
+    entry = (cmsDICTentry*) _cmsMallocZero(ContextID, sizeof(cmsDICTentry));
+    if (entry == NULL) return FALSE;
+
+    entry ->DisplayName  = cmsMLUdup(ContextID, DisplayName);
+    entry ->DisplayValue = cmsMLUdup(ContextID, DisplayValue);
+    entry ->Name         = DupWcs(ContextID, Name);
+    entry ->Value        = DupWcs(ContextID, Value);
+
+    entry ->Next = dict ->head;
+    dict ->head = entry;
+
+    return TRUE;
+}
+
+
+// Duplicates an existing dictionary
+cmsHANDLE CMSEXPORT cmsDictDup(cmsContext ContextID, cmsHANDLE hDict)
+{
+    _cmsDICT* old_dict = (_cmsDICT*) hDict;
+    cmsHANDLE hNew;
+    cmsDICTentry *entry;
+
+    _cmsAssert(old_dict != NULL);
+
+    hNew  = cmsDictAlloc(ContextID);
+    if (hNew == NULL) return NULL;
+
+    // Walk the list freeing all nodes
+    entry = old_dict ->head;
+    while (entry != NULL) {
+
+        if (!cmsDictAddEntry(ContextID, hNew, entry ->Name, entry ->Value, entry ->DisplayName, entry ->DisplayValue)) {
+
+            cmsDictFree(ContextID, hNew);
+            return NULL;
+        }
+
+        entry = entry -> Next;
+    }
+
+    return hNew;
+}
+
+// Get a pointer to the linked list
+const cmsDICTentry* CMSEXPORT cmsDictGetEntryList(cmsContext ContextID, cmsHANDLE hDict)
+{
+    _cmsDICT* dict = (_cmsDICT*) hDict;
+    cmsUNUSED_PARAMETER(ContextID);
+
+    if (dict == NULL) return NULL;
+    return dict ->head;
+}
+
+// Helper For external languages
+const cmsDICTentry* CMSEXPORT cmsDictNextEntry(cmsContext ContextID, const cmsDICTentry* e)
+{
+    cmsUNUSED_PARAMETER(ContextID);
+    if (e == NULL) return NULL;
+     return e ->Next;
+}