Mercurial > hgrepos > Python2 > PyMuPDF
diff mupdf-source/thirdparty/freeglut/src/x11/fg_window_x11_glx.c @ 2:b50eed0cc0ef upstream
ADD: MuPDF v1.26.7: the MuPDF source as downloaded by a default build of PyMuPDF 1.26.4.
The directory name has changed: no version number in the expanded directory now.
| author | Franz Glasner <fzglas.hg@dom66.de> |
|---|---|
| date | Mon, 15 Sep 2025 11:43:07 +0200 |
| parents | |
| children |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mupdf-source/thirdparty/freeglut/src/x11/fg_window_x11_glx.c Mon Sep 15 11:43:07 2025 +0200 @@ -0,0 +1,264 @@ +/* + * fg_window_x11_glx.c + * + * Window management methods for X11 with GLX + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, <olszta@sourceforge.net> + * Copied for Platform code by Evan Felix <karcaw at gmail.com> + * Creation date: Thur Feb 2 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#define FREEGLUT_BUILDING_LIB +#include <GL/freeglut.h> +#include "fg_internal.h" + +/* pushing attribute/value pairs into an array */ +#define ATTRIB(a) attributes[where++]=(a) +#define ATTRIB_VAL(a,v) {ATTRIB(a); ATTRIB(v);} + +/* + * Chooses a visual basing on the current display mode settings + */ + +int fghChooseConfig(GLXFBConfig* fbconfig) +{ + GLboolean wantIndexedMode = GL_FALSE; + int attributes[ 100 ]; + int where = 0, numAuxBuffers; + + /* First we have to process the display mode settings... */ + if( fgState.DisplayMode & GLUT_INDEX ) { + ATTRIB_VAL( GLX_BUFFER_SIZE, 8 ); + /* Buffer size is selected later. */ + + ATTRIB_VAL( GLX_RENDER_TYPE, GLX_COLOR_INDEX_BIT ); + wantIndexedMode = GL_TRUE; + } else { + ATTRIB_VAL( GLX_RED_SIZE, 1 ); + ATTRIB_VAL( GLX_GREEN_SIZE, 1 ); + ATTRIB_VAL( GLX_BLUE_SIZE, 1 ); + if( fgState.DisplayMode & GLUT_ALPHA ) { + ATTRIB_VAL( GLX_ALPHA_SIZE, 1 ); + } + } + + if( fgState.DisplayMode & GLUT_DOUBLE ) { + ATTRIB_VAL( GLX_DOUBLEBUFFER, True ); + } + + if( fgState.DisplayMode & GLUT_STEREO ) { + ATTRIB_VAL( GLX_STEREO, True ); + } + + if( fgState.DisplayMode & GLUT_DEPTH ) { + ATTRIB_VAL( GLX_DEPTH_SIZE, 1 ); + } + + if( fgState.DisplayMode & GLUT_STENCIL ) { + ATTRIB_VAL( GLX_STENCIL_SIZE, 1 ); + } + + if( fgState.DisplayMode & GLUT_ACCUM ) { + ATTRIB_VAL( GLX_ACCUM_RED_SIZE, 1 ); + ATTRIB_VAL( GLX_ACCUM_GREEN_SIZE, 1 ); + ATTRIB_VAL( GLX_ACCUM_BLUE_SIZE, 1 ); + if( fgState.DisplayMode & GLUT_ALPHA ) { + ATTRIB_VAL( GLX_ACCUM_ALPHA_SIZE, 1 ); + } + } + + numAuxBuffers = fghNumberOfAuxBuffersRequested(); + if ( numAuxBuffers > 0 ) { + ATTRIB_VAL( GLX_AUX_BUFFERS, numAuxBuffers ); + } + + if( fgState.DisplayMode & GLUT_SRGB ) { + ATTRIB_VAL( GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB, True ); + } + + if (fgState.DisplayMode & GLUT_MULTISAMPLE) { + ATTRIB_VAL(GLX_SAMPLE_BUFFERS, 1); + ATTRIB_VAL(GLX_SAMPLES, fgState.SampleNumber); + } + + /* Push a terminator at the end of the list */ + ATTRIB( None ); + + { + GLXFBConfig * fbconfigArray; /* Array of FBConfigs */ + int fbconfigArraySize; /* Number of FBConfigs in the array */ + + + /* Get all FBConfigs that match "attributes". */ + fbconfigArray = glXChooseFBConfig( fgDisplay.pDisplay.Display, + fgDisplay.pDisplay.Screen, + attributes, + &fbconfigArraySize ); + + if (fbconfigArray != NULL) + { + int result __fg_unused; /* Returned by glXGetFBConfigAttrib, not checked. */ + + + if( wantIndexedMode ) + { + /* + * In index mode, we want the largest buffer size, i.e. visual + * depth. Here, FBConfigs are sorted by increasing buffer size + * first, so FBConfigs with the largest size come last. + */ + + int bufferSizeMin, bufferSizeMax; + + /* Get bufferSizeMin. */ + result = + glXGetFBConfigAttrib( fgDisplay.pDisplay.Display, + fbconfigArray[0], + GLX_BUFFER_SIZE, + &bufferSizeMin ); + /* Get bufferSizeMax. */ + result = + glXGetFBConfigAttrib( fgDisplay.pDisplay.Display, + fbconfigArray[fbconfigArraySize - 1], + GLX_BUFFER_SIZE, + &bufferSizeMax ); + + if (bufferSizeMax > bufferSizeMin) + { + /* + * Free and reallocate fbconfigArray, keeping only FBConfigs + * with the largest buffer size. + */ + XFree(fbconfigArray); + + /* Add buffer size token at the end of the list. */ + where--; + ATTRIB_VAL( GLX_BUFFER_SIZE, bufferSizeMax ); + ATTRIB( None ); + + fbconfigArray = glXChooseFBConfig( fgDisplay.pDisplay.Display, + fgDisplay.pDisplay.Screen, + attributes, + &fbconfigArraySize ); + } + } + + *fbconfig = fbconfigArray[0]; + } + else + { + *fbconfig = NULL; + return 0; + } + XFree(fbconfigArray); + + return 1; + } +} + +static void fghFillContextAttributes( int *attributes ) { + int where = 0, contextFlags, contextProfile; + + ATTRIB_VAL( GLX_CONTEXT_MAJOR_VERSION_ARB, fgState.MajorVersion ); + ATTRIB_VAL( GLX_CONTEXT_MINOR_VERSION_ARB, fgState.MinorVersion ); + + contextFlags = + fghMapBit( fgState.ContextFlags, GLUT_DEBUG, GLX_CONTEXT_DEBUG_BIT_ARB ) | + fghMapBit( fgState.ContextFlags, GLUT_FORWARD_COMPATIBLE, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB ); + if ( contextFlags != 0 ) { + ATTRIB_VAL( GLX_CONTEXT_FLAGS_ARB, contextFlags ); + } + + contextProfile = + fghMapBit( fgState.ContextProfile, GLUT_CORE_PROFILE, GLX_CONTEXT_CORE_PROFILE_BIT_ARB ) | + fghMapBit( fgState.ContextProfile, GLUT_COMPATIBILITY_PROFILE, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB ); + if ( contextProfile != 0 ) { + ATTRIB_VAL( GLX_CONTEXT_PROFILE_MASK_ARB, contextProfile ); + } + + ATTRIB( 0 ); +} + +typedef GLXContext (*CreateContextAttribsProc)(Display *dpy, GLXFBConfig config, + GLXContext share_list, Bool direct, + const int *attrib_list); + +GLXContext fghCreateNewContext( SFG_Window* window ) +{ + /* for color model calculation */ + int menu = ( window->IsMenu && !fgStructure.MenuContext ); + int index_mode = ( fgState.DisplayMode & GLUT_INDEX ); + + /* "classic" context creation */ + Display *dpy = fgDisplay.pDisplay.Display; + GLXFBConfig config = window->Window.pContext.FBConfig; + int render_type = ( !menu && index_mode ) ? GLX_COLOR_INDEX_TYPE : GLX_RGBA_TYPE; + GLXContext share_list = NULL; + Bool direct = ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT ); + GLXContext context; + + /* new context creation */ + int attributes[9]; + CreateContextAttribsProc createContextAttribs = (CreateContextAttribsProc) fgPlatformGetProcAddress( "glXCreateContextAttribsARB" ); + + /* glXCreateContextAttribsARB not found, yet the user has requested the new context creation */ + if ( !createContextAttribs && !fghIsLegacyContextRequested() ) { + fgWarning( "OpenGL >2.1 context requested but glXCreateContextAttribsARB is not available! Falling back to legacy context creation" ); + fgState.MajorVersion = 2; + fgState.MinorVersion = 1; + } + + /* If nothing fancy has been required, simply use the old context creation GLX API entry */ + if ( fghIsLegacyContextRequested() || !createContextAttribs ) + { + context = glXCreateNewContext( dpy, config, render_type, share_list, direct ); + if ( context == NULL ) { + fghContextCreationError(); + } + return context; + } + + /* color index mode is not available anymore with OpenGL 3.0 */ + if ( render_type == GLX_COLOR_INDEX_TYPE ) { + fgWarning( "color index mode is deprecated, using RGBA mode" ); + } + + fghFillContextAttributes( attributes ); + + context = createContextAttribs( dpy, config, share_list, direct, attributes ); + if ( context == NULL ) { + fghContextCreationError(); + } + return context; +} + +void fgPlatformSetWindow ( SFG_Window *window ) +{ + if ( window ) + { + glXMakeContextCurrent( + fgDisplay.pDisplay.Display, + window->Window.Handle, + window->Window.Handle, + window->Window.Context + ); + } +}
