Mercurial > hgrepos > Python2 > PyMuPDF
diff mupdf-source/thirdparty/freeglut/src/mswin/fg_main_mswin.c @ 2:b50eed0cc0ef upstream
ADD: MuPDF v1.26.7: the MuPDF source as downloaded by a default build of PyMuPDF 1.26.4.
The directory name has changed: no version number in the expanded directory now.
| author | Franz Glasner <fzglas.hg@dom66.de> |
|---|---|
| date | Mon, 15 Sep 2025 11:43:07 +0200 |
| parents | |
| children |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mupdf-source/thirdparty/freeglut/src/mswin/fg_main_mswin.c Mon Sep 15 11:43:07 2025 +0200 @@ -0,0 +1,1859 @@ +/* + * fg_main_mswin.c + * + * The Windows-specific mouse cursor related stuff. + * + * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved. + * Written by John F. Fay, <fayjf@sourceforge.net> + * Creation date: Sat Jan 21, 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include <GL/freeglut.h> +#include "../fg_internal.h" + +#ifndef MAPVK_VK_TO_CHAR +#define MAPVK_VK_TO_CHAR 2 +#endif + +extern void fghRedrawWindow ( SFG_Window *window ); +extern void fghRedrawWindowAndChildren ( SFG_Window *window ); +extern void fghOnReshapeNotify(SFG_Window *window, int width, int height, GLboolean forceNotify); +extern void fghOnPositionNotify(SFG_Window *window, int x, int y, GLboolean forceNotify); +extern void fghComputeWindowRectFromClientArea_QueryWindow( RECT *clientRect, const SFG_Window *window, BOOL posIsOutside ); +extern void fghGetClientArea( RECT *clientRect, const SFG_Window *window, BOOL posIsOutside ); + +extern void fgNewWGLCreateContext( SFG_Window* window ); +extern GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly, + unsigned char layer_type ); + +extern void fgPlatformCheckMenuDeactivate(HWND newFocusWnd); + +#ifdef WM_TOUCH +typedef BOOL (WINAPI *pGetTouchInputInfo)(HTOUCHINPUT,UINT,PTOUCHINPUT,int); +typedef BOOL (WINAPI *pCloseTouchInputHandle)(HTOUCHINPUT); +static pGetTouchInputInfo fghGetTouchInputInfo = (pGetTouchInputInfo)0xDEADBEEF; +static pCloseTouchInputHandle fghCloseTouchInputHandle = (pCloseTouchInputHandle)0xDEADBEEF; +#endif + +#ifdef _WIN32_WCE +typedef struct GXDisplayProperties GXDisplayProperties; +typedef struct GXKeyList GXKeyList; +#include <gx.h> + +typedef struct GXKeyList (*GXGETDEFAULTKEYS)(int); +typedef int (*GXOPENINPUT)(); + +GXGETDEFAULTKEYS GXGetDefaultKeys_ = NULL; +GXOPENINPUT GXOpenInput_ = NULL; + +struct GXKeyList gxKeyList; +#endif /* _WIN32_WCE */ + +#ifdef _DEBUG +/* + * WM_ message to string, for debugging + * This is taken from the 8.0 SDK, so Windows 8 API and everything earlier is included + */ +struct WM_MESSAGE_MAP +{ + UINT nMsg; + LPCSTR lpszMsg; +}; +#define DEFINE_MESSAGE(wm){ wm, #wm } +static struct WM_MESSAGE_MAP allMessages[] = +{ + DEFINE_MESSAGE(WM_NULL), + DEFINE_MESSAGE(WM_CREATE), + DEFINE_MESSAGE(WM_DESTROY), + DEFINE_MESSAGE(WM_MOVE), + DEFINE_MESSAGE(WM_SIZE), + + DEFINE_MESSAGE(WM_ACTIVATE), + DEFINE_MESSAGE(WM_SETFOCUS), + DEFINE_MESSAGE(WM_KILLFOCUS), + DEFINE_MESSAGE(WM_ENABLE), + DEFINE_MESSAGE(WM_SETREDRAW), + DEFINE_MESSAGE(WM_SETTEXT), + DEFINE_MESSAGE(WM_GETTEXT), + DEFINE_MESSAGE(WM_GETTEXTLENGTH), + DEFINE_MESSAGE(WM_PAINT), + DEFINE_MESSAGE(WM_CLOSE), +# ifndef _WIN32_WCE + DEFINE_MESSAGE(WM_QUERYENDSESSION), + DEFINE_MESSAGE(WM_QUERYOPEN), + DEFINE_MESSAGE(WM_ENDSESSION), +# endif + DEFINE_MESSAGE(WM_QUIT), + DEFINE_MESSAGE(WM_ERASEBKGND), + DEFINE_MESSAGE(WM_SYSCOLORCHANGE), + DEFINE_MESSAGE(WM_SHOWWINDOW), + DEFINE_MESSAGE(WM_WININICHANGE), + + DEFINE_MESSAGE(WM_DEVMODECHANGE), + DEFINE_MESSAGE(WM_ACTIVATEAPP), + DEFINE_MESSAGE(WM_FONTCHANGE), + DEFINE_MESSAGE(WM_TIMECHANGE), + DEFINE_MESSAGE(WM_CANCELMODE), + DEFINE_MESSAGE(WM_SETCURSOR), + DEFINE_MESSAGE(WM_MOUSEACTIVATE), + DEFINE_MESSAGE(WM_CHILDACTIVATE), + DEFINE_MESSAGE(WM_QUEUESYNC), + + DEFINE_MESSAGE(WM_GETMINMAXINFO), + + DEFINE_MESSAGE(WM_PAINTICON), + DEFINE_MESSAGE(WM_ICONERASEBKGND), + DEFINE_MESSAGE(WM_NEXTDLGCTL), + DEFINE_MESSAGE(WM_SPOOLERSTATUS), + DEFINE_MESSAGE(WM_DRAWITEM), + DEFINE_MESSAGE(WM_MEASUREITEM), + DEFINE_MESSAGE(WM_DELETEITEM), + DEFINE_MESSAGE(WM_VKEYTOITEM), + DEFINE_MESSAGE(WM_CHARTOITEM), + DEFINE_MESSAGE(WM_SETFONT), + DEFINE_MESSAGE(WM_GETFONT), + DEFINE_MESSAGE(WM_SETHOTKEY), + DEFINE_MESSAGE(WM_GETHOTKEY), + DEFINE_MESSAGE(WM_QUERYDRAGICON), + DEFINE_MESSAGE(WM_COMPAREITEM), +# if(WINVER >= 0x0500) +# ifndef _WIN32_WCE + DEFINE_MESSAGE(WM_GETOBJECT), + # endif +# endif /* WINVER >= 0x0500 */ + DEFINE_MESSAGE(WM_COMPACTING), + DEFINE_MESSAGE(WM_COMMNOTIFY), + DEFINE_MESSAGE(WM_WINDOWPOSCHANGING), + DEFINE_MESSAGE(WM_WINDOWPOSCHANGED), + + DEFINE_MESSAGE(WM_POWER), + + DEFINE_MESSAGE(WM_COPYDATA), + DEFINE_MESSAGE(WM_CANCELJOURNAL), + +# if(WINVER >= 0x0400) + DEFINE_MESSAGE(WM_NOTIFY), + DEFINE_MESSAGE(WM_INPUTLANGCHANGEREQUEST), + DEFINE_MESSAGE(WM_INPUTLANGCHANGE), + DEFINE_MESSAGE(WM_TCARD), + DEFINE_MESSAGE(WM_HELP), + DEFINE_MESSAGE(WM_USERCHANGED), + DEFINE_MESSAGE(WM_NOTIFYFORMAT), + + DEFINE_MESSAGE(WM_CONTEXTMENU), + DEFINE_MESSAGE(WM_STYLECHANGING), + DEFINE_MESSAGE(WM_STYLECHANGED), + DEFINE_MESSAGE(WM_DISPLAYCHANGE), + DEFINE_MESSAGE(WM_GETICON), + DEFINE_MESSAGE(WM_SETICON), +# endif /* WINVER >= 0x0400 */ + + DEFINE_MESSAGE(WM_NCCREATE), + DEFINE_MESSAGE(WM_NCDESTROY), + DEFINE_MESSAGE(WM_NCCALCSIZE), + DEFINE_MESSAGE(WM_NCHITTEST), + DEFINE_MESSAGE(WM_NCPAINT), + DEFINE_MESSAGE(WM_NCACTIVATE), + DEFINE_MESSAGE(WM_GETDLGCODE), +# ifndef _WIN32_WCE + DEFINE_MESSAGE(WM_SYNCPAINT), +# endif + DEFINE_MESSAGE(WM_NCMOUSEMOVE), + DEFINE_MESSAGE(WM_NCLBUTTONDOWN), + DEFINE_MESSAGE(WM_NCLBUTTONUP), + DEFINE_MESSAGE(WM_NCLBUTTONDBLCLK), + DEFINE_MESSAGE(WM_NCRBUTTONDOWN), + DEFINE_MESSAGE(WM_NCRBUTTONUP), + DEFINE_MESSAGE(WM_NCRBUTTONDBLCLK), + DEFINE_MESSAGE(WM_NCMBUTTONDOWN), + DEFINE_MESSAGE(WM_NCMBUTTONUP), + DEFINE_MESSAGE(WM_NCMBUTTONDBLCLK), + + + +# if(_WIN32_WINNT >= 0x0500) && defined(WM_NCXBUTTONDOWN) + DEFINE_MESSAGE(WM_NCXBUTTONDOWN), + DEFINE_MESSAGE(WM_NCXBUTTONUP), + DEFINE_MESSAGE(WM_NCXBUTTONDBLCLK), +# endif /* _WIN32_WINNT >= 0x0500 */ + + +# if(_WIN32_WINNT >= 0x0501) + DEFINE_MESSAGE(WM_INPUT_DEVICE_CHANGE), +# endif /* _WIN32_WINNT >= 0x0501 */ + +# if(_WIN32_WINNT >= 0x0501) + DEFINE_MESSAGE(WM_INPUT), +# endif /* _WIN32_WINNT >= 0x0501 */ + + DEFINE_MESSAGE(WM_KEYDOWN), + DEFINE_MESSAGE(WM_KEYUP), + DEFINE_MESSAGE(WM_CHAR), + DEFINE_MESSAGE(WM_DEADCHAR), + DEFINE_MESSAGE(WM_SYSKEYDOWN), + DEFINE_MESSAGE(WM_SYSKEYUP), + DEFINE_MESSAGE(WM_SYSCHAR), + DEFINE_MESSAGE(WM_SYSDEADCHAR), +# if(_WIN32_WINNT >= 0x0501) + DEFINE_MESSAGE(WM_UNICHAR), +# endif /* _WIN32_WINNT >= 0x0501 */ + +# if(WINVER >= 0x0400) + DEFINE_MESSAGE(WM_IME_STARTCOMPOSITION), + DEFINE_MESSAGE(WM_IME_ENDCOMPOSITION), + DEFINE_MESSAGE(WM_IME_COMPOSITION), + DEFINE_MESSAGE(WM_IME_KEYLAST), +# endif /* WINVER >= 0x0400 */ + + DEFINE_MESSAGE(WM_INITDIALOG), + DEFINE_MESSAGE(WM_COMMAND), + DEFINE_MESSAGE(WM_SYSCOMMAND), + DEFINE_MESSAGE(WM_TIMER), + DEFINE_MESSAGE(WM_HSCROLL), + DEFINE_MESSAGE(WM_VSCROLL), + DEFINE_MESSAGE(WM_INITMENU), + DEFINE_MESSAGE(WM_INITMENUPOPUP), +# if(WINVER >= 0x0601) + DEFINE_MESSAGE(WM_GESTURE), + DEFINE_MESSAGE(WM_GESTURENOTIFY), +# endif /* WINVER >= 0x0601 */ + DEFINE_MESSAGE(WM_MENUSELECT), + DEFINE_MESSAGE(WM_MENUCHAR), + DEFINE_MESSAGE(WM_ENTERIDLE), +# if(WINVER >= 0x0500) +# ifndef _WIN32_WCE + DEFINE_MESSAGE(WM_MENURBUTTONUP), + DEFINE_MESSAGE(WM_MENUDRAG), + DEFINE_MESSAGE(WM_MENUGETOBJECT), + DEFINE_MESSAGE(WM_UNINITMENUPOPUP), + DEFINE_MESSAGE(WM_MENUCOMMAND), + +# if(_WIN32_WINNT >= 0x0500) && defined(WM_CHANGEUISTATE) + DEFINE_MESSAGE(WM_CHANGEUISTATE), + DEFINE_MESSAGE(WM_UPDATEUISTATE), + DEFINE_MESSAGE(WM_QUERYUISTATE), +# endif /* _WIN32_WINNT >= 0x0500 */ + +# endif +# endif /* WINVER >= 0x0500 */ + + DEFINE_MESSAGE(WM_CTLCOLORMSGBOX), + DEFINE_MESSAGE(WM_CTLCOLOREDIT), + DEFINE_MESSAGE(WM_CTLCOLORLISTBOX), + DEFINE_MESSAGE(WM_CTLCOLORBTN), + DEFINE_MESSAGE(WM_CTLCOLORDLG), + DEFINE_MESSAGE(WM_CTLCOLORSCROLLBAR), + DEFINE_MESSAGE(WM_CTLCOLORSTATIC), +# define MN_GETHMENU 0x01E1 + + DEFINE_MESSAGE(WM_MOUSEMOVE), + DEFINE_MESSAGE(WM_LBUTTONDOWN), + DEFINE_MESSAGE(WM_LBUTTONUP), + DEFINE_MESSAGE(WM_LBUTTONDBLCLK), + DEFINE_MESSAGE(WM_RBUTTONDOWN), + DEFINE_MESSAGE(WM_RBUTTONUP), + DEFINE_MESSAGE(WM_RBUTTONDBLCLK), + DEFINE_MESSAGE(WM_MBUTTONDOWN), + DEFINE_MESSAGE(WM_MBUTTONUP), + DEFINE_MESSAGE(WM_MBUTTONDBLCLK), +# if (_WIN32_WINNT >= 0x0400) || (_WIN32_WINDOWS > 0x0400) + DEFINE_MESSAGE(WM_MOUSEWHEEL), +# endif +# if (_WIN32_WINNT >= 0x0500) && defined(WM_XBUTTONDOWN) + DEFINE_MESSAGE(WM_XBUTTONDOWN), + DEFINE_MESSAGE(WM_XBUTTONUP), + DEFINE_MESSAGE(WM_XBUTTONDBLCLK), +# endif +# if (_WIN32_WINNT >= 0x0600) + DEFINE_MESSAGE(WM_MOUSEHWHEEL), +# endif + + + + DEFINE_MESSAGE(WM_PARENTNOTIFY), + DEFINE_MESSAGE(WM_ENTERMENULOOP), + DEFINE_MESSAGE(WM_EXITMENULOOP), + +# if(WINVER >= 0x0400) + DEFINE_MESSAGE(WM_NEXTMENU), + DEFINE_MESSAGE(WM_SIZING), + DEFINE_MESSAGE(WM_CAPTURECHANGED), + DEFINE_MESSAGE(WM_MOVING), +# endif /* WINVER >= 0x0400 */ + +# if(WINVER >= 0x0400) + DEFINE_MESSAGE(WM_POWERBROADCAST), + DEFINE_MESSAGE(WM_DEVICECHANGE), +# endif /* WINVER >= 0x0400 */ + + DEFINE_MESSAGE(WM_MDICREATE), + DEFINE_MESSAGE(WM_MDIDESTROY), + DEFINE_MESSAGE(WM_MDIACTIVATE), + DEFINE_MESSAGE(WM_MDIRESTORE), + DEFINE_MESSAGE(WM_MDINEXT), + DEFINE_MESSAGE(WM_MDIMAXIMIZE), + DEFINE_MESSAGE(WM_MDITILE), + DEFINE_MESSAGE(WM_MDICASCADE), + DEFINE_MESSAGE(WM_MDIICONARRANGE), + DEFINE_MESSAGE(WM_MDIGETACTIVE), + + + DEFINE_MESSAGE(WM_MDISETMENU), + DEFINE_MESSAGE(WM_ENTERSIZEMOVE), + DEFINE_MESSAGE(WM_EXITSIZEMOVE), + DEFINE_MESSAGE(WM_DROPFILES), + DEFINE_MESSAGE(WM_MDIREFRESHMENU), + +# if(WINVER >= 0x0602) + DEFINE_MESSAGE(WM_POINTERDEVICECHANGE), + DEFINE_MESSAGE(WM_POINTERDEVICEINRANGE), + DEFINE_MESSAGE(WM_POINTERDEVICEOUTOFRANGE), +# endif /* WINVER >= 0x0602 */ + +# if(WINVER >= 0x0601) + DEFINE_MESSAGE(WM_TOUCH), +# endif /* WINVER >= 0x0601 */ + +# if(WINVER >= 0x0602) + DEFINE_MESSAGE(WM_NCPOINTERUPDATE), + DEFINE_MESSAGE(WM_NCPOINTERDOWN), + DEFINE_MESSAGE(WM_NCPOINTERUP), + DEFINE_MESSAGE(WM_POINTERUPDATE), + DEFINE_MESSAGE(WM_POINTERDOWN), + DEFINE_MESSAGE(WM_POINTERUP), + DEFINE_MESSAGE(WM_POINTERENTER), + DEFINE_MESSAGE(WM_POINTERLEAVE), + DEFINE_MESSAGE(WM_POINTERACTIVATE), + DEFINE_MESSAGE(WM_POINTERCAPTURECHANGED), + DEFINE_MESSAGE(WM_TOUCHHITTESTING), + DEFINE_MESSAGE(WM_POINTERWHEEL), + DEFINE_MESSAGE(WM_POINTERHWHEEL), +# endif /* WINVER >= 0x0602 */ + + +# if(WINVER >= 0x0400) + DEFINE_MESSAGE(WM_IME_SETCONTEXT), + DEFINE_MESSAGE(WM_IME_NOTIFY), + DEFINE_MESSAGE(WM_IME_CONTROL), + DEFINE_MESSAGE(WM_IME_COMPOSITIONFULL), + DEFINE_MESSAGE(WM_IME_SELECT), + DEFINE_MESSAGE(WM_IME_CHAR), +# endif /* WINVER >= 0x0400 */ +# if(WINVER >= 0x0500) + DEFINE_MESSAGE(WM_IME_REQUEST), +# endif /* WINVER >= 0x0500 */ +# if(WINVER >= 0x0400) + DEFINE_MESSAGE(WM_IME_KEYDOWN), + DEFINE_MESSAGE(WM_IME_KEYUP), +# endif /* WINVER >= 0x0400 */ + +# if((_WIN32_WINNT >= 0x0400) || (WINVER >= 0x0500)) + DEFINE_MESSAGE(WM_MOUSEHOVER), + DEFINE_MESSAGE(WM_MOUSELEAVE), +# endif +# if(WINVER >= 0x0500) && defined(WM_NCMOUSEHOVER) + DEFINE_MESSAGE(WM_NCMOUSEHOVER), + DEFINE_MESSAGE(WM_NCMOUSELEAVE), +# endif /* WINVER >= 0x0500 */ + +# if(_WIN32_WINNT >= 0x0501) + DEFINE_MESSAGE(WM_WTSSESSION_CHANGE), +# endif /* _WIN32_WINNT >= 0x0501 */ + + DEFINE_MESSAGE(WM_CUT), + DEFINE_MESSAGE(WM_COPY), + DEFINE_MESSAGE(WM_PASTE), + DEFINE_MESSAGE(WM_CLEAR), + DEFINE_MESSAGE(WM_UNDO), + DEFINE_MESSAGE(WM_RENDERFORMAT), + DEFINE_MESSAGE(WM_RENDERALLFORMATS), + DEFINE_MESSAGE(WM_DESTROYCLIPBOARD), + DEFINE_MESSAGE(WM_DRAWCLIPBOARD), + DEFINE_MESSAGE(WM_PAINTCLIPBOARD), + DEFINE_MESSAGE(WM_VSCROLLCLIPBOARD), + DEFINE_MESSAGE(WM_SIZECLIPBOARD), + DEFINE_MESSAGE(WM_ASKCBFORMATNAME), + DEFINE_MESSAGE(WM_CHANGECBCHAIN), + DEFINE_MESSAGE(WM_HSCROLLCLIPBOARD), + DEFINE_MESSAGE(WM_QUERYNEWPALETTE), + DEFINE_MESSAGE(WM_PALETTEISCHANGING), + DEFINE_MESSAGE(WM_PALETTECHANGED), + DEFINE_MESSAGE(WM_HOTKEY), + +# if(WINVER >= 0x0400) + DEFINE_MESSAGE(WM_PRINT), + DEFINE_MESSAGE(WM_PRINTCLIENT), +# endif /* WINVER >= 0x0400 */ + +# if(_WIN32_WINNT >= 0x0500) && defined(WM_APPCOMMAND) + DEFINE_MESSAGE(WM_APPCOMMAND), +# endif /* _WIN32_WINNT >= 0x0500 */ + +# if(_WIN32_WINNT >= 0x0501) + DEFINE_MESSAGE(WM_THEMECHANGED), +# endif /* _WIN32_WINNT >= 0x0501 */ + + +# if(_WIN32_WINNT >= 0x0501) + DEFINE_MESSAGE(WM_CLIPBOARDUPDATE), +# endif /* _WIN32_WINNT >= 0x0501 */ + +# if(_WIN32_WINNT >= 0x0600) + DEFINE_MESSAGE(WM_DWMCOMPOSITIONCHANGED), + DEFINE_MESSAGE(WM_DWMNCRENDERINGCHANGED), + DEFINE_MESSAGE(WM_DWMCOLORIZATIONCOLORCHANGED), + DEFINE_MESSAGE(WM_DWMWINDOWMAXIMIZEDCHANGE), +# endif /* _WIN32_WINNT >= 0x0600 */ + +# if(_WIN32_WINNT >= 0x0601) + DEFINE_MESSAGE(WM_DWMSENDICONICTHUMBNAIL), + DEFINE_MESSAGE(WM_DWMSENDICONICLIVEPREVIEWBITMAP), +# endif /* _WIN32_WINNT >= 0x0601 */ + + +# if(WINVER >= 0x0600) + DEFINE_MESSAGE(WM_GETTITLEBARINFOEX), +# endif /* WINVER >= 0x0600 */ + { 0, NULL, } /* end of message list */ +}; +#undef DEFINE_MESSAGE + +char* WMMsg2Str(DWORD dwMessage) +{ + struct WM_MESSAGE_MAP* pMapMsg = allMessages; + for (/*null*/; pMapMsg->lpszMsg != NULL; pMapMsg++) + { + if (pMapMsg->nMsg == dwMessage ) + { + return (char *)pMapMsg->lpszMsg; + } + } + return ""; +} +#endif /* _DEBUG */ + + +/* Get system time, taking special precautions against 32bit timer wrap. + We use timeGetTime and not GetTickCount because of its better stability, + and because we can increase its granularity (to 1 ms in + fgPlatformInitialize). For that reason we can't use GetTickCount64 which + wouldn't have the wrap issue. + Credit: this is based on code in glibc (https://mail.gnome.org/archives/commits-list/2011-November/msg04588.html) + */ +static fg_time_t lastTime32 = 0; +static fg_time_t timeEpoch = 0; +void fgPlatformInitSystemTime() +{ +#if defined(_WIN32_WCE) + lastTime32 = GetTickCount(); +#else + lastTime32 = timeGetTime(); +#endif +} +fg_time_t fgPlatformSystemTime ( void ) +{ + fg_time_t currTime32; +#if defined(_WIN32_WCE) + currTime32 = GetTickCount(); +#else + currTime32 = timeGetTime(); +#endif + /* Check if we just wrapped */ + if (currTime32 < lastTime32) + timeEpoch++; + + lastTime32 = currTime32; + + return currTime32 | timeEpoch << 32; +} + +extern char *fgClipboardBuffer[3]; + +void fgPlatformSetClipboard(int selection, const char *text) +{ + if (selection == GLUT_PRIMARY) + { + free(fgClipboardBuffer[GLUT_PRIMARY]); + fgClipboardBuffer[GLUT_PRIMARY] = strdup(text); + } + else if (selection == GLUT_SECONDARY) + { + free(fgClipboardBuffer[GLUT_SECONDARY]); + fgClipboardBuffer[GLUT_SECONDARY] = strdup(text); + } + else if (selection == GLUT_CLIPBOARD && text) + { + int n = MultiByteToWideChar(CP_UTF8, 0, text, -1, NULL, 0); + if (n > 0) + { + HANDLE object = GlobalAlloc(0, n * sizeof(WCHAR)); + if (object) + { + WCHAR *wtext = GlobalLock(object); + if (wtext) + { + MultiByteToWideChar(CP_UTF8, 0, text, -1, wtext, n); + GlobalUnlock(object); + if (OpenClipboard(NULL)) + { + EmptyClipboard(); + SetClipboardData(CF_UNICODETEXT, object); + CloseClipboard(); + object = NULL; /* it is now owned by the system */ + } + } + GlobalFree(object); + } + } + } +} + +const char *fgPlatformGetClipboard(int selection) +{ + if (selection == GLUT_PRIMARY) + return fgClipboardBuffer[GLUT_PRIMARY]; + if (selection == GLUT_SECONDARY) + return fgClipboardBuffer[GLUT_SECONDARY]; + if (selection == GLUT_CLIPBOARD) + { + free(fgClipboardBuffer[GLUT_CLIPBOARD]); + fgClipboardBuffer[GLUT_CLIPBOARD] = NULL; + if (OpenClipboard(NULL)) + { + HANDLE object = GetClipboardData(CF_UNICODETEXT); + if (object) + { + WCHAR *wtext = GlobalLock(object); + if (wtext) + { + int n = WideCharToMultiByte(CP_UTF8, 0, wtext, -1, NULL, 0, NULL, NULL); + if (n > 0) + { + char *text = malloc(n); + fgClipboardBuffer[GLUT_CLIPBOARD] = text; + WideCharToMultiByte(CP_UTF8, 0, wtext, -1, text, n, NULL, NULL); + } + GlobalUnlock(object); + } + } + CloseClipboard(); + } + return fgClipboardBuffer[GLUT_CLIPBOARD]; + } + return NULL; +} + +void fgPlatformSleepForEvents( fg_time_t msec ) +{ + MsgWaitForMultipleObjects( 0, NULL, FALSE, (DWORD) msec, QS_ALLINPUT ); +} + + +void fgPlatformProcessSingleEvent ( void ) +{ + MSG stMsg; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMainLoopEvent" ); + + while( PeekMessage( &stMsg, NULL, 0, 0, PM_NOREMOVE ) ) + { + if( GetMessage( &stMsg, NULL, 0, 0 ) == 0 ) + { + if( fgState.ActionOnWindowClose == GLUT_ACTION_EXIT ) + { + fgDeinitialize( ); + exit( 0 ); + } + else if( fgState.ActionOnWindowClose == GLUT_ACTION_GLUTMAINLOOP_RETURNS ) + fgState.ExecState = GLUT_EXEC_STATE_STOP; + + return; + } + + TranslateMessage( &stMsg ); + DispatchMessage( &stMsg ); + } +} + + + +static void fghPlatformOnWindowStatusNotify(SFG_Window *window, GLboolean visState, GLboolean forceNotify) +{ + GLboolean notify = GL_FALSE; + SFG_Window* child; + + if (window->State.Visible != visState) + { + window->State.Visible = visState; + + /* If top level window (not a subwindow/child), and icon title text available, switch titles based on visibility state */ + if (!window->Parent && window->State.pWState.IconTitle) + { + if (visState) + /* visible, set window title */ + SetWindowText( window->Window.Handle, window->State.pWState.WindowTitle ); + else + /* not visible, set icon title */ + SetWindowText( window->Window.Handle, window->State.pWState.IconTitle ); + } + + notify = GL_TRUE; + } + + if (notify || forceNotify) + { + SFG_Window *saved_window = fgStructure.CurrentWindow; + + /* On win32 we only have two states, window displayed and window not displayed (iconified) + * We map these to GLUT_FULLY_RETAINED and GLUT_HIDDEN respectively. + */ + INVOKE_WCB( *window, WindowStatus, ( visState ? GLUT_FULLY_RETAINED:GLUT_HIDDEN ) ); + fgSetWindow( saved_window ); + } + + /* Also set windowStatus/visibility state for children */ + for( child = ( SFG_Window * )window->Children.First; + child; + child = ( SFG_Window * )child->Node.Next ) + { + fghPlatformOnWindowStatusNotify(child, visState, GL_FALSE); /* No need to propagate forceNotify. Childs get this from their own INIT_WORK */ + } +} + +void fgPlatformMainLoopPreliminaryWork ( void ) +{ + /* no-op */ +} + + +/* + * Determine a GLUT modifier mask based on MS-WINDOWS system info. + */ +static int fgPlatformGetModifiers (void) +{ + return + ( ( ( GetKeyState( VK_LSHIFT ) < 0 ) || + ( GetKeyState( VK_RSHIFT ) < 0 )) ? GLUT_ACTIVE_SHIFT : 0 ) | + ( ( ( GetKeyState( VK_LCONTROL ) < 0 ) || + ( GetKeyState( VK_RCONTROL ) < 0 )) ? GLUT_ACTIVE_CTRL : 0 ) | + ( ( ( GetKeyState( VK_LMENU ) < 0 ) || + ( GetKeyState( VK_RMENU ) < 0 )) ? GLUT_ACTIVE_ALT : 0 ); +} + +/* Check whether a button (VK_*BUTTON) is currently depressed. Returns + * non-zero (not necessarily 1) if yes. */ +static SHORT fgGetKeyState(int vKey) +{ + /* MSDN says: "If the high-order bit is 1, the key is down; otherwise, it is up". */ + return GetKeyState(vKey) & 0xFF00; +} + +static LRESULT fghWindowProcKeyPress(SFG_Window *window, UINT uMsg, GLboolean keydown, WPARAM wParam, LPARAM lParam) +{ + static unsigned char lControl = 0, lShift = 0, lAlt = 0, + rControl = 0, rShift = 0, rAlt = 0; + + int keypress = -1; + + /* if keydown, check for repeat */ + /* If repeat is globally switched off, it cannot be switched back on per window. + * But if it is globally switched on, it can be switched off per window. This matches + * GLUT's behavior on X11, but not Nate Robbins' win32 GLUT, as he didn't implement the + * global state switch. + */ + if( keydown && ( fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE ) && (HIWORD(lParam) & KF_REPEAT) ) + return 1; + + /* Remember the current modifiers state so user can query it from their callback */ + fgState.Modifiers = fgPlatformGetModifiers( ); + + /* Convert the Win32 keystroke codes to GLUTtish way */ +# define FG_KEY(a,b) case a: keypress = b; break; + + switch( wParam ) + { + FG_KEY( VK_F1, GLUT_KEY_F1 ); + FG_KEY( VK_F2, GLUT_KEY_F2 ); + FG_KEY( VK_F3, GLUT_KEY_F3 ); + FG_KEY( VK_F4, GLUT_KEY_F4 ); + FG_KEY( VK_F5, GLUT_KEY_F5 ); + FG_KEY( VK_F6, GLUT_KEY_F6 ); + FG_KEY( VK_F7, GLUT_KEY_F7 ); + FG_KEY( VK_F8, GLUT_KEY_F8 ); + FG_KEY( VK_F9, GLUT_KEY_F9 ); + FG_KEY( VK_F10, GLUT_KEY_F10 ); + FG_KEY( VK_F11, GLUT_KEY_F11 ); + FG_KEY( VK_F12, GLUT_KEY_F12 ); + FG_KEY( VK_PRIOR, GLUT_KEY_PAGE_UP ); + FG_KEY( VK_NEXT, GLUT_KEY_PAGE_DOWN ); + FG_KEY( VK_HOME, GLUT_KEY_HOME ); + FG_KEY( VK_END, GLUT_KEY_END ); + FG_KEY( VK_LEFT, GLUT_KEY_LEFT ); + FG_KEY( VK_UP, GLUT_KEY_UP ); + FG_KEY( VK_RIGHT, GLUT_KEY_RIGHT ); + FG_KEY( VK_DOWN, GLUT_KEY_DOWN ); + FG_KEY( VK_INSERT, GLUT_KEY_INSERT ); + + /* handle control, alt and shift. For GLUT, we want to distinguish between left and right presses. + * The VK_L* & VK_R* left and right Alt, Ctrl and Shift virtual keys are however only used as parameters to GetAsyncKeyState() and GetKeyState() + * so when we get an alt, shift or control keypress here, we manually check whether it was the left or the right + */ +#define FG_KEY_EVENT(winKey,glutKey,keyStateVar)\ + if (!keyStateVar && fgGetKeyState ( winKey ))\ + {\ + keypress = glutKey;\ + keyStateVar = 1;\ + }\ + else if (keyStateVar && !fgGetKeyState ( winKey ))\ + {\ + keypress = glutKey;\ + keyStateVar = 0;\ + } + case VK_CONTROL: + FG_KEY_EVENT(VK_LCONTROL,GLUT_KEY_CTRL_L,lControl); + FG_KEY_EVENT(VK_RCONTROL,GLUT_KEY_CTRL_R,rControl); + break; + case VK_SHIFT: + FG_KEY_EVENT(VK_LSHIFT,GLUT_KEY_SHIFT_L,lShift); + FG_KEY_EVENT(VK_RSHIFT,GLUT_KEY_SHIFT_R,rShift); + break; + case VK_MENU: + FG_KEY_EVENT(VK_LMENU,GLUT_KEY_ALT_L,lAlt); + FG_KEY_EVENT(VK_RMENU,GLUT_KEY_ALT_R,rAlt); + break; +#undef KEY_EVENT + + case VK_DELETE: + /* The delete key should be treated as an ASCII keypress: */ + if (keydown) + { + INVOKE_WCB( *window, KeyboardDown, + ( 127, window->State.MouseX, window->State.MouseY ) + ); + INVOKE_WCB( *window, KeyboardExt, + ( 127, window->State.MouseX, window->State.MouseY ) + ); + INVOKE_WCB( *window, Keyboard, + ( 127, window->State.MouseX, window->State.MouseY ) + ); + } + else + INVOKE_WCB( *window, KeyboardUp, + ( 127, window->State.MouseX, window->State.MouseY ) + ); + break; + +#if !defined(_WIN32_WCE) + default: + /* Mapped characters are handled with the WM_CHAR message. Handle low-level ASCII press/release callbacks here. */ + { + UINT ascii = (UINT)MapVirtualKey((UINT)wParam, MAPVK_VK_TO_CHAR); + if (ascii >= 32 && ascii < 256) + { + /* Always send lowercase (unshifted) values */ + if (ascii >= 'A' && ascii <= 'Z') + ascii = ascii - 'A' + 'a'; + if (keydown) + INVOKE_WCB(*window, KeyboardDown, ((unsigned char)ascii, window->State.MouseX, window->State.MouseY) ); + else + INVOKE_WCB(*window, KeyboardUp, ((unsigned char)ascii, window->State.MouseX, window->State.MouseY) ); + } + } +#endif + } + +#if defined(_WIN32_WCE) + if(keydown && !(lParam & 0x40000000)) /* Prevent auto-repeat */ + { + if(wParam==(unsigned)gxKeyList.vkRight) + keypress = GLUT_KEY_RIGHT; + else if(wParam==(unsigned)gxKeyList.vkLeft) + keypress = GLUT_KEY_LEFT; + else if(wParam==(unsigned)gxKeyList.vkUp) + keypress = GLUT_KEY_UP; + else if(wParam==(unsigned)gxKeyList.vkDown) + keypress = GLUT_KEY_DOWN; + else if(wParam==(unsigned)gxKeyList.vkA) + keypress = GLUT_KEY_F1; + else if(wParam==(unsigned)gxKeyList.vkB) + keypress = GLUT_KEY_F2; + else if(wParam==(unsigned)gxKeyList.vkC) + keypress = GLUT_KEY_F3; + else if(wParam==(unsigned)gxKeyList.vkStart) + keypress = GLUT_KEY_F4; + } +#endif + + if( keypress != -1 ) + if (keydown) + INVOKE_WCB( *window, Special, + ( keypress, + window->State.MouseX, window->State.MouseY ) + ); + else + INVOKE_WCB( *window, SpecialUp, + ( keypress, + window->State.MouseX, window->State.MouseY ) + ); + + fgState.Modifiers = INVALID_MODIFIERS; + + /* SYSKEY events should be sent to default window proc for system to handle them */ + if (uMsg==WM_SYSKEYDOWN || uMsg==WM_SYSKEYUP) + return DefWindowProc( window->Window.Handle, uMsg, wParam, lParam ); + else + return 1; +} + +SFG_Window* fghWindowUnderCursor(SFG_Window *window) +{ + /* Check if the current window that the mouse is over is a child window + * of the window the message was sent to. Some events only sent to main window, + * and when handling some messages, we need to make sure that we process + * callbacks on the child window instead. This mirrors how GLUT does things. + * returns either the original window or the found child. + */ + if (window && window->Children.First) /* This window has childs */ + { + HWND hwnd; + SFG_Window* child_window; + + /* Get mouse position at time of message */ + DWORD mouse_pos_dw = GetMessagePos(); + POINT mouse_pos; + mouse_pos.x = GET_X_LPARAM(mouse_pos_dw); + mouse_pos.y = GET_Y_LPARAM(mouse_pos_dw); + ScreenToClient( window->Window.Handle, &mouse_pos ); + + hwnd = ChildWindowFromPoint(window->Window.Handle, mouse_pos); + if (hwnd && hwnd!=window->Window.Handle) /* can be NULL if mouse outside parent by the time we get here, or can be same as parent if we didn't find a child */ + { + child_window = fgWindowByHandle(hwnd); + if (child_window) /* Verify we got a FreeGLUT window */ + { + /* ChildWindowFromPoint only searches immediate children, so search again to see if actually in grandchild or further descendant */ + window = fghWindowUnderCursor(child_window); + } + } + } + + return window; +} + +/* + * The window procedure for handling Win32 events + */ +LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) +{ + SFG_Window *window; + LRESULT lRet = 1; + static int setCaptureActive = 0; + + FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Event Handler" ) ; + + window = fgWindowByHandle( hWnd ); + + if ( ( window == NULL ) && ( uMsg != WM_CREATE ) ) + return DefWindowProc( hWnd, uMsg, wParam, lParam ); + + /* printf ( "Window %3d message %s (<%04x>) %12d %12d\n", window?window->ID:0, + WMMsg2Str(uMsg), uMsg, wParam, lParam ); */ + + switch( uMsg ) + { + case WM_CREATE: + /* The window structure is passed as the creation structure parameter... */ + window = (SFG_Window *) (((LPCREATESTRUCT) lParam)->lpCreateParams); + FREEGLUT_INTERNAL_ERROR_EXIT ( ( window != NULL ), "Cannot create window", + "fgPlatformWindowProc" ); + + window->Window.Handle = hWnd; + window->Window.pContext.Device = GetDC( hWnd ); + if( window->IsMenu ) + { + unsigned int current_DisplayMode = fgState.DisplayMode; + fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH; +#if !defined(_WIN32_WCE) + fgSetupPixelFormat( window, GL_FALSE, PFD_MAIN_PLANE ); +#endif + fgState.DisplayMode = current_DisplayMode; + + if( fgStructure.MenuContext ) + wglMakeCurrent( window->Window.pContext.Device, + fgStructure.MenuContext->MContext + ); + else + { + fgStructure.MenuContext = + (SFG_MenuContext *)malloc( sizeof(SFG_MenuContext) ); + fgStructure.MenuContext->MContext = + wglCreateContext( window->Window.pContext.Device ); + } + + /* window->Window.Context = wglGetCurrentContext (); */ + window->Window.Context = wglCreateContext( window->Window.pContext.Device ); + } + else + { +#if !defined(_WIN32_WCE) + fgSetupPixelFormat( window, GL_FALSE, PFD_MAIN_PLANE ); +#endif + + if( ! fgState.UseCurrentContext ) + window->Window.Context = + wglCreateContext( window->Window.pContext.Device ); + else + { + window->Window.Context = wglGetCurrentContext( ); + if( ! window->Window.Context ) + window->Window.Context = + wglCreateContext( window->Window.pContext.Device ); + } + +#if !defined(_WIN32_WCE) + fgNewWGLCreateContext( window ); +#endif + } + + ReleaseDC( window->Window.Handle, window->Window.pContext.Device ); + +#if defined(_WIN32_WCE) + /* Take over button handling */ + { + HINSTANCE dxDllLib=LoadLibrary(_T("gx.dll")); + if (dxDllLib) + { + GXGetDefaultKeys_=(GXGETDEFAULTKEYS)GetProcAddress(dxDllLib, _T("?GXGetDefaultKeys@@YA?AUGXKeyList@@H@Z")); + GXOpenInput_=(GXOPENINPUT)GetProcAddress(dxDllLib, _T("?GXOpenInput@@YAHXZ")); + } + + if(GXOpenInput_) + (*GXOpenInput_)(); + if(GXGetDefaultKeys_) + gxKeyList = (*GXGetDefaultKeys_)(GX_LANDSCAPEKEYS); + } + +#endif /* defined(_WIN32_WCE) */ + break; + + case WM_SIZE: + /* printf("WM_SIZE (ID: %i): wParam: %i, new size: %ix%i \n",window->ID,wParam,LOWORD(lParam),HIWORD(lParam)); */ + + /* Update visibility state of the window */ + if (wParam==SIZE_MINIMIZED) + fghPlatformOnWindowStatusNotify(window,GL_FALSE,GL_FALSE); + else if (wParam==SIZE_RESTORED && !window->State.Visible) + fghPlatformOnWindowStatusNotify(window,GL_TRUE,GL_FALSE); + + /* Check window visible, we don't want do anything when we get a WM_SIZE because the user or glutIconifyWindow minimized the window */ + if( window->State.Visible ) + { + int width, height; +#if defined(_WIN32_WCE) + width = HIWORD(lParam); + height = LOWORD(lParam); +#else + width = LOWORD(lParam); + height = HIWORD(lParam); +#endif /* defined(_WIN32_WCE) */ + + /* Update state and call callback, if there was a change */ + fghOnReshapeNotify(window, width, height, GL_FALSE); + } + + /* according to docs, should return 0 */ + lRet = 0; + break; + + case WM_SIZING: + { + /* User resize-dragging the window, call reshape callback and + * force redisplay so display keeps running during dragging. + * Screen still wont update when not moving the cursor though... + */ + RECT rect; + /* PRECT prect = (PRECT) lParam; + printf("WM_SIZING: nc-area: %i,%i\n",prect->right-prect->left,prect->bottom-prect->top); */ + /* Get client area, the rect in lParam is including non-client area. */ + fghGetClientArea(&rect,window,FALSE); + + /* We'll get a WM_SIZE as well, but as state has + * already been updated here, the fghOnReshapeNotify + * in the handler for that message doesn't do anything. + */ + fghOnReshapeNotify(window, rect.right-rect.left, rect.bottom-rect.top, GL_FALSE); + + /* Now directly call the drawing function to update + * window and window's childs. + * This mimics the WM_PAINT messages that are received during + * resizing. Note that we don't have a WM_MOVING handler + * as move-dragging doesn't generate WM_MOVE or WM_PAINT + * messages until the mouse is released. + */ + fghRedrawWindowAndChildren(window); + } + + /* according to docs, should return TRUE */ + lRet = TRUE; + break; + + case WM_MOVE: + { + /* Check window is minimized, we don't want to call the position callback when the user or glutIconifyWindow minimized the window */ + if (!IsIconic(window->Window.Handle)) + { + RECT windowRect; + + /* lParam contains coordinates of top-left of client area. + * Get top-left of non-client area of window, matching coordinates of + * glutInitPosition and glutPositionWindow, but not those of + * glutGet(GLUT_WINDOW_X) and glutGet(GLUT_WINDOW_Y), which return + * top-left of client area. + */ + GetWindowRect( window->Window.Handle, &windowRect ); + + if (window->Parent) + { + /* For child window, we should return relative to upper-left + * of parent's client area. + */ + POINT topleft; + topleft.x = windowRect.left; + topleft.y = windowRect.top; + + ScreenToClient(window->Parent->Window.Handle,&topleft); + windowRect.left = topleft.x; + windowRect.top = topleft.y; + } + + /* Update state and call callback, if there was a change */ + fghOnPositionNotify(window, windowRect.left, windowRect.top, GL_FALSE); + } + } + + /* according to docs, should return 0 */ + lRet = 0; + break; + + case WM_SETFOCUS: + /*printf("WM_SETFOCUS: %p\n", window );*/ + lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); + + SetActiveWindow( window->Window.Handle ); + UpdateWindow ( hWnd ); + + break; + + case WM_KILLFOCUS: + /*printf("WM_KILLFOCUS: %p\n", window ); */ + lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); + + /* Check if there are any open menus that need to be closed */ + fgPlatformCheckMenuDeactivate((HWND)wParam); + break; + + case WM_MOUSEACTIVATE: + /* Clicks should not activate the menu. + * Especially important when clicking on a menu's submenu item which has no effect. + */ + /*printf("WM_MOUSEACTIVATE\n");*/ + if (window->IsMenu) + lRet = MA_NOACTIVATEANDEAT; + else + lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); + break; + + case WM_NCLBUTTONDOWN: + case WM_NCMBUTTONDOWN: + case WM_NCRBUTTONDOWN: + { + SFG_Menu *menu; + if (fgState.ActiveMenus && (menu = fgGetActiveMenu())) + /* user clicked non-client area of window while a menu is open. Close menu */ + fgDeactivateMenu(menu->ParentWindow); + + /* and always pass to DefWindowProc */ + lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); + } + break; + +#if 0 + case WM_ACTIVATE: + /* printf("WM_ACTIVATE: %x (ID: %i) %d %d\n",lParam, window->ID, HIWORD(wParam), LOWORD(wParam)); */ + if (LOWORD(wParam) != WA_INACTIVE) + { +/* printf("WM_ACTIVATE: fgSetCursor( %p, %d)\n", window, + window->State.Cursor ); */ + fgSetCursor( window, window->State.Cursor ); + } + + lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); + break; +#endif + +#if _MSC_VER > 1400 + case WM_SETCURSOR: +/* printf ( "Cursor event %x %x %x %x\n", window, window->State.Cursor, lParam, wParam ) ; */ + if( LOWORD( lParam ) == HTCLIENT ) + { + if (!window->State.pWState.MouseTracking) + { + TRACKMOUSEEVENT tme; + + /* Cursor just entered window, set cursor look */ + fgSetCursor ( window, window->State.Cursor ) ; + + /* If an EntryFunc callback is specified by the user, also + * invoke that callback and start mouse tracking so that + * we get a WM_MOUSELEAVE message + */ + if (FETCH_WCB( *window, Entry )) + { + SFG_Window* saved_window = fgStructure.CurrentWindow; + INVOKE_WCB( *window, Entry, ( GLUT_ENTERED ) ); + fgSetWindow(saved_window); + + tme.cbSize = sizeof(TRACKMOUSEEVENT); + tme.dwFlags = TME_LEAVE; + tme.hwndTrack = window->Window.Handle; + TrackMouseEvent(&tme); + + window->State.pWState.MouseTracking = TRUE; + } + } + } + else + /* Only pass non-client WM_SETCURSOR to DefWindowProc, or we get WM_SETCURSOR on parents of children as well */ + lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); + break; +#endif + + case WM_MOUSELEAVE: + { + /* NB: This message is only received when a EntryFunc callback + * is specified by the user, as that is the only condition under + * which mouse tracking is setup in WM_SETCURSOR handler above + */ + SFG_Window* saved_window = fgStructure.CurrentWindow; + INVOKE_WCB( *window, Entry, ( GLUT_LEFT ) ); + fgSetWindow(saved_window); + + window->State.pWState.MouseTracking = FALSE; + lRet = 0; /* As per docs, must return zero */ + } + break; + + case WM_SHOWWINDOW: + /* printf("WM_SHOWWINDOW, shown? %i, source: %i\n",wParam,lParam); */ + if (wParam) + { + fghPlatformOnWindowStatusNotify(window, GL_TRUE, GL_FALSE); + window->State.WorkMask |= GLUT_DISPLAY_WORK; + } + else + { + fghPlatformOnWindowStatusNotify(window, GL_FALSE, GL_FALSE); + window->State.WorkMask &= ~GLUT_DISPLAY_WORK; + } + break; + + case WM_PAINT: + { + RECT rect; + + /* As per docs, upon receiving WM_PAINT, first check if the update region is not empty before you call BeginPaint */ + if (GetUpdateRect(hWnd,&rect,FALSE)) + { + /* Dummy begin/end paint to validate rect that needs + * redrawing, then signal that a redisplay is needed. + * This allows us full control about when we do any + * redrawing, and is the same as what original GLUT + * does. + */ + PAINTSTRUCT ps; + BeginPaint( hWnd, &ps ); + EndPaint( hWnd, &ps ); + + window->State.WorkMask |= GLUT_DISPLAY_WORK; + } + lRet = 0; /* As per docs, should return 0 */ + } + break; + + case WM_CLOSE: + fgDestroyWindow ( window ); + if ( fgState.ActionOnWindowClose != GLUT_ACTION_CONTINUE_EXECUTION ) + PostQuitMessage(0); + break; + + case WM_DESTROY: + /* + * The window already got destroyed, so don't bother with it. + */ + return 0; + + case WM_MOUSEMOVE: + { + /* Per docs, use LOWORD/HIWORD for WinCE and GET_X_LPARAM/GET_Y_LPARAM for desktop windows */ +#if defined(_WIN32_WCE) + window->State.MouseX = 320-HIWORD( lParam ); /* XXX: Docs say x should be loword and y hiword? */ + window->State.MouseY = LOWORD( lParam ); +#else + window->State.MouseX = GET_X_LPARAM( lParam ); + window->State.MouseY = GET_Y_LPARAM( lParam ); +#endif /* defined(_WIN32_WCE) */ + /* Restrict to [-32768, 32767] to match X11 behaviour */ + /* See comment in "freeglut_developer" mailing list 10/4/04 */ + if ( window->State.MouseX > 32767 ) window->State.MouseX -= 65536; + if ( window->State.MouseY > 32767 ) window->State.MouseY -= 65536; + + if ( window->ActiveMenu ) + { + fgUpdateMenuHighlight( window->ActiveMenu ); + break; + } + + fgState.Modifiers = fgPlatformGetModifiers( ); + + if( ( wParam & MK_LBUTTON ) || + ( wParam & MK_MBUTTON ) || + ( wParam & MK_RBUTTON ) ) + INVOKE_WCB( *window, Motion, ( window->State.MouseX, + window->State.MouseY ) ); + else + INVOKE_WCB( *window, Passive, ( window->State.MouseX, + window->State.MouseY ) ); + + fgState.Modifiers = INVALID_MODIFIERS; + } + break; + + case WM_LBUTTONDOWN: + case WM_MBUTTONDOWN: + case WM_RBUTTONDOWN: + case WM_LBUTTONUP: + case WM_MBUTTONUP: + case WM_RBUTTONUP: + { + GLboolean pressed = GL_TRUE; + int button; + + /* Per docs, use LOWORD/HIWORD for WinCE and GET_X_LPARAM/GET_Y_LPARAM for desktop windows */ +#if defined(_WIN32_WCE) + window->State.MouseX = 320-HIWORD( lParam ); /* XXX: Docs say x should be loword and y hiword? */ + window->State.MouseY = LOWORD( lParam ); +#else + window->State.MouseX = GET_X_LPARAM( lParam ); + window->State.MouseY = GET_Y_LPARAM( lParam ); +#endif /* defined(_WIN32_WCE) */ + + /* Restrict to [-32768, 32767] to match X11 behaviour */ + /* See comment in "freeglut_developer" mailing list 10/4/04 */ + if ( window->State.MouseX > 32767 ) window->State.MouseX -= 65536; + if ( window->State.MouseY > 32767 ) window->State.MouseY -= 65536; + + switch( uMsg ) + { + case WM_LBUTTONDOWN: + pressed = GL_TRUE; + button = GLUT_LEFT_BUTTON; + break; + case WM_MBUTTONDOWN: + pressed = GL_TRUE; + button = GLUT_MIDDLE_BUTTON; + break; + case WM_RBUTTONDOWN: + pressed = GL_TRUE; + button = GLUT_RIGHT_BUTTON; + break; + case WM_LBUTTONUP: + pressed = GL_FALSE; + button = GLUT_LEFT_BUTTON; + break; + case WM_MBUTTONUP: + pressed = GL_FALSE; + button = GLUT_MIDDLE_BUTTON; + break; + case WM_RBUTTONUP: + pressed = GL_FALSE; + button = GLUT_RIGHT_BUTTON; + break; + default: + pressed = GL_FALSE; + button = -1; + break; + } + +#if !defined(_WIN32_WCE) + if( GetSystemMetrics( SM_SWAPBUTTON ) ) + { + if( button == GLUT_LEFT_BUTTON ) + button = GLUT_RIGHT_BUTTON; + else + if( button == GLUT_RIGHT_BUTTON ) + button = GLUT_LEFT_BUTTON; + } +#endif /* !defined(_WIN32_WCE) */ + + if( button == -1 ) + return DefWindowProc( hWnd, uMsg, lParam, wParam ); + + /* + * Do not execute the application's mouse callback if a menu + * is hooked to this button. In that case an appropriate + * private call should be generated. + */ + if( fgCheckActiveMenu( window, button, pressed, + window->State.MouseX, window->State.MouseY ) ) + break; + + /* Set capture so that the window captures all the mouse messages + * + * The mouse is not released from the window until all buttons have + * been released, even if the user presses a button in another window. + * This is consistent with the behavior on X11. + */ + if ( pressed == GL_TRUE ) + { + if (!setCaptureActive) + SetCapture ( window->Window.Handle ) ; + setCaptureActive = 1; /* Set to false in WM_CAPTURECHANGED handler */ + } + else if (!fgGetKeyState(VK_LBUTTON) && !fgGetKeyState(VK_MBUTTON) && !fgGetKeyState(VK_RBUTTON)) + /* Make sure all mouse buttons are released before releasing capture */ + ReleaseCapture () ; + + if( ! FETCH_WCB( *window, Mouse ) ) + break; + + fgSetWindow( window ); + fgState.Modifiers = fgPlatformGetModifiers( ); + + INVOKE_WCB( + *window, Mouse, + ( button, + pressed ? GLUT_DOWN : GLUT_UP, + window->State.MouseX, + window->State.MouseY + ) + ); + + fgState.Modifiers = INVALID_MODIFIERS; + + /* As per docs, should return zero */ + lRet = 0; + } + break; + + case WM_MOUSEWHEEL: + { + int wheel_number = 0; /* Only one scroll wheel on windows */ +#if defined(_WIN32_WCE) + int modkeys = LOWORD(wParam); + short ticks = (short)HIWORD(wParam); + /* commented out as should not be needed here, mouse motion is processed in WM_MOUSEMOVE first: + xPos = LOWORD(lParam); -- straight from docs, not consistent with mouse nutton and mouse motion above (which i think is wrong) + yPos = HIWORD(lParam); + */ +#else + /* int modkeys = GET_KEYSTATE_WPARAM( wParam ); */ + short ticks = HIWORD( wParam ); + /* commented out as should not be needed here, mouse motion is processed in WM_MOUSEMOVE first: + window->State.MouseX = GET_X_LPARAM( lParam ); + window->State.MouseY = GET_Y_LPARAM( lParam ); + */ +#endif /* defined(_WIN32_WCE) */ + + window = fghWindowUnderCursor(window); + + fgState.MouseWheelTicks += ticks; + if ( abs ( fgState.MouseWheelTicks ) >= WHEEL_DELTA ) + { + int direction = ( fgState.MouseWheelTicks > 0 ) ? 1 : -1; + + if( ! FETCH_WCB( *window, MouseWheel ) && + ! FETCH_WCB( *window, Mouse ) ) + break; + + fgSetWindow( window ); + fgState.Modifiers = fgPlatformGetModifiers( ); + + while( abs ( fgState.MouseWheelTicks ) >= WHEEL_DELTA ) + { + if( FETCH_WCB( *window, MouseWheel ) ) + INVOKE_WCB( *window, MouseWheel, + ( wheel_number, + direction, + window->State.MouseX, + window->State.MouseY + ) + ); + else /* No mouse wheel, call the mouse button callback twice */ + { + /* + * Map wheel zero to button 3 and 4; +1 to 3, -1 to 4 + * " " one +1 to 5, -1 to 6, ... + * + * XXX The below assumes that you have no more than 3 mouse + * XXX buttons. Sorry. + */ + int button = wheel_number * 2 + 3; + if( direction < 0 ) + ++button; + INVOKE_WCB( *window, Mouse, + ( button, GLUT_DOWN, + window->State.MouseX, window->State.MouseY ) + ); + INVOKE_WCB( *window, Mouse, + ( button, GLUT_UP, + window->State.MouseX, window->State.MouseY ) + ); + } + + fgState.MouseWheelTicks -= WHEEL_DELTA * direction; + } + + fgState.Modifiers = INVALID_MODIFIERS; + } + /* Per docs, should return zero */ + lRet = 0; + } + break ; + + case WM_SYSKEYDOWN: + case WM_KEYDOWN: + { + window = fghWindowUnderCursor(window); + lRet = fghWindowProcKeyPress(window,uMsg,GL_TRUE,wParam,lParam); + } + break; + + case WM_SYSKEYUP: + case WM_KEYUP: + { + window = fghWindowUnderCursor(window); + lRet = fghWindowProcKeyPress(window,uMsg,GL_FALSE,wParam,lParam); + } + break; + + case WM_SYSCHAR: + case WM_CHAR: + { + window = fghWindowUnderCursor(window); + + if( (fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE) && (HIWORD(lParam) & KF_REPEAT) ) + break; + + fgState.Modifiers = fgPlatformGetModifiers( ); + INVOKE_WCB( *window, KeyboardExt, + ( (int)wParam, window->State.MouseX, window->State.MouseY ) + ); + if (wParam < 256) + INVOKE_WCB( *window, Keyboard, + ( (unsigned char)wParam, window->State.MouseX, window->State.MouseY ) + ); + fgState.Modifiers = INVALID_MODIFIERS; + } + break; + + case WM_CAPTURECHANGED: + if (!lParam || !fgWindowByHandle((HWND)lParam)) + /* Capture released or capture taken by non-FreeGLUT window */ + setCaptureActive = 0; + /* Docs advise a redraw */ + InvalidateRect( hWnd, NULL, GL_FALSE ); + UpdateWindow(hWnd); + lRet = 0; /* Per docs, should return zero */ + break; + +#if !defined(_WIN32_WCE) + case WM_SYNCPAINT: /* 0x0088 */ + /* Another window has moved, need to update this one */ + window->State.WorkMask |= GLUT_DISPLAY_WORK; + lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); + /* Help screen says this message must be passed to "DefWindowProc" */ + break; + + case WM_DISPLAYCHANGE: /* 0x007E */ + /* The system display resolution/depth has changed */ + fgDisplay.ScreenWidth = LOWORD(lParam); + fgDisplay.ScreenHeight = HIWORD(lParam); + break; + + case WM_SYSCOMMAND : /* 0x0112 */ + { + /* + * We have received a system command message. Try to act on it. + * The commands are passed in through the "wParam" parameter: + * The least significant digit seems to be which edge of the window + * is being used for a resize event: + * 4 3 5 + * 1 2 + * 7 6 8 + * Congratulations and thanks to Richard Rauch for figuring this out.. + */ + switch ( wParam & 0xfff0 ) + { + case SC_SIZE : + break ; + + case SC_MOVE : + break ; + + case SC_MINIMIZE : + /* User has clicked on the "-" to minimize the window */ + /* Turning off the visibility is handled in WM_SIZE handler */ + + break ; + + case SC_MAXIMIZE : + break ; + + case SC_NEXTWINDOW : + break ; + + case SC_PREVWINDOW : + break ; + + case SC_CLOSE : + /* Followed very closely by a WM_CLOSE message */ + break ; + + case SC_VSCROLL : + break ; + + case SC_HSCROLL : + break ; + + case SC_MOUSEMENU : + break ; + + case SC_KEYMENU : + break ; + + case SC_ARRANGE : + break ; + + case SC_RESTORE : + break ; + + case SC_TASKLIST : + break ; + + case SC_SCREENSAVE : + break ; + + case SC_HOTKEY : + break ; + +#if(WINVER >= 0x0400) + case SC_DEFAULT : + break ; + + case SC_MONITORPOWER : + break ; + + case SC_CONTEXTHELP : + break ; +#endif /* WINVER >= 0x0400 */ + + default: +#if _DEBUG + fgWarning( "Unknown wParam type 0x%x", wParam ); +#endif + break; + } + } +#endif /* !defined(_WIN32_WCE) */ + + /* We need to pass the message on to the operating system as well */ + lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); + break; + +#ifdef WM_TOUCH + /* handle multi-touch messages */ + case WM_TOUCH: + { + unsigned int numInputs = (unsigned int)wParam; + unsigned int i = 0; + TOUCHINPUT* ti = (TOUCHINPUT*)malloc( sizeof(TOUCHINPUT)*numInputs); + + if (fghGetTouchInputInfo == (pGetTouchInputInfo)0xDEADBEEF) { + fghGetTouchInputInfo = (pGetTouchInputInfo)GetProcAddress(GetModuleHandle("user32"),"GetTouchInputInfo"); + fghCloseTouchInputHandle = (pCloseTouchInputHandle)GetProcAddress(GetModuleHandle("user32"),"CloseTouchInputHandle"); + } + + if (!fghGetTouchInputInfo) { + free( (void*)ti ); + break; + } + + if (fghGetTouchInputInfo( (HTOUCHINPUT)lParam, numInputs, ti, sizeof(TOUCHINPUT) )) { + /* Handle each contact point */ + for (i = 0; i < numInputs; ++i ) { + + POINT tp; + tp.x = TOUCH_COORD_TO_PIXEL(ti[i].x); + tp.y = TOUCH_COORD_TO_PIXEL(ti[i].y); + ScreenToClient( hWnd, &tp ); + + ti[i].dwID = ti[i].dwID * 2; + + if (ti[i].dwFlags & TOUCHEVENTF_DOWN) { + INVOKE_WCB( *window, MultiEntry, ( ti[i].dwID, GLUT_ENTERED ) ); + INVOKE_WCB( *window, MultiButton, ( ti[i].dwID, tp.x, tp.y, 0, GLUT_DOWN ) ); + } else if (ti[i].dwFlags & TOUCHEVENTF_MOVE) { + INVOKE_WCB( *window, MultiMotion, ( ti[i].dwID, tp.x, tp.y ) ); + } else if (ti[i].dwFlags & TOUCHEVENTF_UP) { + INVOKE_WCB( *window, MultiButton, ( ti[i].dwID, tp.x, tp.y, 0, GLUT_UP ) ); + INVOKE_WCB( *window, MultiEntry, ( ti[i].dwID, GLUT_LEFT ) ); + } + } + } + fghCloseTouchInputHandle((HTOUCHINPUT)lParam); + free( (void*)ti ); + lRet = 0; /*DefWindowProc( hWnd, uMsg, wParam, lParam );*/ + break; + } +#endif + default: + /* Handle unhandled messages */ + lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); + break; + } + + return lRet; +} + + +/* deal with work list items */ +void fgPlatformInitWork(SFG_Window* window) +{ + RECT windowRect; + + /* Notify windowStatus/visibility */ + fghPlatformOnWindowStatusNotify(window, window->State.Visible, GL_TRUE); + + /* get and notify window's position */ + GetWindowRect(window->Window.Handle,&windowRect); + fghOnPositionNotify(window, windowRect.left, windowRect.top, GL_TRUE); + + /* get and notify window's size */ + GetClientRect(window->Window.Handle,&windowRect); + fghOnReshapeNotify(window, windowRect.right-windowRect.left, windowRect.bottom-windowRect.top, GL_TRUE); +} + +/* On windows we can position, resize and change z order at the same time */ +void fgPlatformPosResZordWork(SFG_Window* window, unsigned int workMask) +{ + UINT flags = SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING | SWP_NOSIZE | SWP_NOZORDER; + HWND insertAfter = HWND_TOP; + RECT clientRect; + +#if !defined(_WIN32_WCE) /* FIXME: what about WinCE */ + if (workMask & GLUT_FULL_SCREEN_WORK) + { + /* This asks us to toggle fullscreen mode */ + flags |= SWP_FRAMECHANGED; + + if (window->State.IsFullscreen) + { + /* If we are fullscreen, resize the current window back to its original size */ + /* printf("OldRect %i,%i to %i,%i\n",window->State.pWState.OldRect.left,window->State.pWState.OldRect.top,window->State.pWState.OldRect.right,window->State.pWState.OldRect.bottom); */ + + /* restore style of window before making it fullscreen */ + SetWindowLong(window->Window.Handle, GWL_STYLE, window->State.pWState.OldStyle); + SetWindowLong(window->Window.Handle, GWL_EXSTYLE, window->State.pWState.OldStyleEx); + + /* Then set up resize/reposition, unless user already queued up reshape/position work */ + if (!(workMask & GLUT_POSITION_WORK)) + { + workMask |= GLUT_POSITION_WORK; + window->State.DesiredXpos = window->State.pWState.OldRect.left; + window->State.DesiredYpos = window->State.pWState.OldRect.top; + } + if (!(workMask & GLUT_SIZE_WORK)) + { + workMask |= GLUT_SIZE_WORK; + window->State.DesiredWidth = window->State.pWState.OldRect.right - window->State.pWState.OldRect.left; + window->State.DesiredHeight = window->State.pWState.OldRect.bottom - window->State.pWState.OldRect.top; + } + + /* We'll finish off the fullscreen operation below after the other GLUT_POSITION_WORK|GLUT_SIZE_WORK|GLUT_ZORDER_WORK */ + } + else + { + /* we are currently not fullscreen, go to fullscreen: + * remove window decoration and then maximize + */ + RECT rect; + HMONITOR hMonitor; + MONITORINFO mi; + + /* save current window rect, style, exstyle and maximized state */ + window->State.pWState.OldMaximized = !!IsZoomed(window->Window.Handle); + if (window->State.pWState.OldMaximized) + /* We force the window into restored mode before going + * fullscreen because Windows doesn't seem to hide the + * taskbar if the window is in the maximized state. + */ + SendMessage(window->Window.Handle, WM_SYSCOMMAND, SC_RESTORE, 0); + + fghGetClientArea( &window->State.pWState.OldRect, window, GL_TRUE ); + window->State.pWState.OldStyle = GetWindowLong(window->Window.Handle, GWL_STYLE); + window->State.pWState.OldStyleEx = GetWindowLong(window->Window.Handle, GWL_EXSTYLE); + + /* remove decorations from style */ + SetWindowLong(window->Window.Handle, GWL_STYLE, + window->State.pWState.OldStyle & ~(WS_CAPTION | WS_THICKFRAME)); + SetWindowLong(window->Window.Handle, GWL_EXSTYLE, + window->State.pWState.OldStyleEx & ~(WS_EX_DLGMODALFRAME | + WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE | WS_EX_STATICEDGE)); + + /* For fullscreen mode, find the monitor that is covered the most + * by the window and get its rect as the resize target. + */ + hMonitor= MonitorFromWindow(window->Window.Handle, MONITOR_DEFAULTTONEAREST); + mi.cbSize = sizeof(mi); + GetMonitorInfo(hMonitor, &mi); + rect = mi.rcMonitor; + + /* then setup window resize, overwriting other work queued on the window */ + window->State.WorkMask |= GLUT_POSITION_WORK | GLUT_SIZE_WORK; + window->State.WorkMask &= ~GLUT_ZORDER_WORK; + window->State.DesiredXpos = rect.left; + window->State.DesiredYpos = rect.top; + window->State.DesiredWidth = rect.right - rect.left; + window->State.DesiredHeight = rect.bottom - rect.top; + } + } +#endif /*!defined(_WIN32_WCE) */ + + /* Now deal with normal position, reshape and z order requests (some might have been set when handling GLUT_FULLSCREEN_WORK above */ + { + /* get rect describing window's current position and size, + * in screen coordinates and in FreeGLUT format + * (size (right-left, bottom-top) is client area size, top and left + * are outside of window including decorations). + */ + fghGetClientArea( &clientRect, window, TRUE ); + + if (workMask & GLUT_POSITION_WORK) + { + flags &= ~SWP_NOMOVE; + + /* Move rect so that top-left is at requested position */ + /* This also automatically makes sure that child window requested coordinates are relative + * to top-left of parent's client area (needed input for SetWindowPos on child windows), + * so no need to further correct rect for child windows below (childs don't have decorations either). + */ + OffsetRect(&clientRect,window->State.DesiredXpos-clientRect.left,window->State.DesiredYpos-clientRect.top); + } + if (workMask & GLUT_SIZE_WORK) + { + flags &= ~SWP_NOSIZE; + + /* Note on maximizing behavior of Windows: the resize borders are off + * the screen such that the client area extends all the way from the + * leftmost corner to the rightmost corner to maximize screen real + * estate. A caption is still shown however to allow interaction with + * the window controls. This is default behavior of Windows that + * FreeGLUT sticks with. To alter, one would have to check if + * WS_MAXIMIZE style is set when a resize event is triggered, and + * then manually correct the windowRect to put the borders back on + * screen. + */ + + /* Set new size of window, WxH specify client area */ + clientRect.right = clientRect.left + window->State.DesiredWidth; + clientRect.bottom = clientRect.top + window->State.DesiredHeight; + } + if (workMask & GLUT_ZORDER_WORK) + { + flags &= ~SWP_NOZORDER; + + /* Could change this to push it down or up one window at a time with some + * more code using GetWindow with GW_HWNDPREV and GW_HWNDNEXT. + * What would be consistent with X11? Win32 GLUT does what we do here... + */ + if (window->State.DesiredZOrder < 0) + insertAfter = HWND_BOTTOM; + } + } + + /* Adjust for window decorations + * Child windows don't have decoration, so no need to correct + */ + if (!window->Parent) + /* get the window rect from this to feed to SetWindowPos, correct for window decorations */ + fghComputeWindowRectFromClientArea_QueryWindow(&clientRect,window,TRUE); + + /* Do the requested positioning, moving, and z order push/pop. */ + SetWindowPos( window->Window.Handle, + insertAfter, + clientRect.left, clientRect.top, + clientRect.right - clientRect.left, + clientRect.bottom- clientRect.top, + flags + ); + + /* Finish off the fullscreen operation we were doing, if any */ + if (workMask & GLUT_FULL_SCREEN_WORK) + { + if (window->State.IsFullscreen) + { + /* leaving fullscreen, restore maximized state, if any */ + if (window->State.pWState.OldMaximized) + SendMessage(window->Window.Handle, WM_SYSCOMMAND, SC_MAXIMIZE, 0); + + window->State.IsFullscreen = GL_FALSE; + } + else + window->State.IsFullscreen = GL_TRUE; + } +} + + +void fgPlatformVisibilityWork(SFG_Window* window) +{ + /* Visibility status of window gets updated in the WM_SHOWWINDOW and WM_SIZE handlers */ + int cmdShow = 0; + SFG_Window *win = window; + switch (window->State.DesiredVisibility) + { + case DesireHiddenState: + cmdShow = SW_HIDE; + break; + case DesireIconicState: + cmdShow = SW_MINIMIZE; + /* Call on top-level window */ + while (win->Parent) + win = win->Parent; + break; + case DesireNormalState: + if (win->IsMenu && !fgStructure.GameModeWindow) + cmdShow = SW_SHOWNA; /* Just show, don't activate window if its a menu. Only exception is when there is a gamemode window as the menu would pop under it when we do this... */ + else + cmdShow = SW_SHOW; + break; + } + + ShowWindow( win->Window.Handle, cmdShow ); +}
