diff mupdf-source/thirdparty/freeglut/src/fg_state.c @ 2:b50eed0cc0ef upstream

ADD: MuPDF v1.26.7: the MuPDF source as downloaded by a default build of PyMuPDF 1.26.4. The directory name has changed: no version number in the expanded directory now.
author Franz Glasner <fzglas.hg@dom66.de>
date Mon, 15 Sep 2025 11:43:07 +0200
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mupdf-source/thirdparty/freeglut/src/fg_state.c	Mon Sep 15 11:43:07 2025 +0200
@@ -0,0 +1,369 @@
+/*
+ * fg_state.c
+ *
+ * Freeglut state query methods.
+ *
+ * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+ * Written by Pawel W. Olszta, <olszta@sourceforge.net>
+ * Creation date: Thu Dec 16 1999
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <GL/freeglut.h>
+#include "fg_internal.h"
+
+/*
+ * TODO BEFORE THE STABLE RELEASE:
+ *
+ *  glutGet()               -- X11 tests passed, but check if all enums
+ *                             handled (what about Win32?)
+ *  glutDeviceGet()         -- X11 tests passed, but check if all enums
+ *                             handled (what about Win32?)
+ *  glutGetModifiers()      -- OK, but could also remove the limitation
+ *  glutLayerGet()          -- what about GLUT_NORMAL_DAMAGED?
+ *
+ * The fail-on-call policy will help adding the most needed things imho.
+ */
+
+extern int fgPlatformGlutGet ( GLenum eWhat );
+extern int fgPlatformGlutDeviceGet ( GLenum eWhat );
+extern int *fgPlatformGlutGetModeValues(GLenum eWhat, int *size);
+extern SFG_Font* fghFontByID( void* font );
+
+
+/* -- LOCAL DEFINITIONS ---------------------------------------------------- */
+
+/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
+
+
+/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
+
+/*
+ * General settings assignment method
+ */
+void FGAPIENTRY glutSetOption( GLenum eWhat, int value )
+{
+    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetOption" );
+
+    switch( eWhat )
+    {
+    case GLUT_INIT_WINDOW_X:
+        fgState.Position.X = (GLint)value;
+        break;
+
+    case GLUT_INIT_WINDOW_Y:
+        fgState.Position.Y = (GLint)value;
+        break;
+
+    case GLUT_INIT_WINDOW_WIDTH:
+        fgState.Size.X = (GLint)value;
+        break;
+
+    case GLUT_INIT_WINDOW_HEIGHT:
+        fgState.Size.Y = (GLint)value;
+        break;
+
+    case GLUT_INIT_DISPLAY_MODE:
+        fgState.DisplayMode = (unsigned int)value;
+        break;
+
+    case GLUT_ACTION_ON_WINDOW_CLOSE:
+        fgState.ActionOnWindowClose = value;
+        break;
+
+    case GLUT_RENDERING_CONTEXT:
+        fgState.UseCurrentContext =
+            ( value == GLUT_USE_CURRENT_CONTEXT ) ? GL_TRUE : GL_FALSE;
+        break;
+
+    case GLUT_DIRECT_RENDERING:
+        fgState.DirectContext = value;
+        break;
+
+    case GLUT_WINDOW_CURSOR:
+        if( fgStructure.CurrentWindow != NULL )
+            fgStructure.CurrentWindow->State.Cursor = value;
+        break;
+
+    case GLUT_AUX:
+      fgState.AuxiliaryBufferNumber = value;
+      break;
+
+    case GLUT_MULTISAMPLE:
+      fgState.SampleNumber = value;
+      break;
+
+    case GLUT_SKIP_STALE_MOTION_EVENTS:
+      fgState.SkipStaleMotion = !!value;
+      break;
+
+    case GLUT_GEOMETRY_VISUALIZE_NORMALS:
+      if( fgStructure.CurrentWindow != NULL )
+        fgStructure.CurrentWindow->State.VisualizeNormals = !!value;
+      break;
+
+    case GLUT_STROKE_FONT_DRAW_JOIN_DOTS:
+      fgState.StrokeFontDrawJoinDots = !!value;
+      break;
+
+    default:
+        fgWarning( "glutSetOption(): missing enum handle %d", eWhat );
+        break;
+    }
+}
+
+/*
+ * General settings query method
+ */
+int FGAPIENTRY glutGet( GLenum eWhat )
+{
+    switch (eWhat)
+    {
+    case GLUT_INIT_STATE:
+        return fgState.Initialised;
+
+    /* Although internally the time store is 64bits wide, the return value
+     * here still wraps every 49.7 days. Integer overflows cancel however
+     * when subtracting an initial start time, unless the total time exceeds
+     * 32-bit, so you can still work with this.
+     * XXX: a glutGet64 to return the time might be an idea...
+     */
+    case GLUT_ELAPSED_TIME:
+        return (int) fgElapsedTime();
+    }
+
+    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGet" );
+
+    switch( eWhat )
+    {
+    /* Following values are stored in fgState and fgDisplay global structures */
+    case GLUT_SCREEN_WIDTH:         return fgDisplay.ScreenWidth   ;
+    case GLUT_SCREEN_HEIGHT:        return fgDisplay.ScreenHeight  ;
+    case GLUT_SCREEN_WIDTH_MM:      return fgDisplay.ScreenWidthMM ;
+    case GLUT_SCREEN_HEIGHT_MM:     return fgDisplay.ScreenHeightMM;
+    case GLUT_INIT_WINDOW_X:        return fgState.Position.Use ?
+                                           fgState.Position.X : -1 ;
+    case GLUT_INIT_WINDOW_Y:        return fgState.Position.Use ?
+                                           fgState.Position.Y : -1 ;
+    case GLUT_INIT_WINDOW_WIDTH:    return fgState.Size.Use ?
+                                           fgState.Size.X : -1     ;
+    case GLUT_INIT_WINDOW_HEIGHT:   return fgState.Size.Use ?
+                                           fgState.Size.Y : -1     ;
+    case GLUT_INIT_DISPLAY_MODE:    return fgState.DisplayMode     ;
+    case GLUT_INIT_MAJOR_VERSION:   return fgState.MajorVersion    ;
+    case GLUT_INIT_MINOR_VERSION:   return fgState.MinorVersion    ;
+    case GLUT_INIT_FLAGS:           return fgState.ContextFlags    ;
+    case GLUT_INIT_PROFILE:         return fgState.ContextProfile  ;
+
+    /* The window structure queries */
+    case GLUT_WINDOW_PARENT:
+        if( fgStructure.CurrentWindow         == NULL ) return 0;
+        if( fgStructure.CurrentWindow->Parent == NULL ) return 0;
+        return fgStructure.CurrentWindow->Parent->ID;
+
+    case GLUT_WINDOW_NUM_CHILDREN:
+        if( fgStructure.CurrentWindow == NULL )
+            return 0;
+        return fgListLength( &fgStructure.CurrentWindow->Children );
+
+    case GLUT_WINDOW_CURSOR:
+        if( fgStructure.CurrentWindow == NULL )
+            return 0;
+        return fgStructure.CurrentWindow->State.Cursor;
+
+    case GLUT_MENU_NUM_ITEMS:
+        if( fgStructure.CurrentMenu == NULL )
+            return 0;
+        return fgListLength( &fgStructure.CurrentMenu->Entries );
+
+    case GLUT_ACTION_ON_WINDOW_CLOSE:
+        return fgState.ActionOnWindowClose;
+
+    case GLUT_VERSION :
+        return VERSION_MAJOR * 10000 + VERSION_MINOR * 100 + VERSION_PATCH;
+
+    case GLUT_RENDERING_CONTEXT:
+        return fgState.UseCurrentContext ? GLUT_USE_CURRENT_CONTEXT
+                                         : GLUT_CREATE_NEW_CONTEXT;
+
+    case GLUT_DIRECT_RENDERING:
+        return fgState.DirectContext;
+
+    case GLUT_FULL_SCREEN:
+        return fgStructure.CurrentWindow->State.IsFullscreen;
+
+    case GLUT_AUX:
+      return fgState.AuxiliaryBufferNumber;
+
+    case GLUT_MULTISAMPLE:
+      return fgState.SampleNumber;
+
+    case GLUT_SKIP_STALE_MOTION_EVENTS:
+      return fgState.SkipStaleMotion;
+
+    case GLUT_GEOMETRY_VISUALIZE_NORMALS:
+      if( fgStructure.CurrentWindow == NULL )
+        return GL_FALSE;
+      return fgStructure.CurrentWindow->State.VisualizeNormals;
+
+    case GLUT_STROKE_FONT_DRAW_JOIN_DOTS:
+        return fgState.StrokeFontDrawJoinDots;
+
+    default:
+        return fgPlatformGlutGet ( eWhat );
+        break;
+    }
+}
+
+/*
+ * Returns various device information.
+ */
+int FGAPIENTRY glutDeviceGet( GLenum eWhat )
+{
+    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDeviceGet" );
+
+    /* XXX WARNING: we are mostly lying in this function. */
+    switch( eWhat )
+    {
+    case GLUT_HAS_JOYSTICK:
+        return fgJoystickDetect ();
+
+    case GLUT_OWNS_JOYSTICK:
+        return fgState.JoysticksInitialised;
+
+    case GLUT_JOYSTICK_POLL_RATE:
+        return fgStructure.CurrentWindow ? fgStructure.CurrentWindow->State.JoystickPollRate : 0;
+
+    /* XXX The following two are only for Joystick 0 but this is an improvement */
+    case GLUT_JOYSTICK_BUTTONS:
+        return glutJoystickGetNumButtons ( 0 );
+
+    case GLUT_JOYSTICK_AXES:
+        return glutJoystickGetNumAxes ( 0 );
+
+    case GLUT_HAS_DIAL_AND_BUTTON_BOX:
+        return fgInputDeviceDetect ();
+
+    case GLUT_NUM_DIALS:
+        if ( fgState.InputDevsInitialised ) return 8;
+        return 0;
+ 
+    case GLUT_NUM_BUTTON_BOX_BUTTONS:
+        return 0;
+
+    case GLUT_HAS_SPACEBALL:
+        return fgHasSpaceball();
+
+    case GLUT_HAS_TABLET:
+        return 0;
+
+    case GLUT_NUM_SPACEBALL_BUTTONS:
+        return fgSpaceballNumButtons();
+
+    case GLUT_NUM_TABLET_BUTTONS:
+        return 0;
+
+    case GLUT_DEVICE_IGNORE_KEY_REPEAT:
+        return fgStructure.CurrentWindow ? fgStructure.CurrentWindow->State.IgnoreKeyRepeat : 0;
+
+    case GLUT_DEVICE_KEY_REPEAT:
+        return fgState.KeyRepeat;
+
+    default:
+		return fgPlatformGlutDeviceGet ( eWhat );
+    }
+}
+
+/*
+ * This should return the current state of ALT, SHIFT and CTRL keys.
+ */
+int FGAPIENTRY glutGetModifiers( void )
+{
+    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetModifiers" );
+    if( fgState.Modifiers == INVALID_MODIFIERS )
+    {
+        fgWarning( "glutGetModifiers() called outside an input callback" );
+        return 0;
+    }
+
+    return fgState.Modifiers;
+}
+
+/*
+ * Return the state of the GLUT API overlay subsystem. A misery ;-)
+ */
+int FGAPIENTRY glutLayerGet( GLenum eWhat )
+{
+    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutLayerGet" );
+
+    /*
+     * This is easy as layers are not implemented and
+     * overlay support is not planned. E.g. on Windows,
+     * overlay requests in PFDs are ignored
+     * (see iLayerType at http://msdn.microsoft.com/en-us/library/dd368826(v=vs.85).aspx)
+     */
+    switch( eWhat )
+    {
+
+    case GLUT_OVERLAY_POSSIBLE:
+        return 0 ;
+
+    case GLUT_LAYER_IN_USE:
+        return GLUT_NORMAL;
+
+    case GLUT_HAS_OVERLAY:
+        return 0;
+
+    case GLUT_TRANSPARENT_INDEX:
+        /*
+        * Return just anything, which is always defined as zero
+        *
+        * XXX HUH?
+        */
+        return 0;
+
+    case GLUT_NORMAL_DAMAGED:
+        /* XXX Actually I do not know. Maybe. */
+        return 0;
+
+    case GLUT_OVERLAY_DAMAGED:
+        return -1;
+
+    default:
+        fgWarning( "glutLayerGet(): missing enum handle %d", eWhat );
+        break;
+    }
+
+    /* And fail. That's good. Programs do love failing. */
+    return -1;
+}
+
+int * FGAPIENTRY glutGetModeValues(GLenum eWhat, int *size)
+{
+  int *array;
+
+  FREEGLUT_EXIT_IF_NOT_INITIALISED("glutGetModeValues");
+
+  *size = 0;
+  array = fgPlatformGlutGetModeValues ( eWhat, size );
+
+  return array;
+}
+
+/*** END OF FILE ***/