Mercurial > hgrepos > Python2 > PyMuPDF
diff mupdf-source/thirdparty/freeglut/src/fg_init.c @ 2:b50eed0cc0ef upstream
ADD: MuPDF v1.26.7: the MuPDF source as downloaded by a default build of PyMuPDF 1.26.4.
The directory name has changed: no version number in the expanded directory now.
| author | Franz Glasner <fzglas.hg@dom66.de> |
|---|---|
| date | Mon, 15 Sep 2025 11:43:07 +0200 |
| parents | |
| children |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mupdf-source/thirdparty/freeglut/src/fg_init.c Mon Sep 15 11:43:07 2025 +0200 @@ -0,0 +1,685 @@ +/* + * fg_init.c + * + * Various freeglut initialization functions. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, <olszta@sourceforge.net> + * Creation date: Thu Dec 2 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#define FREEGLUT_BUILDING_LIB +#include <GL/freeglut.h> +#include "fg_internal.h" + +/* + * TODO BEFORE THE STABLE RELEASE: + * + * fgDeinitialize() -- Win32's OK, X11 needs the OS-specific + * deinitialization done + * glutInitDisplayString() -- display mode string parsing + * + * Wouldn't it be cool to use gettext() for error messages? I just love + * bash saying "nie znaleziono pliku" instead of "file not found" :) + * Is gettext easily portable? + */ + +/* -- GLOBAL VARIABLES ----------------------------------------------------- */ + +/* + * A structure pointed by fgDisplay holds all information + * regarding the display, screen, root window etc. + */ +SFG_Display fgDisplay; + +/* + * The settings for the current freeglut session + */ +SFG_State fgState = { { -1, -1, GL_FALSE }, /* Position */ + { 300, 300, GL_TRUE }, /* Size */ + GLUT_RGBA | GLUT_SINGLE | GLUT_DEPTH, /* DisplayMode */ + GL_FALSE, /* Initialised */ + GLUT_TRY_DIRECT_CONTEXT, /* DirectContext */ + GL_FALSE, /* ForceIconic */ + GL_FALSE, /* UseCurrentContext */ + GL_FALSE, /* GLDebugSwitch */ + GL_FALSE, /* XSyncSwitch */ + GLUT_KEY_REPEAT_ON, /* KeyRepeat */ + INVALID_MODIFIERS, /* Modifiers */ + 0, /* FPSInterval */ + 0, /* SwapCount */ + 0, /* SwapTime */ + 0, /* Time */ + { NULL, NULL }, /* Timers */ + { NULL, NULL }, /* FreeTimers */ + NULL, /* IdleCallback */ + 0, /* ActiveMenus */ + NULL, /* MenuStateCallback */ + NULL, /* MenuStatusCallback */ + FREEGLUT_MENU_FONT, + { -1, -1, GL_TRUE }, /* GameModeSize */ + -1, /* GameModeDepth */ + -1, /* GameModeRefresh */ + GLUT_ACTION_EXIT, /* ActionOnWindowClose */ + GLUT_EXEC_STATE_INIT, /* ExecState */ + NULL, /* ProgramName */ + GL_FALSE, /* JoysticksInitialised */ + 0, /* NumActiveJoysticks */ + GL_FALSE, /* InputDevsInitialised */ + 0, /* MouseWheelTicks */ + 1, /* AuxiliaryBufferNumber */ + 4, /* SampleNumber */ + GL_FALSE, /* SkipStaleMotion */ + GL_FALSE, /* StrokeFontDrawJoinDots */ + 1, /* OpenGL context MajorVersion */ + 0, /* OpenGL context MinorVersion */ + 0, /* OpenGL ContextFlags */ + 0, /* OpenGL ContextProfile */ + 0, /* HasOpenGL20 */ + NULL, /* ErrorFunc */ + NULL /* WarningFunc */ +}; + + +/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ + +extern void fgPlatformInitialize( const char* displayName ); +extern void fgPlatformDeinitialiseInputDevices ( void ); +extern void fgPlatformCloseDisplay ( void ); +extern void fgPlatformDestroyContext ( SFG_PlatformDisplay pDisplay, SFG_WindowContextType MContext ); + +void fghParseCommandLineArguments ( int* pargc, char** argv, char **pDisplayName, char **pGeometry ) +{ +#ifndef _WIN32_WCE + int i, j, argc = *pargc; + + { + /* check if GLUT_FPS env var is set */ + const char *fps = getenv( "GLUT_FPS" ); + + if( fps ) + { + int interval; + sscanf( fps, "%d", &interval ); + + if( interval <= 0 ) + fgState.FPSInterval = 5000; /* 5000 millisecond default */ + else + fgState.FPSInterval = interval; + } + } + + *pDisplayName = getenv( "DISPLAY" ); + + for( i = 1; i < argc; i++ ) + { + if( strcmp( argv[ i ], "-display" ) == 0 ) + { + if( ++i >= argc ) + fgError( "-display parameter must be followed by display name" ); + + *pDisplayName = argv[ i ]; + + argv[ i - 1 ] = NULL; + argv[ i ] = NULL; + ( *pargc ) -= 2; + } + else if( strcmp( argv[ i ], "-geometry" ) == 0 ) + { + if( ++i >= argc ) + fgError( "-geometry parameter must be followed by window " + "geometry settings" ); + + *pGeometry = argv[ i ]; + + argv[ i - 1 ] = NULL; + argv[ i ] = NULL; + ( *pargc ) -= 2; + } + else if( strcmp( argv[ i ], "-direct" ) == 0) + { + if( fgState.DirectContext == GLUT_FORCE_INDIRECT_CONTEXT ) + fgError( "parameters ambiguity, -direct and -indirect " + "cannot be both specified" ); + + fgState.DirectContext = GLUT_FORCE_DIRECT_CONTEXT; + argv[ i ] = NULL; + ( *pargc )--; + } + else if( strcmp( argv[ i ], "-indirect" ) == 0 ) + { + if( fgState.DirectContext == GLUT_FORCE_DIRECT_CONTEXT ) + fgError( "parameters ambiguity, -direct and -indirect " + "cannot be both specified" ); + + fgState.DirectContext = GLUT_FORCE_INDIRECT_CONTEXT; + argv[ i ] = NULL; + (*pargc)--; + } + else if( strcmp( argv[ i ], "-iconic" ) == 0 ) + { + fgState.ForceIconic = GL_TRUE; + argv[ i ] = NULL; + ( *pargc )--; + } + else if( strcmp( argv[ i ], "-gldebug" ) == 0 ) + { + fgState.GLDebugSwitch = GL_TRUE; + argv[ i ] = NULL; + ( *pargc )--; + } + else if( strcmp( argv[ i ], "-sync" ) == 0 ) + { + fgState.XSyncSwitch = GL_TRUE; + argv[ i ] = NULL; + ( *pargc )--; + } + } + + /* Compact {argv}. */ + for( i = j = 1; i < *pargc; i++, j++ ) + { + /* Guaranteed to end because there are "*pargc" arguments left */ + while ( argv[ j ] == NULL ) + j++; + if ( i != j ) + argv[ i ] = argv[ j ]; + } + +#endif /* _WIN32_WCE */ + +} + + +void fghCloseInputDevices ( void ) +{ + if ( fgState.JoysticksInitialised ) + fgJoystickClose( ); + + if ( fgState.InputDevsInitialised ) + fgInputDeviceClose( ); +} + + +/* + * Perform the freeglut deinitialization... + */ +void fgDeinitialize( void ) +{ + SFG_Timer *timer; + + if( !fgState.Initialised ) + { + return; + } + + /* If we're in game mode, we want to leave game mode */ + if( fgStructure.GameModeWindow ) { + glutLeaveGameMode(); + } + + /* If there was a menu created, destroy the rendering context */ + if( fgStructure.MenuContext ) + { + fgPlatformDestroyContext (fgDisplay.pDisplay, fgStructure.MenuContext->MContext ); + free( fgStructure.MenuContext ); + fgStructure.MenuContext = NULL; + } + + fgDestroyStructure( ); + + while( ( timer = fgState.Timers.First) ) + { + fgListRemove( &fgState.Timers, &timer->Node ); + free( timer ); + } + + while( ( timer = fgState.FreeTimers.First) ) + { + fgListRemove( &fgState.FreeTimers, &timer->Node ); + free( timer ); + } + + fgPlatformDeinitialiseInputDevices (); + + fgState.MouseWheelTicks = 0; + + fgState.MajorVersion = 1; + fgState.MinorVersion = 0; + fgState.ContextFlags = 0; + fgState.ContextProfile = 0; + + fgState.Initialised = GL_FALSE; + + fgState.Position.X = -1; + fgState.Position.Y = -1; + fgState.Position.Use = GL_FALSE; + + fgState.Size.X = 300; + fgState.Size.Y = 300; + fgState.Size.Use = GL_TRUE; + + fgState.DisplayMode = GLUT_RGBA | GLUT_SINGLE | GLUT_DEPTH; + + fgState.DirectContext = GLUT_TRY_DIRECT_CONTEXT; + fgState.ForceIconic = GL_FALSE; + fgState.UseCurrentContext = GL_FALSE; + fgState.GLDebugSwitch = GL_FALSE; + fgState.XSyncSwitch = GL_FALSE; + fgState.ActionOnWindowClose = GLUT_ACTION_EXIT; + fgState.ExecState = GLUT_EXEC_STATE_INIT; + + fgState.KeyRepeat = GLUT_KEY_REPEAT_ON; + fgState.Modifiers = INVALID_MODIFIERS; + + fgState.GameModeSize.X = -1; + fgState.GameModeSize.Y = -1; + fgState.GameModeDepth = -1; + fgState.GameModeRefresh = -1; + + fgListInit( &fgState.Timers ); + fgListInit( &fgState.FreeTimers ); + + fgState.IdleCallback = NULL; + fgState.MenuStateCallback = ( FGCBMenuState )NULL; + fgState.MenuStatusCallback = ( FGCBMenuStatus )NULL; + + fgState.SwapCount = 0; + fgState.SwapTime = 0; + fgState.FPSInterval = 0; + + if( fgState.ProgramName ) + { + free( fgState.ProgramName ); + fgState.ProgramName = NULL; + } + + fgPlatformCloseDisplay (); + + fgState.Initialised = GL_FALSE; +} + + +/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ +#if defined(NEED_XPARSEGEOMETRY_IMPL) +# include "util/xparsegeometry_repl.h" +#endif + +/* + * Perform initialization. This usually happens on the program startup + * and restarting after glutMainLoop termination... + */ +void FGAPIENTRY glutInit( int* pargc, char** argv ) +{ + char* displayName = NULL; + char* geometry = NULL; + if( fgState.Initialised ) + fgError( "illegal glutInit() reinitialization attempt" ); + + if (pargc && *pargc && argv && *argv && **argv) + { + fgState.ProgramName = strdup (*argv); + + if( !fgState.ProgramName ) + fgError ("Could not allocate space for the program's name."); + } + + fgCreateStructure( ); + + fghParseCommandLineArguments ( pargc, argv, &displayName, &geometry ); + + /* + * Have the display created now. If there wasn't a "-display" + * in the program arguments, we will use the DISPLAY environment + * variable for opening the X display (see code above): + */ + fgPlatformInitialize( displayName ); + + /* + * Geometry parsing deferred until here because we may need the screen + * size. + */ + + if (geometry ) + { + unsigned int parsedWidth, parsedHeight; + int mask = XParseGeometry( geometry, + &fgState.Position.X, &fgState.Position.Y, + &parsedWidth, &parsedHeight ); + /* TODO: Check for overflow? */ + fgState.Size.X = parsedWidth; + fgState.Size.Y = parsedHeight; + + if( (mask & (WidthValue|HeightValue)) == (WidthValue|HeightValue) ) + fgState.Size.Use = GL_TRUE; + + if( mask & XNegative ) + fgState.Position.X += fgDisplay.ScreenWidth - fgState.Size.X; + + if( mask & YNegative ) + fgState.Position.Y += fgDisplay.ScreenHeight - fgState.Size.Y; + + if( (mask & (XValue|YValue)) == (XValue|YValue) ) + fgState.Position.Use = GL_TRUE; + } +} + +/* + * Undoes all the "glutInit" stuff + */ +void FGAPIENTRY glutExit ( void ) +{ + fgDeinitialize (); +} + +/* + * Sets the default initial window position for new windows + */ +void FGAPIENTRY glutInitWindowPosition( int x, int y ) +{ + fgState.Position.X = x; + fgState.Position.Y = y; + + if( ( x >= 0 ) && ( y >= 0 ) ) + fgState.Position.Use = GL_TRUE; + else + fgState.Position.Use = GL_FALSE; +} + +/* + * Sets the default initial window size for new windows + */ +void FGAPIENTRY glutInitWindowSize( int width, int height ) +{ + fgState.Size.X = width; + fgState.Size.Y = height; + + if( ( width > 0 ) && ( height > 0 ) ) + fgState.Size.Use = GL_TRUE; + else + fgState.Size.Use = GL_FALSE; +} + +/* + * Sets the default display mode for all new windows + */ +void FGAPIENTRY glutInitDisplayMode( unsigned int displayMode ) +{ + /* We will make use of this value when creating a new OpenGL context... */ + fgState.DisplayMode = displayMode; +} + + +/* -- INIT DISPLAY STRING PARSING ------------------------------------------ */ + +static char* Tokens[] = +{ + "alpha", "acca", "acc", "blue", "buffer", "conformant", "depth", "double", + "green", "index", "num", "red", "rgba", "rgb", "luminance", "stencil", + "single", "stereo", "samples", "slow", "win32pdf", "win32pfd", "xvisual", + "xstaticgray", "xgrayscale", "xstaticcolor", "xpseudocolor", + "xtruecolor", "xdirectcolor", + "xstaticgrey", "xgreyscale", "xstaticcolour", "xpseudocolour", + "xtruecolour", "xdirectcolour", "borderless", "aux" +}; +#define NUM_TOKENS (sizeof(Tokens) / sizeof(*Tokens)) + +void FGAPIENTRY glutInitDisplayString( const char* displayMode ) +{ + int glut_state_flag = 0 ; + /* + * Unpack a lot of options from a character string. The options are + * delimited by blanks or tabs. + */ + char *token ; + size_t len = strlen ( displayMode ); + char *buffer = (char *)malloc ( (len+1) * sizeof(char) ); + memcpy ( buffer, displayMode, len ); + buffer[len] = '\0'; + + token = strtok ( buffer, " \t" ); + + while ( token ) + { + /* Process this token */ + int i ; + + /* Temporary fix: Ignore any length specifications and at least + * process the basic token + * TODO: Fix this permanently + */ + size_t cleanlength = strcspn ( token, "=<>~!" ); + + for ( i = 0; i < NUM_TOKENS; i++ ) + { + if ( strncmp ( token, Tokens[i], cleanlength ) == 0 ) break ; + } + + switch ( i ) + { + case 0 : /* "alpha": Alpha color buffer precision in bits */ + glut_state_flag |= GLUT_ALPHA ; /* Somebody fix this for me! */ + break ; + + case 1 : /* "acca": Red, green, blue, and alpha accumulation buffer + precision in bits */ + break ; + + case 2 : /* "acc": Red, green, and blue accumulation buffer precision + in bits with zero bits alpha */ + glut_state_flag |= GLUT_ACCUM ; /* Somebody fix this for me! */ + break ; + + case 3 : /* "blue": Blue color buffer precision in bits */ + break ; + + case 4 : /* "buffer": Number of bits in the color index color buffer + */ + break ; + + case 5 : /* "conformant": Boolean indicating if the frame buffer + configuration is conformant or not */ + break ; + + case 6 : /* "depth": Number of bits of precision in the depth buffer */ + glut_state_flag |= GLUT_DEPTH ; /* Somebody fix this for me! */ + break ; + + case 7 : /* "double": Boolean indicating if the color buffer is + double buffered */ + glut_state_flag |= GLUT_DOUBLE ; + break ; + + case 8 : /* "green": Green color buffer precision in bits */ + break ; + + case 9 : /* "index": Boolean if the color model is color index or not + */ + glut_state_flag |= GLUT_INDEX ; + break ; + + case 10 : /* "num": A special capability name indicating where the + value represents the Nth frame buffer configuration + matching the description string */ + break ; + + case 11 : /* "red": Red color buffer precision in bits */ + break ; + + case 12 : /* "rgba": Number of bits of red, green, blue, and alpha in + the RGBA color buffer */ + glut_state_flag |= GLUT_RGBA ; /* Somebody fix this for me! */ + break ; + + case 13 : /* "rgb": Number of bits of red, green, and blue in the + RGBA color buffer with zero bits alpha */ + glut_state_flag |= GLUT_RGB ; /* Somebody fix this for me! */ + break ; + + case 14 : /* "luminance": Number of bits of red in the RGBA and zero + bits of green, blue (alpha not specified) of color buffer + precision */ + glut_state_flag |= GLUT_LUMINANCE ; /* Somebody fix this for me! */ + break ; + + case 15 : /* "stencil": Number of bits in the stencil buffer */ + glut_state_flag |= GLUT_STENCIL; /* Somebody fix this for me! */ + break ; + + case 16 : /* "single": Boolean indicate the color buffer is single + buffered */ + glut_state_flag |= GLUT_SINGLE ; + break ; + + case 17 : /* "stereo": Boolean indicating the color buffer supports + OpenGL-style stereo */ + glut_state_flag |= GLUT_STEREO ; + break ; + + case 18 : /* "samples": Indicates the number of multisamples to use + based on GLX's SGIS_multisample extension (for + antialiasing) */ + glut_state_flag |= GLUT_MULTISAMPLE ; /*Somebody fix this for me!*/ + break ; + + case 19 : /* "slow": Boolean indicating if the frame buffer + configuration is slow or not */ + break ; + + case 20 : /* "win32pdf": (incorrect spelling but was there before */ + case 21 : /* "win32pfd": matches the Win32 Pixel Format Descriptor by + number */ +#if TARGET_HOST_MS_WINDOWS +#endif + break ; + + case 22 : /* "xvisual": matches the X visual ID by number */ +#if TARGET_HOST_POSIX_X11 +#endif + break ; + + case 23 : /* "xstaticgray": */ + case 29 : /* "xstaticgrey": boolean indicating if the frame buffer + configuration's X visual is of type StaticGray */ +#if TARGET_HOST_POSIX_X11 +#endif + break ; + + case 24 : /* "xgrayscale": */ + case 30 : /* "xgreyscale": boolean indicating if the frame buffer + configuration's X visual is of type GrayScale */ +#if TARGET_HOST_POSIX_X11 +#endif + break ; + + case 25 : /* "xstaticcolor": */ + case 31 : /* "xstaticcolour": boolean indicating if the frame buffer + configuration's X visual is of type StaticColor */ +#if TARGET_HOST_POSIX_X11 +#endif + break ; + + case 26 : /* "xpseudocolor": */ + case 32 : /* "xpseudocolour": boolean indicating if the frame buffer + configuration's X visual is of type PseudoColor */ +#if TARGET_HOST_POSIX_X11 +#endif + break ; + + case 27 : /* "xtruecolor": */ + case 33 : /* "xtruecolour": boolean indicating if the frame buffer + configuration's X visual is of type TrueColor */ +#if TARGET_HOST_POSIX_X11 +#endif + break ; + + case 28 : /* "xdirectcolor": */ + case 34 : /* "xdirectcolour": boolean indicating if the frame buffer + configuration's X visual is of type DirectColor */ +#if TARGET_HOST_POSIX_X11 +#endif + break ; + + case 35 : /* "borderless": windows should not have borders */ + glut_state_flag |= GLUT_BORDERLESS; + break ; + + case 36 : /* "aux": some number of aux buffers */ + glut_state_flag |= GLUT_AUX; + break ; + + case 37 : /* Unrecognized */ + fgWarning ( "WARNING - Display string token not recognized: %s", + token ); + break ; + } + + token = strtok ( NULL, " \t" ); + } + + free ( buffer ); + + /* We will make use of this value when creating a new OpenGL context... */ + fgState.DisplayMode = glut_state_flag; +} + +/* -- SETTING OPENGL 3.0 CONTEXT CREATION PARAMETERS ---------------------- */ + +void FGAPIENTRY glutInitContextVersion( int majorVersion, int minorVersion ) +{ + /* We will make use of these value when creating a new OpenGL context... */ + fgState.MajorVersion = majorVersion; + fgState.MinorVersion = minorVersion; +} + + +void FGAPIENTRY glutInitContextFlags( int flags ) +{ + /* We will make use of this value when creating a new OpenGL context... */ + fgState.ContextFlags = flags; +} + +void FGAPIENTRY glutInitContextProfile( int profile ) +{ + /* We will make use of this value when creating a new OpenGL context... */ + fgState.ContextProfile = profile; +} + +/* -------------- User Defined Error/Warning Handler Support -------------- */ + +/* + * Sets the user error handler (note the use of va_list for the args to the fmt) + */ +void FGAPIENTRY glutInitErrorFunc( FGError callback ) +{ + /* This allows user programs to handle freeglut errors */ + fgState.ErrorFunc = callback; +} + +/* + * Sets the user warning handler (note the use of va_list for the args to the fmt) + */ +void FGAPIENTRY glutInitWarningFunc( FGWarning callback ) +{ + /* This allows user programs to handle freeglut warnings */ + fgState.WarningFunc = callback; +} + +/*** END OF FILE ***/
