diff mupdf-source/thirdparty/freeglut/src/fg_gl2.c @ 2:b50eed0cc0ef upstream

ADD: MuPDF v1.26.7: the MuPDF source as downloaded by a default build of PyMuPDF 1.26.4. The directory name has changed: no version number in the expanded directory now.
author Franz Glasner <fzglas.hg@dom66.de>
date Mon, 15 Sep 2025 11:43:07 +0200
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mupdf-source/thirdparty/freeglut/src/fg_gl2.c	Mon Sep 15 11:43:07 2025 +0200
@@ -0,0 +1,76 @@
+/*
+ * fg_gl2.c
+ *
+ * Load OpenGL (ES) 2.0 functions used by fg_geometry
+ *
+ * Copyright (C) 2012  Sylvain Beucler
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <GL/freeglut.h>
+#include "fg_internal.h"
+#include "fg_gl2.h"
+
+#ifndef GL_ES_VERSION_2_0
+/* GLES2 has the corresponding entry points built-in, and these fgh-prefixed
+ * names are defined in fg_gl2.h header to reference them, for any other case,
+ * define them as function pointers here.
+ */
+FGH_PFNGLGENBUFFERSPROC fghGenBuffers;
+FGH_PFNGLDELETEBUFFERSPROC fghDeleteBuffers;
+FGH_PFNGLBINDBUFFERPROC fghBindBuffer;
+FGH_PFNGLBUFFERDATAPROC fghBufferData;
+FGH_PFNGLENABLEVERTEXATTRIBARRAYPROC fghEnableVertexAttribArray;
+FGH_PFNGLDISABLEVERTEXATTRIBARRAYPROC fghDisableVertexAttribArray;
+FGH_PFNGLVERTEXATTRIBPOINTERPROC fghVertexAttribPointer;
+#endif
+
+void FGAPIENTRY glutSetVertexAttribCoord3(GLint attrib) {
+  if (fgStructure.CurrentWindow != NULL)
+    fgStructure.CurrentWindow->Window.attribute_v_coord = attrib;
+}
+
+void FGAPIENTRY glutSetVertexAttribNormal(GLint attrib) {
+  if (fgStructure.CurrentWindow != NULL)
+    fgStructure.CurrentWindow->Window.attribute_v_normal = attrib;
+}
+
+void FGAPIENTRY glutSetVertexAttribTexCoord2(GLint attrib) {
+    if (fgStructure.CurrentWindow != NULL)
+        fgStructure.CurrentWindow->Window.attribute_v_texture = attrib;
+}
+
+void fgInitGL2() {
+#ifdef GL_ES_VERSION_2_0
+    fgState.HasOpenGL20 = (fgState.MajorVersion >= 2);
+#else
+    /* TODO: Mesa returns a valid stub function, rather than NULL,
+       when we request a non-existent function */
+#define CHECK(func, a) if ((a) == NULL) { fgWarning("fgInitGL2: " func " is NULL"); return; }
+    CHECK("fghGenBuffers", fghGenBuffers = (FGH_PFNGLGENBUFFERSPROC)glutGetProcAddress("glGenBuffers"));
+    CHECK("fghDeleteBuffers", fghDeleteBuffers = (FGH_PFNGLDELETEBUFFERSPROC)glutGetProcAddress("glDeleteBuffers"));
+    CHECK("fghBindBuffer", fghBindBuffer = (FGH_PFNGLBINDBUFFERPROC)glutGetProcAddress("glBindBuffer"));
+    CHECK("fghBufferData", fghBufferData = (FGH_PFNGLBUFFERDATAPROC)glutGetProcAddress("glBufferData"));
+    CHECK("fghVertexAttribPointer", fghVertexAttribPointer = (FGH_PFNGLVERTEXATTRIBPOINTERPROC)glutGetProcAddress("glVertexAttribPointer"));
+    CHECK("fghEnableVertexAttribArray", fghEnableVertexAttribArray = (FGH_PFNGLENABLEVERTEXATTRIBARRAYPROC)glutGetProcAddress("glEnableVertexAttribArray"));
+    CHECK("fghDisableVertexAttribArray", fghDisableVertexAttribArray = (FGH_PFNGLDISABLEVERTEXATTRIBARRAYPROC)glutGetProcAddress("glDisableVertexAttribArray"));
+#undef CHECK
+    fgState.HasOpenGL20 = 1;
+#endif
+}