Mercurial > hgrepos > Python2 > PyMuPDF
diff mupdf-source/thirdparty/freeglut/src/fg_callbacks.c @ 2:b50eed0cc0ef upstream
ADD: MuPDF v1.26.7: the MuPDF source as downloaded by a default build of PyMuPDF 1.26.4.
The directory name has changed: no version number in the expanded directory now.
| author | Franz Glasner <fzglas.hg@dom66.de> |
|---|---|
| date | Mon, 15 Sep 2025 11:43:07 +0200 |
| parents | |
| children |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mupdf-source/thirdparty/freeglut/src/fg_callbacks.c Mon Sep 15 11:43:07 2025 +0200 @@ -0,0 +1,295 @@ +/* + * fg_callbacks.c + * + * The callbacks setting methods. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, <olszta@sourceforge.net> + * Creation date: Fri Dec 3 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include <GL/freeglut.h> +#include "fg_internal.h" + +/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ + + +/* + * Global callbacks. + */ +/* Sets the global idle callback */ +void FGAPIENTRY glutIdleFunc( FGCBIdle callback ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIdleFunc" ); + fgState.IdleCallback = callback; +} + +/* Creates a timer and sets its callback */ +void FGAPIENTRY glutTimerFunc( unsigned int timeOut, FGCBTimer callback, int timerID ) +{ + SFG_Timer *timer, *node; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTimerFunc" ); + + if( (timer = fgState.FreeTimers.Last) ) + { + fgListRemove( &fgState.FreeTimers, &timer->Node ); + } + else + { + if( ! (timer = malloc(sizeof(SFG_Timer))) ) + fgError( "Fatal error: " + "Memory allocation failure in glutTimerFunc()" ); + } + + timer->Callback = callback; + timer->ID = timerID; + timer->TriggerTime = fgElapsedTime() + timeOut; + + /* Insert such that timers are sorted by end-time */ + for( node = fgState.Timers.First; node; node = node->Node.Next ) + { + if( node->TriggerTime > timer->TriggerTime ) + break; + } + + fgListInsert( &fgState.Timers, &node->Node, &timer->Node ); +} + +/* Deprecated version of glutMenuStatusFunc callback setting method */ +void FGAPIENTRY glutMenuStateFunc( FGCBMenuState callback ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuStateFunc" ); + fgState.MenuStateCallback = callback; +} + +/* Sets the global menu status callback for the current window */ +void FGAPIENTRY glutMenuStatusFunc( FGCBMenuStatus callback ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuStatusFunc" ); + fgState.MenuStatusCallback = callback; +} + + +/* + * Menu specific callbacks. + */ +/* Callback upon menu destruction */ +void FGAPIENTRY glutMenuDestroyFunc( FGCBDestroy callback ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuDestroyFunc" ); + if( fgStructure.CurrentMenu ) + fgStructure.CurrentMenu->Destroy = callback; +} + + +/* + * All of the window-specific callbacks setting methods can be generalized to this: + */ +#define SET_CALLBACK(a) \ +do \ +{ \ + if( fgStructure.CurrentWindow == NULL ) \ + return; \ + SET_WCB( ( *( fgStructure.CurrentWindow ) ), a, callback ); \ +} while( 0 ) +/* + * And almost every time the callback setter function can be implemented like this: + */ +#define IMPLEMENT_CALLBACK_FUNC_2NAME(a,b) \ +void FGAPIENTRY glut##a##Func( FGCB##b callback ) \ +{ \ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glut"#a"Func" ); \ + SET_CALLBACK( b ); \ +} +#define IMPLEMENT_CALLBACK_FUNC(a) IMPLEMENT_CALLBACK_FUNC_2NAME(a,a) + +/* Implement all these callback setter functions... */ +IMPLEMENT_CALLBACK_FUNC(Position) +IMPLEMENT_CALLBACK_FUNC(Keyboard) +IMPLEMENT_CALLBACK_FUNC(KeyboardExt) +IMPLEMENT_CALLBACK_FUNC(KeyboardDown) +IMPLEMENT_CALLBACK_FUNC(KeyboardUp) +IMPLEMENT_CALLBACK_FUNC(Special) +IMPLEMENT_CALLBACK_FUNC(SpecialUp) +IMPLEMENT_CALLBACK_FUNC(Mouse) +IMPLEMENT_CALLBACK_FUNC(MouseWheel) +IMPLEMENT_CALLBACK_FUNC(Motion) +IMPLEMENT_CALLBACK_FUNC_2NAME(PassiveMotion,Passive) +IMPLEMENT_CALLBACK_FUNC(Entry) +/* glutWMCloseFunc is an alias for glutCloseFunc; both set the window's Destroy callback */ +IMPLEMENT_CALLBACK_FUNC_2NAME(Close,Destroy) +IMPLEMENT_CALLBACK_FUNC_2NAME(WMClose,Destroy) +IMPLEMENT_CALLBACK_FUNC(OverlayDisplay) +IMPLEMENT_CALLBACK_FUNC(WindowStatus) +IMPLEMENT_CALLBACK_FUNC(ButtonBox) +IMPLEMENT_CALLBACK_FUNC(Dials) +IMPLEMENT_CALLBACK_FUNC(TabletMotion) +IMPLEMENT_CALLBACK_FUNC(TabletButton) +IMPLEMENT_CALLBACK_FUNC(MultiEntry) +IMPLEMENT_CALLBACK_FUNC(MultiButton) +IMPLEMENT_CALLBACK_FUNC(MultiMotion) +IMPLEMENT_CALLBACK_FUNC(MultiPassive) +IMPLEMENT_CALLBACK_FUNC(InitContext) +IMPLEMENT_CALLBACK_FUNC(AppStatus) + + + +/* + * Sets the Display callback for the current window + */ +void FGAPIENTRY glutDisplayFunc( FGCBDisplay callback ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDisplayFunc" ); + if( !callback ) + fgError( "Fatal error in program. NULL display callback not " + "permitted in GLUT 3.0+ or freeglut 2.0.1+" ); + SET_CALLBACK( Display ); +} + +void fghDefaultReshape(int width, int height) +{ + glViewport( 0, 0, width, height ); +} + +void FGAPIENTRY glutReshapeFunc( FGCBReshape callback ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReshapeFunc" ); + + if( !callback ) + callback = fghDefaultReshape; + + SET_CALLBACK( Reshape ); +} + +/* + * Sets the Visibility callback for the current window. + * NB: the Visibility func is deprecated in favor of the WindowStatus func, + * which provides more detail. The visibility func callback is implemented + * as a translation step from the windowStatus func. When the user sets the + * windowStatus func, any visibility func is overwritten. + * DEVELOPER NOTE: in the library, only invoke the window status func, this + * gets automatically translated to the visibility func if thats what the + * user has set. + * window status is kind of anemic on win32 as there are no window messages + * to notify us that the window is covered by other windows or not. + * Should one want to query this, see + * http://stackoverflow.com/questions/5445889/get-which-process-window-is-actually-visible-in-c-sharp + * for an implementation outline (but it would be polling based, not push based). + */ +static void fghVisibility( int status ) +{ + int vis_status; + + FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Visibility Callback" ); + freeglut_return_if_fail( fgStructure.CurrentWindow ); + + /* Translate window status func states to visibility states */ + if( ( GLUT_HIDDEN == status ) || ( GLUT_FULLY_COVERED == status ) ) + vis_status = GLUT_NOT_VISIBLE; + else /* GLUT_FULLY_RETAINED, GLUT_PARTIALLY_RETAINED */ + vis_status = GLUT_VISIBLE; + + INVOKE_WCB( *( fgStructure.CurrentWindow ), Visibility, ( vis_status ) ); +} + +void FGAPIENTRY glutVisibilityFunc( FGCBVisibility callback ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutVisibilityFunc" ); + SET_CALLBACK( Visibility ); + + if( callback ) + glutWindowStatusFunc( fghVisibility ); + else + glutWindowStatusFunc( NULL ); +} + +/* + * Sets the joystick callback and polling rate for the current window + */ +void FGAPIENTRY glutJoystickFunc( FGCBJoystick callback, int pollInterval ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickFunc" ); + fgInitialiseJoysticks (); + + if ( ( + fgStructure.CurrentWindow->State.JoystickPollRate <= 0 || /* Joystick callback was disabled */ + !FETCH_WCB(*fgStructure.CurrentWindow,Joystick) + ) && + ( + callback && ( pollInterval > 0 ) /* but is now enabled */ + ) ) + ++fgState.NumActiveJoysticks; + else if ( ( + fgStructure.CurrentWindow->State.JoystickPollRate > 0 && /* Joystick callback was enabled */ + FETCH_WCB(*fgStructure.CurrentWindow,Joystick) + ) && + ( + !callback || ( pollInterval <= 0 ) /* but is now disabled */ + ) ) + --fgState.NumActiveJoysticks; + + SET_CALLBACK( Joystick ); + fgStructure.CurrentWindow->State.JoystickPollRate = pollInterval; + + /* set last poll time such that joystick will be polled asap */ + fgStructure.CurrentWindow->State.JoystickLastPoll = fgElapsedTime(); + if (fgStructure.CurrentWindow->State.JoystickLastPoll < pollInterval) + fgStructure.CurrentWindow->State.JoystickLastPoll = 0; + else + fgStructure.CurrentWindow->State.JoystickLastPoll -= pollInterval; +} + + + +/* + * Sets the spaceball motion callback for the current window + */ +void FGAPIENTRY glutSpaceballMotionFunc( FGCBSpaceMotion callback ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballMotionFunc" ); + fgInitialiseSpaceball(); + + SET_CALLBACK( SpaceMotion ); +} + +/* + * Sets the spaceball rotate callback for the current window + */ +void FGAPIENTRY glutSpaceballRotateFunc( FGCBSpaceRotation callback ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballRotateFunc" ); + fgInitialiseSpaceball(); + + SET_CALLBACK( SpaceRotation ); +} + +/* + * Sets the spaceball button callback for the current window + */ +void FGAPIENTRY glutSpaceballButtonFunc( FGCBSpaceButton callback ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballButtonFunc" ); + fgInitialiseSpaceball(); + + SET_CALLBACK( SpaceButton ); +} + +/*** END OF FILE ***/
