Mercurial > hgrepos > Python2 > PyMuPDF
diff mupdf-source/thirdparty/freeglut/src/egl/fg_window_egl.c @ 2:b50eed0cc0ef upstream
ADD: MuPDF v1.26.7: the MuPDF source as downloaded by a default build of PyMuPDF 1.26.4.
The directory name has changed: no version number in the expanded directory now.
| author | Franz Glasner <fzglas.hg@dom66.de> |
|---|---|
| date | Mon, 15 Sep 2025 11:43:07 +0200 |
| parents | |
| children |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mupdf-source/thirdparty/freeglut/src/egl/fg_window_egl.c Mon Sep 15 11:43:07 2025 +0200 @@ -0,0 +1,191 @@ +/* + * fg_display_android.c + * + * Window management methods for EGL + * + * Copyright (C) 2012, 2014 Sylvain Beucler + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include <GL/freeglut.h> +#include "fg_internal.h" + +int fghChooseConfig(EGLConfig* config) { + EGLint attributes[32]; + int where = 0; + ATTRIB_VAL(EGL_SURFACE_TYPE, EGL_WINDOW_BIT); +#ifdef EGL_OPENGL_ES3_BIT + if (fgDisplay.pDisplay.egl.MinorVersion >= 5 && fgState.MajorVersion >= 3) { + ATTRIB_VAL(EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT); + } else +#endif + if (fgState.MajorVersion >= 2) { + /* + * Khronos does not specify a EGL_OPENGL_ES3_BIT outside of the OpenGL extension "EGL_KHR_create_context" and EGL 1.5. There are numerous references on the internet + * that say to use EGL_OPENGL_ES3_BIT (pre-EGL 1.5), followed by many saying they can't find it in any headers. In fact, the official updated specification for EGL + * does not have any references to OpenGL ES 3.x. Tests have shown that EGL_OPENGL_ES2_BIT will work with ES 3.x. + */ + ATTRIB_VAL(EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT); + } else { + ATTRIB_VAL(EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT); + } + /* Technically it's possible to request a standard OpenGL (non-ES) + context, but currently our build system assumes EGL => GLES */ + /* attribs[i++] = EGL_RENDERABLE_TYPE; */ + /* attribs[i++] = EGL_OPENGL_BIT; */ +#ifdef TARGET_HOST_BLACKBERRY + /* Only 888 and 565 seem to work. Based on + http://qt.gitorious.org/qt/qtbase/source/893deb1a93021cdfabe038cdf1869de33a60cbc9:src/plugins/platforms/qnx/qqnxglcontext.cpp and + https://twitter.com/BlackBerryDev/status/380720927475912706 */ + ATTRIB_VAL(EGL_BLUE_SIZE, 8); + ATTRIB_VAL(EGL_GREEN_SIZE, 8); + ATTRIB_VAL(EGL_RED_SIZE, 8); +#else + ATTRIB_VAL(EGL_BLUE_SIZE, 1); + ATTRIB_VAL(EGL_GREEN_SIZE, 1); + ATTRIB_VAL(EGL_RED_SIZE, 1); +#endif + ATTRIB_VAL(EGL_ALPHA_SIZE, (fgState.DisplayMode & GLUT_ALPHA) ? 1 : 0); + ATTRIB_VAL(EGL_DEPTH_SIZE, (fgState.DisplayMode & GLUT_DEPTH) ? 1 : 0); + ATTRIB_VAL(EGL_STENCIL_SIZE, (fgState.DisplayMode & GLUT_STENCIL) ? 1 : 0); + ATTRIB_VAL(EGL_SAMPLE_BUFFERS, (fgState.DisplayMode & GLUT_MULTISAMPLE) ? 1 : 0); + ATTRIB_VAL(EGL_SAMPLES, (fgState.DisplayMode & GLUT_MULTISAMPLE) ? fgState.SampleNumber : 0); + ATTRIB(EGL_NONE); + + EGLint num_config; + if (!eglChooseConfig(fgDisplay.pDisplay.egl.Display, + attributes, config, 1, &num_config)) { + fgWarning("eglChooseConfig: error %x\n", eglGetError()); + return 0; + } + + return 1; +} + +/** + * Initialize an EGL context for the current display. + */ +EGLContext fghCreateNewContextEGL( SFG_Window* window ) { + EGLContext context; + EGLint ver = -1; + + EGLDisplay eglDisplay = fgDisplay.pDisplay.egl.Display; + EGLConfig eglConfig = window->Window.pContext.egl.Config; + + /* On GLES, user specifies the target version with glutInitContextVersion */ + EGLint attributes[32]; + int where = 0; + ATTRIB_VAL(EGL_CONTEXT_CLIENT_VERSION, fgState.MajorVersion); +#ifdef EGL_CONTEXT_MINOR_VERSION + if (fgDisplay.pDisplay.egl.MinorVersion >= 5) { + // EGL_CONTEXT_CLIENT_VERSION == EGL_CONTEXT_MAJOR_VERSION + ATTRIB_VAL(EGL_CONTEXT_MINOR_VERSION, fgState.MinorVersion); + } +#endif + ATTRIB(EGL_NONE); + + context = eglCreateContext(eglDisplay, eglConfig, EGL_NO_CONTEXT, attributes); + if (context == EGL_NO_CONTEXT) { + fgWarning("Cannot initialize EGL context, err=%x\n", eglGetError()); + fghContextCreationError(); + } + + eglQueryContext(fgDisplay.pDisplay.egl.Display, context, EGL_CONTEXT_CLIENT_VERSION, &ver); + if (ver != fgState.MajorVersion) { + fgError("Wrong GLES major version: %d\n", ver); + } +#ifdef EGL_CONTEXT_MINOR_VERSION + if (fgDisplay.pDisplay.egl.MinorVersion >= 5) { + eglQueryContext(fgDisplay.pDisplay.egl.Display, context, EGL_CONTEXT_MINOR_VERSION, &ver); + if (ver != fgState.MinorVersion) { + fgError("Wrong GLES minor version: %d\n", ver); + } + } +#endif + + return context; +} + +void fgPlatformSetWindow ( SFG_Window *window ) +{ + if ( window != fgStructure.CurrentWindow && window) { + if (eglMakeCurrent(fgDisplay.pDisplay.egl.Display, + window->Window.pContext.egl.Surface, + window->Window.pContext.egl.Surface, + window->Window.Context) == EGL_FALSE) + fgError("eglMakeCurrent: err=%x\n", eglGetError()); + } +} + +/* + * Really opens a window when handle is available + */ +void fghPlatformOpenWindowEGL( SFG_Window* window ) +{ + EGLDisplay display = fgDisplay.pDisplay.egl.Display; + EGLConfig config = window->Window.pContext.egl.Config; + + EGLSurface surface = eglCreateWindowSurface(display, config, window->Window.Handle, NULL); + if (surface == EGL_NO_SURFACE) + fgError("Cannot create EGL window surface, err=%x\n", eglGetError()); + window->Window.pContext.egl.Surface = surface; + + fgPlatformSetWindow(window); + + /* EGLint w, h; */ + /* eglQuerySurface(display, surface, EGL_WIDTH, &w); */ + /* eglQuerySurface(display, surface, EGL_HEIGHT, &h); */ + +} + +/* + * Closes a window, destroying the frame and OpenGL context + */ +void fghPlatformCloseWindowEGL( SFG_Window* window ) +{ + /* Based on fg_window_mswin fgPlatformCloseWindow */ + if( fgStructure.CurrentWindow == window ) + eglMakeCurrent(fgDisplay.pDisplay.egl.Display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + + if (window->Window.Context != EGL_NO_CONTEXT) { + /* Step through the list of windows. If the rendering context is not being used by another window, then delete it */ + { + GLboolean used = GL_FALSE; + SFG_Window *iter; + + for( iter = (SFG_Window*)fgStructure.Windows.First; + iter && used == GL_FALSE; + iter = (SFG_Window*)iter->Node.Next) + { + if( (iter->Window.Context == window->Window.Context) && + (iter != window) ) + used = GL_TRUE; + } + + if( !used ) + eglDestroyContext(fgDisplay.pDisplay.egl.Display, window->Window.Context); + } + window->Window.Context = EGL_NO_CONTEXT; + } + + if (window->Window.pContext.egl.Surface != EGL_NO_SURFACE) { + eglDestroySurface(fgDisplay.pDisplay.egl.Display, window->Window.pContext.egl.Surface); + window->Window.pContext.egl.Surface = EGL_NO_SURFACE; + } +}
