Mercurial > hgrepos > Python2 > PyMuPDF
diff mupdf-source/thirdparty/freeglut/src/android/fg_window_android.c @ 2:b50eed0cc0ef upstream
ADD: MuPDF v1.26.7: the MuPDF source as downloaded by a default build of PyMuPDF 1.26.4.
The directory name has changed: no version number in the expanded directory now.
| author | Franz Glasner <fzglas.hg@dom66.de> |
|---|---|
| date | Mon, 15 Sep 2025 11:43:07 +0200 |
| parents | |
| children |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mupdf-source/thirdparty/freeglut/src/android/fg_window_android.c Mon Sep 15 11:43:07 2025 +0200 @@ -0,0 +1,183 @@ +/* + * fg_window_android.c + * + * Window management methods for Android + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, <olszta@sourceforge.net> + * Copied for Platform code by Evan Felix <karcaw at gmail.com> + * Copyright (C) 2012 Sylvain Beucler + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#define FREEGLUT_BUILDING_LIB +#include <GL/freeglut.h> +#include "fg_internal.h" +#include "egl/fg_window_egl.h" +#include <android/native_app_glue/android_native_app_glue.h> + +/* + * Opens a window. Requires a SFG_Window object created and attached + * to the freeglut structure. OpenGL context is created here. + */ +void fgPlatformOpenWindow( SFG_Window* window, const char* title, + GLboolean positionUse, int x, int y, + GLboolean sizeUse, int w, int h, + GLboolean gameMode, GLboolean isSubWindow ) +{ + /* TODO: only one full-screen window possible? */ + if (fgDisplay.pDisplay.single_native_window != NULL) { + fgWarning("You can't have more than one window on Android"); + return; + } + + /* First, wait until Activity surface is available */ + /* Normally events are processed through glutMainLoop(), but the + user didn't call it yet, and the Android may not have initialized + the View yet. So we need to wait for that to happen. */ + /* We can't return from this function before the OpenGL context is + properly made current with a valid surface. So we wait for the + surface. */ + while (fgDisplay.pDisplay.single_native_window == NULL) { + /* APP_CMD_INIT_WINDOW will do the job */ + int ident; + int events; + struct android_poll_source* source; + if ((ident=ALooper_pollOnce(0, NULL, &events, (void**)&source)) >= 0) + if (source != NULL) source->process(source->app, source); + /* fgPlatformProcessSingleEvent(); */ + } + window->Window.Handle = fgDisplay.pDisplay.single_native_window; + window->State.WorkMask |= GLUT_INIT_WORK; + + /* Create context */ + fghChooseConfig(&window->Window.pContext.egl.Config); + window->Window.Context = fghCreateNewContextEGL(window); + + EGLDisplay display = fgDisplay.pDisplay.egl.Display; + + /* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is + * guaranteed to be accepted by ANativeWindow_setBuffersGeometry(). + * As soon as we picked a EGLConfig, we can safely reconfigure the + * ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */ + EGLint vid; + eglGetConfigAttrib(display, window->Window.pContext.egl.Config, + EGL_NATIVE_VISUAL_ID, &vid); + ANativeWindow_setBuffersGeometry(window->Window.Handle, 0, 0, vid); + + fghPlatformOpenWindowEGL(window); + + /* Bind context to the current thread if it's lost */ + if (eglGetCurrentContext() == EGL_NO_CONTEXT && + eglMakeCurrent(fgDisplay.pDisplay.egl.Display, + window->Window.pContext.egl.Surface, + window->Window.pContext.egl.Surface, + window->Window.Context) == EGL_FALSE) + fgError("eglMakeCurrent: err=%x\n", eglGetError()); + + window->State.Visible = GL_TRUE; +} + +/* + * Request a window resize + */ +void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height ) +{ + fprintf(stderr, "fgPlatformReshapeWindow: STUB\n"); +} + +/* + * Closes a window, destroying the frame and OpenGL context + */ +void fgPlatformCloseWindow( SFG_Window* window ) +{ + fghPlatformCloseWindowEGL(window); + /* Window pre-created by Android, no way to delete it */ +} + +/* + * This function makes the specified window visible + */ +void fgPlatformShowWindow( void ) +{ + fprintf(stderr, "fgPlatformShowWindow: STUB\n"); +} + +/* + * This function hides the specified window + */ +void fgPlatformHideWindow( SFG_Window *window ) +{ + fprintf(stderr, "fgPlatformHideWindow: STUB\n"); +} + +/* + * Iconify the specified window (top-level windows only) + */ +void fgPlatformIconifyWindow( SFG_Window *window ) +{ + fprintf(stderr, "fgPlatformGlutIconifyWindow: STUB\n"); +} + +/* + * Set the current window's title + */ +void fgPlatformGlutSetWindowTitle( const char* title ) +{ + fprintf(stderr, "fgPlatformGlutSetWindowTitle: STUB\n"); +} + +/* + * Set the current window's iconified title + */ +void fgPlatformGlutSetIconTitle( const char* title ) +{ + fprintf(stderr, "fgPlatformGlutSetIconTitle: STUB\n");} + +/* + * Change the specified window's position + */ +void fgPlatformPositionWindow( SFG_Window *window, int x, int y ) +{ + fprintf(stderr, "fgPlatformPositionWindow: STUB\n"); +} + +/* + * Lowers the specified window (by Z order change) + */ +void fgPlatformPushWindow( SFG_Window *window ) +{ + fprintf(stderr, "fgPlatformPushWindow: STUB\n"); +} + +/* + * Raises the specified window (by Z order change) + */ +void fgPlatformPopWindow( SFG_Window *window ) +{ + fprintf(stderr, "fgPlatformPopWindow: STUB\n"); +} + +/* + * Toggle the window's full screen state. + */ +void fgPlatformFullScreenToggle( SFG_Window *win ) +{ + fprintf(stderr, "fgPlatformFullScreenToggle: STUB\n"); +}
