Mercurial > hgrepos > Python2 > PyMuPDF
diff mupdf-source/thirdparty/freeglut/progs/demos/multi-touch/multi-touch.c @ 2:b50eed0cc0ef upstream
ADD: MuPDF v1.26.7: the MuPDF source as downloaded by a default build of PyMuPDF 1.26.4.
The directory name has changed: no version number in the expanded directory now.
| author | Franz Glasner <fzglas.hg@dom66.de> |
|---|---|
| date | Mon, 15 Sep 2025 11:43:07 +0200 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mupdf-source/thirdparty/freeglut/progs/demos/multi-touch/multi-touch.c Mon Sep 15 11:43:07 2025 +0200 @@ -0,0 +1,163 @@ +/** + * Sample multi-touch program that displays a square where a cursor + * clicks, with a different color for each cursor. + * + * Copyright (C) 2012 Sylvain Beucler + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include <GL/freeglut.h> +#include <GL/gl.h> + +#define NUM_DEVICES 16 +#define NUM_CURSORS 64 +typedef struct cursor { + char on; + float x; + float y; +} *Cursor; +struct cursor cursors[NUM_DEVICES][NUM_CURSORS]; + + +static float square[] = { + -.5, -.5, + .5, -.5, + -.5, .5, + .5, .5, + }; + +void onDisplay(void) { + int d; + glClearColor(0,0,0,1); + glClear(GL_COLOR_BUFFER_BIT); + + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, square); + for (d = 0; d < NUM_DEVICES; d++) { + int c; + for (c = 0; d < NUM_DEVICES; d++) { + Cursor C = &cursors[d][c]; + if (C->on) { + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(C->x, C->y, 0); + glScalef(30, 30, 1); + + switch(c) { + case 0: + glColor4f(0,0,1,1); + break; + case 1: + glColor4f(0,1,0,1); + break; + case 2: + glColor4f(1,0,0,1); + break; + case 3: + glColor4f(1,1,1,1); + break; + default: + glColor4d(.5,.5,.5,1); + break; + } + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + } + } + } + glDisableClientState(GL_VERTEX_ARRAY); + + glutSwapBuffers(); +} + +void onMouse(int button, int state, int x, int y) { + if (button == 0) { + cursors[0][0].on = (state == GLUT_DOWN); + cursors[0][0].x = (float)x; + cursors[0][0].y = (float)y; + printf("normal click\n"); + } +} + +void onMotion(int x, int y) { + cursors[0][0].x = (float)x; + cursors[0][0].y = (float)y; +} + +/* Using FG2.8 (reversed) prototype for now */ +/* void onMultiButton(int cursor_id, int button, int state, int x, int y) { */ +void onMultiButton(int cursor_id, int x, int y, int button, int state) { + if (cursor_id > NUM_CURSORS) { + fprintf(stderr, "cursor_id(%d) > NUM_CURSORS(%d)\n", cursor_id, NUM_CURSORS); + return; + } + if (button == 0) { + cursors[0][cursor_id].on = (state == GLUT_DOWN); + cursors[0][cursor_id].x = (float)x; + cursors[0][cursor_id].y = (float)y; + printf("multi-touch %d click\n", cursor_id); + } +} + +void onMultiMotion(int cursor_id, int x, int y) { + if (cursor_id > NUM_CURSORS) { + fprintf(stderr, "cursor_id(%d) > NUM_CURSORS(%d)\n", cursor_id, NUM_CURSORS); + return; + } + cursors[0][cursor_id].x = (float)x; + cursors[0][cursor_id].y = (float)y; +} + +void onReshape(int width, int height) { + glViewport(0, 0, width, height); + + glMatrixMode(GL_PROJECTION); + glOrtho(0, width, height, 0, -1, 1); +} + +void onIdle(void) { + glutPostRedisplay(); +} + +int main(int argc, char* argv[]) { + memset(cursors, 0, sizeof(cursors)); + + glutInit(&argc, argv); + glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE); + glutInitWindowSize(640, 480); + glutCreateWindow("Multi-touch test"); + + glutDisplayFunc(onDisplay); + glutReshapeFunc(onReshape); + glutIdleFunc(onIdle); + glutMouseFunc(onMouse); + glutMotionFunc(onMotion); + glutMultiButtonFunc(onMultiButton); + glutMultiMotionFunc(onMultiMotion); + + glutMainLoop(); + + return EXIT_SUCCESS; +}
