Mercurial > hgrepos > Python2 > PyMuPDF
diff mupdf-source/thirdparty/freeglut/progs/demos/Lorenz/lorenz.c @ 2:b50eed0cc0ef upstream
ADD: MuPDF v1.26.7: the MuPDF source as downloaded by a default build of PyMuPDF 1.26.4.
The directory name has changed: no version number in the expanded directory now.
| author | Franz Glasner <fzglas.hg@dom66.de> |
|---|---|
| date | Mon, 15 Sep 2025 11:43:07 +0200 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mupdf-source/thirdparty/freeglut/progs/demos/Lorenz/lorenz.c Mon Sep 15 11:43:07 2025 +0200 @@ -0,0 +1,378 @@ +/* + * Lorenz Strange Attractor + * + * Written by John F. Fay in honor of the "freeglut" 2.0.0 release in July 2003 + * + * What it does: + * This program starts with two particles right next to each other. The particles + * move through a three-dimensional phase space governed by the following equations: + * dx/dt = sigma * ( y - x ) + * dy/dt = r * x - y + x * z + * dz/dt = x * y + b * z + * These are the Lorenz equations and define the "Lorenz Attractor." Any two particles + * arbitrarily close together will move apart as time increases, but their tracks are + * confined within a region of the space. + * + * Commands: + * Arrow keys: Rotate the view + * PgUp, PgDn: Zoom in and out + * Mouse click: Center on the nearest point on a particle trajectory + * + * 'r'/'R': Reset the simulation + * 'm'/'M': Modify the Lorenz parameters (in the text window) + * 's'/'S': Stop (the advancement in time) + * 'g'/'G': Go + * <spacebar>: Single-step + * <Escape>: Quit + */ + +/* Include Files */ +#include <stdio.h> +#include <stdlib.h> +#include <stdarg.h> +#include <string.h> +#include <math.h> +#include <GL/freeglut.h> +#ifdef _MSC_VER +/* DUMP MEMORY LEAKS */ +#include <crtdbg.h> +#endif + + +/************************************** Defined Constants ***************************************/ +/* Number of points to draw in the curves */ +#define NUM_POINTS 512 + +/* Angle to rotate when the user presses an arrow key */ +#define ROTATION_ANGLE 5.0 + +/* Amount to scale bu when the user presses PgUp or PgDn */ +#define SCALE_FACTOR 0.8 + + +/*************************************** Global Variables ***************************************/ +/* Lorenz Attractor variables */ +double s0 = 10.0, r0 = 28.0, b0 = 8.0/3.0 ; /* Default Lorenz attactor parameters */ +double time_step = 0.03 ; /* Time step in the simulation */ +double sigma = 10.0, r = 28.0, b = 8.0/3.0 ; /* Lorenz attactor parameters */ +double red_position[NUM_POINTS][3] ; /* Path of the red point */ +double grn_position[NUM_POINTS][3] ; /* Path of the green point */ +int array_index ; /* Position in *_position arrays of most recent point */ +double distance = 0.0 ; /* Distance between the two points */ + +/* GLUT variables */ +double yaw = 0.0, pit = 0.0 ; /* Euler angles of the viewing rotation */ +double scale = 1.0 ; /* Scale factor */ +double xcen = 0.0, ycen = 0.0, zcen = 0.0 ; /* Coordinates of the point looked at */ + +int animate = 1 ; /* 0 - stop, 1 = go, 2 = single-step */ + + +/******************************************* Functions ******************************************/ + +/* The Lorenz Attractor */ +void calc_deriv ( double position[3], double deriv[3] ) +{ + /* Calculate the Lorenz attractor derivatives */ + deriv[0] = sigma * ( position[1] - position[0] ) ; + deriv[1] = ( r + position[2] ) * position[0] - position[1] ; + deriv[2] = -position[0] * position[1] - b * position[2] ; +} + +void advance_in_time ( double time_step, double position[3], double new_position[3] ) +{ + /* Move a point along the Lorenz attractor */ + double deriv0[3], deriv1[3], deriv2[3], deriv3[3] ; + int i ; + memcpy ( new_position, position, 3 * sizeof(double) ) ; /* Save the present values */ + + /* First pass in a Fourth-Order Runge-Kutta integration method */ + calc_deriv ( position, deriv0 ) ; + for ( i = 0; i < 3; i++ ) + new_position[i] = position[i] + 0.5 * time_step * deriv0[i] ; + + /* Second pass */ + calc_deriv ( new_position, deriv1 ) ; + for ( i = 0; i < 3; i++ ) + new_position[i] = position[i] + 0.5 * time_step * deriv1[i] ; + + /* Third pass */ + calc_deriv ( position, deriv2 ) ; + for ( i = 0; i < 3; i++ ) + new_position[i] = position[i] + time_step * deriv2[i] ; + + /* Second pass */ + calc_deriv ( new_position, deriv3 ) ; + for ( i = 0; i < 3; i++ ) + new_position[i] = position[i] + 0.1666666666666666667 * time_step * + ( deriv0[i] + 2.0 * ( deriv1[i] + deriv2[i] ) + deriv3[i] ) ; +} + +static void +checkedFGets ( char *s, int size, FILE *stream ) +{ + if ( fgets ( s, size, stream ) == NULL ) { + fprintf ( stderr, "fgets failed\n"); + exit ( EXIT_FAILURE ); + } +} + + +/* GLUT callbacks */ + +#define INPUT_LINE_LENGTH 80 + +void key_cb ( unsigned char key, int x, int y ) +{ + int i ; + char inputline [ INPUT_LINE_LENGTH ] ; + + switch ( key ) + { + case 'r' : case 'R' : /* Reset the simulation */ + /* Reset the Lorenz parameters */ + sigma = s0 ; + b = b0 ; + r = r0 ; + /* Set an initial position */ + red_position[0][0] = (double)rand() / (double)RAND_MAX ; + red_position[0][1] = (double)rand() / (double)RAND_MAX ; + red_position[0][2] = (double)rand() / (double)RAND_MAX ; + grn_position[0][0] = (double)rand() / (double)RAND_MAX ; + grn_position[0][1] = (double)rand() / (double)RAND_MAX ; + grn_position[0][2] = (double)rand() / (double)RAND_MAX ; + array_index = 0 ; + /* Initialize the arrays */ + for ( i = 1; i < NUM_POINTS; i++ ) + { + memcpy ( red_position[i], red_position[0], 3 * sizeof(double) ) ; + memcpy ( grn_position[i], grn_position[0], 3 * sizeof(double) ) ; + } + + break ; + + case 'm' : case 'M' : /* Modify the Lorenz parameters */ + printf ( "Please enter new value for <sigma> (default %f, currently %f): ", s0, sigma ) ; + checkedFGets ( inputline, sizeof ( inputline ), stdin ) ; + sscanf ( inputline, "%lf", &sigma ) ; + + printf ( "Please enter new value for <b> (default %f, currently %f): ", b0, b ) ; + checkedFGets ( inputline, sizeof ( inputline ), stdin ) ; + sscanf ( inputline, "%lf", &b ) ; + + printf ( "Please enter new value for <r> (default %f, currently %f): ", r0, r ) ; + checkedFGets ( inputline, sizeof ( inputline ), stdin ) ; + sscanf ( inputline, "%lf", &r ) ; + + break ; + + case 's' : case 'S' : /* Stop the animation */ + animate = 0 ; + break ; + + case 'g' : case 'G' : /* Start the animation */ + animate = 1 ; + break ; + + case ' ' : /* Spacebar: Single step */ + animate = 2 ; + break ; + + case 27 : /* Escape key */ + glutLeaveMainLoop () ; + break ; + } +} + +void special_cb ( int key, int x, int y ) +{ + switch ( key ) + { + case GLUT_KEY_UP : /* Rotate up a little */ + glRotated ( ROTATION_ANGLE, 0.0, 1.0, 0.0 ) ; + break ; + + case GLUT_KEY_DOWN : /* Rotate down a little */ + glRotated ( -ROTATION_ANGLE, 0.0, 1.0, 0.0 ) ; + break ; + + case GLUT_KEY_LEFT : /* Rotate left a little */ + glRotated ( ROTATION_ANGLE, 0.0, 0.0, 1.0 ) ; + break ; + + case GLUT_KEY_RIGHT : /* Rotate right a little */ + glRotated ( -ROTATION_ANGLE, 0.0, 0.0, 1.0 ) ; + break ; + + case GLUT_KEY_PAGE_UP : /* Zoom in a little */ + glScaled ( 1.0 / SCALE_FACTOR, 1.0 / SCALE_FACTOR, 1.0 / SCALE_FACTOR ) ; + break ; + + case GLUT_KEY_PAGE_DOWN : /* Zoom out a little */ + glScaled ( SCALE_FACTOR, SCALE_FACTOR, SCALE_FACTOR ) ; + break ; + } + + glutPostRedisplay () ; +} + +void mouse_cb ( int button, int updown, int x, int y ) +{ + if ( updown == GLUT_DOWN ) + { + /*double dist = 1.0e20 ; A very large number */ + /* The idea here is that we go into "pick" mode and pick the nearest point + to the mouse click position. Unfortunately I don't have the time to implement + it at the moment. */ + } +} + +void draw_curve ( int index, double position [ NUM_POINTS ][3] ) +{ + int i = index ; + + glBegin ( GL_LINE_STRIP ) ; + do + { + i = ( i == NUM_POINTS-1 ) ? 0 : i + 1 ; + glVertex3dv ( position[i] ) ; + } + while ( i != index ) ; + + glEnd () ; +} + +void bitmapPrintf (const char *fmt, ...) +{ + static char buf[256]; + va_list args; + + va_start(args, fmt); +#if defined(WIN32) && !defined(__CYGWIN__) + (void) _vsnprintf (buf, sizeof(buf), fmt, args); +#else + (void) vsnprintf (buf, sizeof(buf), fmt, args); +#endif + va_end(args); + glutBitmapString ( GLUT_BITMAP_HELVETICA_12, (unsigned char*)buf ) ; +} + +void display_cb ( void ) +{ + glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ; + + glColor3d ( 1.0, 1.0, 1.0 ) ; /* White */ + /* Draw some axes */ + glBegin ( GL_LINES ) ; + glVertex3d ( 0.0, 0.0, 0.0 ) ; + glVertex3d ( 2.0, 0.0, 0.0 ) ; + glVertex3d ( 0.0, 0.0, 0.0 ) ; + glVertex3d ( 0.0, 1.0, 0.0 ) ; + glVertex3d ( 0.0, 0.0, 0.0 ) ; + glVertex3d ( 0.0, 0.0, 1.0 ) ; + glEnd () ; + + glColor3d ( 1.0, 0.0, 0.0 ) ; /* Red */ + draw_curve ( array_index, red_position ) ; + + glColor3d ( 0.0, 1.0, 0.0 ) ; /* Green */ + draw_curve ( array_index, grn_position ) ; + + /* Print the distance between the two points */ + glColor3d ( 1.0, 1.0, 1.0 ) ; /* White */ + glRasterPos2i ( 1, 1 ) ; + bitmapPrintf ( "Distance: %10.6f", distance ) ; + + glutSwapBuffers(); +} + +void reshape_cb ( int width, int height ) +{ + float ar; + glViewport ( 0, 0, width, height ) ; + glMatrixMode ( GL_PROJECTION ) ; + glLoadIdentity () ; + ar = (float) width / (float) height ; + glFrustum ( -ar, ar, -1.0, 1.0, 10.0, 100.0 ) ; + glMatrixMode ( GL_MODELVIEW ) ; + glLoadIdentity () ; + xcen = 0.0 ; + ycen = 0.0 ; + zcen = 0.0 ; + glTranslated ( xcen, ycen, zcen - 50.0 ) ; +} + + +void timer_cb ( int value ) +{ + /* Function called at regular intervals to update the positions of the points */ + double deltax, deltay, deltaz ; + int new_index = array_index + 1 ; + + /* Set the next timed callback */ + glutTimerFunc ( 30, timer_cb, 0 ) ; + + if ( animate > 0 ) + { + if ( new_index == NUM_POINTS ) new_index = 0 ; + advance_in_time ( time_step, red_position[array_index], red_position[new_index] ) ; + advance_in_time ( time_step, grn_position[array_index], grn_position[new_index] ) ; + array_index = new_index ; + + deltax = red_position[array_index][0] - grn_position[array_index][0] ; + deltay = red_position[array_index][1] - grn_position[array_index][1] ; + deltaz = red_position[array_index][2] - grn_position[array_index][2] ; + distance = sqrt ( deltax * deltax + deltay * deltay + deltaz * deltaz ) ; + + if ( animate == 2 ) animate = 0 ; + } + + glutPostRedisplay () ; +} + + + +/* The Main Program */ + +int main ( int argc, char *argv[] ) +{ + int pargc = argc ; + + /* Initialize the random number generator */ + srand ( 1023 ) ; + + /* Set up the OpenGL parameters */ + glEnable ( GL_DEPTH_TEST ) ; + glClearColor ( 0.0, 0.0, 0.0, 0.0 ) ; + glClearDepth ( 1.0 ) ; + + /* Initialize GLUT */ + glutInitWindowSize ( 600, 600 ) ; + glutInit ( &pargc, argv ) ; + glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ) ; + + /* Create the window */ + glutCreateWindow ( "Lorenz Attractor" ) ; + glutKeyboardFunc ( key_cb ) ; + glutMouseFunc ( mouse_cb ) ; + glutSpecialFunc ( special_cb ) ; + glutDisplayFunc ( display_cb ) ; + glutReshapeFunc ( reshape_cb ) ; + glutTimerFunc ( 30, timer_cb, 0 ) ; + + /* Initialize the attractor: The easiest way is to call the keyboard callback with an + * argument of 'r' for Reset. + */ + key_cb ( 'r', 0, 0 ) ; + + /* Enter the GLUT main loop */ + glutMainLoop () ; + +#ifdef _MSC_VER + /* DUMP MEMORY LEAK INFORMATION */ + _CrtDumpMemoryLeaks () ; +#endif + + return 0 ; +} +
