diff mupdf-source/thirdparty/freeglut/include/GL/freeglut_std.h @ 2:b50eed0cc0ef upstream

ADD: MuPDF v1.26.7: the MuPDF source as downloaded by a default build of PyMuPDF 1.26.4. The directory name has changed: no version number in the expanded directory now.
author Franz Glasner <fzglas.hg@dom66.de>
date Mon, 15 Sep 2025 11:43:07 +0200
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mupdf-source/thirdparty/freeglut/include/GL/freeglut_std.h	Mon Sep 15 11:43:07 2025 +0200
@@ -0,0 +1,654 @@
+#ifndef  __FREEGLUT_STD_H__
+#define  __FREEGLUT_STD_H__
+
+/*
+ * freeglut_std.h
+ *
+ * The GLUT-compatible part of the freeglut library include file
+ *
+ * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+ * Written by Pawel W. Olszta, <olszta@sourceforge.net>
+ * Creation date: Thu Dec 2 1999
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifdef __cplusplus
+    extern "C" {
+#endif
+
+/*
+ * Under windows, we have to differentiate between static and dynamic libraries
+ */
+#ifdef _WIN32
+/* #pragma may not be supported by some compilers.
+ * Discussion by FreeGLUT developers suggests that
+ * Visual C++ specific code involving pragmas may
+ * need to move to a separate header.  24th Dec 2003
+ */
+
+/* Define FREEGLUT_LIB_PRAGMAS to 1 to include library
+ * pragmas or to 0 to exclude library pragmas.
+ * The default behavior depends on the compiler/platform.
+ */
+#   ifndef FREEGLUT_LIB_PRAGMAS
+#       if ( defined(_MSC_VER) || defined(__WATCOMC__) ) && !defined(_WIN32_WCE)
+#           define FREEGLUT_LIB_PRAGMAS 1
+#       else
+#           define FREEGLUT_LIB_PRAGMAS 0
+#       endif
+#   endif
+
+#  ifndef WIN32_LEAN_AND_MEAN
+#    define WIN32_LEAN_AND_MEAN 1
+#  endif
+#  ifndef NOMINMAX
+#    define NOMINMAX
+#  endif
+#   include <windows.h>
+
+/* Windows static library */
+#   ifdef FREEGLUT_STATIC
+
+#       define FGAPI
+#       define FGAPIENTRY
+
+        /* Link with Win32 static freeglut lib */
+#       if FREEGLUT_LIB_PRAGMAS
+#           ifdef NDEBUG
+#              pragma comment (lib, "freeglut_static.lib")
+#           else
+#              pragma comment (lib, "freeglut_staticd.lib")
+#           endif
+#       endif
+
+/* Windows shared library (DLL) */
+#   else
+
+#       define FGAPIENTRY __stdcall
+#       if defined(FREEGLUT_EXPORTS)
+#           define FGAPI __declspec(dllexport)
+#       else
+#           define FGAPI __declspec(dllimport)
+
+            /* Link with Win32 shared freeglut lib */
+#           if FREEGLUT_LIB_PRAGMAS
+#               ifdef NDEBUG
+#                   pragma comment (lib, "freeglut.lib")
+#               else
+#                   pragma comment (lib, "freeglutd.lib")
+#               endif
+#           endif
+
+#       endif
+
+#   endif
+
+/* Drag in other Windows libraries as required by FreeGLUT */
+#   if FREEGLUT_LIB_PRAGMAS
+#       pragma comment (lib, "glu32.lib")    /* link OpenGL Utility lib     */
+#       pragma comment (lib, "opengl32.lib") /* link Microsoft OpenGL lib   */
+#       pragma comment (lib, "gdi32.lib")    /* link Windows GDI lib        */
+#       pragma comment (lib, "winmm.lib")    /* link Windows MultiMedia lib */
+#       pragma comment (lib, "user32.lib")   /* link Windows user lib       */
+#   endif
+
+#else
+
+/* Non-Windows definition of FGAPI and FGAPIENTRY  */
+#        define FGAPI
+#        define FGAPIENTRY
+
+#endif
+
+/*
+ * The freeglut and GLUT API versions
+ */
+#define  FREEGLUT             1
+#define  GLUT_API_VERSION     6
+#define  GLUT_XLIB_IMPLEMENTATION 13
+/* Deprecated:
+   cf. http://sourceforge.net/mailarchive/forum.php?thread_name=CABcAi1hw7cr4xtigckaGXB5X8wddLfMcbA_rZ3NAuwMrX_zmsw%40mail.gmail.com&forum_name=freeglut-developer */
+#define  FREEGLUT_VERSION_2_0 1
+
+/*
+ * Always include OpenGL and GLU headers
+ */
+/* Note: FREEGLUT_GLES is only used to cleanly bootstrap headers
+   inclusion here; use GLES constants directly
+   (e.g. GL_ES_VERSION_2_0) for all other needs */
+#ifdef FREEGLUT_GLES
+#   include <EGL/egl.h>
+#   include <GLES/gl.h>
+#   include <GLES2/gl2.h>
+#elif __APPLE__
+#   include <OpenGL/gl.h>
+#   include <OpenGL/glu.h>
+#else
+#   include <GL/gl.h>
+#   include <GL/glu.h>
+#endif
+
+/*
+ * GLUT API macro definitions -- the special key codes:
+ */
+#define  GLUT_KEY_F1                        0x0001
+#define  GLUT_KEY_F2                        0x0002
+#define  GLUT_KEY_F3                        0x0003
+#define  GLUT_KEY_F4                        0x0004
+#define  GLUT_KEY_F5                        0x0005
+#define  GLUT_KEY_F6                        0x0006
+#define  GLUT_KEY_F7                        0x0007
+#define  GLUT_KEY_F8                        0x0008
+#define  GLUT_KEY_F9                        0x0009
+#define  GLUT_KEY_F10                       0x000A
+#define  GLUT_KEY_F11                       0x000B
+#define  GLUT_KEY_F12                       0x000C
+#define  GLUT_KEY_LEFT                      0x0064
+#define  GLUT_KEY_UP                        0x0065
+#define  GLUT_KEY_RIGHT                     0x0066
+#define  GLUT_KEY_DOWN                      0x0067
+#define  GLUT_KEY_PAGE_UP                   0x0068
+#define  GLUT_KEY_PAGE_DOWN                 0x0069
+#define  GLUT_KEY_HOME                      0x006A
+#define  GLUT_KEY_END                       0x006B
+#define  GLUT_KEY_INSERT                    0x006C
+
+/*
+ * GLUT API macro definitions -- mouse state definitions
+ */
+#define  GLUT_LEFT_BUTTON                   0x0000
+#define  GLUT_MIDDLE_BUTTON                 0x0001
+#define  GLUT_RIGHT_BUTTON                  0x0002
+#define  GLUT_DOWN                          0x0000
+#define  GLUT_UP                            0x0001
+#define  GLUT_LEFT                          0x0000
+#define  GLUT_ENTERED                       0x0001
+
+/*
+ * GLUT API macro definitions -- the display mode definitions
+ */
+#define  GLUT_RGB                           0x0000
+#define  GLUT_RGBA                          0x0000
+#define  GLUT_INDEX                         0x0001
+#define  GLUT_SINGLE                        0x0000
+#define  GLUT_DOUBLE                        0x0002
+#define  GLUT_ACCUM                         0x0004
+#define  GLUT_ALPHA                         0x0008
+#define  GLUT_DEPTH                         0x0010
+#define  GLUT_STENCIL                       0x0020
+#define  GLUT_MULTISAMPLE                   0x0080
+#define  GLUT_STEREO                        0x0100
+#define  GLUT_LUMINANCE                     0x0200
+
+/*
+ * GLUT API macro definitions -- windows and menu related definitions
+ */
+#define  GLUT_MENU_NOT_IN_USE               0x0000
+#define  GLUT_MENU_IN_USE                   0x0001
+#define  GLUT_NOT_VISIBLE                   0x0000
+#define  GLUT_VISIBLE                       0x0001
+#define  GLUT_HIDDEN                        0x0000
+#define  GLUT_FULLY_RETAINED                0x0001
+#define  GLUT_PARTIALLY_RETAINED            0x0002
+#define  GLUT_FULLY_COVERED                 0x0003
+
+/*
+ * GLUT API macro definitions -- fonts definitions
+ *
+ * Steve Baker suggested to make it binary compatible with GLUT:
+ */
+#if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined(__WATCOMC__)
+#   define  GLUT_STROKE_ROMAN               ((void *)0x0000)
+#   define  GLUT_STROKE_MONO_ROMAN          ((void *)0x0001)
+#   define  GLUT_BITMAP_9_BY_15             ((void *)0x0002)
+#   define  GLUT_BITMAP_8_BY_13             ((void *)0x0003)
+#   define  GLUT_BITMAP_TIMES_ROMAN_10      ((void *)0x0004)
+#   define  GLUT_BITMAP_TIMES_ROMAN_24      ((void *)0x0005)
+#   define  GLUT_BITMAP_HELVETICA_10        ((void *)0x0006)
+#   define  GLUT_BITMAP_HELVETICA_12        ((void *)0x0007)
+#   define  GLUT_BITMAP_HELVETICA_18        ((void *)0x0008)
+#else
+    /*
+     * I don't really know if it's a good idea... But here it goes:
+     */
+    extern void* glutStrokeRoman;
+    extern void* glutStrokeMonoRoman;
+    extern void* glutBitmap9By15;
+    extern void* glutBitmap8By13;
+    extern void* glutBitmapTimesRoman10;
+    extern void* glutBitmapTimesRoman24;
+    extern void* glutBitmapHelvetica10;
+    extern void* glutBitmapHelvetica12;
+    extern void* glutBitmapHelvetica18;
+
+    /*
+     * Those pointers will be used by following definitions:
+     */
+#   define  GLUT_STROKE_ROMAN               ((void *) &glutStrokeRoman)
+#   define  GLUT_STROKE_MONO_ROMAN          ((void *) &glutStrokeMonoRoman)
+#   define  GLUT_BITMAP_9_BY_15             ((void *) &glutBitmap9By15)
+#   define  GLUT_BITMAP_8_BY_13             ((void *) &glutBitmap8By13)
+#   define  GLUT_BITMAP_TIMES_ROMAN_10      ((void *) &glutBitmapTimesRoman10)
+#   define  GLUT_BITMAP_TIMES_ROMAN_24      ((void *) &glutBitmapTimesRoman24)
+#   define  GLUT_BITMAP_HELVETICA_10        ((void *) &glutBitmapHelvetica10)
+#   define  GLUT_BITMAP_HELVETICA_12        ((void *) &glutBitmapHelvetica12)
+#   define  GLUT_BITMAP_HELVETICA_18        ((void *) &glutBitmapHelvetica18)
+#endif
+
+/*
+ * GLUT API macro definitions -- the glutGet parameters
+ */
+#define  GLUT_WINDOW_X                      0x0064
+#define  GLUT_WINDOW_Y                      0x0065
+#define  GLUT_WINDOW_WIDTH                  0x0066
+#define  GLUT_WINDOW_HEIGHT                 0x0067
+#define  GLUT_WINDOW_BUFFER_SIZE            0x0068
+#define  GLUT_WINDOW_STENCIL_SIZE           0x0069
+#define  GLUT_WINDOW_DEPTH_SIZE             0x006A
+#define  GLUT_WINDOW_RED_SIZE               0x006B
+#define  GLUT_WINDOW_GREEN_SIZE             0x006C
+#define  GLUT_WINDOW_BLUE_SIZE              0x006D
+#define  GLUT_WINDOW_ALPHA_SIZE             0x006E
+#define  GLUT_WINDOW_ACCUM_RED_SIZE         0x006F
+#define  GLUT_WINDOW_ACCUM_GREEN_SIZE       0x0070
+#define  GLUT_WINDOW_ACCUM_BLUE_SIZE        0x0071
+#define  GLUT_WINDOW_ACCUM_ALPHA_SIZE       0x0072
+#define  GLUT_WINDOW_DOUBLEBUFFER           0x0073
+#define  GLUT_WINDOW_RGBA                   0x0074
+#define  GLUT_WINDOW_PARENT                 0x0075
+#define  GLUT_WINDOW_NUM_CHILDREN           0x0076
+#define  GLUT_WINDOW_COLORMAP_SIZE          0x0077
+#define  GLUT_WINDOW_NUM_SAMPLES            0x0078
+#define  GLUT_WINDOW_STEREO                 0x0079
+#define  GLUT_WINDOW_CURSOR                 0x007A
+
+#define  GLUT_SCREEN_WIDTH                  0x00C8
+#define  GLUT_SCREEN_HEIGHT                 0x00C9
+#define  GLUT_SCREEN_WIDTH_MM               0x00CA
+#define  GLUT_SCREEN_HEIGHT_MM              0x00CB
+#define  GLUT_MENU_NUM_ITEMS                0x012C
+#define  GLUT_DISPLAY_MODE_POSSIBLE         0x0190
+#define  GLUT_INIT_WINDOW_X                 0x01F4
+#define  GLUT_INIT_WINDOW_Y                 0x01F5
+#define  GLUT_INIT_WINDOW_WIDTH             0x01F6
+#define  GLUT_INIT_WINDOW_HEIGHT            0x01F7
+#define  GLUT_INIT_DISPLAY_MODE             0x01F8
+#define  GLUT_ELAPSED_TIME                  0x02BC
+#define  GLUT_WINDOW_FORMAT_ID              0x007B
+
+/*
+ * GLUT API macro definitions -- the glutDeviceGet parameters
+ */
+#define  GLUT_HAS_KEYBOARD                  0x0258
+#define  GLUT_HAS_MOUSE                     0x0259
+#define  GLUT_HAS_SPACEBALL                 0x025A
+#define  GLUT_HAS_DIAL_AND_BUTTON_BOX       0x025B
+#define  GLUT_HAS_TABLET                    0x025C
+#define  GLUT_NUM_MOUSE_BUTTONS             0x025D
+#define  GLUT_NUM_SPACEBALL_BUTTONS         0x025E
+#define  GLUT_NUM_BUTTON_BOX_BUTTONS        0x025F
+#define  GLUT_NUM_DIALS                     0x0260
+#define  GLUT_NUM_TABLET_BUTTONS            0x0261
+#define  GLUT_DEVICE_IGNORE_KEY_REPEAT      0x0262
+#define  GLUT_DEVICE_KEY_REPEAT             0x0263
+#define  GLUT_HAS_JOYSTICK                  0x0264
+#define  GLUT_OWNS_JOYSTICK                 0x0265
+#define  GLUT_JOYSTICK_BUTTONS              0x0266
+#define  GLUT_JOYSTICK_AXES                 0x0267
+#define  GLUT_JOYSTICK_POLL_RATE            0x0268
+
+/*
+ * GLUT API macro definitions -- the glutLayerGet parameters
+ */
+#define  GLUT_OVERLAY_POSSIBLE              0x0320
+#define  GLUT_LAYER_IN_USE                  0x0321
+#define  GLUT_HAS_OVERLAY                   0x0322
+#define  GLUT_TRANSPARENT_INDEX             0x0323
+#define  GLUT_NORMAL_DAMAGED                0x0324
+#define  GLUT_OVERLAY_DAMAGED               0x0325
+
+/*
+ * GLUT API macro definitions -- the glutVideoResizeGet parameters
+ */
+#define  GLUT_VIDEO_RESIZE_POSSIBLE         0x0384
+#define  GLUT_VIDEO_RESIZE_IN_USE           0x0385
+#define  GLUT_VIDEO_RESIZE_X_DELTA          0x0386
+#define  GLUT_VIDEO_RESIZE_Y_DELTA          0x0387
+#define  GLUT_VIDEO_RESIZE_WIDTH_DELTA      0x0388
+#define  GLUT_VIDEO_RESIZE_HEIGHT_DELTA     0x0389
+#define  GLUT_VIDEO_RESIZE_X                0x038A
+#define  GLUT_VIDEO_RESIZE_Y                0x038B
+#define  GLUT_VIDEO_RESIZE_WIDTH            0x038C
+#define  GLUT_VIDEO_RESIZE_HEIGHT           0x038D
+
+/*
+ * GLUT API macro definitions -- the glutUseLayer parameters
+ */
+#define  GLUT_NORMAL                        0x0000
+#define  GLUT_OVERLAY                       0x0001
+
+/*
+ * GLUT API macro definitions -- the glutGetModifiers parameters
+ */
+#define  GLUT_ACTIVE_SHIFT                  0x0001
+#define  GLUT_ACTIVE_CTRL                   0x0002
+#define  GLUT_ACTIVE_ALT                    0x0004
+
+/*
+ * GLUT API macro definitions -- the glutSetCursor parameters
+ */
+#define  GLUT_CURSOR_RIGHT_ARROW            0x0000
+#define  GLUT_CURSOR_LEFT_ARROW             0x0001
+#define  GLUT_CURSOR_INFO                   0x0002
+#define  GLUT_CURSOR_DESTROY                0x0003
+#define  GLUT_CURSOR_HELP                   0x0004
+#define  GLUT_CURSOR_CYCLE                  0x0005
+#define  GLUT_CURSOR_SPRAY                  0x0006
+#define  GLUT_CURSOR_WAIT                   0x0007
+#define  GLUT_CURSOR_TEXT                   0x0008
+#define  GLUT_CURSOR_CROSSHAIR              0x0009
+#define  GLUT_CURSOR_UP_DOWN                0x000A
+#define  GLUT_CURSOR_LEFT_RIGHT             0x000B
+#define  GLUT_CURSOR_TOP_SIDE               0x000C
+#define  GLUT_CURSOR_BOTTOM_SIDE            0x000D
+#define  GLUT_CURSOR_LEFT_SIDE              0x000E
+#define  GLUT_CURSOR_RIGHT_SIDE             0x000F
+#define  GLUT_CURSOR_TOP_LEFT_CORNER        0x0010
+#define  GLUT_CURSOR_TOP_RIGHT_CORNER       0x0011
+#define  GLUT_CURSOR_BOTTOM_RIGHT_CORNER    0x0012
+#define  GLUT_CURSOR_BOTTOM_LEFT_CORNER     0x0013
+#define  GLUT_CURSOR_INHERIT                0x0064
+#define  GLUT_CURSOR_NONE                   0x0065
+#define  GLUT_CURSOR_FULL_CROSSHAIR         0x0066
+
+/*
+ * GLUT API macro definitions -- RGB color component specification definitions
+ */
+#define  GLUT_RED                           0x0000
+#define  GLUT_GREEN                         0x0001
+#define  GLUT_BLUE                          0x0002
+
+/*
+ * GLUT API macro definitions -- additional keyboard and joystick definitions
+ */
+#define  GLUT_KEY_REPEAT_OFF                0x0000
+#define  GLUT_KEY_REPEAT_ON                 0x0001
+#define  GLUT_KEY_REPEAT_DEFAULT            0x0002
+
+#define  GLUT_JOYSTICK_BUTTON_A             0x0001
+#define  GLUT_JOYSTICK_BUTTON_B             0x0002
+#define  GLUT_JOYSTICK_BUTTON_C             0x0004
+#define  GLUT_JOYSTICK_BUTTON_D             0x0008
+
+/*
+ * GLUT API macro definitions -- game mode definitions
+ */
+#define  GLUT_GAME_MODE_ACTIVE              0x0000
+#define  GLUT_GAME_MODE_POSSIBLE            0x0001
+#define  GLUT_GAME_MODE_WIDTH               0x0002
+#define  GLUT_GAME_MODE_HEIGHT              0x0003
+#define  GLUT_GAME_MODE_PIXEL_DEPTH         0x0004
+#define  GLUT_GAME_MODE_REFRESH_RATE        0x0005
+#define  GLUT_GAME_MODE_DISPLAY_CHANGED     0x0006
+
+/*
+ * Initialization functions, see fglut_init.c
+ */
+FGAPI void    FGAPIENTRY glutInit( int* pargc, char** argv );
+FGAPI void    FGAPIENTRY glutInitWindowPosition( int x, int y );
+FGAPI void    FGAPIENTRY glutInitWindowSize( int width, int height );
+FGAPI void    FGAPIENTRY glutInitDisplayMode( unsigned int displayMode );
+FGAPI void    FGAPIENTRY glutInitDisplayString( const char* displayMode );
+
+/*
+ * Process loop function, see fg_main.c
+ */
+FGAPI void    FGAPIENTRY glutMainLoop( void );
+
+/*
+ * Window management functions, see fg_window.c
+ */
+FGAPI int     FGAPIENTRY glutCreateWindow( const char* title );
+FGAPI int     FGAPIENTRY glutCreateSubWindow( int window, int x, int y, int width, int height );
+FGAPI void    FGAPIENTRY glutDestroyWindow( int window );
+FGAPI void    FGAPIENTRY glutSetWindow( int window );
+FGAPI int     FGAPIENTRY glutGetWindow( void );
+FGAPI void    FGAPIENTRY glutSetWindowTitle( const char* title );
+FGAPI void    FGAPIENTRY glutSetIconTitle( const char* title );
+FGAPI void    FGAPIENTRY glutReshapeWindow( int width, int height );
+FGAPI void    FGAPIENTRY glutPositionWindow( int x, int y );
+FGAPI void    FGAPIENTRY glutShowWindow( void );
+FGAPI void    FGAPIENTRY glutHideWindow( void );
+FGAPI void    FGAPIENTRY glutIconifyWindow( void );
+FGAPI void    FGAPIENTRY glutPushWindow( void );
+FGAPI void    FGAPIENTRY glutPopWindow( void );
+FGAPI void    FGAPIENTRY glutFullScreen( void );
+
+/*
+ * Display-related functions, see fg_display.c
+ */
+FGAPI void    FGAPIENTRY glutPostWindowRedisplay( int window );
+FGAPI void    FGAPIENTRY glutPostRedisplay( void );
+FGAPI void    FGAPIENTRY glutSwapBuffers( void );
+
+/*
+ * Mouse cursor functions, see fg_cursor.c
+ */
+FGAPI void    FGAPIENTRY glutWarpPointer( int x, int y );
+FGAPI void    FGAPIENTRY glutSetCursor( int cursor );
+
+/*
+ * Overlay stuff, see fg_overlay.c
+ */
+FGAPI void    FGAPIENTRY glutEstablishOverlay( void );
+FGAPI void    FGAPIENTRY glutRemoveOverlay( void );
+FGAPI void    FGAPIENTRY glutUseLayer( GLenum layer );
+FGAPI void    FGAPIENTRY glutPostOverlayRedisplay( void );
+FGAPI void    FGAPIENTRY glutPostWindowOverlayRedisplay( int window );
+FGAPI void    FGAPIENTRY glutShowOverlay( void );
+FGAPI void    FGAPIENTRY glutHideOverlay( void );
+
+/*
+ * Menu stuff, see fg_menu.c
+ */
+FGAPI int     FGAPIENTRY glutCreateMenu( void (* callback)( int menu ) );
+FGAPI void    FGAPIENTRY glutDestroyMenu( int menu );
+FGAPI int     FGAPIENTRY glutGetMenu( void );
+FGAPI void    FGAPIENTRY glutSetMenu( int menu );
+FGAPI void    FGAPIENTRY glutAddMenuEntry( const char* label, int value );
+FGAPI void    FGAPIENTRY glutAddSubMenu( const char* label, int subMenu );
+FGAPI void    FGAPIENTRY glutChangeToMenuEntry( int item, const char* label, int value );
+FGAPI void    FGAPIENTRY glutChangeToSubMenu( int item, const char* label, int value );
+FGAPI void    FGAPIENTRY glutRemoveMenuItem( int item );
+FGAPI void    FGAPIENTRY glutAttachMenu( int button );
+FGAPI void    FGAPIENTRY glutDetachMenu( int button );
+
+/*
+ * Global callback functions, see fg_callbacks.c
+ */
+FGAPI void    FGAPIENTRY glutTimerFunc( unsigned int time, void (* callback)( int ), int value );
+FGAPI void    FGAPIENTRY glutIdleFunc( void (* callback)( void ) );
+
+/*
+ * Window-specific callback functions, see fg_callbacks.c
+ */
+FGAPI void    FGAPIENTRY glutKeyboardFunc( void (* callback)( unsigned char, int, int ) );
+FGAPI void    FGAPIENTRY glutSpecialFunc( void (* callback)( int, int, int ) );
+FGAPI void    FGAPIENTRY glutReshapeFunc( void (* callback)( int, int ) );
+FGAPI void    FGAPIENTRY glutVisibilityFunc( void (* callback)( int ) );
+FGAPI void    FGAPIENTRY glutDisplayFunc( void (* callback)( void ) );
+FGAPI void    FGAPIENTRY glutMouseFunc( void (* callback)( int, int, int, int ) );
+FGAPI void    FGAPIENTRY glutMotionFunc( void (* callback)( int, int ) );
+FGAPI void    FGAPIENTRY glutPassiveMotionFunc( void (* callback)( int, int ) );
+FGAPI void    FGAPIENTRY glutEntryFunc( void (* callback)( int ) );
+
+FGAPI void    FGAPIENTRY glutKeyboardDownFunc( void (* callback)( unsigned char, int, int ) );
+FGAPI void    FGAPIENTRY glutKeyboardUpFunc( void (* callback)( unsigned char, int, int ) );
+FGAPI void    FGAPIENTRY glutSpecialUpFunc( void (* callback)( int, int, int ) );
+FGAPI void    FGAPIENTRY glutJoystickFunc( void (* callback)( unsigned int, int, int, int ), int pollInterval );
+FGAPI void    FGAPIENTRY glutMenuStateFunc( void (* callback)( int ) );
+FGAPI void    FGAPIENTRY glutMenuStatusFunc( void (* callback)( int, int, int ) );
+FGAPI void    FGAPIENTRY glutOverlayDisplayFunc( void (* callback)( void ) );
+FGAPI void    FGAPIENTRY glutWindowStatusFunc( void (* callback)( int ) );
+
+FGAPI void    FGAPIENTRY glutSpaceballMotionFunc( void (* callback)( int, int, int ) );
+FGAPI void    FGAPIENTRY glutSpaceballRotateFunc( void (* callback)( int, int, int ) );
+FGAPI void    FGAPIENTRY glutSpaceballButtonFunc( void (* callback)( int, int ) );
+FGAPI void    FGAPIENTRY glutButtonBoxFunc( void (* callback)( int, int ) );
+FGAPI void    FGAPIENTRY glutDialsFunc( void (* callback)( int, int ) );
+FGAPI void    FGAPIENTRY glutTabletMotionFunc( void (* callback)( int, int ) );
+FGAPI void    FGAPIENTRY glutTabletButtonFunc( void (* callback)( int, int, int, int ) );
+
+/*
+ * State setting and retrieval functions, see fg_state.c
+ */
+FGAPI int     FGAPIENTRY glutGet( GLenum query );
+FGAPI int     FGAPIENTRY glutDeviceGet( GLenum query );
+FGAPI int     FGAPIENTRY glutGetModifiers( void );
+FGAPI int     FGAPIENTRY glutLayerGet( GLenum query );
+
+/*
+ * Font stuff, see fg_font.c
+ */
+FGAPI void    FGAPIENTRY glutBitmapCharacter( void* font, int character );
+FGAPI int     FGAPIENTRY glutBitmapWidth( void* font, int character );
+FGAPI void    FGAPIENTRY glutStrokeCharacter( void* font, int character );
+FGAPI int     FGAPIENTRY glutStrokeWidth( void* font, int character );
+FGAPI GLfloat FGAPIENTRY glutStrokeWidthf( void* font, int character ); /* GLUT 3.8 */
+FGAPI int     FGAPIENTRY glutBitmapLength( void* font, const unsigned char* string );
+FGAPI int     FGAPIENTRY glutStrokeLength( void* font, const unsigned char* string );
+FGAPI GLfloat FGAPIENTRY glutStrokeLengthf( void* font, const unsigned char *string ); /* GLUT 3.8 */
+
+/*
+ * Geometry functions, see fg_geometry.c
+ */
+
+FGAPI void    FGAPIENTRY glutWireCube( double size );
+FGAPI void    FGAPIENTRY glutSolidCube( double size );
+FGAPI void    FGAPIENTRY glutWireSphere( double radius, GLint slices, GLint stacks );
+FGAPI void    FGAPIENTRY glutSolidSphere( double radius, GLint slices, GLint stacks );
+FGAPI void    FGAPIENTRY glutWireCone( double base, double height, GLint slices, GLint stacks );
+FGAPI void    FGAPIENTRY glutSolidCone( double base, double height, GLint slices, GLint stacks );
+FGAPI void    FGAPIENTRY glutWireTorus( double innerRadius, double outerRadius, GLint sides, GLint rings );
+FGAPI void    FGAPIENTRY glutSolidTorus( double innerRadius, double outerRadius, GLint sides, GLint rings );
+FGAPI void    FGAPIENTRY glutWireDodecahedron( void );
+FGAPI void    FGAPIENTRY glutSolidDodecahedron( void );
+FGAPI void    FGAPIENTRY glutWireOctahedron( void );
+FGAPI void    FGAPIENTRY glutSolidOctahedron( void );
+FGAPI void    FGAPIENTRY glutWireTetrahedron( void );
+FGAPI void    FGAPIENTRY glutSolidTetrahedron( void );
+FGAPI void    FGAPIENTRY glutWireIcosahedron( void );
+FGAPI void    FGAPIENTRY glutSolidIcosahedron( void );
+
+/*
+ * Teapot rendering functions, found in fg_teapot.c
+ * NB: front facing polygons have clockwise winding, not counter clockwise
+ */
+FGAPI void    FGAPIENTRY glutWireTeapot( double size );
+FGAPI void    FGAPIENTRY glutSolidTeapot( double size );
+
+/*
+ * Game mode functions, see fg_gamemode.c
+ */
+FGAPI void    FGAPIENTRY glutGameModeString( const char* string );
+FGAPI int     FGAPIENTRY glutEnterGameMode( void );
+FGAPI void    FGAPIENTRY glutLeaveGameMode( void );
+FGAPI int     FGAPIENTRY glutGameModeGet( GLenum query );
+
+/*
+ * Video resize functions, see fg_videoresize.c
+ */
+FGAPI int     FGAPIENTRY glutVideoResizeGet( GLenum query );
+FGAPI void    FGAPIENTRY glutSetupVideoResizing( void );
+FGAPI void    FGAPIENTRY glutStopVideoResizing( void );
+FGAPI void    FGAPIENTRY glutVideoResize( int x, int y, int width, int height );
+FGAPI void    FGAPIENTRY glutVideoPan( int x, int y, int width, int height );
+
+/*
+ * Colormap functions, see fg_misc.c
+ */
+FGAPI void    FGAPIENTRY glutSetColor( int color, GLfloat red, GLfloat green, GLfloat blue );
+FGAPI GLfloat FGAPIENTRY glutGetColor( int color, int component );
+FGAPI void    FGAPIENTRY glutCopyColormap( int window );
+
+/*
+ * Misc keyboard and joystick functions, see fg_misc.c
+ */
+FGAPI void    FGAPIENTRY glutIgnoreKeyRepeat( int ignore );
+FGAPI void    FGAPIENTRY glutSetKeyRepeat( int repeatMode );
+FGAPI void    FGAPIENTRY glutForceJoystickFunc( void );
+
+/*
+ * Misc functions, see fg_misc.c
+ */
+FGAPI int     FGAPIENTRY glutExtensionSupported( const char* extension );
+FGAPI void    FGAPIENTRY glutReportErrors( void );
+
+/* Comment from glut.h of classic GLUT:
+
+   Win32 has an annoying issue where there are multiple C run-time
+   libraries (CRTs).  If the executable is linked with a different CRT
+   from the GLUT DLL, the GLUT DLL will not share the same CRT static
+   data seen by the executable.  In particular, atexit callbacks registered
+   in the executable will not be called if GLUT calls its (different)
+   exit routine).  GLUT is typically built with the
+   "/MD" option (the CRT with multithreading DLL support), but the Visual
+   C++ linker default is "/ML" (the single threaded CRT).
+
+   One workaround to this issue is requiring users to always link with
+   the same CRT as GLUT is compiled with.  That requires users supply a
+   non-standard option.  GLUT 3.7 has its own built-in workaround where
+   the executable's "exit" function pointer is covertly passed to GLUT.
+   GLUT then calls the executable's exit function pointer to ensure that
+   any "atexit" calls registered by the application are called if GLUT
+   needs to exit.
+
+   Note that the __glut*WithExit routines should NEVER be called directly.
+   To avoid the atexit workaround, #define GLUT_DISABLE_ATEXIT_HACK. */
+
+/* to get the prototype for exit() */
+#include <stdlib.h>
+
+#if defined(_WIN32) && !defined(GLUT_DISABLE_ATEXIT_HACK) && !defined(__WATCOMC__)
+FGAPI void FGAPIENTRY __glutInitWithExit(int *argcp, char **argv, void (__cdecl *exitfunc)(int));
+FGAPI int FGAPIENTRY __glutCreateWindowWithExit(const char *title, void (__cdecl *exitfunc)(int));
+FGAPI int FGAPIENTRY __glutCreateMenuWithExit(void (* func)(int), void (__cdecl *exitfunc)(int));
+#ifndef FREEGLUT_BUILDING_LIB
+#if defined(__GNUC__)
+#define FGUNUSED __attribute__((unused))
+#else
+#define FGUNUSED
+#endif
+static void FGAPIENTRY FGUNUSED glutInit_ATEXIT_HACK(int *argcp, char **argv) { __glutInitWithExit(argcp, argv, exit); }
+#define glutInit glutInit_ATEXIT_HACK
+static int FGAPIENTRY FGUNUSED glutCreateWindow_ATEXIT_HACK(const char *title) { return __glutCreateWindowWithExit(title, exit); }
+#define glutCreateWindow glutCreateWindow_ATEXIT_HACK
+static int FGAPIENTRY FGUNUSED glutCreateMenu_ATEXIT_HACK(void (* func)(int)) { return __glutCreateMenuWithExit(func, exit); }
+#define glutCreateMenu glutCreateMenu_ATEXIT_HACK
+#endif
+#endif
+
+#ifdef __cplusplus
+    }
+#endif
+
+/*** END OF FILE ***/
+
+#endif /* __FREEGLUT_STD_H__ */
+