Mercurial > hgrepos > Python2 > PyMuPDF
diff mupdf-source/thirdparty/freeglut/README.win32 @ 2:b50eed0cc0ef upstream
ADD: MuPDF v1.26.7: the MuPDF source as downloaded by a default build of PyMuPDF 1.26.4.
The directory name has changed: no version number in the expanded directory now.
| author | Franz Glasner <fzglas.hg@dom66.de> |
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| date | Mon, 15 Sep 2025 11:43:07 +0200 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mupdf-source/thirdparty/freeglut/README.win32 Mon Sep 15 11:43:07 2025 +0200 @@ -0,0 +1,91 @@ +NB +================================== +For ancient 16bit compatibility, windef.h (included through windows.h in +freeglut_std.h) defines near and far. Its best to avoid using variables +with these names in your own program. + +Installing the Libraries with MSVC +================================== + +To install "freeglut" on your system so that your other projects will see it, +you will need to copy various files to various locations. + + - The header files "freeglut.h", "freeglut_ext.h", "freeglut_std.h", and + "glut.h" (distributed in the directory "freeglut\freeglut\include\GL") + need to be copied to a "GL" directory under the MSVC include directory. + The MSVC include directory generally has a path similar to + "C:\Program Files\Microsoft Visual Studio\VC98\Include" + The "GL" subdirectory under that will probably already have the header + files "gl.h", "glaux.h", and "glu.h". + - The library file "freeglut.lib" or "freeglut_static.lib" (from the + corresponding debug or release directory) needs to be copied into the + MSVC library directory. This usually has a path similar to: + "%ProgramFiles%\Microsoft SDKs\Windows\v7.0A\Lib" - x86 32 bits LIB's + "%ProgramFiles(x86)%\Microsoft SDKs\Windows\v7.0A\Lib" - x64 32 bits LIB's + "%ProgramFiles(x86)%\Microsoft SDKs\Windows\v7.0A\Lib\x64" - x64 64 bits LIB's + Note that there is no "GL" subdirectory here. This directory should + already have the files "opengl32.lib", "glu32.lib", and "glaux.lib". + - If you are using the DLL version of "freeglut", the file "freeglut.dll" + needs to be copied from the Debug or the Release directory into the + DLL directory. This usually has a path similar to + "%SystemRoot%\System32\" - x86 32 bits DLL's + "%SystemRoot%\SysWOW64\" - x64 32 bits DLL's + "%SystemRoot%\System32\" - x64 64 bits DLL's + and will probably already have the files "opengl32.dll" and "glu32.dll". + + +Building and Installing the Libraries with Open Watcom +====================================================== + +Start a command prompt and change directory to the freeglut installation +directory. Type "wmake -f Makefile.wat all" to build the DLL and static +libraries in both debug and release versions. + +To install "freeglut" on your system so that your other projects will see it, +you will need to copy various files to various locations. + + - The header files "freeglut.h", "freeglut_ext.h", "freeglut_std.h", and + "glut.h" (distributed in the directory "freeglut\freeglut\include\GL") + need to be copied to a "GL" directory under the Open Watcom 32-bit + Windows include directory. This usually has a path similar to + "C:\WATCOM\h\nt\GL" + - The library file "freeglut.lib" or "freeglut_static.lib" (from the + corresponding debug or release directory) needs to be copied into the + Open Watcom 32-bit Windows library directory. This usually has a path + similar to + "C:\WATCOM\lib386\nt" + - If you are using the DLL version of "freeglut", the file "freeglut.dll" + needs to be copied from the Debug or the Release directory into the + DLL directory. This usually has a path similar to + "C:\Windows\System32" + and will probably already have the files "opengl32.dll" and "glu32.dll". + + +Unlike the *nix release, the library names are NOT automatic replacements for +the GLUT library names. You may rename them manually if you wish, but this is +not necessary as the header file includes a pragma telling the compiler which +library file to look for. + + +Building and Installing the Libraries with Cygwin +================================================= + +To build "freeglut" under Cygwin, you have two choices: + +- You can build a normal Cygwin library, which depends on Cygwin's X11 + libraries. To do this, you can just use the normal autotools incantation: + ./configure && make install + +- Alternatively, you can build a DLL which does not depend on X11 and links + against the opengl32 DLL. To do this, configure need a few more flags: + ./configure CPPFLAGS=-mno-cygwin LDFLAGS=-mno-cygwin --without-x && make install + + +If you don't have MSVC, Open Watcom or Cygwin +============================================= + +The "freeglut" developers' community discussed the possibility of distributing +binaries and decided against it. If you need Windows library files, please +contact John F. Fay at <john.fay@eglin.af.mil> or put a request on the +"freeglut" developers' mailing list <freeglut-developer@lists.sourceforge.net>. +
