Mercurial > hgrepos > Python2 > PyMuPDF
diff mupdf-source/docs/reference/c/overview.md @ 3:2c135c81b16c
MERGE: upstream PyMuPDF 1.26.4 with MuPDF 1.26.7
| author | Franz Glasner <fzglas.hg@dom66.de> |
|---|---|
| date | Mon, 15 Sep 2025 11:44:09 +0200 |
| parents | b50eed0cc0ef |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mupdf-source/docs/reference/c/overview.md Mon Sep 15 11:44:09 2025 +0200 @@ -0,0 +1,307 @@ +# Overview + +## Basic MuPDF usage example + +To limit the complexity and give an easier introduction +this code has no error handling at all, but any serious piece of code +using MuPDF should use the error handling strategies described below. + +## Common function arguments + +Most functions in MuPDF's interface take a context argument. + +A context contains global state used by MuPDF inside functions when +parsing or rendering pages of the document. It contains for example: + +- an exception stack (see error handling below), +- a memory allocator (allowing for custom allocators) +- a resource store (for caching of images, fonts, etc.) +- a set of locks and (un-)locking functions (for multi-threading) + +Without the set of locks and accompanying functions the context and +its proxies may only be used in a single-threaded application. + +## Error handling + +MuPDF uses a set of exception handling macros to simplify error return +and cleanup. Conceptually, they work a lot like C++'s try/catch +system, but do not require any special compiler support. + +The basic formulation is as follows: + + fz_try(ctx) + { + // Try to perform a task. Never 'return', 'goto' or + // 'longjmp' out of here. 'break' may be used to + // safely exit (just) the try block scope. + } + fz_always(ctx) + { + // Any code here is always executed, regardless of + // whether an exception was thrown within the try or + // not. Never 'return', 'goto' or longjmp out from + // here. 'break' may be used to safely exit (just) the + // always block scope. + } + fz_catch(ctx) + { + // This code is called (after any always block) only + // if something within the fz_try block (including any + // functions it called) threw an exception. The code + // here is expected to handle the exception (maybe + // record/report the error, cleanup any stray state + // etc) and can then either exit the block, or pass on + // the exception to a higher level (enclosing) fz_try + // block (using fz_throw, or fz_rethrow). + } + +The fz_always block is optional, and can safely be omitted. + +The macro based nature of this system has 3 main limitations: + +1. + Never return from within try (or 'goto' or longjmp out of it). + This upsets the internal housekeeping of the macros and will + cause problems later on. The code will detect such things + happening, but by then it is too late to give a helpful error + report as to where the original infraction occurred. + +2. + The try/always/catch statement is not one atomic C statement. + + The `fz_try(ctx) { ... } fz_always(ctx) { ... } fz_catch(ctx) { ... }` is not one atomic C statement. + That is to say, if you do: + + if (condition) + fz_try(ctx) { ... } + fz_catch(ctx) { ... } + + then you will not get what you want. Use the following instead: + + if (condition) { + fz_try(ctx) { ... } + fz_catch(ctx) { ... } + } + +3. + The macros are implemented using setjmp and longjmp, and so + the standard C restrictions on the use of those functions + apply to fz_try/fz_catch too. + + In particular, any "truly local" + variable that is set between the start of fz_try and something + in fz_try throwing an exception may become undefined as part + of the process of throwing that exception. + +As a way of mitigating this problem, we provide a fz_var() +macro that tells the compiler to ensure that that variable is +not unset by the act of throwing the exception. + +A model piece of code using these macros then might be: + + house build_house(plans *p) + { + material m = NULL; + walls w = NULL; + roof r = NULL; + house h = NULL; + tiles t = make_tiles(); + + fz_var(w); + fz_var(r); + fz_var(h); + + fz_try(ctx) + { + fz_try(ctx) + { + m = make_bricks(); + } + fz_catch(ctx) + { + // No bricks available, make do with straw? + m = make_straw(); + } + w = make_walls(m, p); + r = make_roof(m, t); + // Note, NOT: return combine(w,r); + h = combine(w, r); + } + fz_always(ctx) + { + drop_walls(w); + drop_roof(r); + drop_material(m); + drop_tiles(t); + } + fz_catch(ctx) + { + fz_throw(ctx, "build_house failed"); + } + return h; + } + +Things to note about this: + +1. If make_tiles throws an exception, this will immediately be +handled by some higher level exception handler. If it +succeeds, t will be set before fz_try starts, so there is no +need to fz_var(t); + +2. We try first off to make some bricks as our building material. +If this fails, we fall back to straw. If this fails, we'll end +up in the fz_catch, and the process will fail neatly. + +3. We assume in this code that combine takes new reference to +both the walls and the roof it uses, and therefore that w and +r need to be cleaned up in all cases. + +4. We assume the standard C convention that it is safe to destroy +NULL things. + +## Multi-threading + +First off, study the basic usage example in `docs/examples/example.c` +and make sure you understand how it works as the data structures manipulated +there will be referred to in this section too. + +MuPDF can usefully be built into a multi-threaded application without +the library needing to know anything threading at all. If the library +opens a document in one thread, and then sits there as a 'server' +requesting pages and rendering them for other threads that need them, +then the library is only ever being called from this one thread. + +Other threads can still be used to handle UI requests etc, but as far +as MuPDF is concerned it is only being used in a single threaded way. +In this instance, there are no threading issues with MuPDF at all, +and it can safely be used without any locking, as described in the +previous sections. + +This section will attempt to explain how to use MuPDF in the more +complex case; where we genuinely want to call the MuPDF library +concurrently from multiple threads within a single application. + +MuPDF can be invoked with a user supplied set of locking functions. +It uses these to take mutexes around operations that would conflict +if performed concurrently in multiple threads. By leaving the +exact implementation of locks to the caller MuPDF remains threading +library agnostic. + +The following simple rules should be followed to ensure that +multi-threaded operations run smoothly: + +1. + "No simultaneous calls to MuPDF in different threads are + allowed to use the same context." + + Most of the time it is simplest to just use a different + context for every thread; just create a new context at the + same time as you create the thread. For more details see + "Cloning the context" below. + +2. + "No simultaneous calls to MuPDF in different threads are + allowed to use the same document." + + Only one thread can be accessing a document at a time, but + once display lists are created from that document, multiple + threads at a time can operate on them. + + The document can be used from several different threads as + long as there are safeguards in place to prevent the usages + being simultaneous. + +3. + "No simultaneous calls to MuPDF in different threads are + allowed to use the same device." + + Calling a device simultaneously from different threads will + cause it to get confused and may crash. Calling a device from + several different threads is perfectly acceptable as long as + there are safeguards in place to prevent the calls being + simultaneous. + +4. + "An fz_locks_context must be supplied at context creation time, + unless MuPDF is to be used purely in a single thread at a time." + + MuPDF needs to protect against unsafe access to certain structures/ + resources/libraries from multiple threads. It does this by using + the user supplied locking functions. This holds true even when + using completely separate instances of MuPDF. + +5. + "All contexts in use must share the same fz_locks_context (or + the underlying locks thereof)." + + We strongly recommend that fz_new_context is called just once, + and fz_clone_context is called to generate new contexts from + that. This will automatically ensure that the same locking + mechanism is used in all MuPDF instances. For now, we do support + multiple completely independent contexts being created using + repeated calls to fz_new_context, but these MUST share the + same fz_locks_context (or at least depend upon the same underlying + locks). The facility to create different independent contexts + may be removed in future. + +So, how does a multi-threaded example differ from a non-multithreaded +one? + +Firstly, when we create the first context, we call fz_new_context +as before, but the second argument should be a pointer to a set +of locking functions. + +The calling code should provide FZ_LOCK_MAX mutexes, which will be +locked/unlocked by MuPDF calling the lock/unlock function pointers +in the supplied structure with the user pointer from the structure +and the lock number, i (0 <= i < FZ_LOCK_MAX). These mutexes can +safely be recursive or non-recursive as MuPDF only calls in a non- +recursive style. + +To make subsequent contexts, the user should NOT call fz_new_context +again (as this will fail to share important resources such as the +store and glyphcache), but should rather call fz_clone_context. +Each of these cloned contexts can be freed by fz_free_context as +usual. They will share the important data structures (like store, +glyph cache etc) with the original context, but will have their +own exception stacks. + +To open a document, call fz_open_document as usual, passing a context +and a filename. It is important to realise that only one thread at a +time can be accessing the documents itself. + +This means that only one thread at a time can perform operations such +as fetching a page, or rendering that page to a display list. Once a +display list has been obtained however, it can be rendered from any +other thread (or even from several threads simultaneously, giving +banded rendering). + +This means that an implementer has 2 basic choices when constructing +an application to use MuPDF in multi-threaded mode. Either he can +construct it so that a single nominated thread opens the document +and then acts as a 'server' creating display lists for other threads +to render, or he can add his own mutex around calls to mupdf that +use the document. The former is likely to be far more efficient in +the long run. + +For an example of how to do multi-threading see +`docs/examples/multi-threaded.c` +which has a main thread and one rendering thread per page. + +## Cloning the context + +As described above, every context contains an exception stack which is +manipulated during the course of nested fz_try/fz_catches. For obvious +reasons the same exception stack cannot be used from more than one +thread at a time. + +If, however, we simply created a new context (using fz_new_context) for +every thread, we would end up with separate stores/glyph caches etc, +which is not (generally) what is desired. MuPDF therefore provides a +mechanism for "cloning" a context. This creates a new context that +shares everything with the given context, except for the exception +stack. + +A commonly used general scheme is therefore to create a 'base' context +at program start up, and to clone this repeatedly to get new contexts +that can be used on new threads.
