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| author | Franz Glasner <fzglas.hg@dom66.de> |
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| date | Mon, 15 Sep 2025 11:43:07 +0200 |
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| 1:1d09e1dec1d9 | 2:b50eed0cc0ef |
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| 1 <!DOCTYPE html> | |
| 2 <html> | |
| 3 <head> | |
| 4 <link href="style.css" rel="stylesheet"> | |
| 5 <title>MuJS Reference</title> | |
| 6 </head> | |
| 7 | |
| 8 <body> | |
| 9 | |
| 10 <header> | |
| 11 <h1>MuJS Reference</h1> | |
| 12 </header> | |
| 13 | |
| 14 <nav> | |
| 15 <a href="introduction.html">Introduction</a> | |
| 16 <a href="reference.html">Reference</a> | |
| 17 <a href="examples.html">Examples</a> | |
| 18 <a href="license.html">License</a> | |
| 19 <a href="http://git.ghostscript.com/?p=mujs.git;a=summary">Source</a> | |
| 20 <a href="https://bugs.ghostscript.com/">Bugs</a> | |
| 21 </nav> | |
| 22 | |
| 23 <article> | |
| 24 | |
| 25 <h2>Introduction</h2> | |
| 26 | |
| 27 <p> | |
| 28 MuJS is a library, written in clean and simple C. | |
| 29 Being an extension library, MuJS has no notion of a main program: it only works embedded in a host client program. | |
| 30 The host program can invoke functions to execute Javascript code, read and write Javascript variables, and register C functions to be called by Javascript. | |
| 31 | |
| 32 <p> | |
| 33 The MuJS distribution includes a sample host program called "mujs", which uses the MuJS library to offer a standalone Javascript interpreter for interactive or batch use. | |
| 34 | |
| 35 <p> | |
| 36 This reference manual assumes that you are already familiar with the Javascript language, in particular the type system and object prototype mechanisms. | |
| 37 | |
| 38 <h2>Basic Concepts</h2> | |
| 39 | |
| 40 <h3>Values and Types</h3> | |
| 41 | |
| 42 <p> | |
| 43 There are six basic types in Javascript: undefined, null, boolean, number, string and object. | |
| 44 | |
| 45 <p> | |
| 46 Each object also has a class: object, array, function, userdata, regular expression, etc. | |
| 47 | |
| 48 <p> | |
| 49 Javascript can call functions written in C provided by the host program, as well as other Javascript functions. | |
| 50 | |
| 51 <p> | |
| 52 Objects with the userdata class are provided to allow arbitrary C data to be attached to Javascript objects. | |
| 53 A userdata object has a pointer to a block of raw memory, which is managed by the host. | |
| 54 Userdata values cannot be created or modified in Javascript, only through the C API. | |
| 55 This guarantees the integrity of data owned by the host program. | |
| 56 | |
| 57 <p> | |
| 58 Custom properties on userdata objects can be implemented using getter and setter property accessor functions. | |
| 59 | |
| 60 <p> | |
| 61 Numbers are represented using double precision floating point values. | |
| 62 | |
| 63 <p> | |
| 64 Strings in the C interface are zero-terminated byte arrays in WTF-8 encoding. | |
| 65 This allows both arbitrary 16-bit values (as required by Javascript) and also | |
| 66 extended code points for the full 21-bit Unicode range. | |
| 67 These extended characters will mostly work as expected in Javascript. | |
| 68 | |
| 69 <p> | |
| 70 If you have Javascript code that expects to work with UTF-16 surrogate pairs, | |
| 71 you will need to manually convert any extended characters to surrogate pairs | |
| 72 and back when passing strings between C and Javascript. | |
| 73 | |
| 74 <p> | |
| 75 The U+0000 character is encoded as the two-byte sequence <C0 80>, same as in | |
| 76 modified UTF-8. | |
| 77 | |
| 78 <h3>Environments</h3> | |
| 79 | |
| 80 <p> | |
| 81 Each function executes within an environment which defines which variables are accessible. | |
| 82 This is a chain of all environment records in scope, with the global environment at the top. | |
| 83 Each environment record in MuJS is represented as an object with the null prototype, including the global environment object. | |
| 84 | |
| 85 <p> | |
| 86 The registry is a hidden environment record which is only accessible to C. | |
| 87 This is where Javascript values and objects that should only be accessible to C functions may be stored. | |
| 88 | |
| 89 <h3>Error Handling</h3> | |
| 90 | |
| 91 <p> | |
| 92 All Javascript actions start from C code in the host program calling a function from the MuJS library. | |
| 93 Whenever an exception is thrown during the compilation or execution of Javascript, control returns to the host, which can take appropriate measures (such as printing an error message). | |
| 94 C code can also throw exceptions by calling functions to create an error object and return control to Javascript. | |
| 95 | |
| 96 <p> | |
| 97 Internally, MuJS uses the C longjmp facility to handle errors. | |
| 98 A protected environment uses setjmp to set a recovery point. | |
| 99 The try statement in Javascript creates such a recovery point, as does calling js_dostring, js_dofile, js_ploadstring, js_ploadfile, | |
| 100 js_pcall and js_pconstruct. | |
| 101 | |
| 102 <p> | |
| 103 When an error occurs or an exception is thrown from Javascript, it does a long jump to the most recent active recovery point. | |
| 104 | |
| 105 <p> | |
| 106 If an error occurs outside any protected environment, MuJS first calls the panic function and then calls abort, thus exiting the host application. | |
| 107 Your panic function can avoid this exit by never returning (for example by doing a long jump to your own recovery point outside MuJS). | |
| 108 | |
| 109 <h3>Garbage Collection</h3> | |
| 110 | |
| 111 <p> | |
| 112 MuJS performs automatic memory management using a basic mark-and-sweep collector. | |
| 113 Collection is automatically triggered when enough allocations have accumulated. | |
| 114 You can also force a collection pass from C. | |
| 115 | |
| 116 <p> | |
| 117 Userdata objects have an associated C finalizer function that is called when | |
| 118 the corresponding object is freed. | |
| 119 | |
| 120 <h3>The Stack</h3> | |
| 121 | |
| 122 <p> | |
| 123 MuJS uses a virtual stack to pass values to and from C. | |
| 124 Each element in this stack represents a Javascript value (null, number, string, etc). | |
| 125 | |
| 126 <p> | |
| 127 Whenever Javascript calls C, the called function gets a new stack. | |
| 128 This stack initially contains the this value and any arguments passed to the function. | |
| 129 When the C function returns, the top value on the stack is passed back to the caller as the return value. | |
| 130 | |
| 131 <p> | |
| 132 The stack values are accessed using stack indices. | |
| 133 Index 0 always contains the this value, and function arguments are index 1 and up. | |
| 134 Negative indices count down from the top of the stack, so index -1 is the top of the index and index -2 is the one below that. | |
| 135 | |
| 136 <h2>The Application Program Interface</h2> | |
| 137 | |
| 138 <h3>State</h3> | |
| 139 | |
| 140 <pre> | |
| 141 typedef struct js_State js_State; | |
| 142 </pre> | |
| 143 | |
| 144 <p> | |
| 145 The interpreter state is bundled up in the opaque struct js_State. | |
| 146 This state contains the value stacks, protected environments, and environment records. | |
| 147 | |
| 148 <pre> | |
| 149 js_State *js_newstate(js_Alloc alloc, void *context, int flags); | |
| 150 </pre> | |
| 151 | |
| 152 <p> | |
| 153 Create a new state using the allocator function and allocator context. | |
| 154 Pass NULL to use the default allocator. | |
| 155 | |
| 156 <p> | |
| 157 The available flags: | |
| 158 | |
| 159 <ul> | |
| 160 <li>JS_STRICT: compile and run code using ES5 strict mode. | |
| 161 </ul> | |
| 162 | |
| 163 <pre> | |
| 164 void js_freestate(js_State *J); | |
| 165 </pre> | |
| 166 | |
| 167 <p> | |
| 168 Destroy the state and free all dynamic memory used by the state. | |
| 169 | |
| 170 <h3>Allocator</h3> | |
| 171 | |
| 172 <p> | |
| 173 The interpreter uses a host provided function for all memory allocation needs: | |
| 174 | |
| 175 <pre> | |
| 176 typedef void *(*js_Alloc)(void *memctx, void *ptr, int size); | |
| 177 </pre> | |
| 178 | |
| 179 <p> | |
| 180 When size is zero, the allocator should behave like free and return NULL. | |
| 181 When size is not zero, the allocator should behave like realloc. | |
| 182 The allocator should return NULL if it cannot fulfill the request. | |
| 183 The default allocator uses malloc, realloc and free. | |
| 184 | |
| 185 <h3>Panic</h3> | |
| 186 | |
| 187 <pre> | |
| 188 typedef void (*js_Panic)(js_State *J); | |
| 189 | |
| 190 js_Panic js_atpanic(js_State *J, js_Panic panic); | |
| 191 </pre> | |
| 192 | |
| 193 Set a new panic function, and return the old one. | |
| 194 | |
| 195 <h3>Report</h3> | |
| 196 | |
| 197 <pre> | |
| 198 typedef void (*js_Report)(js_State *J, const char *message); | |
| 199 | |
| 200 void js_setreport(js_State *J, js_Report report); | |
| 201 </pre> | |
| 202 | |
| 203 <p> | |
| 204 Set a callback function for reporting various warnings | |
| 205 and garbage collection statistics. | |
| 206 | |
| 207 <p> | |
| 208 The report function must <i>not</i> throw an exception | |
| 209 or call any other MuJS function except js_getcontext(). | |
| 210 | |
| 211 <h3>Garbage collection</h3> | |
| 212 | |
| 213 <pre> | |
| 214 js_gc(js_State *J, int report); | |
| 215 </pre> | |
| 216 | |
| 217 <p> | |
| 218 Force a garbage collection pass. | |
| 219 If the report argument is non-zero, send a summary of garbage collection statistics to | |
| 220 the report callback function. | |
| 221 | |
| 222 <h3>Loading and compiling scripts</h3> | |
| 223 | |
| 224 <p> | |
| 225 A script is compiled by calling js_loadstring or js_loadfile. | |
| 226 The result of a successful compilation is a function on the top of the stack. | |
| 227 This function can then be executed with js_call. | |
| 228 | |
| 229 <pre> | |
| 230 void js_loadstring(js_State *J, const char *filename, const char *source); | |
| 231 void js_loadfile(js_State *J, const char *filename); | |
| 232 </pre> | |
| 233 | |
| 234 <p> | |
| 235 Compile the script and push the resulting function. | |
| 236 | |
| 237 <pre> | |
| 238 int js_ploadstring(js_State *J, const char *filename, const char *source); | |
| 239 int js_ploadfile(js_State *J, const char *filename); | |
| 240 </pre> | |
| 241 | |
| 242 Like js_loadstring/js_loadfile but in a protected environment. | |
| 243 In case of success, return 0 with the result as a function on the stack. | |
| 244 In case of failure, return 1 with the error object on the stack. | |
| 245 | |
| 246 <h3>Calling functions</h3> | |
| 247 | |
| 248 <pre> | |
| 249 void js_call(js_State *J, int n); | |
| 250 </pre> | |
| 251 | |
| 252 <p> | |
| 253 To call a function, you must use the following protocol: | |
| 254 1) push the function to call onto the stack, | |
| 255 2) push the this value to be used by the function, | |
| 256 3) push the arguments to the function in order, | |
| 257 4) finally, call js_call with the number of arguments pushed in step 3. | |
| 258 | |
| 259 <p> | |
| 260 Pop the function, the this value, and all arguments; | |
| 261 execute the function; | |
| 262 then push the return value from the function. | |
| 263 | |
| 264 <pre> | |
| 265 void js_construct(js_State *J, int n); | |
| 266 </pre> | |
| 267 | |
| 268 <p> | |
| 269 The construct function implements the 'new' expression in Javascript. | |
| 270 This is similar to js_call, but without pushing a this value: | |
| 271 1) push the constructor function to call onto the stack, | |
| 272 2) push the arguments to the constructor function in order, | |
| 273 3) finally, call js_construct with the number of arguments pushed in step 2. | |
| 274 | |
| 275 <pre> | |
| 276 int js_pcall(js_State *J, int n); | |
| 277 int js_pconstruct(js_State *J, int n); | |
| 278 </pre> | |
| 279 | |
| 280 <p> | |
| 281 Like js_call and js_construct but in a protected environment. | |
| 282 In case of success, return 0 with the result on the stack. | |
| 283 In case of failure, return 1 with the error object on the stack. | |
| 284 | |
| 285 <h3>Script helpers</h3> | |
| 286 | |
| 287 <p> | |
| 288 There are two convenience functions for loading and executing code. | |
| 289 | |
| 290 <pre> | |
| 291 int js_dostring(js_State *J, const char *source); | |
| 292 </pre> | |
| 293 | |
| 294 <p> | |
| 295 Compile and execute the script in the zero-terminated string in source argument. | |
| 296 If any errors occur, call the report callback function and return 1. | |
| 297 Return 0 on success. | |
| 298 | |
| 299 <pre> | |
| 300 int js_dofile(js_State *J, const char *filename); | |
| 301 </pre> | |
| 302 | |
| 303 <p> | |
| 304 Load the script from the file with the given filename, then compile and execute it. | |
| 305 If any errors occur, call the report callback function and return 1. | |
| 306 Return 0 on success. | |
| 307 | |
| 308 <h3>Protected environments</h3> | |
| 309 | |
| 310 <p> | |
| 311 The js_try macro pushes a new protected environment and calls setjmp. | |
| 312 If it returns true, an error has occurred. The protected environment has been popped | |
| 313 and the error object is located on the top of the stack. | |
| 314 | |
| 315 <p> | |
| 316 At the end of the code you want to run in the protected environment you must call | |
| 317 js_endtry in order to pop the protected environment. Note: you should <i>not</i> call | |
| 318 js_endtry when an error has occurred and you are in the true-branch of js_try. | |
| 319 | |
| 320 <p> | |
| 321 Since the macro is a wrapper around setjmp, the usual | |
| 322 <a href="http://pubs.opengroup.org/onlinepubs/007908799/xsh/setjmp.html">restrictions</a> apply. | |
| 323 Use the following example as a guide for how to use js_try: | |
| 324 | |
| 325 <pre> | |
| 326 if (js_try(J)) { | |
| 327 fprintf(stderr, "error: %s", js_trystring(J, -1, "Error")); | |
| 328 js_pop(J, 1); | |
| 329 return; | |
| 330 } | |
| 331 do_some_stuff(); | |
| 332 js_endtry(J); | |
| 333 </pre> | |
| 334 | |
| 335 <p> | |
| 336 Most of the time you shouldn't need to worry about protected environments. | |
| 337 The functions prefixed with 'p' (js_pcall, js_ploadstring, etc) handle setting | |
| 338 up the protected environment and return simple error codes. | |
| 339 | |
| 340 <h3>Errors</h3> | |
| 341 | |
| 342 <pre> | |
| 343 void js_throw(js_State *J); | |
| 344 </pre> | |
| 345 | |
| 346 <p> | |
| 347 Pop the error object on the top of the stack and return control flow to the most recent protected environment. | |
| 348 | |
| 349 <pre> | |
| 350 void js_newerror(js_State *J, const char *message); | |
| 351 void js_newevalerror(js_State *J, const char *message); | |
| 352 void js_newrangeerror(js_State *J, const char *message); | |
| 353 void js_newreferenceerror(js_State *J, const char *message); | |
| 354 void js_newsyntaxerror(js_State *J, const char *message); | |
| 355 void js_newtypeerror(js_State *J, const char *message); | |
| 356 void js_newurierror(js_State *J, const char *message); | |
| 357 </pre> | |
| 358 | |
| 359 <p> | |
| 360 Push a new error object on the stack. | |
| 361 | |
| 362 <pre> | |
| 363 void js_error(js_State *J, const char *fmt, ...); | |
| 364 void js_evalerror(js_State *J, const char *fmt, ...); | |
| 365 void js_rangeerror(js_State *J, const char *fmt, ...); | |
| 366 void js_referenceerror(js_State *J, const char *fmt, ...); | |
| 367 void js_syntaxerror(js_State *J, const char *fmt, ...); | |
| 368 void js_typeerror(js_State *J, const char *fmt, ...); | |
| 369 void js_urierror(js_State *J, const char *fmt, ...); | |
| 370 </pre> | |
| 371 | |
| 372 <p> | |
| 373 Wrapper to push a new error object on the stack using a printf formatting string and call js_throw. | |
| 374 | |
| 375 <h3>Stack manipulation</h3> | |
| 376 | |
| 377 <pre> | |
| 378 int js_gettop(js_State *J); | |
| 379 void js_pop(js_State *J, int n); | |
| 380 void js_rot(js_State *J, int n); | |
| 381 void js_copy(js_State *J, int idx); | |
| 382 void js_remove(js_State *J, int idx); | |
| 383 void js_insert(js_State *J, int idx); | |
| 384 void js_replace(js_State* J, int idx); | |
| 385 </pre> | |
| 386 | |
| 387 <h3>Comparisons and arithmetic</h3> | |
| 388 | |
| 389 <pre> | |
| 390 void js_concat(js_State *J); | |
| 391 int js_compare(js_State *J, int *okay); | |
| 392 int js_equal(js_State *J); | |
| 393 int js_strictequal(js_State *J); | |
| 394 int js_instanceof(js_State *J); | |
| 395 </pre> | |
| 396 | |
| 397 <p> | |
| 398 The equivalent of the '+', comparison, and instanceof operators. | |
| 399 The okay argument to js_compare is set to 0 if any of the values are NaN, otherwise it is set to 1. | |
| 400 | |
| 401 </pre> | |
| 402 | |
| 403 <h3>Primitive values</h3> | |
| 404 | |
| 405 <pre> | |
| 406 void js_pushundefined(js_State *J); | |
| 407 void js_pushnull(js_State *J); | |
| 408 void js_pushboolean(js_State *J, int v); | |
| 409 void js_pushnumber(js_State *J, double v); | |
| 410 void js_pushstring(js_State *J, const char *v); | |
| 411 void js_pushliteral(js_State *J, const char *v); | |
| 412 </pre> | |
| 413 | |
| 414 <p> | |
| 415 Push primitive values. | |
| 416 js_pushstring makes a copy of the string, so it may be freed or changed after passing it in. | |
| 417 js_pushliteral keeps a pointer to the string, so it must not be changed or freed after passing it in. | |
| 418 | |
| 419 <pre> | |
| 420 int js_isdefined(js_State *J, int idx); | |
| 421 int js_isundefined(js_State *J, int idx); | |
| 422 int js_isnull(js_State *J, int idx); | |
| 423 int js_isboolean(js_State *J, int idx); | |
| 424 int js_isnumber(js_State *J, int idx); | |
| 425 int js_isstring(js_State *J, int idx); | |
| 426 int js_isprimitive(js_State *J, int idx); | |
| 427 </pre> | |
| 428 | |
| 429 <p> | |
| 430 Test if a primitive value is of a given type. | |
| 431 | |
| 432 <pre> | |
| 433 int js_toboolean(js_State *J, int idx); | |
| 434 double js_tonumber(js_State *J, int idx); | |
| 435 int js_tointeger(js_State *J, int idx); | |
| 436 int js_toint32(js_State *J, int idx); | |
| 437 unsigned int js_touint32(js_State *J, int idx); | |
| 438 short js_toint16(js_State *J, int idx); | |
| 439 unsigned short js_touint16(js_State *J, int idx); | |
| 440 const char *js_tostring(js_State *J, int idx); | |
| 441 </pre> | |
| 442 | |
| 443 <p> | |
| 444 Convert the value at the given index into a C value. | |
| 445 If the value is an object, invoke the toString and/or valueOf methods to do the conversion. | |
| 446 | |
| 447 <p> | |
| 448 The conversion may <i>change the actual value in the stack</i>! | |
| 449 | |
| 450 <p> | |
| 451 There is no guarantee that the pointer returned by js_tostring will be valid after | |
| 452 the corresponding value is removed from the stack. | |
| 453 | |
| 454 <p> | |
| 455 Note that the toString and valueOf methods that may be invoked by these functions | |
| 456 can throw exceptions. If you want to catch and ignore exceptions, use the following | |
| 457 functions instead. The 'error' argument is the default value that will be returned | |
| 458 if a toString/valueOf method throws an exception. | |
| 459 | |
| 460 <pre> | |
| 461 int js_tryboolean(js_State *J, int idx, int error); | |
| 462 double js_trynumber(js_State *J, int idx, double error); | |
| 463 int js_tryinteger(js_State *J, int idx, int error); | |
| 464 const char *js_trystring(js_State *J, int idx, const char *error); | |
| 465 </pre> | |
| 466 | |
| 467 <h3>Objects</h3> | |
| 468 | |
| 469 <pre> | |
| 470 enum { | |
| 471 JS_REGEXP_G = 1, | |
| 472 JS_REGEXP_I = 2, | |
| 473 JS_REGEXP_M = 4, | |
| 474 }; | |
| 475 | |
| 476 void js_newobject(js_State *J); | |
| 477 void js_newarray(js_State *J); | |
| 478 void js_newboolean(js_State *J, int v); | |
| 479 void js_newnumber(js_State *J, double v); | |
| 480 void js_newstring(js_State *J, const char *v); | |
| 481 void js_newregexp(js_State *J, const char *pattern, int flags); | |
| 482 </pre> | |
| 483 | |
| 484 <p> | |
| 485 Create and push objects on the stack. | |
| 486 | |
| 487 <pre> | |
| 488 int js_isobject(js_State *J, int idx); | |
| 489 int js_isarray(js_State *J, int idx); | |
| 490 int js_iscallable(js_State *J, int idx); | |
| 491 int js_isregexp(js_State *J, int idx); | |
| 492 </pre> | |
| 493 | |
| 494 <p> | |
| 495 Test the type and class of an object on the stack. | |
| 496 | |
| 497 <h3>Properties</h3> | |
| 498 | |
| 499 <p> | |
| 500 The property functions all work on an object. | |
| 501 If the stack slot referenced by the index does not contain an object, they will throw an error. | |
| 502 | |
| 503 <pre> | |
| 504 enum { | |
| 505 JS_READONLY = 1, | |
| 506 JS_DONTENUM = 2, | |
| 507 JS_DONTCONF = 4, | |
| 508 }; | |
| 509 </pre> | |
| 510 | |
| 511 <p> | |
| 512 Property attribute bit-mask values. | |
| 513 | |
| 514 <pre> | |
| 515 int js_hasproperty(js_State *J, int idx, const char *name); | |
| 516 </pre> | |
| 517 | |
| 518 <p> | |
| 519 If the object has a property with the given name, return 1 and push the value of the property; otherwise return 0 and leave the stack untouched. | |
| 520 | |
| 521 <pre> | |
| 522 void js_getproperty(js_State *J, int idx, const char *name); | |
| 523 </pre> | |
| 524 | |
| 525 <p> | |
| 526 Push the value of the named property of the object. | |
| 527 If the object does not have the named property, push undefined instead. | |
| 528 | |
| 529 <pre> | |
| 530 void js_setproperty(js_State *J, int idx, const char *name); | |
| 531 </pre> | |
| 532 | |
| 533 <p> | |
| 534 Pop a value from the top of the stack and set the value of the named property of the object. | |
| 535 | |
| 536 <pre> | |
| 537 void js_defproperty(js_State *J, int idx, const char *name, int atts); | |
| 538 </pre> | |
| 539 | |
| 540 <p> | |
| 541 Pop a value from the top of the stack and set the value of the named property of the object. | |
| 542 Also define the property attributes. | |
| 543 | |
| 544 <pre> | |
| 545 void js_defaccessor(js_State *J, int idx, const char *name, int atts); | |
| 546 </pre> | |
| 547 | |
| 548 <p> | |
| 549 Define the getter and setter attributes of a property on the object. | |
| 550 Pop the two getter and setter functions from the stack. | |
| 551 Use null instead of a function object if you want to leave any of the functions unset. | |
| 552 | |
| 553 <pre> | |
| 554 void js_delproperty(js_State *J, int idx, const char *name); | |
| 555 </pre> | |
| 556 | |
| 557 <p> | |
| 558 Delete the named property from the object. | |
| 559 | |
| 560 <h3>Array properties</h3> | |
| 561 | |
| 562 <pre> | |
| 563 int js_getlength(js_State *J, int idx); | |
| 564 void js_setlength(js_State *J, int idx, int len); | |
| 565 </pre> | |
| 566 | |
| 567 <p> | |
| 568 Wrappers to get and set the "length" property of an object. | |
| 569 | |
| 570 <pre> | |
| 571 int js_hasindex(js_State *J, int idx, int i); | |
| 572 void js_getindex(js_State *J, int idx, int i); | |
| 573 void js_setindex(js_State *J, int idx, int i); | |
| 574 void js_delindex(js_State *J, int idx, int i); | |
| 575 </pre> | |
| 576 | |
| 577 <p> | |
| 578 These array index functions functions are simple wrappers around the equivalent property functions. | |
| 579 They convert the numeric index to a string to use as the property name. | |
| 580 | |
| 581 <h3>Globals</h3> | |
| 582 | |
| 583 <pre> | |
| 584 void js_pushglobal(js_State *J); | |
| 585 </pre> | |
| 586 | |
| 587 <p> | |
| 588 Push the object representing the global environment record. | |
| 589 | |
| 590 <pre> | |
| 591 void js_getglobal(js_State *J, const char *name); | |
| 592 void js_setglobal(js_State *J, const char *name); | |
| 593 void js_defglobal(js_State *J, const char *name, int atts); | |
| 594 </pre> | |
| 595 | |
| 596 <p> | |
| 597 Wrappers around js_pushglobal and js_get/set/defproperty to read and write the values of global variables. | |
| 598 | |
| 599 <h3>C Functions</h3> | |
| 600 | |
| 601 <pre> | |
| 602 void js_newcfunction(js_State *J, js_CFunction fun, const char *name, int length); | |
| 603 </pre> | |
| 604 | |
| 605 <p> | |
| 606 Push a function object wrapping a C function pointer. | |
| 607 | |
| 608 <p> | |
| 609 The length argument is the number of arguments to the function. | |
| 610 If the function is called with fewer arguments, the argument list will be padded with undefined. | |
| 611 | |
| 612 <pre> | |
| 613 void js_newcconstructor(js_State *J, | |
| 614 js_CFunction fun, js_CFunction con, | |
| 615 const char *name, int length); | |
| 616 </pre> | |
| 617 | |
| 618 <p> | |
| 619 Pop the object to set as the "prototype" property for the constructor function object. | |
| 620 Push a function object wrapping a C function pointer, allowing for separate function pointers for regular calls and 'new' operator calls. | |
| 621 | |
| 622 <pre> | |
| 623 void js_currentfunction(js_State *J); | |
| 624 </pre> | |
| 625 | |
| 626 <p> | |
| 627 Push the currently executing function object. | |
| 628 | |
| 629 <h3>Userdata</h3> | |
| 630 | |
| 631 <pre> | |
| 632 typedef void (*js_Finalize)(js_State *J, void *data); | |
| 633 typedef int (*js_HasProperty)(js_State *J, void *data, const char *name); | |
| 634 typedef int (*js_Put)(js_State *J, void *data, const char *name); | |
| 635 typedef int (*js_Delete)(js_State *J, void *data, const char *name); | |
| 636 | |
| 637 void js_newuserdata(js_State *J, const char *tag, void *data, | |
| 638 js_Finalize finalize); | |
| 639 | |
| 640 void js_newuserdatax(js_State *J, const char *tag, void *data, | |
| 641 js_HasProperty has, | |
| 642 js_Put put, | |
| 643 js_Delete delete, | |
| 644 js_Finalize finalize); | |
| 645 </pre> | |
| 646 | |
| 647 <p> | |
| 648 Pop an object from the top of the stack to use as the internal prototype property for the new object. | |
| 649 Push a new userdata object wrapping a pointer to C memory. | |
| 650 The userdata object is tagged using a string, to represent the type of the C memory. | |
| 651 | |
| 652 <p> | |
| 653 The finalize callback, if it is not NULL, will be called when the object is | |
| 654 freed by the garbage collector. | |
| 655 | |
| 656 <p> | |
| 657 The extended function also has callback functions for overriding property accesses. | |
| 658 If these are set, they can be used to override accesses to certain properties. | |
| 659 Any property accesses that are not overridden will be handled as usual in the runtime. | |
| 660 The "HasProperty" callback should push a value and return true if it wants to | |
| 661 handle the property, otherwise it should do nothing and return false. "Put" | |
| 662 should read the top value and return true if it wants to handle the property. | |
| 663 Likewise, "Delete" should return true if it wants to handle the property. | |
| 664 | |
| 665 <pre> | |
| 666 int js_isuserdata(js_State *J, int idx, const char *tag); | |
| 667 </pre> | |
| 668 | |
| 669 <p> | |
| 670 Test if an object is a userdata object with the given type tag string. | |
| 671 | |
| 672 <pre> | |
| 673 void *js_touserdata(js_State *J, int idx, const char *tag); | |
| 674 </pre> | |
| 675 | |
| 676 <p> | |
| 677 Return the wrapped pointer from a userdata object. | |
| 678 If the object is undefined or null, return NULL. | |
| 679 If the object is not a userdata object with the given type tag string, throw a type error. | |
| 680 | |
| 681 <h3>Registry</h3> | |
| 682 | |
| 683 <p> | |
| 684 The registry can be used to store references to Javascript objects accessible from C, | |
| 685 but hidden from Javascript to prevent tampering. | |
| 686 | |
| 687 <pre> | |
| 688 void js_getregistry(js_State *J, const char *name); | |
| 689 void js_setregistry(js_State *J, const char *name); | |
| 690 void js_delregistry(js_State *J, const char *name); | |
| 691 </pre> | |
| 692 | |
| 693 <p> | |
| 694 Access properties on the hidden registry object. | |
| 695 | |
| 696 <pre> | |
| 697 const char *js_ref(js_State *J); | |
| 698 </pre> | |
| 699 | |
| 700 <p> | |
| 701 WIP: Pop a value from the stack and store it in the registry using a new unique property name. | |
| 702 Return the property name. | |
| 703 | |
| 704 <pre> | |
| 705 void js_unref(js_State *J, const char *ref); | |
| 706 </pre> | |
| 707 | |
| 708 <p> | |
| 709 WIP: Delete the reference from the registry. | |
| 710 | |
| 711 </article> | |
| 712 | |
| 713 <footer> | |
| 714 <a href="http://artifex.com"><img src="artifex-logo.png" align="right"></a> | |
| 715 Copyright © 2013-2017 Artifex Software Inc. | |
| 716 </footer> | |
| 717 | |
| 718 </body> | |
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