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comparison mupdf-source/thirdparty/harfbuzz/docs/serializer.md @ 2:b50eed0cc0ef upstream
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| author | Franz Glasner <fzglas.hg@dom66.de> |
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| date | Mon, 15 Sep 2025 11:43:07 +0200 |
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| 1:1d09e1dec1d9 | 2:b50eed0cc0ef |
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| 1 # Introduction | |
| 2 | |
| 3 In hb-subset serialization is the process of writing the subsetted font | |
| 4 tables out to actual bytes in the final format. All serialization works | |
| 5 through an object called the serialize context | |
| 6 ([hb_serialize_context_t](https://github.com/harfbuzz/harfbuzz/blob/main/src/hb-serialize.hh)). | |
| 7 | |
| 8 Internally the serialize context holds a fixed size memory buffer. For simple | |
| 9 tables the final bytes are written into the buffer sequentially to produce | |
| 10 the final serialized bytes. | |
| 11 | |
| 12 ## Simple Tables | |
| 13 | |
| 14 Simple tables are tables that do not use offset graphs. | |
| 15 | |
| 16 To write a struct into the serialization context, first you call an | |
| 17 allocation method on the context which requests a writable array of bytes of | |
| 18 a fixed size. If the requested array will not exceed the bounds of the fixed | |
| 19 buffer the serializer will return a pointer to the next unwritten portion | |
| 20 of the buffer. Then the struct is cast onto the returned pointer and values | |
| 21 are written to the structs fields. | |
| 22 | |
| 23 Internally the serialization context ends up looking like: | |
| 24 | |
| 25 ``` | |
| 26 +-------+-------+-----+-------+--------------+ | |
| 27 | Obj 1 | Obj 2 | ... | Obj N | Unused Space | | |
| 28 +-------+-------+-----+-------+--------------+ | |
| 29 ``` | |
| 30 | |
| 31 Here Obj N, is the object currently being written. | |
| 32 | |
| 33 ## Complex Tables | |
| 34 | |
| 35 Complex tables are made up of graphs of objects, where offset's are used | |
| 36 to form the edges of the graphs. Each object is a continuous slice of bytes | |
| 37 that contains zero or more offsets pointing to more objects. | |
| 38 | |
| 39 In this case the serialization buffer has a different layout: | |
| 40 | |
| 41 ``` | |
| 42 |- in progress objects -| |--- packed objects --| | |
| 43 +-----------+-----------+--------------+-------+-----+-------+ | |
| 44 | Obj n+2 | Obj n+1 | Unused Space | Obj n | ... | Obj 0 | | |
| 45 +-----------+-----------+--------------+-------+-----+-------+ | |
| 46 |-----------------------> <---------------------| | |
| 47 ``` | |
| 48 | |
| 49 The buffer holds two stacks: | |
| 50 | |
| 51 1. In progress objects are held in a stack starting from the start of buffer | |
| 52 that grows towards the end of the buffer. | |
| 53 | |
| 54 2. Packed objects are held in a stack that starts at the end of the buffer | |
| 55 and grows towards the start of the buffer. | |
| 56 | |
| 57 Once the object on the top of the in progress stack is finished being written | |
| 58 its bytes are popped from the in progress stack and copied to the top of | |
| 59 the packed objects stack. In the example above, finalizing Obj n+1 | |
| 60 would result in the following state: | |
| 61 | |
| 62 ``` | |
| 63 +---------+--------------+---------+-------+-----+-------+ | |
| 64 | Obj n+2 | Unused Space | Obj n+1 | Obj n | ... | Obj 0 | | |
| 65 +---------+--------------+---------+-------+-----+-------+ | |
| 66 ``` | |
| 67 | |
| 68 Each packed object is associated with an ID, it's zero based position in the packed | |
| 69 objects stack. In this example Obj 0, would have an ID of 0. | |
| 70 | |
| 71 During serialization offsets that link from one object to another are stored | |
| 72 using object ids. The serialize context maintains a list of links between | |
| 73 objects. Each link records the parent object id, the child object id, the position | |
| 74 of the offset field within the parent object, and the width of the offset. | |
| 75 | |
| 76 Links are always added to the current in progress object and you can only link too | |
| 77 objects that have been packed and thus have an ID. | |
| 78 | |
| 79 ### Object De-duplication | |
| 80 | |
| 81 An important optimization in packing offset graphs is de-duplicating equivalent objects. If you | |
| 82 have two or more parent objects that point to child objects that are equivalent then you only need | |
| 83 to encode the child once and can have the parents point to the same child. This can significantly | |
| 84 reduce the final size of a serialized graph. | |
| 85 | |
| 86 During packing of an inprogress object the serialization context checks if any existing packed | |
| 87 objects are equivalent to the object being packed. Here equivalence means the object has the | |
| 88 exact same bytes and all of it's links are equivalent. If an equivalent object is found the | |
| 89 in progress object is discarded and not copied to the packed object stack. The object id of | |
| 90 the equivalent object is instead returned. Thus parent objects will then link to the existing | |
| 91 equivalent object. | |
| 92 | |
| 93 To find equivalent objects the serialization context maintains a hashmap from object to the canonical | |
| 94 object id. | |
| 95 | |
| 96 ### Link Resolution | |
| 97 | |
| 98 Once all objects have been packed the next step is to assign actual values to all of the offset | |
| 99 fields. Prior to this point all links in the graph have been recorded using object id's. For each | |
| 100 link the resolver computes the offset between the parent and child and writes the offset into | |
| 101 the serialization buffer at the appropriate location. | |
| 102 | |
| 103 ### Offset Overflow Resolution | |
| 104 | |
| 105 If during link resolution the resolver finds that an offsets value would exceed what can be encoded | |
| 106 in that offset field link resolution is aborted and the offset overflow resolver is invoked. | |
| 107 That process is documented [here](reapcker.md). | |
| 108 | |
| 109 | |
| 110 ### Example of Complex Serialization | |
| 111 | |
| 112 | |
| 113 If we wanted to serialize the following graph: | |
| 114 | |
| 115 ``` | |
| 116 a--b--d | |
| 117 \ / | |
| 118 c | |
| 119 ``` | |
| 120 | |
| 121 Serializer would be called like this: | |
| 122 | |
| 123 ```c++ | |
| 124 hb_serialize_context_t ctx; | |
| 125 | |
| 126 struct root { | |
| 127 char name; | |
| 128 Offset16To<child> child_1; | |
| 129 Offset16To<child> child_2; | |
| 130 } | |
| 131 | |
| 132 struct child { | |
| 133 char name; | |
| 134 Offset16To<char> leaf; | |
| 135 } | |
| 136 | |
| 137 // Object A. | |
| 138 ctx->push(); | |
| 139 root* a = ctx->start_embed<root> (); | |
| 140 ctx->extend_min (a); | |
| 141 a->name = 'a'; | |
| 142 | |
| 143 // Object B. | |
| 144 ctx->push(); | |
| 145 child* b = ctx->start_embed<child> (); | |
| 146 ctx->extend_min (b); | |
| 147 b->name = 'b'; | |
| 148 | |
| 149 // Object D. | |
| 150 ctx->push(); | |
| 151 *ctx->allocate_size<char> (1) = 'd'; | |
| 152 unsigned d_id = ctx->pop_pack (); | |
| 153 | |
| 154 ctx->add_link (b->leaf, d_id); | |
| 155 unsigned b_id = ctx->pop_pack (); | |
| 156 | |
| 157 // Object C | |
| 158 ctx->push(); | |
| 159 child* c = ctx->start_embed<child> (); | |
| 160 ctx->extend_min (c); | |
| 161 c->name = 'c'; | |
| 162 | |
| 163 // Object D. | |
| 164 ctx->push(); | |
| 165 *ctx->allocate_size<char> (1) = 'd'; | |
| 166 d_id = ctx->pop_pack (); // Serializer will automatically de-dup this with the previous 'd' | |
| 167 | |
| 168 ctx->add_link (c->leaf, d_id); | |
| 169 unsigned c_id = ctx->pop_pack (); | |
| 170 | |
| 171 // Object A's links: | |
| 172 ctx->add_link (a->child_1, b_id); | |
| 173 ctx->add_link (a->child_2, c_id); | |
| 174 ctx->pop_pack (); | |
| 175 | |
| 176 ctx->end_serialize (); | |
| 177 | |
| 178 ``` |
