Mercurial > hgrepos > Python2 > PyMuPDF
comparison mupdf-source/thirdparty/freeglut/src/x11/fg_gamemode_x11.c @ 2:b50eed0cc0ef upstream
ADD: MuPDF v1.26.7: the MuPDF source as downloaded by a default build of PyMuPDF 1.26.4.
The directory name has changed: no version number in the expanded directory now.
| author | Franz Glasner <fzglas.hg@dom66.de> |
|---|---|
| date | Mon, 15 Sep 2025 11:43:07 +0200 |
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| 1:1d09e1dec1d9 | 2:b50eed0cc0ef |
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| 1 /* | |
| 2 * fg_gamemode_x11.c | |
| 3 * | |
| 4 * The game mode handling code. | |
| 5 * | |
| 6 * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. | |
| 7 * Written by Pawel W. Olszta, <olszta@sourceforge.net> | |
| 8 * Copied for Platform code by Evan Felix <karcaw at gmail.com> | |
| 9 * Creation date: Thur Feb 2 2012 | |
| 10 * | |
| 11 * Permission is hereby granted, free of charge, to any person obtaining a | |
| 12 * copy of this software and associated documentation files (the "Software"), | |
| 13 * to deal in the Software without restriction, including without limitation | |
| 14 * the rights to use, copy, modify, merge, publish, distribute, sublicense, | |
| 15 * and/or sell copies of the Software, and to permit persons to whom the | |
| 16 * Software is furnished to do so, subject to the following conditions: | |
| 17 * | |
| 18 * The above copyright notice and this permission notice shall be included | |
| 19 * in all copies or substantial portions of the Software. | |
| 20 * | |
| 21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
| 22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| 23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |
| 24 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER | |
| 25 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | |
| 26 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
| 27 */ | |
| 28 | |
| 29 #include <GL/freeglut.h> | |
| 30 #include "../fg_internal.h" | |
| 31 | |
| 32 /* we'll try to use XR&R if it's available at compile-time, and at runtime, and the user | |
| 33 * hasn't explicitly disabled it by setting the FREEGLUT_NO_XRANDR env-var. | |
| 34 */ | |
| 35 static int use_xrandr(void) | |
| 36 { | |
| 37 #ifdef HAVE_X11_EXTENSIONS_XRANDR_H | |
| 38 int event_base, error_base; | |
| 39 if(!XRRQueryExtension(fgDisplay.pDisplay.Display, &event_base, &error_base)) { | |
| 40 return 0; | |
| 41 } | |
| 42 if(getenv("FREEGLUT_NO_XRANDR")) { | |
| 43 return 0; | |
| 44 } | |
| 45 return 1; | |
| 46 #else | |
| 47 return 0; /* no compile-time support */ | |
| 48 #endif | |
| 49 } | |
| 50 | |
| 51 /* we'll try to use XF86VidMode if it's available at compile-time, and at runtime, and the | |
| 52 * user hasn't explicitly disabled it by setting the FREEGLUT_NO_XF86VM env-var. | |
| 53 */ | |
| 54 static int use_xf86vm(void) | |
| 55 { | |
| 56 #ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H | |
| 57 int event_base, error_base; | |
| 58 if(!XF86VidModeQueryExtension(fgDisplay.pDisplay.Display, &event_base, &error_base)) { | |
| 59 return 0; | |
| 60 } | |
| 61 if(getenv("FREEGLUT_NO_XF86VM")) { | |
| 62 return 0; | |
| 63 } | |
| 64 return 1; | |
| 65 #else | |
| 66 return 0; /* no compile-time support */ | |
| 67 #endif | |
| 68 } | |
| 69 | |
| 70 | |
| 71 #ifdef HAVE_X11_EXTENSIONS_XRANDR_H | |
| 72 static int xrandr_resize(int xsz, int ysz, int rate, int just_checking) | |
| 73 { | |
| 74 int ver_major, ver_minor, use_rate; | |
| 75 XRRScreenConfiguration *xrr_config = 0; | |
| 76 Status result = -1; | |
| 77 | |
| 78 /* NOTE: we have already determined that XR&R is available and enabled before calling this */ | |
| 79 | |
| 80 XRRQueryVersion(fgDisplay.pDisplay.Display, &ver_major, &ver_minor); | |
| 81 | |
| 82 /* we only heed the rate if we CAN actually use it (Xrandr >= 1.1) and | |
| 83 * the user actually cares about it (rate > 0) | |
| 84 */ | |
| 85 use_rate = ( rate > 0 ) && ( ( ver_major > 1 ) || | |
| 86 ( ( ver_major == 1 ) && ( ver_minor >= 1 ) ) ); | |
| 87 | |
| 88 /* this loop is only so that the whole thing will be repeated if someone | |
| 89 * else changes video mode between our query of the current information and | |
| 90 * the attempt to change it. | |
| 91 */ | |
| 92 do { | |
| 93 XRRScreenSize *ssizes; | |
| 94 short *rates; | |
| 95 Rotation rot; | |
| 96 int i, ssizes_count, rates_count, curr, res_idx = -1; | |
| 97 Time timestamp, cfg_timestamp; | |
| 98 | |
| 99 if(xrr_config) { | |
| 100 XRRFreeScreenConfigInfo(xrr_config); | |
| 101 } | |
| 102 | |
| 103 if(!(xrr_config = XRRGetScreenInfo(fgDisplay.pDisplay.Display, fgDisplay.pDisplay.RootWindow))) { | |
| 104 fgWarning("XRRGetScreenInfo failed"); | |
| 105 break; | |
| 106 } | |
| 107 ssizes = XRRConfigSizes(xrr_config, &ssizes_count); | |
| 108 curr = XRRConfigCurrentConfiguration(xrr_config, &rot); | |
| 109 timestamp = XRRConfigTimes(xrr_config, &cfg_timestamp); | |
| 110 | |
| 111 /* if either of xsz or ysz are unspecified, use the current values */ | |
| 112 if(xsz <= 0) | |
| 113 xsz = fgState.GameModeSize.X = ssizes[curr].width; | |
| 114 if(ysz <= 0) | |
| 115 ysz = fgState.GameModeSize.Y = ssizes[curr].height; | |
| 116 | |
| 117 | |
| 118 if(xsz == ssizes[curr].width && ysz == ssizes[curr].height) { | |
| 119 /* no need to switch, we're already in the requested resolution */ | |
| 120 res_idx = curr; | |
| 121 } else { | |
| 122 for(i=0; i<ssizes_count; i++) { | |
| 123 if(ssizes[i].width == xsz && ssizes[i].height == ysz) { | |
| 124 res_idx = i; | |
| 125 break; /* found it */ | |
| 126 } | |
| 127 } | |
| 128 } | |
| 129 if(res_idx == -1) | |
| 130 break; /* no matching resolution */ | |
| 131 | |
| 132 #if ( RANDR_MAJOR > 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) ) | |
| 133 if(use_rate) { | |
| 134 rate = fgState.GameModeRefresh; | |
| 135 | |
| 136 /* for the selected resolution, let's find out if there is | |
| 137 * a matching refresh rate available. | |
| 138 */ | |
| 139 rates = XRRConfigRates(xrr_config, res_idx, &rates_count); | |
| 140 | |
| 141 for(i=0; i<rates_count; i++) { | |
| 142 if(rates[i] == rate) { | |
| 143 break; | |
| 144 } | |
| 145 } | |
| 146 if(i == rates_count) { | |
| 147 break; /* no matching rate */ | |
| 148 } | |
| 149 } | |
| 150 #endif | |
| 151 | |
| 152 if(just_checking) { | |
| 153 result = 0; | |
| 154 break; | |
| 155 } | |
| 156 | |
| 157 #if ( RANDR_MAJOR > 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) ) | |
| 158 if(use_rate) | |
| 159 result = XRRSetScreenConfigAndRate(fgDisplay.pDisplay.Display, xrr_config, | |
| 160 fgDisplay.pDisplay.RootWindow, res_idx, rot, rate, timestamp); | |
| 161 else | |
| 162 #endif | |
| 163 result = XRRSetScreenConfig(fgDisplay.pDisplay.Display, xrr_config, | |
| 164 fgDisplay.pDisplay.RootWindow, res_idx, rot, timestamp); | |
| 165 | |
| 166 } while(result == RRSetConfigInvalidTime); | |
| 167 | |
| 168 if(xrr_config) { | |
| 169 XRRFreeScreenConfigInfo(xrr_config); | |
| 170 } | |
| 171 | |
| 172 if(result == 0) { | |
| 173 return 0; | |
| 174 } | |
| 175 | |
| 176 return -1; | |
| 177 } | |
| 178 #endif /* HAVE_X11_EXTENSIONS_XRANDR_H */ | |
| 179 | |
| 180 /* | |
| 181 * Remembers the current visual settings, so that | |
| 182 * we can change them and restore later... | |
| 183 */ | |
| 184 void fgPlatformRememberState( void ) | |
| 185 { | |
| 186 /* | |
| 187 * Remember the current pointer location before going fullscreen | |
| 188 * for restoring it later: | |
| 189 */ | |
| 190 Window junk_window; | |
| 191 unsigned int junk_mask; | |
| 192 | |
| 193 XQueryPointer(fgDisplay.pDisplay.Display, fgDisplay.pDisplay.RootWindow, | |
| 194 &junk_window, &junk_window, | |
| 195 &fgDisplay.pDisplay.DisplayPointerX, &fgDisplay.pDisplay.DisplayPointerY, | |
| 196 &fgDisplay.pDisplay.DisplayPointerX, &fgDisplay.pDisplay.DisplayPointerY, &junk_mask); | |
| 197 | |
| 198 # ifdef HAVE_X11_EXTENSIONS_XRANDR_H | |
| 199 if(use_xrandr()) { | |
| 200 XRRScreenConfiguration *xrr_config; | |
| 201 XRRScreenSize *ssizes; | |
| 202 Rotation rot; | |
| 203 int ssize_count, curr; | |
| 204 | |
| 205 if((xrr_config = XRRGetScreenInfo(fgDisplay.pDisplay.Display, fgDisplay.pDisplay.RootWindow))) { | |
| 206 ssizes = XRRConfigSizes(xrr_config, &ssize_count); | |
| 207 curr = XRRConfigCurrentConfiguration(xrr_config, &rot); | |
| 208 | |
| 209 fgDisplay.pDisplay.prev_xsz = ssizes[curr].width; | |
| 210 fgDisplay.pDisplay.prev_ysz = ssizes[curr].height; | |
| 211 fgDisplay.pDisplay.prev_refresh = -1; | |
| 212 | |
| 213 # if ( RANDR_MAJOR > 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) ) | |
| 214 if(fgState.GameModeRefresh != -1) { | |
| 215 fgDisplay.pDisplay.prev_refresh = XRRConfigCurrentRate(xrr_config); | |
| 216 } | |
| 217 # endif | |
| 218 | |
| 219 fgDisplay.pDisplay.prev_size_valid = 1; | |
| 220 | |
| 221 XRRFreeScreenConfigInfo(xrr_config); | |
| 222 } | |
| 223 } | |
| 224 # endif /* HAVE_X11_EXTENSIONS_XRANDR_H */ | |
| 225 | |
| 226 /* | |
| 227 * This highly depends on the XFree86 extensions, | |
| 228 * not approved as X Consortium standards | |
| 229 */ | |
| 230 # ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H | |
| 231 if(use_xf86vm()) { | |
| 232 /* | |
| 233 * Remember the current ViewPort location of the screen to be able to | |
| 234 * restore the ViewPort on LeaveGameMode(): | |
| 235 */ | |
| 236 if( !XF86VidModeGetViewPort( | |
| 237 fgDisplay.pDisplay.Display, | |
| 238 fgDisplay.pDisplay.Screen, | |
| 239 &fgDisplay.pDisplay.DisplayViewPortX, | |
| 240 &fgDisplay.pDisplay.DisplayViewPortY ) ) | |
| 241 fgWarning( "XF86VidModeGetViewPort failed" ); | |
| 242 | |
| 243 | |
| 244 /* Query the current display settings: */ | |
| 245 fgDisplay.pDisplay.DisplayModeValid = | |
| 246 XF86VidModeGetModeLine( | |
| 247 fgDisplay.pDisplay.Display, | |
| 248 fgDisplay.pDisplay.Screen, | |
| 249 &fgDisplay.pDisplay.DisplayModeClock, | |
| 250 &fgDisplay.pDisplay.DisplayMode | |
| 251 ); | |
| 252 | |
| 253 if( !fgDisplay.pDisplay.DisplayModeValid ) | |
| 254 fgWarning( "XF86VidModeGetModeLine failed" ); | |
| 255 } | |
| 256 # endif | |
| 257 | |
| 258 } | |
| 259 | |
| 260 /* | |
| 261 * Restores the previously remembered visual settings | |
| 262 */ | |
| 263 void fgPlatformRestoreState( void ) | |
| 264 { | |
| 265 /* Restore the remembered pointer position: */ | |
| 266 XWarpPointer( | |
| 267 fgDisplay.pDisplay.Display, None, fgDisplay.pDisplay.RootWindow, 0, 0, 0, 0, | |
| 268 fgDisplay.pDisplay.DisplayPointerX, fgDisplay.pDisplay.DisplayPointerY | |
| 269 ); | |
| 270 | |
| 271 #ifdef HAVE_X11_EXTENSIONS_XRANDR_H | |
| 272 if(use_xrandr()) { | |
| 273 if(fgDisplay.pDisplay.prev_size_valid) { | |
| 274 if(xrandr_resize(fgDisplay.pDisplay.prev_xsz, fgDisplay.pDisplay.prev_ysz, fgDisplay.pDisplay.prev_refresh, 0) != -1) { | |
| 275 fgDisplay.pDisplay.prev_size_valid = 0; | |
| 276 #ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H | |
| 277 fgDisplay.pDisplay.DisplayModeValid = 0; | |
| 278 #endif | |
| 279 } | |
| 280 } | |
| 281 return; /* don't fall back to XF86VidMode if we have XR&R */ | |
| 282 } | |
| 283 #endif /* HAVE_X11_EXTENSIONS_XRANDR_H */ | |
| 284 | |
| 285 | |
| 286 | |
| 287 #ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H | |
| 288 /* | |
| 289 * This highly depends on the XFree86 extensions, | |
| 290 * not approved as X Consortium standards | |
| 291 */ | |
| 292 if(use_xf86vm()) { | |
| 293 | |
| 294 if( fgDisplay.pDisplay.DisplayModeValid ) | |
| 295 { | |
| 296 XF86VidModeModeInfo** displayModes; | |
| 297 int i, displayModesCount; | |
| 298 | |
| 299 if( !XF86VidModeGetAllModeLines( | |
| 300 fgDisplay.pDisplay.Display, | |
| 301 fgDisplay.pDisplay.Screen, | |
| 302 &displayModesCount, | |
| 303 &displayModes ) ) | |
| 304 { | |
| 305 fgWarning( "XF86VidModeGetAllModeLines failed" ); | |
| 306 return; | |
| 307 } | |
| 308 | |
| 309 | |
| 310 /* | |
| 311 * Check every of the modes looking for one that matches our demands. | |
| 312 * If we find one, switch to it and restore the remembered viewport. | |
| 313 */ | |
| 314 for( i = 0; i < displayModesCount; i++ ) | |
| 315 { | |
| 316 if(displayModes[ i ]->hdisplay == fgDisplay.pDisplay.DisplayMode.hdisplay && | |
| 317 displayModes[ i ]->vdisplay == fgDisplay.pDisplay.DisplayMode.vdisplay && | |
| 318 displayModes[ i ]->dotclock == fgDisplay.pDisplay.DisplayModeClock ) | |
| 319 { | |
| 320 if( !XF86VidModeSwitchToMode( | |
| 321 fgDisplay.pDisplay.Display, | |
| 322 fgDisplay.pDisplay.Screen, | |
| 323 displayModes[ i ] ) ) | |
| 324 { | |
| 325 fgWarning( "XF86VidModeSwitchToMode failed" ); | |
| 326 break; | |
| 327 } | |
| 328 | |
| 329 if( !XF86VidModeSetViewPort( | |
| 330 fgDisplay.pDisplay.Display, | |
| 331 fgDisplay.pDisplay.Screen, | |
| 332 fgDisplay.pDisplay.DisplayViewPortX, | |
| 333 fgDisplay.pDisplay.DisplayViewPortY ) ) | |
| 334 fgWarning( "XF86VidModeSetViewPort failed" ); | |
| 335 | |
| 336 | |
| 337 /* | |
| 338 * For the case this would be the last X11 call the application | |
| 339 * calls exit() we've to flush the X11 output queue to have the | |
| 340 * commands sent to the X server before the application exits. | |
| 341 */ | |
| 342 XFlush( fgDisplay.pDisplay.Display ); | |
| 343 | |
| 344 fgDisplay.pDisplay.DisplayModeValid = 0; | |
| 345 #ifdef HAVE_X11_EXTENSIONS_XRANDR_H | |
| 346 fgDisplay.pDisplay.prev_size_valid = 0; | |
| 347 #endif | |
| 348 break; | |
| 349 } | |
| 350 } | |
| 351 XFree( displayModes ); | |
| 352 } | |
| 353 } | |
| 354 #endif /* HAVE_X11_EXTENSIONS_XF86VMODE_H */ | |
| 355 } | |
| 356 | |
| 357 #ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H | |
| 358 | |
| 359 /* | |
| 360 * Checks a single display mode settings against user's preferences. | |
| 361 */ | |
| 362 static GLboolean fghCheckDisplayMode( int width, int height, int depth, int refresh ) | |
| 363 { | |
| 364 /* The desired values should be stored in fgState structure... */ | |
| 365 return ( width == fgState.GameModeSize.X ) && | |
| 366 ( height == fgState.GameModeSize.Y ) && | |
| 367 ( depth == fgState.GameModeDepth ) && | |
| 368 ( refresh == fgState.GameModeRefresh ); | |
| 369 } | |
| 370 | |
| 371 /* | |
| 372 * Checks all display modes settings against user's preferences. | |
| 373 * Returns the mode number found or -1 if none could be found. | |
| 374 */ | |
| 375 static int fghCheckDisplayModes( GLboolean exactMatch, int displayModesCount, XF86VidModeModeInfo** displayModes ) | |
| 376 { | |
| 377 int i; | |
| 378 for( i = 0; i < displayModesCount; i++ ) | |
| 379 { | |
| 380 /* Compute the displays refresh rate, dotclock comes in kHz. */ | |
| 381 int refresh = ( displayModes[ i ]->dotclock * 1000 ) / | |
| 382 ( displayModes[ i ]->htotal * displayModes[ i ]->vtotal ); | |
| 383 | |
| 384 if( fghCheckDisplayMode( displayModes[ i ]->hdisplay, | |
| 385 displayModes[ i ]->vdisplay, | |
| 386 fgState.GameModeDepth, | |
| 387 ( exactMatch ? refresh : fgState.GameModeRefresh ) ) ) { | |
| 388 if (!exactMatch) | |
| 389 { | |
| 390 /* Update the chosen refresh rate, otherwise a | |
| 391 * glutGameModeGet(GLUT_GAME_MODE_REFRESH_RATE) would not | |
| 392 * return the right values | |
| 393 */ | |
| 394 fgState.GameModeRefresh = refresh; | |
| 395 } | |
| 396 | |
| 397 return i; | |
| 398 } | |
| 399 } | |
| 400 return -1; | |
| 401 } | |
| 402 | |
| 403 #endif | |
| 404 | |
| 405 /* | |
| 406 * Changes the current display mode to match user's settings | |
| 407 */ | |
| 408 GLboolean fgPlatformChangeDisplayMode( GLboolean haveToTest ) | |
| 409 { | |
| 410 GLboolean success = GL_FALSE; | |
| 411 #ifdef HAVE_X11_EXTENSIONS_XRANDR_H | |
| 412 if(use_xrandr()) { | |
| 413 if(xrandr_resize(fgState.GameModeSize.X, fgState.GameModeSize.Y, | |
| 414 fgState.GameModeRefresh, haveToTest) != -1) { | |
| 415 return GL_TRUE; | |
| 416 } | |
| 417 return GL_FALSE; /* don't fall back to XF86VidMode */ | |
| 418 } | |
| 419 #endif /* HAVE_X11_EXTENSIONS_XRANDR_H */ | |
| 420 | |
| 421 | |
| 422 /* | |
| 423 * This highly depends on the XFree86 extensions, | |
| 424 * not approved as X Consortium standards | |
| 425 */ | |
| 426 #ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H | |
| 427 if(use_xf86vm()) { | |
| 428 /* | |
| 429 * This is also used by applications which check modes by calling | |
| 430 * glutGameModeGet(GLUT_GAME_MODE_POSSIBLE), so allow the check: | |
| 431 */ | |
| 432 if( haveToTest || fgDisplay.pDisplay.DisplayModeValid ) | |
| 433 { | |
| 434 XF86VidModeModeInfo** displayModes; | |
| 435 int i, displayModesCount; | |
| 436 | |
| 437 /* If we don't have a valid modeline in the display structure, which | |
| 438 * can happen if this is called from glutGameModeGet instead of | |
| 439 * glutEnterGameMode, then we need to query the current mode, to make | |
| 440 * unspecified settings to default to their current values. | |
| 441 */ | |
| 442 if(!fgDisplay.pDisplay.DisplayModeValid) { | |
| 443 if(!XF86VidModeGetModeLine(fgDisplay.pDisplay.Display, fgDisplay.pDisplay.Screen, | |
| 444 &fgDisplay.pDisplay.DisplayModeClock, &fgDisplay.pDisplay.DisplayMode)) { | |
| 445 return success; | |
| 446 } | |
| 447 } | |
| 448 | |
| 449 if (fgState.GameModeSize.X == -1) | |
| 450 { | |
| 451 fgState.GameModeSize.X = fgDisplay.pDisplay.DisplayMode.hdisplay; | |
| 452 } | |
| 453 if (fgState.GameModeSize.Y == -1) | |
| 454 { | |
| 455 fgState.GameModeSize.Y = fgDisplay.pDisplay.DisplayMode.vdisplay; | |
| 456 } | |
| 457 if (fgState.GameModeDepth == -1) | |
| 458 { | |
| 459 /* can't get color depth from this, nor can we change it, do nothing | |
| 460 * TODO: get with XGetVisualInfo()? but then how to set? | |
| 461 */ | |
| 462 } | |
| 463 if (fgState.GameModeRefresh == -1) | |
| 464 { | |
| 465 /* Compute the displays refresh rate, dotclock comes in kHz. */ | |
| 466 int refresh = ( fgDisplay.pDisplay.DisplayModeClock * 1000 ) / | |
| 467 ( fgDisplay.pDisplay.DisplayMode.htotal * fgDisplay.pDisplay.DisplayMode.vtotal ); | |
| 468 | |
| 469 fgState.GameModeRefresh = refresh; | |
| 470 } | |
| 471 | |
| 472 /* query all possible display modes */ | |
| 473 if( !XF86VidModeGetAllModeLines( | |
| 474 fgDisplay.pDisplay.Display, | |
| 475 fgDisplay.pDisplay.Screen, | |
| 476 &displayModesCount, | |
| 477 &displayModes ) ) | |
| 478 { | |
| 479 fgWarning( "XF86VidModeGetAllModeLines failed" ); | |
| 480 return success; | |
| 481 } | |
| 482 | |
| 483 | |
| 484 /* | |
| 485 * Check every of the modes looking for one that matches our demands, | |
| 486 * ignoring the refresh rate if no exact match could be found. | |
| 487 */ | |
| 488 i = fghCheckDisplayModes( GL_TRUE, displayModesCount, displayModes ); | |
| 489 if( i < 0 ) { | |
| 490 i = fghCheckDisplayModes( GL_FALSE, displayModesCount, displayModes ); | |
| 491 } | |
| 492 success = ( i < 0 ) ? GL_FALSE : GL_TRUE; | |
| 493 | |
| 494 if( !haveToTest && success ) { | |
| 495 if( !XF86VidModeSwitchToMode( | |
| 496 fgDisplay.pDisplay.Display, | |
| 497 fgDisplay.pDisplay.Screen, | |
| 498 displayModes[ i ] ) ) | |
| 499 fgWarning( "XF86VidModeSwitchToMode failed" ); | |
| 500 } | |
| 501 | |
| 502 XFree( displayModes ); | |
| 503 } | |
| 504 } | |
| 505 | |
| 506 #endif /* HAVE_X11_EXTENSIONS_XF86VMODE_H */ | |
| 507 | |
| 508 return success; | |
| 509 } | |
| 510 | |
| 511 | |
| 512 void fgPlatformEnterGameMode( void ) | |
| 513 { | |
| 514 | |
| 515 /* | |
| 516 * Sync needed to avoid a real race, the Xserver must have really created | |
| 517 * the window before we can grab the pointer into it: | |
| 518 */ | |
| 519 XSync( fgDisplay.pDisplay.Display, False ); | |
| 520 /* | |
| 521 * Grab the pointer to confine it into the window after the calls to | |
| 522 * XWrapPointer() which ensure that the pointer really enters the window. | |
| 523 * | |
| 524 * We also need to wait here until XGrabPointer() returns GrabSuccess, | |
| 525 * otherwise the new window is not viewable yet and if the next function | |
| 526 * (XSetInputFocus) is called with a not yet viewable window, it will exit | |
| 527 * the application which we have to aviod, so wait until it's viewable: | |
| 528 */ | |
| 529 while( GrabSuccess != XGrabPointer( | |
| 530 fgDisplay.pDisplay.Display, fgStructure.GameModeWindow->Window.Handle, | |
| 531 TRUE, | |
| 532 ButtonPressMask | ButtonReleaseMask | ButtonMotionMask | |
| 533 | PointerMotionMask, | |
| 534 GrabModeAsync, GrabModeAsync, | |
| 535 fgStructure.GameModeWindow->Window.Handle, None, CurrentTime) ) | |
| 536 usleep( 100 ); | |
| 537 /* | |
| 538 * Change input focus to the new window. This will exit the application | |
| 539 * if the new window is not viewable yet, see the XGrabPointer loop above. | |
| 540 */ | |
| 541 XSetInputFocus( | |
| 542 fgDisplay.pDisplay.Display, | |
| 543 fgStructure.GameModeWindow->Window.Handle, | |
| 544 RevertToNone, | |
| 545 CurrentTime | |
| 546 ); | |
| 547 | |
| 548 /* Move the Pointer to the middle of the fullscreen window */ | |
| 549 XWarpPointer( | |
| 550 fgDisplay.pDisplay.Display, | |
| 551 None, | |
| 552 fgDisplay.pDisplay.RootWindow, | |
| 553 0, 0, 0, 0, | |
| 554 fgState.GameModeSize.X/2, fgState.GameModeSize.Y/2 | |
| 555 ); | |
| 556 | |
| 557 #ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H | |
| 558 if(use_xf86vm()) { | |
| 559 | |
| 560 if( fgDisplay.pDisplay.DisplayModeValid ) | |
| 561 { | |
| 562 int x, y; | |
| 563 Window child; | |
| 564 | |
| 565 /* Change to viewport to the window topleft edge: */ | |
| 566 if( !XF86VidModeSetViewPort( fgDisplay.pDisplay.Display, fgDisplay.pDisplay.Screen, 0, 0 ) ) | |
| 567 fgWarning( "XF86VidModeSetViewPort failed" ); | |
| 568 | |
| 569 /* | |
| 570 * Final window repositioning: It could be avoided using an undecorated | |
| 571 * window using override_redirect, but this * would possily require | |
| 572 * more changes and investigation. | |
| 573 */ | |
| 574 | |
| 575 /* Get the current position of the drawable area on screen */ | |
| 576 XTranslateCoordinates( | |
| 577 fgDisplay.pDisplay.Display, | |
| 578 fgStructure.CurrentWindow->Window.Handle, | |
| 579 fgDisplay.pDisplay.RootWindow, | |
| 580 0, 0, &x, &y, | |
| 581 &child | |
| 582 ); | |
| 583 | |
| 584 /* Move the decorataions out of the topleft corner of the display */ | |
| 585 XMoveWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle, | |
| 586 -x, -y); | |
| 587 } | |
| 588 } | |
| 589 | |
| 590 #endif /* HAVE_X11_EXTENSIONS_XF86VMODE_H */ | |
| 591 | |
| 592 /* Grab the keyboard, too */ | |
| 593 XGrabKeyboard( | |
| 594 fgDisplay.pDisplay.Display, | |
| 595 fgStructure.GameModeWindow->Window.Handle, | |
| 596 FALSE, | |
| 597 GrabModeAsync, GrabModeAsync, | |
| 598 CurrentTime | |
| 599 ); | |
| 600 | |
| 601 } | |
| 602 | |
| 603 void fgPlatformLeaveGameMode( void ) | |
| 604 { | |
| 605 XUngrabPointer( fgDisplay.pDisplay.Display, CurrentTime ); | |
| 606 XUngrabKeyboard( fgDisplay.pDisplay.Display, CurrentTime ); | |
| 607 } | |
| 608 |
