Mercurial > hgrepos > Python2 > PyMuPDF
comparison mupdf-source/thirdparty/freeglut/src/mswin/fg_menu_mswin.c @ 2:b50eed0cc0ef upstream
ADD: MuPDF v1.26.7: the MuPDF source as downloaded by a default build of PyMuPDF 1.26.4.
The directory name has changed: no version number in the expanded directory now.
| author | Franz Glasner <fzglas.hg@dom66.de> |
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| date | Mon, 15 Sep 2025 11:43:07 +0200 |
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| 1:1d09e1dec1d9 | 2:b50eed0cc0ef |
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| 1 /* | |
| 2 * fg_menu_mswin.c | |
| 3 * | |
| 4 * The Windows-specific mouse cursor related stuff. | |
| 5 * | |
| 6 * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved. | |
| 7 * Written by John F. Fay, <fayjf@sourceforge.net> | |
| 8 * Creation date: Sun Jan 22, 2012 | |
| 9 * | |
| 10 * Permission is hereby granted, free of charge, to any person obtaining a | |
| 11 * copy of this software and associated documentation files (the "Software"), | |
| 12 * to deal in the Software without restriction, including without limitation | |
| 13 * the rights to use, copy, modify, merge, publish, distribute, sublicense, | |
| 14 * and/or sell copies of the Software, and to permit persons to whom the | |
| 15 * Software is furnished to do so, subject to the following conditions: | |
| 16 * | |
| 17 * The above copyright notice and this permission notice shall be included | |
| 18 * in all copies or substantial portions of the Software. | |
| 19 * | |
| 20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
| 21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| 22 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |
| 23 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER | |
| 24 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | |
| 25 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
| 26 */ | |
| 27 | |
| 28 #define FREEGLUT_BUILDING_LIB | |
| 29 #include <GL/freeglut.h> | |
| 30 #include "../fg_internal.h" | |
| 31 | |
| 32 | |
| 33 extern void fgEnumMenus( FGCBMenuEnumerator enumCallback, SFG_Enumerator* enumerator ); | |
| 34 | |
| 35 | |
| 36 | |
| 37 GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y ) | |
| 38 { | |
| 39 *x = glutGet ( GLUT_SCREEN_WIDTH ); | |
| 40 *y = glutGet ( GLUT_SCREEN_HEIGHT ); | |
| 41 } | |
| 42 | |
| 43 static void fghcbIsActiveMenu(SFG_Menu *menu, | |
| 44 SFG_Enumerator *enumerator) | |
| 45 { | |
| 46 if (enumerator->found) | |
| 47 return; | |
| 48 | |
| 49 /* Check the menu's active and the one we are searching for. */ | |
| 50 if (menu->IsActive && menu->Window->Window.Handle==(HWND)enumerator->data) | |
| 51 { | |
| 52 enumerator->found = GL_TRUE; | |
| 53 enumerator->data = (void*) menu; | |
| 54 return; | |
| 55 } | |
| 56 } | |
| 57 | |
| 58 void fgPlatformCheckMenuDeactivate(HWND newFocusWnd) | |
| 59 { | |
| 60 /* User/system switched application focus. | |
| 61 * If we have an open menu, close it. | |
| 62 * If the window that got focus is an active | |
| 63 * menu window, don't do anything. This occurs | |
| 64 * as it is sadly necessary to do an activating | |
| 65 * ShowWindow() for the menu to pop up over the | |
| 66 * gamemode window. | |
| 67 * If the window that got focus is the gamemode | |
| 68 * window, the menus pop under it. Bring them | |
| 69 * back in view in this special case. | |
| 70 */ | |
| 71 SFG_Menu* menu = NULL; | |
| 72 SFG_Enumerator enumerator; | |
| 73 | |
| 74 if ( fgState.ActiveMenus ) | |
| 75 { | |
| 76 /* see if there is an active menu whose window matches the one that got focus */ | |
| 77 enumerator.found = GL_FALSE; | |
| 78 enumerator.data = (void*) newFocusWnd; | |
| 79 fgEnumMenus(fghcbIsActiveMenu, &enumerator); | |
| 80 if (enumerator.found) | |
| 81 menu = (SFG_Menu*) enumerator.data; | |
| 82 | |
| 83 if ( !menu ) | |
| 84 { | |
| 85 /* window that got focus was not one of the active menus. That means we'll | |
| 86 * close the active menu's unless the window that got focus was their parent */ | |
| 87 menu = fgGetActiveMenu(); | |
| 88 | |
| 89 if (newFocusWnd != menu->ParentWindow->Window.Handle) | |
| 90 { | |
| 91 /* focus shifted to another window than the menu's parent, close menus */ | |
| 92 fgDeactivateMenu(menu->ParentWindow); | |
| 93 return; | |
| 94 } | |
| 95 } | |
| 96 } | |
| 97 }; | |
| 98 | |
| 99 | |
| 100 | |
| 101 /* -- PLATFORM-SPECIFIC INTERFACE FUNCTION -------------------------------------------------- */ | |
| 102 | |
| 103 int FGAPIENTRY __glutCreateMenuWithExit( void(* callback)( int ), void (__cdecl *exit_function)(int) ) | |
| 104 { | |
| 105 __glutExitFunc = exit_function; | |
| 106 return glutCreateMenu( callback ); | |
| 107 } | |
| 108 |
