Mercurial > hgrepos > Python2 > PyMuPDF
comparison mupdf-source/thirdparty/freeglut/src/fg_window.c @ 2:b50eed0cc0ef upstream
ADD: MuPDF v1.26.7: the MuPDF source as downloaded by a default build of PyMuPDF 1.26.4.
The directory name has changed: no version number in the expanded directory now.
| author | Franz Glasner <fzglas.hg@dom66.de> |
|---|---|
| date | Mon, 15 Sep 2025 11:43:07 +0200 |
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| 1:1d09e1dec1d9 | 2:b50eed0cc0ef |
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| 1 /* | |
| 2 * fg_window.c | |
| 3 * | |
| 4 * Window management methods. | |
| 5 * | |
| 6 * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. | |
| 7 * Written by Pawel W. Olszta, <olszta@sourceforge.net> | |
| 8 * Creation date: Fri Dec 3 1999 | |
| 9 * | |
| 10 * Permission is hereby granted, free of charge, to any person obtaining a | |
| 11 * copy of this software and associated documentation files (the "Software"), | |
| 12 * to deal in the Software without restriction, including without limitation | |
| 13 * the rights to use, copy, modify, merge, publish, distribute, sublicense, | |
| 14 * and/or sell copies of the Software, and to permit persons to whom the | |
| 15 * Software is furnished to do so, subject to the following conditions: | |
| 16 * | |
| 17 * The above copyright notice and this permission notice shall be included | |
| 18 * in all copies or substantial portions of the Software. | |
| 19 * | |
| 20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
| 21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| 22 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |
| 23 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER | |
| 24 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | |
| 25 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
| 26 */ | |
| 27 | |
| 28 #define FREEGLUT_BUILDING_LIB | |
| 29 #include <GL/freeglut.h> | |
| 30 #include "fg_internal.h" | |
| 31 #include "fg_gl2.h" | |
| 32 | |
| 33 /* | |
| 34 * TODO BEFORE THE STABLE RELEASE: | |
| 35 * | |
| 36 * fgSetupPixelFormat -- ignores the display mode settings | |
| 37 * fgOpenWindow() -- check the Win32 version, -iconic handling! | |
| 38 * fgCloseWindow() -- check the Win32 version | |
| 39 * glutCreateWindow() -- Check when default position and size is {-1,-1} | |
| 40 * glutCreateSubWindow() -- Check when default position and size is {-1,-1} | |
| 41 * glutDestroyWindow() -- check the Win32 version | |
| 42 * glutSetWindow() -- check the Win32 version | |
| 43 * glutSetWindowTitle() -- check the Win32 version | |
| 44 * glutSetIconTitle() -- check the Win32 version | |
| 45 * glutShowWindow() -- check the Win32 version | |
| 46 * glutHideWindow() -- check the Win32 version | |
| 47 * glutIconifyWindow() -- check the Win32 version | |
| 48 * glutPushWindow() -- check the Win32 version | |
| 49 * glutPopWindow() -- check the Win32 version | |
| 50 */ | |
| 51 | |
| 52 | |
| 53 extern void fgPlatformSetWindow ( SFG_Window *window ); | |
| 54 extern void fgPlatformOpenWindow( SFG_Window* window, const char* title, | |
| 55 GLboolean positionUse, int x, int y, | |
| 56 GLboolean sizeUse, int w, int h, | |
| 57 GLboolean gameMode, GLboolean isSubWindow ); | |
| 58 extern void fgPlatformCloseWindow( SFG_Window* window ); | |
| 59 extern void fgPlatformGlutSetWindowTitle( const char* title ); | |
| 60 extern void fgPlatformGlutSetIconTitle( const char* title ); | |
| 61 | |
| 62 | |
| 63 /* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ | |
| 64 | |
| 65 int fghIsLegacyContextRequested( void ) | |
| 66 { | |
| 67 return fgState.MajorVersion < 2 || (fgState.MajorVersion == 2 && fgState.MinorVersion <= 1); | |
| 68 } | |
| 69 | |
| 70 int fghNumberOfAuxBuffersRequested( void ) | |
| 71 { | |
| 72 if ( fgState.DisplayMode & GLUT_AUX4 ) { | |
| 73 return 4; | |
| 74 } | |
| 75 if ( fgState.DisplayMode & GLUT_AUX3 ) { | |
| 76 return 3; | |
| 77 } | |
| 78 if ( fgState.DisplayMode & GLUT_AUX2 ) { | |
| 79 return 2; | |
| 80 } | |
| 81 if ( fgState.DisplayMode & GLUT_AUX1 ) { /* NOTE: Same as GLUT_AUX! */ | |
| 82 return fgState.AuxiliaryBufferNumber; | |
| 83 } | |
| 84 return 0; | |
| 85 } | |
| 86 | |
| 87 int fghMapBit( int mask, int from, int to ) | |
| 88 { | |
| 89 return ( mask & from ) ? to : 0; | |
| 90 | |
| 91 } | |
| 92 | |
| 93 void fghContextCreationError( void ) | |
| 94 { | |
| 95 fgError( "Unable to create OpenGL %d.%d context (flags %x, profile %x)", | |
| 96 fgState.MajorVersion, fgState.MinorVersion, fgState.ContextFlags, | |
| 97 fgState.ContextProfile ); | |
| 98 } | |
| 99 | |
| 100 | |
| 101 /* -- SYSTEM-DEPENDENT PRIVATE FUNCTIONS ------------------------------------ */ | |
| 102 | |
| 103 /* | |
| 104 * Sets the OpenGL context and the fgStructure "Current Window" pointer to | |
| 105 * the window structure passed in. | |
| 106 */ | |
| 107 void fgSetWindow ( SFG_Window *window ) | |
| 108 { | |
| 109 fgPlatformSetWindow ( window ); | |
| 110 | |
| 111 fgStructure.CurrentWindow = window; | |
| 112 } | |
| 113 | |
| 114 /* | |
| 115 * Opens a window. Requires a SFG_Window object created and attached | |
| 116 * to the freeglut structure. OpenGL context is created here. | |
| 117 */ | |
| 118 void fgOpenWindow( SFG_Window* window, const char* title, | |
| 119 GLboolean positionUse, int x, int y, | |
| 120 GLboolean sizeUse, int w, int h, | |
| 121 GLboolean gameMode, GLboolean isSubWindow ) | |
| 122 { | |
| 123 fgPlatformOpenWindow( window, title, | |
| 124 positionUse, x, y, | |
| 125 sizeUse, w, h, | |
| 126 gameMode, isSubWindow ); | |
| 127 | |
| 128 fgSetWindow( window ); | |
| 129 | |
| 130 #ifndef EGL_VERSION_1_0 | |
| 131 window->Window.DoubleBuffered = | |
| 132 ( fgState.DisplayMode & GLUT_DOUBLE ) ? 1 : 0; | |
| 133 | |
| 134 if ( ! window->Window.DoubleBuffered ) | |
| 135 { | |
| 136 glDrawBuffer ( GL_FRONT ); | |
| 137 glReadBuffer ( GL_FRONT ); | |
| 138 } | |
| 139 #else | |
| 140 /* - EGL is always double-buffered */ | |
| 141 /* - No glDrawBuffer/glReadBuffer in GLES */ | |
| 142 window->Window.DoubleBuffered = 1; | |
| 143 #endif | |
| 144 window->Window.attribute_v_coord = -1; | |
| 145 window->Window.attribute_v_normal = -1; | |
| 146 window->Window.attribute_v_texture = -1; | |
| 147 | |
| 148 fgInitGL2(); | |
| 149 | |
| 150 window->State.WorkMask |= GLUT_INIT_WORK; | |
| 151 } | |
| 152 | |
| 153 /* | |
| 154 * Closes a window, destroying the frame and OpenGL context | |
| 155 */ | |
| 156 void fgCloseWindow( SFG_Window* window ) | |
| 157 { | |
| 158 /* if we're in gamemode and we're closing the gamemode window, | |
| 159 * call glutLeaveGameMode first to make sure the gamemode is | |
| 160 * properly closed before closing the window | |
| 161 */ | |
| 162 if (fgStructure.GameModeWindow != NULL && fgStructure.GameModeWindow->ID==window->ID) | |
| 163 glutLeaveGameMode(); | |
| 164 | |
| 165 fgPlatformCloseWindow ( window ); | |
| 166 } | |
| 167 | |
| 168 | |
| 169 /* -- INTERFACE FUNCTIONS -------------------------------------------------- */ | |
| 170 | |
| 171 /* | |
| 172 * Creates a new top-level freeglut window | |
| 173 */ | |
| 174 int FGAPIENTRY glutCreateWindow( const char* title ) | |
| 175 { | |
| 176 /* XXX GLUT does not exit; it simply calls "glutInit" quietly if the | |
| 177 * XXX application has not already done so. The "freeglut" community | |
| 178 * XXX decided not to go this route (freeglut-developer e-mail from | |
| 179 * XXX Steve Baker, 12/16/04, 4:22 PM CST, "Re: [Freeglut-developer] | |
| 180 * XXX Desired 'freeglut' behaviour when there is no current window" | |
| 181 */ | |
| 182 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateWindow" ); | |
| 183 | |
| 184 return fgCreateWindow( NULL, title, fgState.Position.Use, | |
| 185 fgState.Position.X, fgState.Position.Y, | |
| 186 fgState.Size.Use, fgState.Size.X, fgState.Size.Y, | |
| 187 GL_FALSE, GL_FALSE )->ID; | |
| 188 } | |
| 189 | |
| 190 /* | |
| 191 * This function creates a sub window. | |
| 192 */ | |
| 193 int FGAPIENTRY glutCreateSubWindow( int parentID, int x, int y, int w, int h ) | |
| 194 { | |
| 195 int ret = 0; | |
| 196 SFG_Window* window = NULL; | |
| 197 SFG_Window* parent = NULL; | |
| 198 | |
| 199 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateSubWindow" ); | |
| 200 parent = fgWindowByID( parentID ); | |
| 201 freeglut_return_val_if_fail( parent != NULL, 0 ); | |
| 202 if ( x < 0 ) | |
| 203 { | |
| 204 x = parent->State.Width + x ; | |
| 205 if ( w >= 0 ) x -= w ; | |
| 206 } | |
| 207 | |
| 208 if ( w < 0 ) w = parent->State.Width - x + w ; | |
| 209 if ( w < 0 ) | |
| 210 { | |
| 211 x += w ; | |
| 212 w = -w ; | |
| 213 } | |
| 214 | |
| 215 if ( y < 0 ) | |
| 216 { | |
| 217 y = parent->State.Height + y ; | |
| 218 if ( h >= 0 ) y -= h ; | |
| 219 } | |
| 220 | |
| 221 if ( h < 0 ) h = parent->State.Height - y + h ; | |
| 222 if ( h < 0 ) | |
| 223 { | |
| 224 y += h ; | |
| 225 h = -h ; | |
| 226 } | |
| 227 | |
| 228 window = fgCreateWindow( parent, "", GL_TRUE, x, y, GL_TRUE, w, h, GL_FALSE, GL_FALSE ); | |
| 229 ret = window->ID; | |
| 230 | |
| 231 return ret; | |
| 232 } | |
| 233 | |
| 234 /* | |
| 235 * Destroys a window and all of its subwindows | |
| 236 */ | |
| 237 void FGAPIENTRY glutDestroyWindow( int windowID ) | |
| 238 { | |
| 239 SFG_Window* window; | |
| 240 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDestroyWindow" ); | |
| 241 window = fgWindowByID( windowID ); | |
| 242 freeglut_return_if_fail( window != NULL ); | |
| 243 { | |
| 244 fgExecutionState ExecState = fgState.ExecState; | |
| 245 fgAddToWindowDestroyList( window ); | |
| 246 fgState.ExecState = ExecState; | |
| 247 } | |
| 248 } | |
| 249 | |
| 250 /* | |
| 251 * This function selects the specified window as the current window | |
| 252 */ | |
| 253 void FGAPIENTRY glutSetWindow( int ID ) | |
| 254 { | |
| 255 SFG_Window* window = NULL; | |
| 256 | |
| 257 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindow" ); | |
| 258 if( fgStructure.CurrentWindow != NULL ) | |
| 259 if( fgStructure.CurrentWindow->ID == ID ) | |
| 260 return; | |
| 261 | |
| 262 window = fgWindowByID( ID ); | |
| 263 if( window == NULL ) | |
| 264 { | |
| 265 fgWarning( "glutSetWindow(): window ID %d not found!", ID ); | |
| 266 return; | |
| 267 } | |
| 268 | |
| 269 fgSetWindow( window ); | |
| 270 } | |
| 271 | |
| 272 /* | |
| 273 * This function returns the ID number of the current window, 0 if none exists | |
| 274 */ | |
| 275 int FGAPIENTRY glutGetWindow( void ) | |
| 276 { | |
| 277 SFG_Window *win = fgStructure.CurrentWindow; | |
| 278 /* | |
| 279 * Since GLUT did not throw an error if this function was called without a prior call to | |
| 280 * "glutInit", this function shouldn't do so here. Instead let us return a zero. | |
| 281 * See Feature Request "[ 1307049 ] glutInit check". | |
| 282 */ | |
| 283 if ( ! fgState.Initialised ) | |
| 284 return 0; | |
| 285 | |
| 286 while ( win && win->IsMenu ) | |
| 287 win = win->Parent; | |
| 288 return win ? win->ID : 0; | |
| 289 } | |
| 290 | |
| 291 /* | |
| 292 * This function makes the current window visible | |
| 293 */ | |
| 294 void FGAPIENTRY glutShowWindow( void ) | |
| 295 { | |
| 296 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutShowWindow" ); | |
| 297 FREEGLUT_EXIT_IF_NO_WINDOW ( "glutShowWindow" ); | |
| 298 | |
| 299 fgStructure.CurrentWindow->State.WorkMask |= GLUT_VISIBILITY_WORK; | |
| 300 fgStructure.CurrentWindow->State.DesiredVisibility = DesireNormalState; | |
| 301 | |
| 302 fgStructure.CurrentWindow->State.WorkMask |= GLUT_DISPLAY_WORK; | |
| 303 } | |
| 304 | |
| 305 /* | |
| 306 * This function hides the current window | |
| 307 */ | |
| 308 void FGAPIENTRY glutHideWindow( void ) | |
| 309 { | |
| 310 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutHideWindow" ); | |
| 311 FREEGLUT_EXIT_IF_NO_WINDOW ( "glutHideWindow" ); | |
| 312 | |
| 313 fgStructure.CurrentWindow->State.WorkMask |= GLUT_VISIBILITY_WORK; | |
| 314 fgStructure.CurrentWindow->State.DesiredVisibility = DesireHiddenState; | |
| 315 | |
| 316 fgStructure.CurrentWindow->State.WorkMask &= ~GLUT_DISPLAY_WORK; | |
| 317 } | |
| 318 | |
| 319 /* | |
| 320 * Iconify the current window (top-level windows only) | |
| 321 */ | |
| 322 void FGAPIENTRY glutIconifyWindow( void ) | |
| 323 { | |
| 324 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIconifyWindow" ); | |
| 325 FREEGLUT_EXIT_IF_NO_WINDOW ( "glutIconifyWindow" ); | |
| 326 | |
| 327 fgStructure.CurrentWindow->State.WorkMask |= GLUT_VISIBILITY_WORK; | |
| 328 fgStructure.CurrentWindow->State.DesiredVisibility = DesireIconicState; | |
| 329 | |
| 330 fgStructure.CurrentWindow->State.WorkMask &= ~GLUT_DISPLAY_WORK; | |
| 331 } | |
| 332 | |
| 333 /* | |
| 334 * Set the current window's title | |
| 335 */ | |
| 336 void FGAPIENTRY glutSetWindowTitle( const char* title ) | |
| 337 { | |
| 338 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindowTitle" ); | |
| 339 FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetWindowTitle" ); | |
| 340 if( ! fgStructure.CurrentWindow->Parent ) | |
| 341 { | |
| 342 fgPlatformGlutSetWindowTitle ( title ); | |
| 343 } | |
| 344 } | |
| 345 | |
| 346 /* | |
| 347 * Set the current window's iconified title | |
| 348 */ | |
| 349 void FGAPIENTRY glutSetIconTitle( const char* title ) | |
| 350 { | |
| 351 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetIconTitle" ); | |
| 352 FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetIconTitle" ); | |
| 353 | |
| 354 if( ! fgStructure.CurrentWindow->Parent ) | |
| 355 { | |
| 356 fgPlatformGlutSetIconTitle ( title ); | |
| 357 } | |
| 358 } | |
| 359 | |
| 360 /* | |
| 361 * This function sets the clipboard content to the UTF-8 encoded text. | |
| 362 */ | |
| 363 void FGAPIENTRY glutSetClipboard(int selection, const char *text) | |
| 364 { | |
| 365 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetClipboard" ); | |
| 366 FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetClipboard" ); | |
| 367 | |
| 368 fgPlatformSetClipboard(selection, text); | |
| 369 } | |
| 370 | |
| 371 /* | |
| 372 * This function returns the clipboard content as UTF-8 encoded text, | |
| 373 * or NULL if no content was available. | |
| 374 */ | |
| 375 const char* FGAPIENTRY glutGetClipboard(int selection) | |
| 376 { | |
| 377 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetClipboard" ); | |
| 378 FREEGLUT_EXIT_IF_NO_WINDOW ( "glutGetClipboard" ); | |
| 379 | |
| 380 return fgPlatformGetClipboard(selection); | |
| 381 } | |
| 382 | |
| 383 /* | |
| 384 * Change the current window's size | |
| 385 */ | |
| 386 void FGAPIENTRY glutReshapeWindow( int width, int height ) | |
| 387 { | |
| 388 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReshapeWindow" ); | |
| 389 FREEGLUT_EXIT_IF_NO_WINDOW ( "glutReshapeWindow" ); | |
| 390 | |
| 391 if (glutGet(GLUT_FULL_SCREEN)) | |
| 392 { | |
| 393 /* Leave full screen state before resizing. */ | |
| 394 glutLeaveFullScreen(); | |
| 395 } | |
| 396 | |
| 397 fgStructure.CurrentWindow->State.WorkMask |= GLUT_SIZE_WORK; | |
| 398 fgStructure.CurrentWindow->State.DesiredWidth = width ; | |
| 399 fgStructure.CurrentWindow->State.DesiredHeight = height; | |
| 400 } | |
| 401 | |
| 402 /* | |
| 403 * Change the current window's position | |
| 404 */ | |
| 405 void FGAPIENTRY glutPositionWindow( int x, int y ) | |
| 406 { | |
| 407 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPositionWindow" ); | |
| 408 FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPositionWindow" ); | |
| 409 | |
| 410 if (glutGet(GLUT_FULL_SCREEN)) | |
| 411 { | |
| 412 /* Leave full screen state before moving. */ | |
| 413 glutLeaveFullScreen(); | |
| 414 } | |
| 415 | |
| 416 fgStructure.CurrentWindow->State.WorkMask |= GLUT_POSITION_WORK; | |
| 417 fgStructure.CurrentWindow->State.DesiredXpos = x; | |
| 418 fgStructure.CurrentWindow->State.DesiredYpos = y; | |
| 419 } | |
| 420 | |
| 421 /* | |
| 422 * Lowers the current window (by Z order change) | |
| 423 */ | |
| 424 void FGAPIENTRY glutPushWindow( void ) | |
| 425 { | |
| 426 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPushWindow" ); | |
| 427 FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPushWindow" ); | |
| 428 | |
| 429 fgStructure.CurrentWindow->State.WorkMask |= GLUT_ZORDER_WORK; | |
| 430 fgStructure.CurrentWindow->State.DesiredZOrder = -1; | |
| 431 } | |
| 432 | |
| 433 /* | |
| 434 * Raises the current window (by Z order change) | |
| 435 */ | |
| 436 void FGAPIENTRY glutPopWindow( void ) | |
| 437 { | |
| 438 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPopWindow" ); | |
| 439 FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPopWindow" ); | |
| 440 | |
| 441 fgStructure.CurrentWindow->State.WorkMask |= GLUT_ZORDER_WORK; | |
| 442 fgStructure.CurrentWindow->State.DesiredZOrder = 1; | |
| 443 } | |
| 444 | |
| 445 /* | |
| 446 * Resize the current window so that it fits the whole screen | |
| 447 */ | |
| 448 void FGAPIENTRY glutFullScreen( void ) | |
| 449 { | |
| 450 SFG_Window *win; | |
| 451 | |
| 452 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutFullScreen" ); | |
| 453 FREEGLUT_EXIT_IF_NO_WINDOW ( "glutFullScreen" ); | |
| 454 | |
| 455 win = fgStructure.CurrentWindow; | |
| 456 | |
| 457 if (win->Parent) | |
| 458 { | |
| 459 /* Child windows cannot be made fullscreen, consistent with GLUT's behavior | |
| 460 * Also, what would it mean for a child window to be fullscreen, given that it | |
| 461 * is confined to its parent? | |
| 462 */ | |
| 463 fgWarning("glutFullScreen called on a child window, ignoring..."); | |
| 464 return; | |
| 465 } | |
| 466 else if (fgStructure.GameModeWindow != NULL && fgStructure.GameModeWindow->ID==win->ID && win->State.IsFullscreen) | |
| 467 { | |
| 468 /* Ignore fullscreen call on GameMode window, those are always fullscreen already | |
| 469 * only exception is when first entering GameMode | |
| 470 */ | |
| 471 return; | |
| 472 } | |
| 473 | |
| 474 if (!win->State.IsFullscreen) | |
| 475 win->State.WorkMask |= GLUT_FULL_SCREEN_WORK; | |
| 476 } | |
| 477 | |
| 478 /* | |
| 479 * If we are fullscreen, resize the current window back to its original size | |
| 480 */ | |
| 481 void FGAPIENTRY glutLeaveFullScreen( void ) | |
| 482 { | |
| 483 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutFullScreen" ); | |
| 484 FREEGLUT_EXIT_IF_NO_WINDOW ( "glutFullScreen" ); | |
| 485 | |
| 486 if (fgStructure.CurrentWindow->State.IsFullscreen) | |
| 487 fgStructure.CurrentWindow->State.WorkMask |= GLUT_FULL_SCREEN_WORK; | |
| 488 } | |
| 489 | |
| 490 /* | |
| 491 * Toggle the window's full screen state. | |
| 492 */ | |
| 493 void FGAPIENTRY glutFullScreenToggle( void ) | |
| 494 { | |
| 495 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutFullScreenToggle" ); | |
| 496 FREEGLUT_EXIT_IF_NO_WINDOW ( "glutFullScreenToggle" ); | |
| 497 | |
| 498 fgStructure.CurrentWindow->State.WorkMask |= GLUT_FULL_SCREEN_WORK; | |
| 499 } | |
| 500 | |
| 501 /* | |
| 502 * A.Donev: Set and retrieve the window's user data | |
| 503 */ | |
| 504 void* FGAPIENTRY glutGetWindowData( void ) | |
| 505 { | |
| 506 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetWindowData" ); | |
| 507 FREEGLUT_EXIT_IF_NO_WINDOW ( "glutGetWindowData" ); | |
| 508 return fgStructure.CurrentWindow->UserData; | |
| 509 } | |
| 510 | |
| 511 void FGAPIENTRY glutSetWindowData(void* data) | |
| 512 { | |
| 513 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindowData" ); | |
| 514 FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetWindowData" ); | |
| 515 fgStructure.CurrentWindow->UserData = data; | |
| 516 } | |
| 517 | |
| 518 /*** END OF FILE ***/ |
