Mercurial > hgrepos > Python2 > PyMuPDF
comparison mupdf-source/thirdparty/freeglut/src/fg_gamemode.c @ 2:b50eed0cc0ef upstream
ADD: MuPDF v1.26.7: the MuPDF source as downloaded by a default build of PyMuPDF 1.26.4.
The directory name has changed: no version number in the expanded directory now.
| author | Franz Glasner <fzglas.hg@dom66.de> |
|---|---|
| date | Mon, 15 Sep 2025 11:43:07 +0200 |
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| 1:1d09e1dec1d9 | 2:b50eed0cc0ef |
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| 1 /* | |
| 2 * fg_gamemode.c | |
| 3 * | |
| 4 * The game mode handling code. | |
| 5 * | |
| 6 * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. | |
| 7 * Written by Pawel W. Olszta, <olszta@sourceforge.net> | |
| 8 * Creation date: Thu Dec 16 1999 | |
| 9 * | |
| 10 * Permission is hereby granted, free of charge, to any person obtaining a | |
| 11 * copy of this software and associated documentation files (the "Software"), | |
| 12 * to deal in the Software without restriction, including without limitation | |
| 13 * the rights to use, copy, modify, merge, publish, distribute, sublicense, | |
| 14 * and/or sell copies of the Software, and to permit persons to whom the | |
| 15 * Software is furnished to do so, subject to the following conditions: | |
| 16 * | |
| 17 * The above copyright notice and this permission notice shall be included | |
| 18 * in all copies or substantial portions of the Software. | |
| 19 * | |
| 20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
| 21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| 22 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |
| 23 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER | |
| 24 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | |
| 25 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
| 26 */ | |
| 27 | |
| 28 #include <GL/freeglut.h> | |
| 29 #include "fg_internal.h" | |
| 30 | |
| 31 | |
| 32 /* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ | |
| 33 extern void fgPlatformRememberState( void ); | |
| 34 extern void fgPlatformRestoreState( void ); | |
| 35 extern GLboolean fgPlatformChangeDisplayMode( GLboolean haveToTest ); | |
| 36 extern void fgPlatformEnterGameMode( void ); | |
| 37 extern void fgPlatformLeaveGameMode( void ); | |
| 38 | |
| 39 | |
| 40 /* -- INTERFACE FUNCTIONS -------------------------------------------------- */ | |
| 41 | |
| 42 /* | |
| 43 * Sets the game mode display string | |
| 44 */ | |
| 45 void FGAPIENTRY glutGameModeString( const char* string ) | |
| 46 { | |
| 47 int width = -1, height = -1, depth = -1, refresh = -1; | |
| 48 | |
| 49 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGameModeString" ); | |
| 50 | |
| 51 /* | |
| 52 * This one seems a bit easier than glutInitDisplayString. The bad thing | |
| 53 * about it that I was unable to find the game mode string definition, so | |
| 54 * that I assumed it is: "[width]x[height]:[depth]@[refresh rate]", which | |
| 55 * appears in all GLUT game mode programs I have seen to date. | |
| 56 */ | |
| 57 if( sscanf( string, "%ix%i:%i@%i", &width, &height, &depth, &refresh ) != | |
| 58 4 ) | |
| 59 if( sscanf( string, "%ix%i:%i", &width, &height, &depth ) != 3 ) | |
| 60 if( sscanf( string, "%ix%i@%i", &width, &height, &refresh ) != 3 ) | |
| 61 if( sscanf( string, "%ix%i", &width, &height ) != 2 ) | |
| 62 if( sscanf( string, ":%i@%i", &depth, &refresh ) != 2 ) | |
| 63 if( sscanf( string, ":%i", &depth ) != 1 ) | |
| 64 if( sscanf( string, "@%i", &refresh ) != 1 ) | |
| 65 fgWarning( | |
| 66 "unable to parse game mode string `%s'", | |
| 67 string | |
| 68 ); | |
| 69 | |
| 70 /* All values not specified are now set to -1, which means those | |
| 71 * aspects of the current display mode are not changed in | |
| 72 * fgPlatformChangeDisplayMode() above. | |
| 73 */ | |
| 74 fgState.GameModeSize.X = width; | |
| 75 fgState.GameModeSize.Y = height; | |
| 76 fgState.GameModeDepth = depth; | |
| 77 fgState.GameModeRefresh = refresh; | |
| 78 } | |
| 79 | |
| 80 | |
| 81 | |
| 82 /* | |
| 83 * Enters the game mode | |
| 84 */ | |
| 85 int FGAPIENTRY glutEnterGameMode( void ) | |
| 86 { | |
| 87 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutEnterGameMode" ); | |
| 88 | |
| 89 if( fgStructure.GameModeWindow ) | |
| 90 fgAddToWindowDestroyList( fgStructure.GameModeWindow ); | |
| 91 else | |
| 92 fgPlatformRememberState( ); | |
| 93 | |
| 94 if( ! fgPlatformChangeDisplayMode( GL_FALSE ) ) | |
| 95 { | |
| 96 fgWarning( "failed to change screen settings" ); | |
| 97 return 0; | |
| 98 } | |
| 99 | |
| 100 fgStructure.GameModeWindow = fgCreateWindow( | |
| 101 NULL, "FREEGLUT", GL_TRUE, 0, 0, | |
| 102 GL_TRUE, fgState.GameModeSize.X, fgState.GameModeSize.Y, | |
| 103 GL_TRUE, GL_FALSE | |
| 104 ); | |
| 105 | |
| 106 glutFullScreen(); | |
| 107 | |
| 108 fgPlatformEnterGameMode(); | |
| 109 | |
| 110 return fgStructure.GameModeWindow->ID; | |
| 111 } | |
| 112 | |
| 113 /* | |
| 114 * Leaves the game mode | |
| 115 */ | |
| 116 void FGAPIENTRY glutLeaveGameMode( void ) | |
| 117 { | |
| 118 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutLeaveGameMode" ); | |
| 119 | |
| 120 freeglut_return_if_fail( fgStructure.GameModeWindow ); | |
| 121 | |
| 122 fgAddToWindowDestroyList( fgStructure.GameModeWindow ); | |
| 123 fgStructure.GameModeWindow = NULL; | |
| 124 | |
| 125 fgPlatformLeaveGameMode(); | |
| 126 | |
| 127 fgPlatformRestoreState(); | |
| 128 } | |
| 129 | |
| 130 /* | |
| 131 * Returns information concerning the freeglut game mode | |
| 132 */ | |
| 133 int FGAPIENTRY glutGameModeGet( GLenum eWhat ) | |
| 134 { | |
| 135 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGameModeGet" ); | |
| 136 | |
| 137 switch( eWhat ) | |
| 138 { | |
| 139 case GLUT_GAME_MODE_ACTIVE: | |
| 140 return !!fgStructure.GameModeWindow; | |
| 141 | |
| 142 case GLUT_GAME_MODE_POSSIBLE: | |
| 143 return fgPlatformChangeDisplayMode( GL_TRUE ); | |
| 144 | |
| 145 case GLUT_GAME_MODE_WIDTH: | |
| 146 return fgState.GameModeSize.X; | |
| 147 | |
| 148 case GLUT_GAME_MODE_HEIGHT: | |
| 149 return fgState.GameModeSize.Y; | |
| 150 | |
| 151 case GLUT_GAME_MODE_PIXEL_DEPTH: | |
| 152 return fgState.GameModeDepth; | |
| 153 | |
| 154 case GLUT_GAME_MODE_REFRESH_RATE: | |
| 155 return fgState.GameModeRefresh; | |
| 156 | |
| 157 case GLUT_GAME_MODE_DISPLAY_CHANGED: | |
| 158 /* | |
| 159 * This is true if the game mode has been activated successfully.. | |
| 160 */ | |
| 161 return !!fgStructure.GameModeWindow; | |
| 162 } | |
| 163 | |
| 164 fgWarning( "Unknown gamemode get: %d", eWhat ); | |
| 165 return -1; | |
| 166 } | |
| 167 | |
| 168 /*** END OF FILE ***/ |
