comparison mupdf-source/thirdparty/freeglut/src/blackberry/fg_structure_blackberry.c @ 2:b50eed0cc0ef upstream

ADD: MuPDF v1.26.7: the MuPDF source as downloaded by a default build of PyMuPDF 1.26.4. The directory name has changed: no version number in the expanded directory now.
author Franz Glasner <fzglas.hg@dom66.de>
date Mon, 15 Sep 2025 11:43:07 +0200
parents
children
comparison
equal deleted inserted replaced
1:1d09e1dec1d9 2:b50eed0cc0ef
1 /*
2 * fg_structure_blackberry.c
3 *
4 * Windows and menus need tree structure
5 *
6 * Copyright (C) 2012 Sylvain Beucler
7 * Copyright (C) 2013 Vincent Simonetti
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
23 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27 #include <GL/freeglut.h>
28 #include "fg_internal.h"
29 #include "egl/fg_structure_egl.h"
30
31 /**
32 * Initialize default platform-specific fields in SFG_Window
33 */
34 void fgPlatformCreateWindow ( SFG_Window *window )
35 {
36 fghPlatformCreateWindowEGL(window);
37
38 memset(&(window->State.pWState), 0, sizeof(SFG_PlatformWindowState));
39 window->State.pWState.windowCovered = GL_FALSE;
40 #ifdef __PLAYBOOK__
41 window->State.pWState.keyboardOpen = GL_FALSE;
42 #endif
43 }