comparison mupdf-source/thirdparty/freeglut/src/blackberry/fg_init_blackberry.c @ 2:b50eed0cc0ef upstream

ADD: MuPDF v1.26.7: the MuPDF source as downloaded by a default build of PyMuPDF 1.26.4. The directory name has changed: no version number in the expanded directory now.
author Franz Glasner <fzglas.hg@dom66.de>
date Mon, 15 Sep 2025 11:43:07 +0200
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1:1d09e1dec1d9 2:b50eed0cc0ef
1 /*
2 * fg_init_blackberry.c
3 *
4 * Various freeglut initialization functions.
5 *
6 * Copyright (C) 2012 Sylvain Beucler
7 * Copyright (C) 2013 Vincent Simonetti
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
23 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27 #include <GL/freeglut.h>
28 #include "fg_internal.h"
29 #include "fg_init.h"
30 #include "egl/fg_init_egl.h"
31 #include <bps/bps.h>
32 #include <screen/screen.h>
33
34 void fgPlatformInitialize()
35 {
36 bps_initialize();
37
38 fghPlatformInitializeEGL();
39
40 /* Prepare for screen events */
41 fgDisplay.pDisplay.event = NULL;
42 fgDisplay.pDisplay.screenContext = NULL;
43
44 /* Create window */
45 if (screen_create_context(&fgDisplay.pDisplay.screenContext, 0)) {
46 fgError("Could not create screen context");
47 return;
48 }
49
50 /* Get screen size */
51 int displayCount;
52 screen_display_t* displays;
53 int vals[2];
54 if(screen_get_context_property_iv(fgDisplay.pDisplay.screenContext, SCREEN_PROPERTY_DISPLAY_COUNT, &displayCount)) {
55 fgWarning("Could not get display count. Screen size not determined and will be left at default values");
56 } else if(displayCount >= 1) {
57 displays = (screen_display_t*)calloc(displayCount, sizeof(screen_display_t));
58 if(screen_get_context_property_pv(fgDisplay.pDisplay.screenContext, SCREEN_PROPERTY_DISPLAYS, (void**)displays)) {
59 fgWarning("Could not get displays. Screen size not determined and will be left at default values");
60 } else {
61 /* We only care about the first one, which is the device display */
62 if(screen_get_display_property_iv(displays[0], SCREEN_PROPERTY_SIZE, vals)) {
63 fgWarning("Could not get display size. Values will be left at default");
64 } else {
65 if(screen_get_display_property_iv(displays[0], SCREEN_PROPERTY_ROTATION, &displayCount) || (displayCount == 0 || displayCount == 180)) {
66 fgDisplay.ScreenWidth = vals[0];
67 fgDisplay.ScreenHeight = vals[1];
68 } else {
69 fgDisplay.ScreenWidth = vals[1];
70 fgDisplay.ScreenHeight = vals[0];
71 }
72 }
73 if(screen_get_display_property_iv(displays[0], SCREEN_PROPERTY_PHYSICAL_SIZE, vals)) {
74 fgWarning("Could not get physical display size. Values will be left at default");
75 } else {
76 fgDisplay.ScreenWidthMM = vals[0];
77 fgDisplay.ScreenHeightMM = vals[1];
78 }
79 }
80 free(displays);
81 }
82
83 /* Get start time */
84 fgState.Time = fgSystemTime();
85
86 fgState.Initialised = GL_TRUE;
87 }
88
89 void fgPlatformCloseDisplay()
90 {
91 fghPlatformCloseDisplayEGL();
92
93 screen_destroy_context(fgDisplay.pDisplay.screenContext);
94 fgDisplay.pDisplay.screenContext = NULL;
95
96 bps_shutdown();
97 }
98
99 /**
100 * Close joystick and serial input devices
101 */
102 void fgPlatformDeinitialiseInputDevices ( void )
103 {
104 fghCloseInputDevices ();
105 fgState.JoysticksInitialised = GL_FALSE;
106 fgState.InputDevsInitialised = GL_FALSE;
107 }