comparison mupdf-source/thirdparty/freeglut/src/android/fg_spaceball_android.c @ 2:b50eed0cc0ef upstream

ADD: MuPDF v1.26.7: the MuPDF source as downloaded by a default build of PyMuPDF 1.26.4. The directory name has changed: no version number in the expanded directory now.
author Franz Glasner <fzglas.hg@dom66.de>
date Mon, 15 Sep 2025 11:43:07 +0200
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1:1d09e1dec1d9 2:b50eed0cc0ef
1 /*
2 * fg_spaceball_android.c
3 *
4 * Spaceball support for Windows
5 *
6 * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved.
7 * Written by Evan Felix <karcaw at gmail.com>
8 * Creation date: Sat Feb 4, 2012
9 *
10 * Permission is hereby granted, free of charge, to any person obtaining a
11 * copy of this software and associated documentation files (the "Software"),
12 * to deal in the Software without restriction, including without limitation
13 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
14 * and/or sell copies of the Software, and to permit persons to whom the
15 * Software is furnished to do so, subject to the following conditions:
16 *
17 * The above copyright notice and this permission notice shall be included
18 * in all copies or substantial portions of the Software.
19 *
20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
23 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
24 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 */
27 /*
28 * This code is a very complicated way of doing nothing.
29 * But is needed for Android platform builds.
30 */
31
32 #include <GL/freeglut.h>
33 #include "fg_internal.h"
34
35 void fgPlatformInitializeSpaceball(void)
36 {
37 return;
38 }
39
40 void fgPlatformSpaceballClose(void)
41 {
42 return;
43 }
44
45 int fgPlatformHasSpaceball(void)
46 {
47 return 0;
48 }
49
50 int fgPlatformSpaceballNumButtons(void)
51 {
52 return 0;
53 }
54
55 void fgPlatformSpaceballSetWindow(SFG_Window *window)
56 {
57 return;
58 }