comparison mupdf-source/thirdparty/freeglut/src/android/fg_cursor_android.c @ 2:b50eed0cc0ef upstream

ADD: MuPDF v1.26.7: the MuPDF source as downloaded by a default build of PyMuPDF 1.26.4. The directory name has changed: no version number in the expanded directory now.
author Franz Glasner <fzglas.hg@dom66.de>
date Mon, 15 Sep 2025 11:43:07 +0200
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1:1d09e1dec1d9 2:b50eed0cc0ef
1 /*
2 * fg_cursor_android.c
3 *
4 * The Windows-specific mouse cursor related stuff.
5 *
6 * Copyright (C) 2012 Sylvain Beucler
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
22 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include <GL/freeglut.h>
27 #include "../fg_internal.h"
28
29 void fgPlatformSetCursor ( SFG_Window *window, int cursorID )
30 {
31 /* No-op: no visible cursor on touchscreens */
32 }
33
34 void fgPlatformWarpPointer ( int x, int y )
35 {
36 /* Even if there's no pointer on touchscreen, keep track of the
37 last position, e.g. for menus */
38 SFG_Window* window = fgStructure.CurrentWindow;
39 window->State.MouseX = x;
40 window->State.MouseY = y;
41 /* TODO: this should simulate a fake motion event */
42 }