Mercurial > hgrepos > Python2 > PyMuPDF
comparison mupdf-source/thirdparty/freeglut/progs/demos/shapes/glmatrix.c @ 2:b50eed0cc0ef upstream
ADD: MuPDF v1.26.7: the MuPDF source as downloaded by a default build of PyMuPDF 1.26.4.
The directory name has changed: no version number in the expanded directory now.
| author | Franz Glasner <fzglas.hg@dom66.de> |
|---|---|
| date | Mon, 15 Sep 2025 11:43:07 +0200 |
| parents | |
| children |
comparison
equal
deleted
inserted
replaced
| 1:1d09e1dec1d9 | 2:b50eed0cc0ef |
|---|---|
| 1 #include <string.h> | |
| 2 #define _USE_MATH_DEFINES | |
| 3 #include <math.h> | |
| 4 #include "glmatrix.h" | |
| 5 | |
| 6 #ifndef M_PI | |
| 7 #define M_PI 3.141592653589793 | |
| 8 #endif | |
| 9 | |
| 10 #define MMODE_IDX(x) ((x) - GL_MODELVIEW) | |
| 11 #define MAT_STACK_SIZE 32 | |
| 12 #define MAT_IDENT {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1} | |
| 13 | |
| 14 static int mm_idx = 0; | |
| 15 static float mat_stack[3][MAT_STACK_SIZE][16] = {{MAT_IDENT}, {MAT_IDENT}, {MAT_IDENT}}; | |
| 16 static int stack_top[3]; | |
| 17 | |
| 18 void gl_matrix_mode(int mm) | |
| 19 { | |
| 20 mm_idx = MMODE_IDX(mm); | |
| 21 } | |
| 22 | |
| 23 void gl_push_matrix(void) | |
| 24 { | |
| 25 int top = stack_top[mm_idx]; | |
| 26 | |
| 27 memcpy(mat_stack[mm_idx][top + 1], mat_stack[mm_idx][top], 16 * sizeof(float)); | |
| 28 stack_top[mm_idx]++; | |
| 29 } | |
| 30 | |
| 31 void gl_pop_matrix(void) | |
| 32 { | |
| 33 stack_top[mm_idx]--; | |
| 34 } | |
| 35 | |
| 36 void gl_load_identity(void) | |
| 37 { | |
| 38 static const float idmat[] = MAT_IDENT; | |
| 39 int top = stack_top[mm_idx]; | |
| 40 float *mat = mat_stack[mm_idx][top]; | |
| 41 | |
| 42 memcpy(mat, idmat, sizeof idmat); | |
| 43 } | |
| 44 | |
| 45 void gl_load_matrixf(const float *m) | |
| 46 { | |
| 47 int top = stack_top[mm_idx]; | |
| 48 float *mat = mat_stack[mm_idx][top]; | |
| 49 | |
| 50 memcpy(mat, m, 16 * sizeof *mat); | |
| 51 } | |
| 52 | |
| 53 #define M4(i, j) ((i << 2) + j) | |
| 54 | |
| 55 void gl_mult_matrixf(const float *m2) | |
| 56 { | |
| 57 int i, j; | |
| 58 int top = stack_top[mm_idx]; | |
| 59 float *m1 = mat_stack[mm_idx][top]; | |
| 60 float res[16]; | |
| 61 | |
| 62 for(i=0; i<4; i++) { | |
| 63 for(j=0; j<4; j++) { | |
| 64 res[M4(i,j)] = m1[M4(i,0)] * m2[M4(0,j)] + | |
| 65 m1[M4(i,1)] * m2[M4(1,j)] + | |
| 66 m1[M4(i,2)] * m2[M4(2,j)] + | |
| 67 m1[M4(i,3)] * m2[M4(3,j)]; | |
| 68 } | |
| 69 } | |
| 70 | |
| 71 memcpy(m1, res, sizeof res); | |
| 72 } | |
| 73 | |
| 74 void gl_translatef(float x, float y, float z) | |
| 75 { | |
| 76 float mat[] = MAT_IDENT; | |
| 77 | |
| 78 mat[12] = x; | |
| 79 mat[13] = y; | |
| 80 mat[14] = z; | |
| 81 | |
| 82 gl_mult_matrixf(mat); | |
| 83 } | |
| 84 | |
| 85 void gl_rotatef(float angle, float x, float y, float z) | |
| 86 { | |
| 87 float mat[] = MAT_IDENT; | |
| 88 | |
| 89 float angle_rad = (float)M_PI * angle / 180.f; | |
| 90 float sina = (float)sin(angle_rad); | |
| 91 float cosa = (float)cos(angle_rad); | |
| 92 float one_minus_cosa = 1.f - cosa; | |
| 93 float nxsq = x * x; | |
| 94 float nysq = y * y; | |
| 95 float nzsq = z * z; | |
| 96 | |
| 97 mat[0] = nxsq + (1.f - nxsq) * cosa; | |
| 98 mat[4] = x * y * one_minus_cosa - z * sina; | |
| 99 mat[8] = x * z * one_minus_cosa + y * sina; | |
| 100 mat[1] = x * y * one_minus_cosa + z * sina; | |
| 101 mat[5] = nysq + (1.f - nysq) * cosa; | |
| 102 mat[9] = y * z * one_minus_cosa - x * sina; | |
| 103 mat[2] = x * z * one_minus_cosa - y * sina; | |
| 104 mat[6] = y * z * one_minus_cosa + x * sina; | |
| 105 mat[10] = nzsq + (1.f - nzsq) * cosa; | |
| 106 | |
| 107 gl_mult_matrixf(mat); | |
| 108 } | |
| 109 | |
| 110 void gl_scalef(float x, float y, float z) | |
| 111 { | |
| 112 float mat[] = MAT_IDENT; | |
| 113 | |
| 114 mat[0] = x; | |
| 115 mat[5] = y; | |
| 116 mat[10] = z; | |
| 117 | |
| 118 gl_mult_matrixf(mat); | |
| 119 } | |
| 120 | |
| 121 void gl_ortho(float left, float right, float bottom, float top, float znear, float zfar) | |
| 122 { | |
| 123 float mat[] = MAT_IDENT; | |
| 124 | |
| 125 float dx = right - left; | |
| 126 float dy = top - bottom; | |
| 127 float dz = zfar - znear; | |
| 128 | |
| 129 float tx = -(right + left) / dx; | |
| 130 float ty = -(top + bottom) / dy; | |
| 131 float tz = -(zfar + znear) / dz; | |
| 132 | |
| 133 float sx = 2.f / dx; | |
| 134 float sy = 2.f / dy; | |
| 135 float sz = -2.f / dz; | |
| 136 | |
| 137 mat[0] = sx; | |
| 138 mat[5] = sy; | |
| 139 mat[10] = sz; | |
| 140 mat[12] = tx; | |
| 141 mat[13] = ty; | |
| 142 mat[14] = tz; | |
| 143 | |
| 144 gl_mult_matrixf(mat); | |
| 145 } | |
| 146 | |
| 147 void gl_frustum(float left, float right, float bottom, float top, float znear, float zfar) | |
| 148 { | |
| 149 float mat[] = MAT_IDENT; | |
| 150 | |
| 151 float dx = right - left; | |
| 152 float dy = top - bottom; | |
| 153 float dz = zfar - znear; | |
| 154 | |
| 155 float a = (right + left) / dx; | |
| 156 float b = (top + bottom) / dy; | |
| 157 float c = -(zfar + znear) / dz; | |
| 158 float d = -2.f * zfar * znear / dz; | |
| 159 | |
| 160 mat[0] = 2.f * znear / dx; | |
| 161 mat[5] = 2.f * znear / dy; | |
| 162 mat[8] = a; | |
| 163 mat[9] = b; | |
| 164 mat[10] = c; | |
| 165 mat[11] = -1.f; | |
| 166 mat[14] = d; | |
| 167 mat[15] = 0; | |
| 168 | |
| 169 gl_mult_matrixf(mat); | |
| 170 } | |
| 171 | |
| 172 void glu_perspective(float vfov, float aspect, float znear, float zfar) | |
| 173 { | |
| 174 float vfov_rad = (float)M_PI * vfov / 180.f; | |
| 175 float x = znear * (float)tan(vfov_rad / 2.f); | |
| 176 gl_frustum(-aspect * x, aspect * x, -x, x, znear, zfar); | |
| 177 } | |
| 178 | |
| 179 /* return the matrix (16 elements, 4x4 matrix, row-major order */ | |
| 180 float* get_matrix(int mm) | |
| 181 { | |
| 182 int idx = MMODE_IDX(mm); | |
| 183 int top = stack_top[idx]; | |
| 184 return mat_stack[idx][top]; | |
| 185 } | |
| 186 | |
| 187 | |
| 188 #define M3(i, j) ((i * 3) + j) | |
| 189 static float inv_transpose_result[9]; | |
| 190 | |
| 191 /* return the inverse transpose of the left-upper 3x3 of a matrix | |
| 192 The returned pointer is only valid until the next time this function is | |
| 193 called, so make a deep copy when you want to keep it around. | |
| 194 */ | |
| 195 float* get_inv_transpose_3x3(int mm) | |
| 196 { | |
| 197 int idx = MMODE_IDX(mm); | |
| 198 int top = stack_top[idx]; | |
| 199 float *m1 = mat_stack[idx][top]; | |
| 200 | |
| 201 | |
| 202 float determinant = +m1[M4(0,0)]*(m1[M4(1,1)]*m1[M4(2,2)]-m1[M4(2,1)]*m1[M4(1,2)]) | |
| 203 -m1[M4(0,1)]*(m1[M4(1,0)]*m1[M4(2,2)]-m1[M4(1,2)]*m1[M4(2,0)]) | |
| 204 +m1[M4(0,2)]*(m1[M4(1,0)]*m1[M4(2,1)]-m1[M4(1,1)]*m1[M4(2,0)]); | |
| 205 | |
| 206 float invdet = 1/determinant; | |
| 207 | |
| 208 inv_transpose_result[M3(0,0)] = (m1[M4(1,1)]*m1[M4(2,2)]-m1[M4(2,1)]*m1[M4(1,2)])*invdet; | |
| 209 inv_transpose_result[M3(1,0)] = -(m1[M4(0,1)]*m1[M4(2,2)]-m1[M4(0,2)]*m1[M4(2,1)])*invdet; | |
| 210 inv_transpose_result[M3(2,0)] = (m1[M4(0,1)]*m1[M4(1,2)]-m1[M4(0,2)]*m1[M4(1,1)])*invdet; | |
| 211 inv_transpose_result[M3(0,1)] = -(m1[M4(1,0)]*m1[M4(2,2)]-m1[M4(1,2)]*m1[M4(2,0)])*invdet; | |
| 212 inv_transpose_result[M3(1,1)] = (m1[M4(0,0)]*m1[M4(2,2)]-m1[M4(0,2)]*m1[M4(2,0)])*invdet; | |
| 213 inv_transpose_result[M3(2,1)] = -(m1[M4(0,0)]*m1[M4(1,2)]-m1[M4(1,0)]*m1[M4(0,2)])*invdet; | |
| 214 inv_transpose_result[M3(0,2)] = (m1[M4(1,0)]*m1[M4(2,1)]-m1[M4(2,0)]*m1[M4(1,1)])*invdet; | |
| 215 inv_transpose_result[M3(1,2)] = -(m1[M4(0,0)]*m1[M4(2,1)]-m1[M4(2,0)]*m1[M4(0,1)])*invdet; | |
| 216 inv_transpose_result[M3(2,2)] = (m1[M4(0,0)]*m1[M4(1,1)]-m1[M4(1,0)]*m1[M4(0,1)])*invdet; | |
| 217 | |
| 218 return inv_transpose_result; | |
| 219 } |
