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| author | Franz Glasner <fzglas.hg@dom66.de> |
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| date | Mon, 15 Sep 2025 11:43:07 +0200 |
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| 1 <!doctype html public "-//w3c//dtd html 4.0 transitional//en"> | |
| 2 <html> | |
| 3 <head> | |
| 4 <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> | |
| 5 <meta name="author" content="Pawel W. Olszta"> | |
| 6 <meta name="copyright" content="Pawel W. Olszta"> | |
| 7 <meta name="description" content="The freeglut development progress reports"> | |
| 8 <meta name="keywords" content="freeglut glut OpenGL"> | |
| 9 <meta name="GENERATOR" content="WebMaker"> | |
| 10 <title>The freeglut project</title> | |
| 11 </head> | |
| 12 <body text="#000000" bgcolor="#FFFFFF" link="#0000EF" vlink="#51188E" alink="#FF0000"> | |
| 13 | |
| 14 <center><img SRC="freeglut_logo.png" ALT="The freeglut logo" height=106 width=314></center> | |
| 15 <center><dt><i><font face="Courier New,Courier"><font size=+1> | |
| 16 I love reports. They are so full of brightness and hope... | |
| 17 </font></font></i></dt></center> | |
| 18 | |
| 19 <center><table WIDTH="620" ><tr><td><hr WIDTH="100%"> | |
| 20 | |
| 21 <p><i>January the 16th, 2000</i> | |
| 22 | |
| 23 <p>It looks like both X11 and Win32 version have reached a comparable usability stage. | |
| 24 They are still missing many GLUT API 3 features, but the number is getting smaller and | |
| 25 smaller every day :) | |
| 26 | |
| 27 <br><ul><li><b><font size=+2>input devices</font></b></li> | |
| 28 | |
| 29 <p>Keyboard and mouse seems to work well. There is a big guess about the mouse buttons | |
| 30 count under X11 (always 3) -- I must remember to correct the menu activation code if | |
| 31 this shows to be invalid. | |
| 32 | |
| 33 <p>None of the bizarre input devices found in GLUT API is supported (and probably won't). | |
| 34 | |
| 35 <p>Steve Baker contributed the joystick code. It should work fine, as it did in PLIB, | |
| 36 but I haven't tested it out yet. It might not compile under FreeBSD, as I had to | |
| 37 convert it from C++ to C and had no possibility to compile it under FreeBSD (the Win32 | |
| 38 version had some typos, but I've already fixed them). | |
| 39 | |
| 40 <br><br><li><b><font size=+2>pull-down menus</font></b></li> | |
| 41 | |
| 42 <p>Pull down menus seem to work. The menu is displayed using OpenGL, so it requires | |
| 43 the window's contents to be refreshed at an interactive rate, which sometimes does not | |
| 44 happen. That's why I'll consider adding optional window-system menu navigation later. | |
| 45 For now -- extensive testing is what I believe should be done with the menu system. | |
| 46 | |
| 47 <br><br><li><b><font size=+2>fonts</font></b></li> | |
| 48 | |
| 49 <p>Bitmap fonts support is done. However it would be good to add two more API functions | |
| 50 -- glutBitmapString() and glutStrokeString(), which should limit the quantity of state | |
| 51 changes when drawing longer strings. | |
| 52 | |
| 53 <p>Good that somebody finally told me where to get the stroke fonts data from... XFree86 | |
| 54 sources contain the ROMAN and MONO ROMAN stroke fonts data. For now stroke fonts are | |
| 55 rendered using the bitmap font GLUT_BITMAP_8_BY_13. | |
| 56 | |
| 57 <p>What has changed is the way the fonts are specified. I moved to the GLUT's strange | |
| 58 way of supplying (fake for freeglut) font data pointers instead of some nice enums. | |
| 59 Hope it helps in achieving the binary compatibility between freeglut and GLUT. | |
| 60 | |
| 61 <p>Added two new API calls: glutBitmapHeight() and glutStrokeHeight(), that return | |
| 62 a font's height. Hope this doesn't break the GLUT compatibility a lot. | |
| 63 | |
| 64 <br><br><li><b><font size=+2>mouse cursor</font></b></li> | |
| 65 | |
| 66 <p>Need to have own cursor shapes, so that freeglut can pass them to the windowing | |
| 67 system, draw them using glBitmap() and/or texture mapping. The cursor shapes are very | |
| 68 probable to be found in XFree86 sources. | |
| 69 | |
| 70 <br><br><li><b><font size=+2>indexed color mode</font></b></li> | |
| 71 | |
| 72 <p>This might work, however I have not tested it yet. glutGetColor/glutSetColor is not | |
| 73 implemented. Again, looks like a single Xlib call, but there might be some problems | |
| 74 with the colormap access. Need to switch into indexed color mode some day and check it | |
| 75 out (does Mesa 3.1 work with indexed color mode?) | |
| 76 | |
| 77 <br><br><li><b><font size=+2>planes</font></b></li> | |
| 78 | |
| 79 <p>Overlays are not supported, but one of the GLUT conformance tests fails due to | |
| 80 glutLayerGet( GLUT_NORMAL_DAMAGED ) returning FALSE when the window has actually | |
| 81 been damaged. | |
| 82 | |
| 83 <p>Layers would be good for drawing the menus and mouse cursor, as they wouldn't force | |
| 84 the application redraw to update their state. | |
| 85 | |
| 86 <br><br><li><b><font size=+2>init display string</font></b></li> | |
| 87 | |
| 88 <p>I am in middle of the fight with the init display string. It's parsing OK, now it | |
| 89 would be cool to make it impress some effects on the display... | |
| 90 | |
| 91 <br><br><li><b><font size=+2>game mode</font></b></li> | |
| 92 | |
| 93 <p>Is the game mode string parsed correctly? | |
| 94 | |
| 95 <br><br><li><b><font size=+2>geometry</font></b></li> | |
| 96 | |
| 97 <p>Andreas Umbach has contributed the cube and sphere code. The teapot rendering is | |
| 98 done using free SGI code. I have also added the cone rendering, however it is missing | |
| 99 normal vectors (just as Andrea's wireframed cube does). All of the glut*hedron() | |
| 100 functions await to be implemented. | |
| 101 | |
| 102 <br><br><li><b><font size=+2>obvious bugs</font></b></li> | |
| 103 | |
| 104 <br><br><ol> | |
| 105 <li> | |
| 106 the visibility/window status function is a conceptual mess. I had to peer into the GLUT | |
| 107 source code to see what actually happens inside. It helped me a bit, but still one of | |
| 108 the visibility tests fails. This is probably the reason for which a window covered by | |
| 109 enlightenment status bar is marked as hidden and does not get redrawn.</li> | |
| 110 | |
| 111 <li> | |
| 112 GLX 1.3 spec states that glXChooseVisual() et consortes are deprecated. Should move to | |
| 113 glXFBConfig.</li> | |
| 114 | |
| 115 <li> | |
| 116 need to investigate what happens when initial window position is set to (-1,-1). GLUT | |
| 117 specification says, that the window positioning should be left to the window system. | |
| 118 And I do not know how to force it do so...</li> | |
| 119 | |
| 120 <li> | |
| 121 I was told it is wrong to have the redisplay forced in the main loop. Is that right?</li> | |
| 122 | |
| 123 </ol><br><li><b><font size=+2>not so obvious bugs</font></b></li> | |
| 124 | |
| 125 <br><br><ol> | |
| 126 <li>some of the tests freeze because they do not generate the glutPostRedisplay() call | |
| 127 every frame. Again, this is somehow handled by GLUT, but I can't see how. And why. | |
| 128 | |
| 129 <p>Looks like I've fixed it (or rather hacked it?) by forcing a redisplay every | |
| 130 frame, but this is no good and kills interactiveness of my console :D</li> | |
| 131 | |
| 132 </ol></ul> | |
| 133 | |
| 134 <a href="index.html"><i>Back to the main page</i></a> | |
| 135 | |
| 136 </table></center></body></html> | |
| 137 |
