comparison mupdf-source/platform/gl/gl-ui.c @ 2:b50eed0cc0ef upstream

ADD: MuPDF v1.26.7: the MuPDF source as downloaded by a default build of PyMuPDF 1.26.4. The directory name has changed: no version number in the expanded directory now.
author Franz Glasner <fzglas.hg@dom66.de>
date Mon, 15 Sep 2025 11:43:07 +0200
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1:1d09e1dec1d9 2:b50eed0cc0ef
1 // Copyright (C) 2004-2022 Artifex Software, Inc.
2 //
3 // This file is part of MuPDF.
4 //
5 // MuPDF is free software: you can redistribute it and/or modify it under the
6 // terms of the GNU Affero General Public License as published by the Free
7 // Software Foundation, either version 3 of the License, or (at your option)
8 // any later version.
9 //
10 // MuPDF is distributed in the hope that it will be useful, but WITHOUT ANY
11 // WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
12 // FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
13 // details.
14 //
15 // You should have received a copy of the GNU Affero General Public License
16 // along with MuPDF. If not, see <https://www.gnu.org/licenses/agpl-3.0.en.html>
17 //
18 // Alternative licensing terms are available from the licensor.
19 // For commercial licensing, see <https://www.artifex.com/> or contact
20 // Artifex Software, Inc., 39 Mesa Street, Suite 108A, San Francisco,
21 // CA 94129, USA, for further information.
22
23 #include "gl-app.h"
24
25 #include <string.h>
26 #include <stdlib.h>
27 #include <stdio.h>
28
29 #ifndef FREEGLUT
30 /* freeglut extension no-ops */
31 void glutExit(void) {}
32 void glutMouseWheelFunc(void *fn) {}
33 void glutInitErrorFunc(void *fn) {}
34 void glutInitWarningFunc(void *fn) {}
35 #define glutSetOption(X,Y)
36 #endif
37
38 enum
39 {
40 /* Default UI sizes */
41 DEFAULT_UI_FONTSIZE = 15,
42 DEFAULT_UI_BASELINE = 14,
43 DEFAULT_UI_LINEHEIGHT = 18,
44 DEFAULT_UI_GRIDSIZE = DEFAULT_UI_LINEHEIGHT + 6,
45 };
46
47 struct ui ui;
48
49 #if defined(FREEGLUT) && (GLUT_API_VERSION >= 6)
50
51 void ui_set_clipboard(const char *buf)
52 {
53 glutSetClipboard(GLUT_PRIMARY, buf);
54 glutSetClipboard(GLUT_CLIPBOARD, buf);
55 }
56
57 const char *ui_get_clipboard(void)
58 {
59 return glutGetClipboard(GLUT_CLIPBOARD);
60 }
61
62 #else
63
64 static char *clipboard_buffer = NULL;
65
66 void ui_set_clipboard(const char *buf)
67 {
68 fz_free(ctx, clipboard_buffer);
69 clipboard_buffer = fz_strdup(ctx, buf);
70 }
71
72 const char *ui_get_clipboard(void)
73 {
74 return clipboard_buffer;
75 }
76
77 #endif
78
79 static const char *ogl_error_string(GLenum code)
80 {
81 #define CASE(E) case E: return #E; break
82 switch (code)
83 {
84 /* glGetError */
85 CASE(GL_NO_ERROR);
86 CASE(GL_INVALID_ENUM);
87 CASE(GL_INVALID_VALUE);
88 CASE(GL_INVALID_OPERATION);
89 CASE(GL_OUT_OF_MEMORY);
90 CASE(GL_STACK_UNDERFLOW);
91 CASE(GL_STACK_OVERFLOW);
92 default: return "(unknown)";
93 }
94 #undef CASE
95 }
96
97 static int has_ARB_texture_non_power_of_two = 1;
98 static GLint max_texture_size = 8192;
99
100 void ui_init_draw(void)
101 {
102 }
103
104 static unsigned int next_power_of_two(unsigned int n)
105 {
106 --n;
107 n |= n >> 1;
108 n |= n >> 2;
109 n |= n >> 4;
110 n |= n >> 8;
111 n |= n >> 16;
112 return ++n;
113 }
114
115 void ui_texture_from_pixmap(struct texture *tex, fz_pixmap *pix)
116 {
117 if (!tex->id)
118 glGenTextures(1, &tex->id);
119 glBindTexture(GL_TEXTURE_2D, tex->id);
120 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
121 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
122
123 tex->x = pix->x;
124 tex->y = pix->y;
125 tex->w = pix->w;
126 tex->h = pix->h;
127
128 if (has_ARB_texture_non_power_of_two)
129 {
130 if (tex->w > max_texture_size || tex->h > max_texture_size)
131 fz_warn(ctx, "texture size (%d x %d) exceeds implementation limit (%d)", tex->w, tex->h, max_texture_size);
132 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
133 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex->w, tex->h, 0, pix->n == 4 ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYTE, pix->samples);
134 tex->s = 1;
135 tex->t = 1;
136 }
137 else
138 {
139 int w2 = next_power_of_two(tex->w);
140 int h2 = next_power_of_two(tex->h);
141 if (w2 > max_texture_size || h2 > max_texture_size)
142 fz_warn(ctx, "texture size (%d x %d) exceeds implementation limit (%d)", w2, h2, max_texture_size);
143 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
144 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w2, h2, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
145 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, tex->w, tex->h, pix->n == 4 ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYTE, pix->samples);
146 tex->s = (float) tex->w / w2;
147 tex->t = (float) tex->h / h2;
148 }
149 }
150
151 void ui_draw_image(struct texture *tex, float x, float y)
152 {
153 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
154 glEnable(GL_BLEND);
155 glBindTexture(GL_TEXTURE_2D, tex->id);
156 glEnable(GL_TEXTURE_2D);
157 glBegin(GL_TRIANGLE_STRIP);
158 {
159 glColor4f(1, 1, 1, 1);
160 glTexCoord2f(0, tex->t);
161 glVertex2f(x + tex->x, y + tex->y + tex->h);
162 glTexCoord2f(0, 0);
163 glVertex2f(x + tex->x, y + tex->y);
164 glTexCoord2f(tex->s, tex->t);
165 glVertex2f(x + tex->x + tex->w, y + tex->y + tex->h);
166 glTexCoord2f(tex->s, 0);
167 glVertex2f(x + tex->x + tex->w, y + tex->y);
168 }
169 glEnd();
170 glDisable(GL_TEXTURE_2D);
171 glDisable(GL_BLEND);
172 }
173
174 void glColorHex(unsigned int hex)
175 {
176 float r = ((hex>>16)&0xff) / 255.0f;
177 float g = ((hex>>8)&0xff) / 255.0f;
178 float b = ((hex)&0xff) / 255.0f;
179 glColor3f(r, g, b);
180 }
181
182 void ui_draw_bevel_imp(fz_irect area, unsigned ot, unsigned it, unsigned ib, unsigned ob)
183 {
184 glColorHex(ot);
185 glRectf(area.x0, area.y0, area.x1-1, area.y0+1);
186 glRectf(area.x0, area.y0+1, area.x0+1, area.y1-1);
187 glColorHex(ob);
188 glRectf(area.x1-1, area.y0, area.x1, area.y1);
189 glRectf(area.x0, area.y1-1, area.x1-1, area.y1);
190 glColorHex(it);
191 glRectf(area.x0+1, area.y0+1, area.x1-2, area.y0+2);
192 glRectf(area.x0+1, area.y0+2, area.x0+2, area.y1-2);
193 glColorHex(ib);
194 glRectf(area.x1-2, area.y0+1, area.x1-1, area.y1-1);
195 glRectf(area.x0+1, area.y1-2, area.x1-2, area.y1-1);
196 }
197
198 void ui_draw_bevel(fz_irect area, int depressed)
199 {
200 if (depressed)
201 ui_draw_bevel_imp(area, UI_COLOR_BEVEL_2, UI_COLOR_BEVEL_1, UI_COLOR_BEVEL_3, UI_COLOR_BEVEL_4);
202 else
203 ui_draw_bevel_imp(area, UI_COLOR_BEVEL_4, UI_COLOR_BEVEL_3, UI_COLOR_BEVEL_2, UI_COLOR_BEVEL_1);
204 }
205
206 void ui_draw_ibevel(fz_irect area, int depressed)
207 {
208 if (depressed)
209 ui_draw_bevel_imp(area, UI_COLOR_BEVEL_2, UI_COLOR_BEVEL_1, UI_COLOR_BEVEL_3, UI_COLOR_BEVEL_4);
210 else
211 ui_draw_bevel_imp(area, UI_COLOR_BEVEL_3, UI_COLOR_BEVEL_4, UI_COLOR_BEVEL_2, UI_COLOR_BEVEL_1);
212 }
213
214 void ui_draw_bevel_rect(fz_irect area, unsigned int fill, int depressed)
215 {
216 ui_draw_bevel(area, depressed);
217 glColorHex(fill);
218 glRectf(area.x0+2, area.y0+2, area.x1-2, area.y1-2);
219 }
220
221 void ui_draw_ibevel_rect(fz_irect area, unsigned int fill, int depressed)
222 {
223 ui_draw_ibevel(area, depressed);
224 glColorHex(fill);
225 glRectf(area.x0+2, area.y0+2, area.x1-2, area.y1-2);
226 }
227
228 #if defined(FREEGLUT) && (GLUT_API_VERSION >= 6)
229 static void on_keyboard(int key, int x, int y)
230 #else
231 static void on_keyboard(unsigned char key, int x, int y)
232 #endif
233 {
234 #ifdef __APPLE__
235 /* Apple's GLUT has swapped DELETE and BACKSPACE */
236 if (key == 8)
237 key = 127;
238 else if (key == 127)
239 key = 8;
240 #endif
241 ui.x = x;
242 ui.y = y;
243 ui.key = key;
244 ui.mod = glutGetModifiers();
245 ui.plain = !(ui.mod & ~GLUT_ACTIVE_SHIFT);
246 run_main_loop();
247 ui.key = ui.plain = 0;
248 ui_invalidate(); // TODO: leave this to caller
249 }
250
251 static void on_special(int key, int x, int y)
252 {
253 ui.x = x;
254 ui.y = y;
255 ui.key = 0;
256
257 switch (key)
258 {
259 case GLUT_KEY_INSERT: ui.key = KEY_INSERT; break;
260 #ifdef GLUT_KEY_DELETE
261 case GLUT_KEY_DELETE: ui.key = KEY_DELETE; break;
262 #endif
263 case GLUT_KEY_RIGHT: ui.key = KEY_RIGHT; break;
264 case GLUT_KEY_LEFT: ui.key = KEY_LEFT; break;
265 case GLUT_KEY_DOWN: ui.key = KEY_DOWN; break;
266 case GLUT_KEY_UP: ui.key = KEY_UP; break;
267 case GLUT_KEY_PAGE_UP: ui.key = KEY_PAGE_UP; break;
268 case GLUT_KEY_PAGE_DOWN: ui.key = KEY_PAGE_DOWN; break;
269 case GLUT_KEY_HOME: ui.key = KEY_HOME; break;
270 case GLUT_KEY_END: ui.key = KEY_END; break;
271 case GLUT_KEY_F1: ui.key = KEY_F1; break;
272 case GLUT_KEY_F2: ui.key = KEY_F2; break;
273 case GLUT_KEY_F3: ui.key = KEY_F3; break;
274 case GLUT_KEY_F4: ui.key = KEY_F4; break;
275 case GLUT_KEY_F5: ui.key = KEY_F5; break;
276 case GLUT_KEY_F6: ui.key = KEY_F6; break;
277 case GLUT_KEY_F7: ui.key = KEY_F7; break;
278 case GLUT_KEY_F8: ui.key = KEY_F8; break;
279 case GLUT_KEY_F9: ui.key = KEY_F9; break;
280 case GLUT_KEY_F10: ui.key = KEY_F10; break;
281 case GLUT_KEY_F11: ui.key = KEY_F11; break;
282 case GLUT_KEY_F12: ui.key = KEY_F12; break;
283 }
284
285 if (ui.key)
286 {
287 ui.mod = glutGetModifiers();
288 ui.plain = !(ui.mod & ~GLUT_ACTIVE_SHIFT);
289 run_main_loop();
290 ui.key = ui.plain = 0;
291 ui_invalidate(); // TODO: leave this to caller
292 }
293 }
294
295 static void on_wheel(int wheel, int direction, int x, int y)
296 {
297 ui.scroll_x = wheel == 1 ? direction : 0;
298 ui.scroll_y = wheel == 0 ? direction : 0;
299 ui.mod = glutGetModifiers();
300 run_main_loop();
301 ui_invalidate(); // TODO: leave this to caller
302 ui.scroll_x = ui.scroll_y = 0;
303 }
304
305 static void on_mouse(int button, int action, int x, int y)
306 {
307 ui.x = x;
308 ui.y = y;
309 if (action == GLUT_DOWN)
310 {
311 switch (button)
312 {
313 case GLUT_LEFT_BUTTON:
314 ui.down_x = x;
315 ui.down_y = y;
316 ui.down = 1;
317 break;
318 case GLUT_MIDDLE_BUTTON:
319 ui.middle_x = x;
320 ui.middle_y = y;
321 ui.middle = 1;
322 break;
323 case GLUT_RIGHT_BUTTON:
324 ui.right_x = x;
325 ui.right_y = y;
326 ui.right = 1;
327 break;
328 case 3: on_wheel(0, 1, x, y); break;
329 case 4: on_wheel(0, -1, x, y); break;
330 case 5: on_wheel(1, 1, x, y); break;
331 case 6: on_wheel(1, -1, x, y); break;
332 }
333 }
334 else if (action == GLUT_UP)
335 {
336 switch (button)
337 {
338 case GLUT_LEFT_BUTTON: ui.down = 0; break;
339 case GLUT_MIDDLE_BUTTON: ui.middle = 0; break;
340 case GLUT_RIGHT_BUTTON: ui.right = 0; break;
341 }
342 }
343 ui.mod = glutGetModifiers();
344 run_main_loop();
345 ui_invalidate(); // TODO: leave this to caller
346 }
347
348 static void on_motion(int x, int y)
349 {
350 ui.x = x;
351 ui.y = y;
352 ui_invalidate();
353 }
354
355 static void on_passive_motion(int x, int y)
356 {
357 ui.x = x;
358 ui.y = y;
359 ui_invalidate();
360 }
361
362 static void on_reshape(int w, int h)
363 {
364 ui.window_w = w;
365 ui.window_h = h;
366 }
367
368 static void on_display(void)
369 {
370 run_main_loop();
371 }
372
373 static void on_error(const char *fmt, va_list ap)
374 {
375 #ifdef _WIN32
376 char buf[1000];
377 fz_vsnprintf(buf, sizeof buf, fmt, ap);
378 MessageBoxA(NULL, buf, "MuPDF GLUT Error", MB_ICONERROR);
379 #else
380 fprintf(stderr, "GLUT error: ");
381 vfprintf(stderr, fmt, ap);
382 fprintf(stderr, "\n");
383 #endif
384 }
385
386 static void on_warning(const char *fmt, va_list ap)
387 {
388 fprintf(stderr, "GLUT warning: ");
389 vfprintf(stderr, fmt, ap);
390 fprintf(stderr, "\n");
391 }
392
393 static void on_timer(int timer_id)
394 {
395 if (reloadrequested)
396 {
397 reload();
398 ui_invalidate();
399 reloadrequested = 0;
400 }
401 glutTimerFunc(500, on_timer, 0);
402 }
403
404 void ui_init_dpi(float override_scale)
405 {
406 ui.scale = 1;
407
408 if (override_scale)
409 {
410 ui.scale = override_scale;
411 }
412 else
413 {
414 int wmm = glutGet(GLUT_SCREEN_WIDTH_MM);
415 int wpx = glutGet(GLUT_SCREEN_WIDTH);
416 int hmm = glutGet(GLUT_SCREEN_HEIGHT_MM);
417 int hpx = glutGet(GLUT_SCREEN_HEIGHT);
418 if (wmm > 0 && hmm > 0)
419 {
420 float ppi = ((wpx * 254) / wmm + (hpx * 254) / hmm) / 20;
421 if (ppi >= 288) ui.scale = 3;
422 else if (ppi >= 192) ui.scale = 2;
423 else if (ppi >= 144) ui.scale = 1.5f;
424 }
425 }
426
427 ui.fontsize = DEFAULT_UI_FONTSIZE * ui.scale;
428 ui.baseline = DEFAULT_UI_BASELINE * ui.scale;
429 ui.lineheight = DEFAULT_UI_LINEHEIGHT * ui.scale;
430 ui.gridsize = DEFAULT_UI_GRIDSIZE * ui.scale;
431 ui.padsize = 2 * ui.scale;
432 }
433
434 void ui_init(int w, int h, const char *title)
435 {
436 #ifdef FREEGLUT
437 glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS);
438 #endif
439
440 glutInitErrorFunc(on_error);
441 glutInitWarningFunc(on_warning);
442 glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
443 glutInitWindowSize(w, h);
444 glutCreateWindow(title);
445
446 glutTimerFunc(500, on_timer, 0);
447 glutReshapeFunc(on_reshape);
448 glutDisplayFunc(on_display);
449 #if defined(FREEGLUT) && (GLUT_API_VERSION >= 6)
450 glutKeyboardExtFunc(on_keyboard);
451 #else
452 fz_warn(ctx, "This version of MuPDF has been built WITHOUT clipboard or unicode input support!");
453 fz_warn(ctx, "Please file a complaint with your friendly local distribution manager.");
454 glutKeyboardFunc(on_keyboard);
455 #endif
456 glutSpecialFunc(on_special);
457 glutMouseFunc(on_mouse);
458 glutMotionFunc(on_motion);
459 glutPassiveMotionFunc(on_passive_motion);
460 glutMouseWheelFunc(on_wheel);
461
462 has_ARB_texture_non_power_of_two = glutExtensionSupported("GL_ARB_texture_non_power_of_two");
463 if (!has_ARB_texture_non_power_of_two)
464 fz_warn(ctx, "OpenGL implementation does not support non-power of two texture sizes");
465
466 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
467
468 ui_init_fonts();
469
470 ui.overlay_list = glGenLists(1);
471 }
472
473 void ui_finish(void)
474 {
475 pdf_drop_annot(ctx, ui.selected_annot);
476 glDeleteLists(ui.overlay_list, 1);
477 ui_finish_fonts();
478 glutExit();
479 }
480
481 void ui_invalidate(void)
482 {
483 glutPostRedisplay();
484 }
485
486 void ui_begin(void)
487 {
488 ui.hot = NULL;
489
490 ui.cavity = ui.cavity_stack;
491 ui.cavity->x0 = 0;
492 ui.cavity->y0 = 0;
493 ui.cavity->x1 = ui.window_w;
494 ui.cavity->y1 = ui.window_h;
495
496 ui.layout = ui.layout_stack;
497 ui.layout->side = ALL;
498 ui.layout->fill = BOTH;
499 ui.layout->anchor = NW;
500 ui.layout->padx = 0;
501 ui.layout->pady = 0;
502
503 ui.cursor = GLUT_CURSOR_INHERIT;
504
505 ui.overlay = 0;
506
507 glViewport(0, 0, ui.window_w, ui.window_h);
508 glClear(GL_COLOR_BUFFER_BIT);
509
510 glMatrixMode(GL_PROJECTION);
511 glLoadIdentity();
512 glOrtho(0, ui.window_w, ui.window_h, 0, -1, 1);
513
514 glMatrixMode(GL_MODELVIEW);
515 glLoadIdentity();
516 }
517
518 void ui_end(void)
519 {
520 int code;
521
522 if (ui.overlay)
523 glCallList(ui.overlay_list);
524
525 if (ui.cursor != ui.last_cursor)
526 {
527 glutSetCursor(ui.cursor);
528 ui.last_cursor = ui.cursor;
529 }
530
531 code = glGetError();
532 if (code != GL_NO_ERROR)
533 fz_warn(ctx, "glGetError: %s", ogl_error_string(code));
534
535 if (!ui.active && (ui.down || ui.middle || ui.right))
536 ui.active = "dummy";
537
538 if ((ui.grab_down && !ui.down) || (ui.grab_middle && !ui.middle) || (ui.grab_right && !ui.right))
539 {
540 ui.grab_down = ui.grab_middle = ui.grab_right = 0;
541 ui.active = NULL;
542 }
543
544 if (ui.active)
545 {
546 if (ui.active != ui.focus)
547 ui.focus = NULL;
548 if (!ui.grab_down && !ui.grab_middle && !ui.grab_right)
549 {
550 ui.grab_down = ui.down;
551 ui.grab_middle = ui.middle;
552 ui.grab_right = ui.right;
553 }
554 }
555
556 glutSwapBuffers();
557 }
558
559 /* Widgets */
560
561 int ui_mouse_inside(fz_irect area)
562 {
563 if (ui.x >= area.x0 && ui.x < area.x1 && ui.y >= area.y0 && ui.y < area.y1)
564 return 1;
565 return 0;
566 }
567
568 fz_irect ui_pack_layout(int slave_w, int slave_h, enum side side, enum fill fill, enum anchor anchor, int padx, int pady)
569 {
570 fz_irect parcel, slave;
571 int parcel_w, parcel_h;
572 int anchor_x, anchor_y;
573
574 switch (side)
575 {
576 default:
577 case ALL:
578 parcel.x0 = ui.cavity->x0 + padx;
579 parcel.x1 = ui.cavity->x1 - padx;
580 parcel.y0 = ui.cavity->y0 + pady;
581 parcel.y1 = ui.cavity->y1 - pady;
582 ui.cavity->x0 = ui.cavity->x1;
583 ui.cavity->y0 = ui.cavity->y1;
584 break;
585 case T:
586 parcel.x0 = ui.cavity->x0 + padx;
587 parcel.x1 = ui.cavity->x1 - padx;
588 parcel.y0 = ui.cavity->y0 + pady;
589 parcel.y1 = ui.cavity->y0 + pady + slave_h;
590 ui.cavity->y0 = parcel.y1 + pady;
591 break;
592 case B:
593 parcel.x0 = ui.cavity->x0 + padx;
594 parcel.x1 = ui.cavity->x1 - padx;
595 parcel.y0 = ui.cavity->y1 - pady - slave_h;
596 parcel.y1 = ui.cavity->y1 - pady;
597 ui.cavity->y1 = parcel.y0 - pady;
598 break;
599 case L:
600 parcel.x0 = ui.cavity->x0 + padx;
601 parcel.x1 = ui.cavity->x0 + padx + slave_w;
602 parcel.y0 = ui.cavity->y0 + pady;
603 parcel.y1 = ui.cavity->y1 - pady;
604 ui.cavity->x0 = parcel.x1 + padx;
605 break;
606 case R:
607 parcel.x0 = ui.cavity->x1 - padx - slave_w;
608 parcel.x1 = ui.cavity->x1 - padx;
609 parcel.y0 = ui.cavity->y0 + pady;
610 parcel.y1 = ui.cavity->y1 - pady;
611 ui.cavity->x1 = parcel.x0 - padx;
612 break;
613 }
614
615 parcel_w = parcel.x1 - parcel.x0;
616 parcel_h = parcel.y1 - parcel.y0;
617
618 if (fill & X)
619 slave_w = parcel_w;
620 if (fill & Y)
621 slave_h = parcel_h;
622
623 anchor_x = parcel_w - slave_w;
624 anchor_y = parcel_h - slave_h;
625
626 switch (anchor)
627 {
628 default:
629 case CENTER:
630 slave.x0 = parcel.x0 + anchor_x / 2;
631 slave.y0 = parcel.y0 + anchor_y / 2;
632 break;
633 case N:
634 slave.x0 = parcel.x0 + anchor_x / 2;
635 slave.y0 = parcel.y0;
636 break;
637 case NE:
638 slave.x0 = parcel.x0 + anchor_x;
639 slave.y0 = parcel.y0;
640 break;
641 case E:
642 slave.x0 = parcel.x0 + anchor_x;
643 slave.y0 = parcel.y0 + anchor_y / 2;
644 break;
645 case SE:
646 slave.x0 = parcel.x0 + anchor_x;
647 slave.y0 = parcel.y0 + anchor_y;
648 break;
649 case S:
650 slave.x0 = parcel.x0 + anchor_x / 2;
651 slave.y0 = parcel.y0 + anchor_y;
652 break;
653 case SW:
654 slave.x0 = parcel.x0;
655 slave.y0 = parcel.y0 + anchor_y;
656 break;
657 case W:
658 slave.x0 = parcel.x0;
659 slave.y0 = parcel.y0 + anchor_y / 2;
660 break;
661 case NW:
662 slave.x0 = parcel.x0;
663 slave.y0 = parcel.y0;
664 break;
665 }
666
667 slave.x1 = slave.x0 + slave_w;
668 slave.y1 = slave.y0 + slave_h;
669
670 return slave;
671 }
672
673 fz_irect ui_pack(int slave_w, int slave_h)
674 {
675 return ui_pack_layout(slave_w, slave_h, ui.layout->side, ui.layout->fill, ui.layout->anchor, ui.layout->padx, ui.layout->pady);
676 }
677
678 int ui_available_width(void)
679 {
680 return ui.cavity->x1 - ui.cavity->x0 - ui.layout->padx * 2;
681 }
682
683 int ui_available_height(void)
684 {
685 return ui.cavity->y1 - ui.cavity->y0 - ui.layout->pady * 2;
686 }
687
688 void ui_pack_push(fz_irect cavity)
689 {
690 *(++ui.cavity) = cavity;
691 ++ui.layout;
692 ui.layout->side = ALL;
693 ui.layout->fill = BOTH;
694 ui.layout->anchor = NW;
695 ui.layout->padx = 0;
696 ui.layout->pady = 0;
697 }
698
699 void ui_pack_pop(void)
700 {
701 --ui.cavity;
702 --ui.layout;
703 }
704
705 void ui_layout(enum side side, enum fill fill, enum anchor anchor, int padx, int pady)
706 {
707 ui.layout->side = side;
708 ui.layout->fill = fill;
709 ui.layout->anchor = anchor;
710 ui.layout->padx = padx;
711 ui.layout->pady = pady;
712 }
713
714 void ui_panel_begin(int w, int h, int padx, int pady, int opaque)
715 {
716 fz_irect area = ui_pack(w, h);
717 if (opaque)
718 {
719 glColorHex(UI_COLOR_PANEL);
720 glRectf(area.x0, area.y0, area.x1, area.y1);
721 }
722 area.x0 += padx; area.y0 += pady;
723 area.x1 -= padx; area.y1 -= pady;
724 ui_pack_push(area);
725 }
726
727 void ui_panel_end(void)
728 {
729 ui_pack_pop();
730 }
731
732 void ui_dialog_begin(int w, int h)
733 {
734 fz_irect area;
735 int x, y;
736 w += 24 + 4;
737 h += 24 + 4;
738 if (w > ui.window_w) w = ui.window_w - 20;
739 if (h > ui.window_h) h = ui.window_h - 20;
740 x = (ui.window_w-w)/2;
741 y = (ui.window_h-h)/3;
742 area = fz_make_irect(x, y, x+w, y+h);
743 ui_draw_bevel_rect(area, UI_COLOR_PANEL, 0);
744 area = fz_expand_irect(area, -14);
745 ui_pack_push(area);
746 }
747
748 void ui_dialog_end(void)
749 {
750 ui_pack_pop();
751 }
752
753 void ui_spacer(void)
754 {
755 ui_pack(ui.lineheight / 2, ui.lineheight / 2);
756 }
757
758 void ui_label(const char *fmt, ...)
759 {
760 char buf[512];
761 struct line lines[20];
762 int avail, used, n;
763 fz_irect area;
764 va_list ap;
765
766 va_start(ap, fmt);
767 fz_vsnprintf(buf, sizeof buf, fmt, ap);
768 va_end(ap);
769
770 avail = ui_available_width();
771 n = ui_break_lines(buf, lines, nelem(lines), avail, &used);
772 area = ui_pack(used, n * ui.lineheight);
773 glColorHex(UI_COLOR_TEXT_FG);
774 ui_draw_lines(area.x0, area.y0, lines, n);
775 }
776
777 int ui_button(const char *label)
778 {
779 return ui_button_aux(label, 0);
780 }
781
782 int ui_button_aux(const char *label, int flags)
783 {
784 int width = ui_measure_string(label);
785 fz_irect area = ui_pack(width + 20, ui.gridsize);
786 int text_x = area.x0 + ((area.x1 - area.x0) - width) / 2;
787 int pressed = 0;
788 int disabled = (flags & 1);
789
790 if (!disabled)
791 {
792 if (ui_mouse_inside(area))
793 {
794 ui.hot = label;
795 if (!ui.active && ui.down)
796 ui.active = label;
797 }
798
799 pressed = (ui.hot == label && ui.active == label && ui.down);
800 }
801 ui_draw_bevel_rect(area, UI_COLOR_BUTTON, pressed);
802 glColorHex(disabled ? UI_COLOR_TEXT_GRAY : UI_COLOR_TEXT_FG);
803 ui_draw_string(text_x + pressed, area.y0+3 + pressed, label);
804
805 return !disabled && ui.hot == label && ui.active == label && !ui.down;
806 }
807
808 int ui_checkbox(const char *label, int *value)
809 {
810 return ui_checkbox_aux(label, value, 0);
811 }
812
813 int ui_checkbox_aux(const char *label, int *value, int flags)
814 {
815 int width = ui_measure_string(label);
816 fz_irect area = ui_pack(13 + 4 + width, ui.lineheight);
817 fz_irect mark = { area.x0, area.y0 + ui.baseline-12, area.x0 + 13, area.y0 + ui.baseline+1 };
818 int pressed = 0;
819 int disabled = (flags & 1);
820
821 glColorHex(disabled ? UI_COLOR_TEXT_GRAY : UI_COLOR_TEXT_FG);
822 ui_draw_string(mark.x1 + 4, area.y0, label);
823
824 if (!disabled)
825 {
826 if (ui_mouse_inside(area))
827 {
828 ui.hot = label;
829 if (!ui.active && ui.down)
830 ui.active = label;
831 }
832
833 if (ui.hot == label && ui.active == label && !ui.down)
834 *value = !*value;
835
836 pressed = (ui.hot == label && ui.active == label && ui.down);
837 }
838 ui_draw_bevel_rect(mark, (disabled || pressed) ? UI_COLOR_PANEL : UI_COLOR_TEXT_BG, 1);
839 if (*value)
840 {
841 float ax = mark.x0+2 + 1, ay = mark.y0+2 + 3;
842 float bx = mark.x0+2 + 4, by = mark.y0+2 + 5;
843 float cx = mark.x0+2 + 8, cy = mark.y0+2 + 1;
844 glColorHex(disabled ? UI_COLOR_TEXT_GRAY : UI_COLOR_TEXT_FG);
845 glBegin(GL_TRIANGLE_STRIP);
846 glVertex2f(ax, ay); glVertex2f(ax, ay+3);
847 glVertex2f(bx, by); glVertex2f(bx, by+3);
848 glVertex2f(cx, cy); glVertex2f(cx, cy+3);
849 glEnd();
850 }
851
852 return !disabled && ui.hot == label && ui.active == label && !ui.down;
853 }
854
855 int ui_slider(int *value, int min, int max, int width)
856 {
857 static int start_value = 0;
858 fz_irect area = ui_pack(width, ui.lineheight);
859 int m = 6;
860 int w = area.x1 - area.x0 - m * 2;
861 int h = area.y1 - area.y0;
862 fz_irect gutter = { area.x0, area.y0+h/2-2, area.x1, area.y0+h/2+2 };
863 fz_irect thumb;
864 int x;
865
866 if (ui_mouse_inside(area))
867 {
868 ui.hot = value;
869 if (!ui.active && ui.down)
870 {
871 ui.active = value;
872 start_value = *value;
873 }
874 }
875
876 if (ui.active == value)
877 {
878 if (ui.y < area.y0 || ui.y > area.y1)
879 *value = start_value;
880 else
881 {
882 float v = (float)(ui.x - (area.x0+m)) / w;
883 *value = fz_clamp(min + v * (max - min), min, max);
884 }
885 }
886
887 x = ((*value - min) * w) / (max - min);
888 thumb = fz_make_irect(area.x0+m + x-m, area.y0, area.x0+m + x+m, area.y1);
889
890 ui_draw_bevel(gutter, 1);
891 ui_draw_bevel_rect(thumb, UI_COLOR_BUTTON, 0);
892
893 return *value != start_value && ui.active == value && !ui.down;
894 }
895
896 void ui_splitter(int *start, int *v, int min, int max, enum side side)
897 {
898 fz_irect area = { 0 };
899
900 if (side == L || side == R)
901 area = ui_pack(4, 0);
902 else if (side == T || side == B)
903 area = ui_pack(0, 4);
904
905 if (ui_mouse_inside(area))
906 {
907 ui.hot = v;
908 if (!ui.active && ui.down)
909 {
910 ui.active = v;
911 *start = *v;
912 }
913 }
914
915 if (ui.active == v)
916 {
917 // how we slide the splitter coords depends on the packing direction
918 switch (ui.layout->side)
919 {
920 default:
921 case L: *v = fz_clampi(*start + (ui.x - ui.down_x), min, max); break;
922 case R: *v = fz_clampi(*start + (ui.down_x - ui.x), min, max); break;
923 case B: *v = fz_clampi(*start + (ui.down_y - ui.y), min, max); break;
924 case T: *v = fz_clampi(*start + (ui.y - ui.down_y), min, max); break;
925 }
926 }
927
928 if (ui.hot == v || ui.active == v)
929 {
930 if (side == L || side == R)
931 ui.cursor = GLUT_CURSOR_LEFT_RIGHT;
932 else if (side == T || side == B)
933 ui.cursor = GLUT_CURSOR_UP_DOWN;
934 }
935
936 if (side == R)
937 {
938 glColorHex(UI_COLOR_PANEL);
939 glRectf(area.x0+0, area.y0, area.x0+2, area.y1);
940 glColorHex(UI_COLOR_BEVEL_2);
941 glRectf(area.x0+2, area.y0, area.x0+3, area.y1);
942 glColorHex(UI_COLOR_BEVEL_1);
943 glRectf(area.x0+3, area.y0, area.x0+4, area.y1);
944 }
945 else if (side == L)
946 {
947 glColorHex(UI_COLOR_BEVEL_4);
948 glRectf(area.x0+0, area.y0, area.x0+1, area.y1);
949 glColorHex(UI_COLOR_BEVEL_3);
950 glRectf(area.x0+1, area.y0, area.x0+3, area.y1);
951 glColorHex(UI_COLOR_PANEL);
952 glRectf(area.x0+2, area.y0, area.x0+4, area.y1);
953 }
954 else if (side == T)
955 {
956 glColorHex(UI_COLOR_BEVEL_4);
957 glRectf(area.x0, area.y0+0, area.x1, area.y0+1);
958 glColorHex(UI_COLOR_BEVEL_3);
959 glRectf(area.x0, area.y0+1, area.x1, area.y0+2);
960 glColorHex(UI_COLOR_PANEL);
961 glRectf(area.x0, area.y0+2, area.x1, area.y0+4);
962 }
963 else if (side == B)
964 {
965 glColorHex(UI_COLOR_PANEL);
966 glRectf(area.x0, area.y0+0, area.x1, area.y0+2);
967 glColorHex(UI_COLOR_BEVEL_2);
968 glRectf(area.x0, area.y0+2, area.x1, area.y0+3);
969 glColorHex(UI_COLOR_BEVEL_1);
970 glRectf(area.x0, area.y0+3, area.x1, area.y0+4);
971 }
972 }
973
974 void ui_scrollbar(int x0, int y0, int x1, int y1, int *value, int page_size, int max, int *sticky)
975 {
976 static float start_top = 0; /* we can only drag in one scrollbar at a time, so static is safe */
977 float top;
978
979 int total_h = y1 - y0;
980 int thumb_h = fz_maxi(x1 - x0, total_h * page_size / max);
981 int avail_h = total_h - thumb_h;
982
983 max -= page_size;
984
985 if (max <= 0)
986 {
987 *value = 0;
988 glColorHex(UI_COLOR_SCROLLBAR);
989 glRectf(x0, y0, x1, y1);
990 return;
991 }
992
993 if (sticky)
994 {
995 if (*sticky <= -1)
996 *value = 0;
997 else if (*sticky >= 1)
998 *value = max;
999 }
1000
1001 top = (float) *value * avail_h / max;
1002
1003 if (ui.down && !ui.active)
1004 {
1005 if (ui.x >= x0 && ui.x < x1 && ui.y >= y0 && ui.y < y1)
1006 {
1007 if (ui.y < y0 + top)
1008 {
1009 ui.active = "pgup";
1010 *value -= page_size;
1011 }
1012 else if (ui.y >= y0 + top + thumb_h)
1013 {
1014 ui.active = "pgdn";
1015 *value += page_size;
1016 }
1017 else
1018 {
1019 ui.hot = value;
1020 ui.active = value;
1021 start_top = top;
1022 }
1023 }
1024 }
1025
1026 if (ui.active == value)
1027 {
1028 *value = (start_top + ui.y - ui.down_y) * max / avail_h;
1029 }
1030
1031 if (*value < 0)
1032 *value = 0;
1033 else if (*value > max)
1034 *value = max;
1035
1036 if (sticky)
1037 {
1038 if (*sticky == 0 && *value == 0)
1039 *sticky = -1;
1040 else if (*sticky == 0 && *value == max)
1041 *sticky = 1;
1042 else if (*sticky <= -1 && *value != 0)
1043 *sticky = 0;
1044 else if (*sticky >= 1 && *value != max)
1045 *sticky = 0;
1046 }
1047
1048 top = (float) *value * avail_h / max;
1049
1050 glColorHex(UI_COLOR_SCROLLBAR);
1051 glRectf(x0, y0, x1, y1);
1052 ui_draw_ibevel_rect(fz_make_irect(x0, y0+top, x1, y0+top+thumb_h), UI_COLOR_BUTTON, 0);
1053 }
1054
1055 void ui_tree_begin(struct list *list, int count, int req_w, int req_h, int is_tree)
1056 {
1057 static int start_scroll_y = 0; /* we can only drag in one list at a time, so static is safe */
1058
1059 fz_irect outer_area = ui_pack(req_w, req_h);
1060 fz_irect area = { outer_area.x0+2, outer_area.y0+2, outer_area.x1-2, outer_area.y1-2 };
1061
1062 int max_scroll_y = count * ui.lineheight - (area.y1-area.y0);
1063
1064 if (max_scroll_y > 0)
1065 area.x1 -= 16;
1066
1067 if (ui_mouse_inside(area))
1068 {
1069 ui.hot = list;
1070 if (!ui.active && ui.middle)
1071 {
1072 ui.active = list;
1073 start_scroll_y = list->scroll_y;
1074 }
1075 }
1076
1077 /* middle button dragging */
1078 if (ui.active == list)
1079 list->scroll_y = start_scroll_y + (ui.middle_y - ui.y) * 5;
1080
1081 /* scroll wheel events */
1082 if (ui.hot == list)
1083 list->scroll_y -= ui.scroll_y * ui.lineheight * 3;
1084
1085 /* keyboard keys */
1086 if (ui.hot == list && ui.key == KEY_HOME)
1087 list->scroll_y = 0;
1088 if (ui.hot == list && ui.key == KEY_END)
1089 list->scroll_y = max_scroll_y;
1090 if (ui.hot == list && ui.key == KEY_PAGE_UP)
1091 list->scroll_y -= ((area.y1 - area.y0) / ui.lineheight) * ui.lineheight;
1092 if (ui.hot == list && ui.key == KEY_PAGE_DOWN)
1093 list->scroll_y += ((area.y1 - area.y0) / ui.lineheight) * ui.lineheight;
1094
1095 /* clamp scrolling to client area */
1096 if (list->scroll_y >= max_scroll_y)
1097 list->scroll_y = max_scroll_y;
1098 if (list->scroll_y < 0)
1099 list->scroll_y = 0;
1100
1101 ui_draw_bevel_rect(outer_area, UI_COLOR_TEXT_BG, 1);
1102 if (max_scroll_y > 0)
1103 {
1104 ui_scrollbar(area.x1, area.y0, area.x1+16, area.y1,
1105 &list->scroll_y, area.y1-area.y0, count * ui.lineheight, NULL);
1106 }
1107
1108 list->is_tree = is_tree;
1109 list->area = area;
1110 list->item_y = area.y0 - list->scroll_y;
1111
1112 glScissor(list->area.x0, ui.window_h-list->area.y1, list->area.x1-list->area.x0, list->area.y1-list->area.y0);
1113 glEnable(GL_SCISSOR_TEST);
1114 }
1115
1116 int ui_tree_item(struct list *list, const void *id, const char *label, int selected, int depth, int is_branch, int *is_open)
1117 {
1118 fz_irect area = { list->area.x0, list->item_y, list->area.x1, list->item_y + ui.lineheight };
1119 int x_handle, x_item;
1120
1121 x_item = ui.lineheight / 4;
1122 x_item += depth * ui.lineheight;
1123 x_handle = x_item;
1124 if (list->is_tree)
1125 x_item += ui_measure_character(0x25BC) + ui.lineheight / 4;
1126
1127 /* only process visible items */
1128 if (area.y1 >= list->area.y0 && area.y0 <= list->area.y1)
1129 {
1130 if (ui_mouse_inside(list->area) && ui_mouse_inside(area))
1131 {
1132 if (list->is_tree && ui.x < area.x0 + x_item)
1133 {
1134 ui.hot = is_open;
1135 }
1136 else
1137 ui.hot = id;
1138 if (!ui.active && ui.down)
1139 {
1140 if (list->is_tree && ui.hot == is_open)
1141 *is_open = !*is_open;
1142 ui.active = ui.hot;
1143 }
1144 }
1145
1146 if (ui.active == id || selected)
1147 {
1148 glColorHex(UI_COLOR_TEXT_SEL_BG);
1149 glRectf(area.x0, area.y0, area.x1, area.y1);
1150 glColorHex(UI_COLOR_TEXT_SEL_FG);
1151 }
1152 else
1153 {
1154 glColorHex(UI_COLOR_TEXT_FG);
1155 }
1156
1157 ui_draw_string(area.x0 + x_item, area.y0, label);
1158 if (list->is_tree && is_branch)
1159 ui_draw_character(area.x0 + x_handle, area.y0,
1160 *is_open ? 0x25BC : 0x25B6);
1161 }
1162
1163 list->item_y += ui.lineheight;
1164
1165 /* trigger on mouse up */
1166 return ui.active == id && !ui.down;
1167 }
1168
1169 void ui_list_begin(struct list *list, int count, int req_w, int req_h)
1170 {
1171 ui_tree_begin(list, count, req_w, req_h, 0);
1172 }
1173
1174 int ui_list_item(struct list *list, const void *id, const char *label, int selected)
1175 {
1176 return ui_tree_item(list, id, label, selected, 0, 0, NULL);
1177 }
1178
1179 void ui_tree_end(struct list *list)
1180 {
1181 glDisable(GL_SCISSOR_TEST);
1182 }
1183
1184 void ui_list_end(struct list *list)
1185 {
1186 ui_tree_end(list);
1187 }
1188
1189 void ui_label_with_scrollbar(char *text, int width, int height, int *scroll, int *sticky)
1190 {
1191 struct line lines[500];
1192 fz_irect area;
1193 int n;
1194
1195 area = ui_pack(width, height);
1196 n = ui_break_lines(text, lines, nelem(lines), area.x1-area.x0 - 16, NULL);
1197 if (n > (area.y1-area.y0) / ui.lineheight)
1198 {
1199 if (ui_mouse_inside(area))
1200 {
1201 *scroll -= ui.scroll_y * ui.lineheight * 3;
1202 if (ui.scroll_y != 0 && sticky)
1203 *sticky = 0;
1204 }
1205 ui_scrollbar(area.x1-16, area.y0, area.x1, area.y1,
1206 scroll, area.y1-area.y0, n * ui.lineheight, sticky);
1207 }
1208 else
1209 *scroll = 0;
1210
1211 glScissor(area.x0, ui.window_h-area.y1, area.x1-area.x0-16, area.y1-area.y0);
1212 glEnable(GL_SCISSOR_TEST);
1213 glColorHex(UI_COLOR_TEXT_FG);
1214 ui_draw_lines(area.x0, area.y0 - *scroll, lines, n);
1215 glDisable(GL_SCISSOR_TEST);
1216 }
1217
1218 int ui_popup(const void *id, const char *label, int is_button, int count)
1219 {
1220 return ui_popup_aux(id, label, is_button, count, 0);
1221 }
1222
1223 int ui_popup_aux(const void *id, const char *label, int is_button, int count, int flags)
1224 {
1225 int width = ui_measure_string(label);
1226 fz_irect area = ui_pack(width + 22 + 6, ui.gridsize);
1227 fz_irect menu_area;
1228 int pressed = 0;
1229 int disabled = (flags & 1);
1230
1231 if (!disabled)
1232 {
1233 if (ui_mouse_inside(area))
1234 {
1235 ui.hot = id;
1236 if (!ui.active && ui.down)
1237 ui.active = id;
1238 }
1239
1240 pressed = (ui.active == id);
1241 }
1242
1243 if (is_button)
1244 {
1245 ui_draw_bevel_rect(area, UI_COLOR_BUTTON, pressed);
1246 glColorHex(disabled? UI_COLOR_TEXT_GRAY : UI_COLOR_TEXT_FG);
1247 ui_draw_string(area.x0 + 6+pressed, area.y0+3+pressed, label);
1248 glBegin(GL_TRIANGLES);
1249 glVertex2f(area.x1+pressed-8-10, area.y0+pressed+9);
1250 glVertex2f(area.x1+pressed-8, area.y0+pressed+9);
1251 glVertex2f(area.x1+pressed-8-4, area.y0+pressed+14);
1252 glEnd();
1253 }
1254 else
1255 {
1256 fz_irect arrow = { area.x1-22, area.y0+2, area.x1-2, area.y1-2 };
1257 ui_draw_bevel_rect(area, UI_COLOR_TEXT_BG, 1);
1258 glColorHex(disabled ? UI_COLOR_TEXT_GRAY : UI_COLOR_TEXT_FG);
1259 ui_draw_string(area.x0 + 6, area.y0+3, label);
1260 ui_draw_ibevel_rect(arrow, UI_COLOR_BUTTON, pressed);
1261
1262 glColorHex(disabled ? UI_COLOR_TEXT_GRAY : UI_COLOR_TEXT_FG);
1263 glBegin(GL_TRIANGLES);
1264 glVertex2f(area.x1+pressed-8-10, area.y0+pressed+9);
1265 glVertex2f(area.x1+pressed-8, area.y0+pressed+9);
1266 glVertex2f(area.x1+pressed-8-4, area.y0+pressed+14);
1267 glEnd();
1268 }
1269
1270 if (pressed)
1271 {
1272 ui.overlay = 1;
1273
1274 glNewList(ui.overlay_list, GL_COMPILE);
1275
1276 /* Area inside the border line */
1277 menu_area.x0 = area.x0+1;
1278 menu_area.x1 = area.x1-1; // TODO: width of submenu
1279 if (area.y1+2 + count * ui.lineheight < ui.window_h)
1280 {
1281 menu_area.y0 = area.y1+2;
1282 menu_area.y1 = menu_area.y0 + count * ui.lineheight;
1283 }
1284 else
1285 {
1286 menu_area.y1 = area.y0-2;
1287 menu_area.y0 = menu_area.y1 - count * ui.lineheight;
1288 }
1289
1290 glColorHex(UI_COLOR_TEXT_FG);
1291 glRectf(menu_area.x0-1, menu_area.y0-1, menu_area.x1+1, menu_area.y1+1);
1292 glColorHex(UI_COLOR_TEXT_BG);
1293 glRectf(menu_area.x0, menu_area.y0, menu_area.x1, menu_area.y1);
1294
1295 ui_pack_push(menu_area);
1296 ui_layout(T, X, NW, 0, 0);
1297 }
1298
1299 return pressed;
1300 }
1301
1302 int ui_popup_item(const char *title)
1303 {
1304 return ui_popup_item_aux(title, 0);
1305 }
1306
1307 int ui_popup_item_aux(const char *title, int flags)
1308 {
1309 fz_irect area = ui_pack(0, ui.lineheight);
1310 int disabled = (flags & 1);
1311
1312 if (!disabled && ui_mouse_inside(area))
1313 {
1314 ui.hot = title;
1315 glColorHex(UI_COLOR_TEXT_SEL_BG);
1316 glRectf(area.x0, area.y0, area.x1, area.y1);
1317 glColorHex(UI_COLOR_TEXT_SEL_FG);
1318 ui_draw_string(area.x0 + 4, area.y0, title);
1319 }
1320 else
1321 {
1322 glColorHex(disabled ? UI_COLOR_TEXT_GRAY : UI_COLOR_TEXT_FG);
1323 ui_draw_string(area.x0 + 4, area.y0, title);
1324 }
1325
1326 return !disabled && ui.hot == title && !ui.down;
1327 }
1328
1329 void ui_popup_end(void)
1330 {
1331 glEndList();
1332 ui_pack_pop();
1333 }
1334
1335 int ui_select(const void *id, const char *current, const char *options[], int n)
1336 {
1337 return ui_select_aux(id, current, options, n, 0);
1338 }
1339
1340 int ui_select_aux(const void *id, const char *current, const char *options[], int n, int flags)
1341 {
1342 int i, choice = -1;
1343 if (ui_popup_aux(id, current, 0, n, flags))
1344 {
1345 for (i = 0; i < n; ++i)
1346 if (ui_popup_item_aux(options[i], flags))
1347 choice = i;
1348 ui_popup_end();
1349 }
1350 return choice;
1351 }
1352
1353 void ui_select_annot(pdf_annot *annot)
1354 {
1355 pdf_drop_annot(ctx, ui.selected_annot);
1356 ui.selected_annot = annot;
1357 }