Mercurial > hgrepos > Python2 > PyMuPDF
comparison mupdf-source/thirdparty/freeglut/progs/demos/spaceball/spaceball.c @ 3:2c135c81b16c
MERGE: upstream PyMuPDF 1.26.4 with MuPDF 1.26.7
| author | Franz Glasner <fzglas.hg@dom66.de> |
|---|---|
| date | Mon, 15 Sep 2025 11:44:09 +0200 |
| parents | b50eed0cc0ef |
| children |
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| 0:6015a75abc2d | 3:2c135c81b16c |
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| 1 /* Spaceball demo | |
| 2 * | |
| 3 * Written by John Tsiombikas <nuclear@member.fsf.org> | |
| 4 * (converted from the libspnav cube example) | |
| 5 * | |
| 6 * Use the spaceball to move and rotate the colored cube. | |
| 7 * Pressing any button will reset the cube at its original location. | |
| 8 * | |
| 9 * Press escape or q to exit. | |
| 10 */ | |
| 11 | |
| 12 #include <stdio.h> | |
| 13 #include <stdlib.h> | |
| 14 #include <math.h> | |
| 15 #include <GL/freeglut.h> | |
| 16 #include "vmath.h" | |
| 17 | |
| 18 #ifndef M_PI | |
| 19 #define M_PI 3.14159265358979323846264338327950 | |
| 20 #endif | |
| 21 | |
| 22 void draw_cube(void); | |
| 23 | |
| 24 /* callbacks */ | |
| 25 void disp(void); | |
| 26 void reshape(int x, int y); | |
| 27 void keyb(unsigned char key, int x, int y); | |
| 28 void sbmot(int x, int y, int z); /* spaceball translation */ | |
| 29 void sbrot(int x, int y, int z); /* spaceball rotation */ | |
| 30 void sbbut(int bn, int state); /* spaceball button */ | |
| 31 | |
| 32 vec3_t pos = {0, 0, -6}; | |
| 33 quat_t rot = {0, 0, 0, 1}; | |
| 34 | |
| 35 int main(int argc, char **argv) | |
| 36 { | |
| 37 glutInit(&argc, argv); | |
| 38 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); | |
| 39 glutCreateWindow("spaceball demo"); | |
| 40 | |
| 41 glutDisplayFunc(disp); | |
| 42 glutReshapeFunc(reshape); | |
| 43 glutKeyboardFunc(keyb); | |
| 44 glutSpaceballMotionFunc(sbmot); | |
| 45 glutSpaceballRotateFunc(sbrot); | |
| 46 glutSpaceballButtonFunc(sbbut); | |
| 47 | |
| 48 glEnable(GL_CULL_FACE); | |
| 49 | |
| 50 glutMainLoop(); | |
| 51 return 0; | |
| 52 } | |
| 53 | |
| 54 void disp(void) | |
| 55 { | |
| 56 mat4_t xform; | |
| 57 | |
| 58 quat_to_mat(xform, rot); | |
| 59 | |
| 60 glClear(GL_COLOR_BUFFER_BIT); | |
| 61 | |
| 62 glMatrixMode(GL_MODELVIEW); | |
| 63 glLoadIdentity(); | |
| 64 glTranslatef(pos.x, pos.y, pos.z); | |
| 65 glMultMatrixf((float*)xform); | |
| 66 | |
| 67 draw_cube(); | |
| 68 | |
| 69 glutSwapBuffers(); | |
| 70 } | |
| 71 | |
| 72 void draw_cube(void) | |
| 73 { | |
| 74 glBegin(GL_QUADS); | |
| 75 /* face +Z */ | |
| 76 glNormal3f(0, 0, 1); | |
| 77 glColor3f(1, 0, 0); | |
| 78 glVertex3f(-1, -1, 1); | |
| 79 glVertex3f(1, -1, 1); | |
| 80 glVertex3f(1, 1, 1); | |
| 81 glVertex3f(-1, 1, 1); | |
| 82 /* face +X */ | |
| 83 glNormal3f(1, 0, 0); | |
| 84 glColor3f(0, 1, 0); | |
| 85 glVertex3f(1, -1, 1); | |
| 86 glVertex3f(1, -1, -1); | |
| 87 glVertex3f(1, 1, -1); | |
| 88 glVertex3f(1, 1, 1); | |
| 89 /* face -Z */ | |
| 90 glNormal3f(0, 0, -1); | |
| 91 glColor3f(0, 0, 1); | |
| 92 glVertex3f(1, -1, -1); | |
| 93 glVertex3f(-1, -1, -1); | |
| 94 glVertex3f(-1, 1, -1); | |
| 95 glVertex3f(1, 1, -1); | |
| 96 /* face -X */ | |
| 97 glNormal3f(-1, 0, 0); | |
| 98 glColor3f(1, 1, 0); | |
| 99 glVertex3f(-1, -1, -1); | |
| 100 glVertex3f(-1, -1, 1); | |
| 101 glVertex3f(-1, 1, 1); | |
| 102 glVertex3f(-1, 1, -1); | |
| 103 /* face +Y */ | |
| 104 glNormal3f(0, 1, 0); | |
| 105 glColor3f(0, 1, 1); | |
| 106 glVertex3f(-1, 1, 1); | |
| 107 glVertex3f(1, 1, 1); | |
| 108 glVertex3f(1, 1, -1); | |
| 109 glVertex3f(-1, 1, -1); | |
| 110 /* face -Y */ | |
| 111 glNormal3f(0, -1, 0); | |
| 112 glColor3f(1, 0, 1); | |
| 113 glVertex3f(-1, -1, -1); | |
| 114 glVertex3f(1, -1, -1); | |
| 115 glVertex3f(1, -1, 1); | |
| 116 glVertex3f(-1, -1, 1); | |
| 117 glEnd(); | |
| 118 } | |
| 119 | |
| 120 /* 45deg fov */ | |
| 121 #define FOV (M_PI / 4.0) | |
| 122 | |
| 123 void reshape(int x, int y) | |
| 124 { | |
| 125 float aspect = (float)x / (float)y; | |
| 126 float halfy = (float)tan(FOV / 2.0); | |
| 127 float halfx = halfy * aspect; | |
| 128 | |
| 129 glViewport(0, 0, x, y); | |
| 130 | |
| 131 glMatrixMode(GL_PROJECTION); | |
| 132 glLoadIdentity(); | |
| 133 glFrustum(-halfx, halfx, -halfy, halfy, 1.0, 1000.0); | |
| 134 } | |
| 135 | |
| 136 void keyb(unsigned char key, int x, int y) | |
| 137 { | |
| 138 switch(key) { | |
| 139 case 'q': | |
| 140 case 'Q': | |
| 141 case 27: | |
| 142 exit(0); | |
| 143 | |
| 144 case ' ': | |
| 145 /* reset initial view */ | |
| 146 pos = v3_cons(0, 0, -6); | |
| 147 rot = quat_cons(1, 0, 0, 0); | |
| 148 glutPostRedisplay(); | |
| 149 | |
| 150 default: | |
| 151 break; | |
| 152 } | |
| 153 } | |
| 154 | |
| 155 void sbmot(int x, int y, int z) | |
| 156 { | |
| 157 pos.x += x * 0.001f; | |
| 158 pos.y += y * 0.001f; | |
| 159 pos.z -= z * 0.001f; | |
| 160 glutPostRedisplay(); | |
| 161 } | |
| 162 | |
| 163 void sbrot(int x, int y, int z) | |
| 164 { | |
| 165 float axis_len = (float)sqrt(x * x + y * y + z * z); | |
| 166 rot = quat_rotate(rot, axis_len * 0.001f, -x / axis_len, -y / axis_len, z / axis_len); | |
| 167 glutPostRedisplay(); | |
| 168 } | |
| 169 | |
| 170 void sbbut(int bn, int state) | |
| 171 { | |
| 172 if(state == GLUT_DOWN) { | |
| 173 pos = v3_cons(0, 0, -6); | |
| 174 rot = quat_cons(1, 0, 0, 0); | |
| 175 glutPostRedisplay(); | |
| 176 } | |
| 177 } |
